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I can insult him again if you want
No need, you clearly have been acting as the Prawn substitute.
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I can insult him again if you want
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No need, you clearly have been acting as the Prawn substitute.
The stereotype of 'Progressive themes' in games is excessively overrated.
Mid-generational millennials that exaggerate 'progressive' nonsense are such prudes. Look at me, I'm going to make a huge deal out of diversity in my games every single year rather than just being happy about it because that will definitely normalize society and not aggravate everyone on the planet hurrrr. Like, it's 2018, not 2001, relax. Girls kissing in vidja games isn't any more surprising than Bethesda shooting themselves in the foot repeatedly.
Like, when was the last time anyone judged a game for its game play? Anyone? Anyone at all?
Horizon has some solid game play. How the environment interacts with the relationship between the player and the enemies is probably the most appealing elements about the game.
What's that you say? People like it because it's 'woke'? Well I mean, I prefer not to associate with troglodytes that use idiotic methodology like 'woke', but they're entitled to their very wrong opinions.
I almost don't want to associate with the idea anymore.
Like, it's 2018, not 2001, relax. Girls kissing in vidja games isn't any more surprising than Bethesda shooting themselves in the foot repeatedly.
Until I see some solid sources to back up the 'gamers hate women and gays' stigma/agenda, I won't buy into the notion that it's commonplace. To hold the entirety of society to the standards of a verbal minority seems extremely shortsighted to me.
It's like battling propaganda with propaganda at that point. Social media is a terrible source to determine the consensus on the gaming community, especially when the vast majority of gamers aren't verbal on the subject at all. It might have something to do with how belligerent the environment is, it might not. The numbers are evidence enough to dismiss most of it as hearsay though.
So, when I hear you say something like "current sociopolitical climate", I imagine you're basing your ideas on evidence stemming from the cavalcade of idiots on social media, all of which are very likely to make up a crippling minority of the overall video game market, let alone Naughty Dog's market alone. Despite this cavalcade of idiots shouting nonsense from left field, the sociopolitical climate is not entirely defined by their objections, nor it it significantly affected by the equally belligerent commentary from objectionable individuals. Social media itself is far too vast and divided to analyze without falling into the trap of confirmation bias. The 'loudest' and more popular opinions often drown out the quieter opinions, even if the quieter opinions make up the majority, and/or do in fact, shape the market.
In a nutshell, the 'Gay is not normal' and 'LOOK AT HOW GAY IT IS<3<3<3' dichotomy, is arguably referring to an infinitesimal minority. That seems to be the case with most of what you're referring to. I would have to go do a fair amount of research to provide evidence that this has not affected game sales significantly in the past decade, but I'm pretty certain it hasn't. My point though, is that I think the verbal minority is a self-fulfilling prophesy that will not change, so there's no point in considering it as anything important, regardless of how annoying it might be. Additionally, they do not play a major role in defining the overall socioeconomic climate.
I think that both sides of this crappy dichotomy are a trap. I mean, the discourse itself isn't a dichotomy to begin with. But these two points of view have become something popular and dramatic that people, both ignorant and educated, fall into due to how difficult it is to efficiently analyze something as complex as the gaming market. It's not uncommon to jump to conclusions based on hearsay and the practices of companies that are trying to become more inclusive, and sometimes it's not inaccurate either, but I certainly don't think the current climate is as bad as you frame it.
1. The gamers that are verbal on the subject are the group being discussed here.
2.It's not hard to find reactions and comments from people who honestly believe that the current trend of 'diversity' is killing the industry and creativity and that it's some leftist plot.
3. Like it or not, social media is an absolutely valid place to gauge reactions from consumers, as are public forums.
1. 1.2 billion people are classified as gamers while 700 million of them are online, males age 15-24 make up the largest demographic...For numbers, on console in the first week of Far Cry 5 (one of the highest selling games of the year thus far) the number of copies sold in America was roughly 981,000.
2.More than 150 million Americans fall under the umbrella of gamers. 150 million people aren't buying games.
I should probably clarify just in case it's been lost in the discussion, as is the situation with most improvised argument. I think that it's short sighted to come to a conclusion that the perspective against diversity is all-encompassing, or even remotely large when contrasted with those who simply don't care/enjoy the changes.
Sorry if I sound excessively doubtful or presumptuous here, but from the sound of it, you're coming to an incomplete conclusion based on biased and inconclusive sources. I don't mean to bash your opinion, but it sounds as nothing more than just that: An opinion. There's nothing wrong with that, but I'm not sure if we're addressing the topic in the same fashion. Though to be fair, the burden of proof lays with you. If we were to treat this as an argument, and not just an exchange of opinion, I'm fairly certain that any evidence that you could provide would be hearsay. All of your conclusions are in fact, conjecture.
1. Is it? If so, isn't that cherry picking? I don't associate the minority on social media with any more than a fraction of the gaming market, regardless of genre/producer. Even if it wasn't, why is this group important?
2. It's not hard to find reactions and comments from people stating a variety of inane nonsense, that's why we call it propaganda though. Whether it be ''''news'''' on Hilary Clinton, Gaming, or political activism. The bottom line is, any evidence pulled from Social media on a scale that is less than absolute amounts to conjecture at best, hearsay at worst.
Social media is a collection of resources, covering everything from Twitter to you tube. It is not completely dominated by the aforementioned nonsense, and that percentage (Regardless of whether it falls between 70-90% or not) is unlikely to go ignored by the professional teams running social media for the companies in question.
Outside of freakishly uncommon occurrences, likened to the Battlefront 2 disaster, I don't think the musings of individuals have had any major effects on gaming. Rather, the direction of western society as a whole has likely been a far larger influence on the direction that companies have chosen to take with their games. If a handful of whining idiots had such a significant effect on the direction of the games that they seem to hate, or anything at all really, modern pseudo-activists would have turned the country on its ass by now.
1. I don't see how gender is relevant to the discussion at hand. If you want to get into the topic of trend differences in gender, that's a whole 'nother situation altogether, and I doubt it will benefit either side of this argument to be perfectly honest. Beyond that, I need to point out the disconnect in logic that follows here.
Does this number - the 1 million~ people that purchased far-cry 5 on console - take into account the portion of people buying online?
Does it account for bootleg?
Does it account for the sale of used games?
Or the people playing games at a friend's?
Or the people who haven't even played the game, but feel the need to comment on it?
Far Cry is a single title, made by a single company, falling under a few select genres. In what sense does this speak for the social status of gamers as a whole?
Who's to say that the majority of gamers that play far-cry have commented on the game via social media?
Even then, how can we assume that the majority, or a massive portion of those people have jumped on to anti-SJW bandwagon?
Even then how can you insinuate whether their views are truly offensive or not?
Is it just a serious chain of assumption based on your personal perception of social media and how the masses have reacted? Or have you done the research necessary, the type of research that companies like EA and Bethesda are doing on a massive scale across multiple platforms mind you, to insinuate a solid series of statistics, and extrapolate from there?
when have the idiotic musings of the anti-SJW crowd ever had a significant effect on games? When has it affected marketing? Was there backlash to that? If there was backlash, why didn't it have an equal effect? Where are the facts?
Is there any evidence to imply that this vocal minority has somehow... Stopped diversity from becoming more mainstream in gaming? It doesn't seem that way.
To further complicate the topic though, what exactly defines an 'Anti-SJW' or an 'SJW' anyways? To me, if feels like they're both arbitrary buzzwords to refer to some nebulous concept of how a person thinks
But, as a bottom line, I do agree that anyone going around and complaining about Ellie being a lesbian, which was established in a very fucking GOOD DLC TO THE LAST OF US 1, or diversity in any game, are complaining about shit that isn't even remotely important, and often make themselves look like idiots. I just prefer to ignore them, rather than complain about them, because I think they're relatively harmless and I'll still get to kill dudes as Ellie when the game comes out, regardless of their whining.
Shenmue 1&2 are getting a re-release on consoles.
Yakuza has gone so off the damn rails lately, we could use this.
The Condemned series is underrated.
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shut up ya fuckin nerd
yakuza kiwami 2 demo yeeeeeeeet
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I wasnt like....3 when the original came out, I have no desire to play a shot for shot remake.
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That's literally what remakes are, but I guess we'll ignore the fact that they improve upon the dated 2006 gameplay and introduce the combat system of 6. Not to mention that they add new story elements to solve confusing plot points, and even let you play as Majima in an entirely new section.
also condemned used to be underrated until people started making videos on it and it was quickly hyped hyped hyped dont @ me