NameAstolfo
GenderMale
AppearanceIt's a trap!PersonalityThe most outgoing, optimistic and handsome of Charlemagne's 12 paladins, He looovvveesss to talk and will speak to anyone around him even if they don't want to and he will continue a conversation even if it reaches awkward territory, he doesn't mean to make anyone uncomfortable he just enjoys speaking a bit too much and he lacks the common sense to tell if someone is uncomfortable. In spite of that though Astolfo is a very kind-hearted person anything rude he may say or do is completely accidental, and he goes to extreme lengths just to make anyone around him happy.
Though even though he's the kindest and probably the best looking of the 12 paladins he's often considered one of the weakest losing in many riding tournaments and is often defeated by others, however despite this reputation he doesn't seem to care about losing, he doesn't see losing as a blunder, but rather as a learning experience something to help him grow stronger. That's the true testament to how optimistic Astolfo is, he doesn't care how often he loses as long as he can pick himself back up he'll keep giving it his all, and despite being one of the weakest he's one of the most well-known due to his numerous adventures.
Brief HistoryAs mentioned before Astolfo is one of Charlemagne's 12 legendary paladins and the son of an English king. He was the cousin of Roland, another one of the paladins who he shared a close bond with, one of his legends says that when Roland was depressed Astolfo would dress up as a woman to cheer him up. He kept the bows and ribbons in his hair as proof of the bond him and Roland share, and he often remains dressed as a girl due to the fact he likes cute things. He's been on numerous adventures all across the world, getting into a lot of mischief, gaining many artifacts for use in his future battles, and making a name for himself. His legend is so popular that he became one of the heroic spirits that were used during the Great Grail War.
Universe of OriginFate/, Nasuverse
EquipmentChainmail and sword- His basic battle equipment, around the waist of his chainmail is a belt where he stores some of the artifacts he's gained during his escapades
Trap of Argalia- A shining, golden, ornate lance, which Astolfo "borrowed" from another knight, it was mainly used during jousting tourneys where its ability to pierce through any armor really shined. Any wound caused by the lance won't prove to be fatal unless he hits you in the face or directly in the heart or something. Another ability of the lance is if it hits below the knee it returns that part of the body (usually the bottom leg) back to spirit form, basically you'll lose a leg if he manages to hit you there. This effect only applies to servants or any other magical creature, as humans do not have a spiritual form.
(Tl;dr version: A magic lance which will pierce through most armor knocking you back, but not cutting you deeply, but if it hits below the knee you can lose a leg)
Hippogriff- A creature which shouldn't normally exist, it's a cross between a griffin and a horse and has been Astolfo's trusted mount through many adventures.
AbilitiesLa Black Luna- Astolfo's most extreme noble phantasm, it's the hunting horn he wears on his waist and was granted to him by a witch named Logistilla. When played it will turn any weak enemy, in a 1-50 meter radius, to dust, however, against normal humans and stronger enemies the only effect it would have is temporarily impairing the person's hearing.
OtherThe Hippogriff