Question, do folks from our world need to be from the modern era? I was curious about that. Otherwise interested, I'll be making someone from our world methinks.
Alright, I think i finally finished. Hopefully I didn't fub anything up but I can fix anything that's glaringly wrong or otherwise I made a mistake with.
Name: 'Cynthia'
Age: Created 2 years ago. Appears 18-20 physically.
Gender: Female
Race: Automata
Current Appearance:
Cynthia stands at a fairly average five foot five, with black hair and amber colored eyes. She can most often be seen wearing a confident or somewhat aggressive smirk, and wears fairly simple airy, and easy to move in clothing. The only parts of her that seem not entirely human is her left arm and right foot.
Personality: So, how does one exactly expect an artificial construct to behave? Whatever the case, Cynthia is extremely lively to put bluntly. For an Automata, she seems to take great enjoyment from what some might call 'Adrenaline rushes'. She's an extremely active and energetic person, never managing to sit still for more than a few seconds at a time. Perhaps its because she was built only recently and she knows very little about the world - but whatever the case is, she wants to experience it in full. She is incredibly upbeat and positive, and doesn't really like
Aside from her energetic and somewhat loose cannon tendencies, she's fairly friendly, and seems to enjoy being praised or otherwise told she's done a good job by people. She doesn't fully understand why herself, but she tends to attach herself to people fairly easily out of a seemingly odd desire to want to serve someone else - or at least, fight for their sake. Perhaps it's because she doesn't know what she herself wants to fight for, just yet? She can be a bit naive because of this, and while she herself is a good person, those she thinks of as 'friends' could easily ask her to do something for them and she wouldn't question it whatsoever.
Brief Backstory: Cynthia was created in Felbar only a few years ago, before the new hostilities between its rival country of Grandia. The Automata herself, was in fact, created by the Felbar military as a sort of weapons test for as a combat unit. The first few months of her life was spent indoors running various tests on her systems and running combat scenarios and other such things. It seemed at least, she was fairly good at her job. There was just one problem.
She kept escaping the facility, much to the scientists chagrin.
Not that they were hostile or used her as more than a test subject - no they were actually quite warm and friendly, and she considered them to be her family. The only little snag, was that she didn't particularly want to stay cooped up in a lab all day. Eventually, she decided to 'run away from home' so to speak, and hasn't been back since. Yeah, when she gets back she's probably not gonna get away with a light scolding.
Abilities: Being an Automata, Cynthia is capable of using a select few spells in her arsenal. While she is by no means an expert mage nor will likely ever be one, she is confident in her abilities to cause cool explosions and otherwise be certifiably awesome. (In her own opinion). The only real limitation is the limit on the amount of energy her core can handle and draw. If by some chance she uses too much, it could be...well, bad.
-Acrobatics & Flight - First and foremost, she is capable of flight. A simple enough skill allowing her to clear distances in a flash. As well, despite being made of metal and magic her body is extremely light, and is capable of expelling limited amounts of magic energy from her hands and feet allowing maneuverability and some creative aerial acrobatics.
-Magic Capabilities - She is able to condense mana and fire concentrated beams of magic at a target. This can be as small as a simple beam of hot energy to burn or otherwise injure a target, or depending on the amount of energy she puts into it can be rather devastating as a long-range bombardment. Though something like that would take a lot of energy. On the more defensive side, she is able to create personal barriers for herself that can deflect bullets, and some reinforcement spells that make her own body stronger. As well, she can use magic to assist in the aim of her guns and use them to track targets.
Skills: As for skills, She is trained in the use of rifles, small arms as well as long ranged weaponry, with a minor ability to use melee weapons though she is by no means extremely skilled in swordplay. Ideally, she can keep her opponents at a respectable distance during combat.
Surprisingly, she's able to cook fairly well.
Equipment: Currently, she doesn't have much in the way of actual weaponry though when she left she managed to take a few altered machines with her.
-Light saber Magic Sword: A sword she took from the lab she was created at. As its a type of altered machine, it can condense mana into a short blade to be able to be used in melee combat. The blade is hot to the touch and can cut through most standard metals with ease, though it can only be used a few times and for a short while before it overheats.
-Service Bots: Two altered Machines which normally are kept hidden in her body, typically in her shoulders. They can do a wide range of tasks that both assist her in long range tactics, aiming assist, as well as do small time repairs and help alert her to dangers and whatnot when active.
@VitaVitaAR This is the one i sent to you via PM, now put here for second opinions! :D
Name: Karina Kuznetsov/ Vashti
Age: 2X / 16
Gender: Female
Race: Half Alv/Half Cat Beastkin
Original Appearance:
Current Appearance:
(except also imagine her having a pair of blue-furred cat tails right next to each other above her butt) (and imagine this pic without the pistols-things floating near her either for that matter)
Personality:
As much as Karina was a "mecha lover" and tinkerer in "our" world who loved to make things, so too is Vashti an engineer at heart who loves the concept of tinkering and building her own creations with spare parts and junk she finds. Like Karina, she feels pushed to not simply accept the status quo if she finds it unfavorable, and can be stubborn when she sets her mind to something like that. As the saying in "our" world goes, "curiosity killed the cat", and Vashti too enjoys seeking out those things she is interested in, even taking risks to get what she wants or to learn what she wants to learn. This being noted, she still possesses an intellectual mind, as well as a truly photographic memory that serves her well in general in learning about things and the like.
Brief Backstory:
There was a young woman in "our" world, Karina Kuznetsov, a prodigious individual who possessed a photographic memory and was the daughter of a chief engineer for the research and development area of the Russian military. An intelligent kid from a young age, she from a young age enjoyed tinkering on things with her father when her father was home, possessed high grades in her classes, watched a lot of mecha anime online, swam regularly, and generally proved to be an intelligent kid who learned very well. As her father became more and more engrossed in his work, with the growing distance so too did Karina work more on tinkering by herself, learning, and even indulging in hacking as a pastime of hers. As a teenager she also joined a newly formed local robotics league, placing highly often in it within the top two spots each time the group held a tournament.
Eventually, Karina left home after graduating a year early from school, and moved to South Korea to work with a company there that was working on developing actual mechas, having been offered an internship after winning a contest the company held online internationally looking for interns. This internship eventually, when the girl showed great potential and able to pick up quick on things to her superiors, into a full-fledged job for her that she took to rather well.
In her life as Vashti, she was born to an Alv mother and a Cat Beastkin father, being born a sort of "hybrid" who looked Alv for the most part, but possessed two cat tails. Like any normal Alv she possesses a notable magical potential, yet also has some of the natural agility of her father's people. Her father, a worker and engineer in Grandia who works in the production of greatarmor and has been for decades, was more often home than the father of "Karina". However, with her father being a cat beastkin, her mother and Alb, and herself being a "half-breed" in the eyes of some, she and her family received mixed treatment throughout her life, some hating them and some treating them like normal. Yet her father barely made enough to keep the family afloat as it was at times, due to not being paid very well, and as a result the family was living in a poorer area of the city they took residence in. While this led to Vashti herself getting into adventures and a little trouble naturally from this, she never managed to get caught with anything.
Though now even with those "other" memories from "our" world all having come back to her suddenly, or perhaps something else altogether happening for all she knows.....well, things are not going to be the same, are they? Especially in a world on the brink of war, and not knowing the truth about all of this...or if her own memories of "this" world along with that "other" one are actually real or not.
Abilities:
Her heritage grants her both a large amount of magical potential, whilst she only gets an amount of the natural agility of her cat beastkin father's people.
Skills:
She possesses a perfect photographic memory, a thing that combined with her experiences in schooling and learning in those memories from "our" world makes her a ripe young student. Indeed, this all makes her great on the uptake and application of information as well as information recall and similar things related to a photographic memory. Albeit, to actually make use of this she has to learn things and be taught.
Further, those memories from the "other" world reltaed to robotics and such make her a prime example of a potential Greatarmor pilot and engineer. Albeit, like with her photographic memory she needs to be taught things and about these matters to make use of that great potential of hers.
Current Appearance:"As you command, master." He's roughly 5'11" tall now, and his uniform is always kept as prim and proper as possible.
Personality: Byron is a very straightforward and duty-bound individual, always following his master's requests to a T. Anything he does, he performs with the utmost care and precision to ensure the most ideal outcome—in other words, an extreme perfectionist. While he does have all the necessary knowledge to act as a run-of-the-mill butler, his expertise shines more as a bodyguard for his master rather than simply handling day-to-day activities. After a good 20-odd years' worth of memories from a different timeline popped into his head, though, Byron has become a tad more lax in terms of day-to-day proceedings (to the relief of his subordinates), but also a lot more attentive and aware of the world rather than focusing all of his effort towards his job. He's also taken to actively practicing and honing his abilities as well as gathering strange magical materials to study from the market, though the latter is more unknown to the rest of his coworkers.
Brief Backstory: Steven was a college student that majored in recorded music, with a minor in physics to placate his parents. Much of his time as a young child was spent playing instruments, and his parents could not have been happier as they saw him take to playing them one after the other. While he could by no means be called a 'child prodigy', it was no issue for him to play any matter of instrument after a few months of practice. His desire to play one instrument would swap over every so often, but his skills would keep. In the end, all three of them found it easiest if he just decided to go after a course that would allow him to pursue them all equally. Physics, of course, was a backup plan just in case things fell through, but Steven himself was never really too worried about that... Especially since he was still being sought out during his school years to teach music or to play at concerts.
Byron, on the other hand, did not have as much of a free will. His mother had died during childbirth, and his father, of an unfortunate illness a few years later. The young, now-parentless Byron was soon sent off to an orphanage and was eventually picked up and raised at the age of 5 to become a servant. The young child did not have much in the way of autonomy or freedom; he was taught to read, write, and be particularly diligent from a young age by his instructor, a codgy old woman who had a penchant for scoffing whenever something went ever so slightly wrong, and the rest of the jobs came about as a result of life taking its course. He never once regretted it, though, even if the course was hellish; there was some modicum of pride to be gained in performing the best he could, come hell or high water. This trait is what got him his current position, and since then he has been living relatively comfortably through his everyday life. 'Relatively', of course, being the suspect word here.
The sudden clash of the memories of the two resulted in Byron having to take a few days off to sort through the sudden two decades of experience spontaneously dumped into his mind, but since most people wrote it off as a minor illness none were all too worried. None save for Byron and his master, of course—they were, and currently are, the only person he has divulged this influx of memories to (along with proof by means of becoming a one-man orchestra and physics teacher for a day).
Abilities: In terms of abilities, Byron has one very special skill: the ability to 'stop time' for any inanimate object or projectile near him. Untrained as it is now, the ability can keep up to 10 items suspended in time at once, at most; these objects, once paused, will retain their velocity, momentum, acceleration, and other such vectors, but will only resume once Byron allows them to. The maximum range of this ability is 10 meters, but Byron is only able to freeze those within five. Of course, objects can be locked in position if he so desires, but that would require double the resources of simply 'pausing' them in time.
Skills: Byron excels in all manner of things a butler might be expected to do: micromanaging staff, cooking, cleaning, handling day-to-day expenses, and, most importantly, bodyguarding. With the addition of Steven's memories, though, Byron also has the ability to play the violin (among otger things) with relative expertise, as well as having the ability to handle more complex calculations involving things such as physics in order to set up traps or abuse his special ability to its fullest.
Equipment: Knives. Lots of knives. Also a small pistol for emergency self-defense, but mostly knives. Anything else he requires, he can procure from the markets or the merchants.