Hidden 7 yrs ago Post by PrinceAlexus
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PrinceAlexus necromancer of Dol Guldur

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Y

Least we can at the very least can tag each other when the servers come back online properly.

Jhe90#9811

If I cannot get through to thread. Message me.

discord.gg/8gRv4
1 day link to my RP Discord. If you want to message me there. You can use that.
Hidden 7 yrs ago Post by Mae
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@duthguy@rocketrobie2@CollectorofMyst

a motion has been put forward to abandon the mission. Please vote. Abandoning the mission will go forward if theres either a majority vote or both living characters agree to run for the hills.
Hidden 7 yrs ago 7 yrs ago Post by Mae
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Continuing this over Discord while the servers play up.

Luciel gets the killing blow on the Tentacle.

Loot!


@Duskshine749Fear receives 1 Darkstone.

@Majoras End Ooooh, what's this ?! Luciel finds some Gear!
Luciel gains 2 Bandages.

@ScarescrowScare, the Law Holder receives (1d6, 3 x 25) 75 GP.

@Leaves Ooooh, what's this?! Dick Grant finds some Gear!
Axe:
Gear • Hand Weapon • One-Handed
Once per turn, you may add +2 Damage to one of your Combat Hits.
1 Weight
0/2 Upgrade Slots used
Worth: 100gp


@CollectorofMystOooh, what's this?! Aaron Goldfeld finds an Otherworld Artefact! On closer inspection, you think it origionated from the Derelict Ship.

Mission Log:
Discard to let every Hero regain 1 Determination.
You gain 50 XP.
Worth: 100gp

[@Prince Alexus]Pastor Jimmy receives 25 gp.

Catch Your Breath!

Luciel regains 1 Health.
Fear can regain a mix of 3 health/sanity.
Scare is now at full health and sanity.
Dick Grant is at full health and sanity.
Aaron Goldfeld is at full health and sanity.
Pastor Jimmy is now at full health and sanity.


Pastor Jimmy scavenges the map tile as he and Fear move up. He finds some gold and gains some XP, after spending a determination.



Luciel has 5 movement this turn.
Scare, the Law Holder has 2 movement this turn.
Dick Grant has 3+1 movement this turn.
Aaron Goldfeld has 4 + 1 or 5 + 1 movement this turn.
Pastor Jimmy is out of movement. He has used his action to scavenge the room.
Fear is out of movement.


Luciel peaks through the door...
Hidden 7 yrs ago Post by Mae
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Luciel moves deeper into the corridor.

@Leaves Dick Grant has 3+1 movement this turn.
@CollectorofMyst Aaron Goldfeld has 4 + 1 or 5 + 1 movement this turn.
Pastor Jimmy is out of movement. He has used his action to scavenge the room.
Fear is out of movement.
Luciel is out of movement. She has used her action to reveal the corridor.
Scare, the Law Holder is out of movement.
Hidden 7 yrs ago Post by Duthguy
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Duthguy Someone who can't spell Dutchguy

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@Mae Does abandoning the mission mean we still fail it?
Hidden 7 yrs ago Post by CollectorOfMyst
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@Duthguy Yes. We also have the option of travelling directly to the next town. Also, we've currently migrated to discord while the Guild resolves its issues.
discord.gg/UMf3rX
Hidden 7 yrs ago Post by Duthguy
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Duthguy Someone who can't spell Dutchguy

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@CollectorOfMyst I know but whenever I go there, there is no text at all and a message that the account hasn't been claimed yet.
Hidden 7 yrs ago Post by CollectorOfMyst
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@Duthguy Do you have a discord account? And did you verify it, if so?
Hidden 7 yrs ago Post by Mae
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@Duthguywoah that's so weird.

try this temp one?

discord.gg/y6nu53
Hidden 7 yrs ago Post by Mae
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Defend the Bridge fails


Defend the Bridge Posse, please vote:

Failure Condition - Town Stay with Hazards

or Failure Condition - New Adventure no Town stay

Either:

@rocketrobie2

To Vote:
@DeadbeatWalking@CollectorofMyst@Duthguy

Jamie Hart
and Father C have both gained injuries.

Hidden 7 yrs ago Post by CollectorOfMyst
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I vote for New Adventure/No Town Stay. There’s a mission on the board called ‘Escape the Mine’ and it works perfectly for our situation, I’d say.
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Hidden 7 yrs ago Post by Duthguy
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@Mae

I vote for New Adventure/No Town Stay. There’s a mission on the board called ‘Escape the Mine’ and it works perfectly for our situation, I’d say.


That is a good idea, IMO.
Hidden 7 yrs ago Post by Leaves
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>> Dick Grants skips over to B21.
Hidden 7 yrs ago 7 yrs ago Post by Mae
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Scare moves up.

Movement:
@duskshine749Fear has 1 movement this turn. He regains a determination.
@Majoras EndLuciel has 1 movement this turn. She regains a determination.
@LeavesDick Grant has 5 movement this turn.
[@Prince Alexus]Pastor Jimmy has 3 movement this turn.
@CollectorofMystAaron Goldfeld has 6+1 or 4+1 movement this turn.
Scare, the Law Holder is out of movement this turn.


1. FEAR the BANDIDO. created by Duskshine749.

2. LUCIEL the LAWMAN. created by Majoras End.

3. SCARE the LAW HOLDER, U.S. MARSHAL. created by Scarescrow.

4. DICK GRANT the PIANO PLAYER. created by Leaves.

5. AARON GOLDFELD the SCOUT. created by CollectorofMyst.

6. PASTOR JIMMY the PREACHER. created by Asura, played by PrinceAlexus.


██████████████████████████████████████████████████████████████████████████████████████████████
P O S S E L E V E L 1

██████████████████████████████████████████████████████████████████████████████████████████████

Hidden 7 yrs ago Post by duskshine749
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Spend a DT to get some more movement
Hidden 7 yrs ago Post by Mae
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@duskshine749 oh right, you have 7 movement since you're at max determination.
Hidden 7 yrs ago Post by duskshine749
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Well 7 is much better than 1

>Move up to C7 and take a peek in to the next room
Hidden 7 yrs ago 7 yrs ago Post by Mae
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██████████████████████████████████████████████████████████████████████████████████████████████
E S C A P E !

██████████████████████████████████████████████████████████████████████████████████████████████





You come too somewhere deep in the mine system, after grabbing your fallen friends and running for your lives. Exhausted, you can't seem to remember the way out back to safety.

Somewhere along the way, you scoop up a lantern with oil left within. Who takes the Lantern?

New Objective: Escape the Mine.

Movement:
@DeadBeatWalking Deputy Hawkeye has 5 movement this turn.
@duthguy Dan has 4 movement this turn.
@rocketrobie2 Father C has 3 movement this turn.
@CollectorofMyst Jamie Hsrt has 1+1 movement this turn. She regains a determination.


1. DEPUTY HAWKEYE HAROLD the GUNSLINGER. created by DeadBeatWalking.

2. DAN the RANCHER. created by Duthguy.

3. FATHER C the PASTOR. created by rocketrobie2.

4. JAMIE HART the SALOON GIRL. created by CollectorofMyst.


██████████████████████████████████████████████████████████████████████████████████████████████
P O S S E L E V E L 1

██████████████████████████████████████████████████████████████████████████████████████████████


Hidden 7 yrs ago Post by CollectorOfMyst
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>Jamie wakes with a gasp. Looking around at the others, she quickly realises what happened, and as she touches a hand to her cheek, she feels a cut there... one that she knows will scar. She spots a lantern on the ground, and after fumbling with a spare flint, lit it. Raising it as high as she can with her shaking arms, she looks around. This is not the mine she was in before. They're somewhere else. And there are four ways to go...

>North-East (Hawkeye and Jamie)
>North-West (Hawkeye and Dan)
>South-East (Charlie and Jamie)
>South-West (Charlie and Dan)

>At least, she thinks that's the direction they point. And without a map or a guide, they're lost. Which way did they come from? Which tunnel will take them forward, and which direction takes them back? She only knows two things. The group needs to stick together, and they must get out of here.

>Taking a deep breath, she moves down the North-Eastern tunnel.
Hidden 7 yrs ago Post by PrinceAlexus
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PrinceAlexus necromancer of Dol Guldur

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>>move to B29

>>"ya look like ya hurting alow me miss. It il help."

>>spend both faith points to help heal luciel remaining HP.

>>keeps rifle at ready
>>"seems whatever in this hear mine not like being disturbed"
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