Name: Alice Crowley
Age: 20
Gender: Female
Appearance:
Attire: Same as the Image
Arcana: Fool
Weapon: Two Kitchen knife-sized daggers, attached to her two index fingers via strings, effectively making them mid-range weaponry as well as close-range.
Personality: Like with most wild cards, Alice has very little in regard to actual personality. It's her connections with others that will shape it to completion.
Initially, however, she is a kind, reasonably mature, but often upbeat and energetic individual; often the optimist. She is fairly intelligent, although only knows the basic ideals of psychology as a just-starting college student in Psychology.
Backstory: -Black out-
Theme Song: "Off with her head" - Icons for Hire
---
Persona Name: Dorothy (As in, Dorothy Gale from the Wizard of Oz)
(Ultimate Persona: ???)
Persona Appearance: A beautiful brown-haired teenage girl with long hair, her eyes a beautiful green as she wears the blue dress and white apron. A long black wolf wrapped around her like a snake, the bottom part the wolf being more like a swirling vapor akin to a tornado. Red ruby shoes dripping with crystal drops as if it was coated in blood.
Persona Attributes: Resists Wind and Dark, but is Weak to Lightning.
Persona Skills: Garu, Eiha, Dia
Character Relevance: As Alice before her, Dorothy represents an innocent girl entering stepping into a world that is fascinating yet terrifying, and while she is weak and wanting to go home, in time she will gain the courage and power to help this world from its troubles. For now, however, she is simply doing what it takes to get home.
Age: 20
Gender: Female
Appearance:
Attire: Same as the Image
Arcana: Fool
Weapon: Two Kitchen knife-sized daggers, attached to her two index fingers via strings, effectively making them mid-range weaponry as well as close-range.
Personality: Like with most wild cards, Alice has very little in regard to actual personality. It's her connections with others that will shape it to completion.
Initially, however, she is a kind, reasonably mature, but often upbeat and energetic individual; often the optimist. She is fairly intelligent, although only knows the basic ideals of psychology as a just-starting college student in Psychology.
Backstory: -Black out-
Theme Song: "Off with her head" - Icons for Hire
---
Persona Name: Dorothy (As in, Dorothy Gale from the Wizard of Oz)
(Ultimate Persona: ???)
Persona Appearance: A beautiful brown-haired teenage girl with long hair, her eyes a beautiful green as she wears the blue dress and white apron. A long black wolf wrapped around her like a snake, the bottom part the wolf being more like a swirling vapor akin to a tornado. Red ruby shoes dripping with crystal drops as if it was coated in blood.
Persona Attributes: Resists Wind and Dark, but is Weak to Lightning.
Persona Skills: Garu, Eiha, Dia
Character Relevance: As Alice before her, Dorothy represents an innocent girl entering stepping into a world that is fascinating yet terrifying, and while she is weak and wanting to go home, in time she will gain the courage and power to help this world from its troubles. For now, however, she is simply doing what it takes to get home.
Name: Adam Smith
Age: 16
Gender: Male
Appearance:
Attire: The same as in the picture.
Arcana: Emperor
Weapon: A Broadsword and shield
Personality: Adam is often a very quiet individual, to the point where one may consider him anti-social, but he's far from the gritty loner archetype such a trait is often associated with. He's polite, can be kind towards others, but simply unlikely to want to do things around others.
He is, above all else, a perceptive mind, analytical and always attempting to get a read on the people around him, be they friends or enemies.
Despite his own intelligence and calculative nature, he has a tendency to be impatient, wanting to get things done in as little simple moves as possible so that he could move on to the task at hand. While he shows himself off to be doing this because he is bored, or because he wants out of Wonderland and back to the real world as soon as possible, this is not quite true.
Upon realizing where he is and how he was brought there, he began to hide his true emotions in his silence and solo nature. In truth, deep down, his impatience is to find the children infected with P3 syndrome and held prisoner in Wonderland, and rescue them, damn the consequences to himself or others for it. For bringing the children to this place, imprisoning them, and endangering their lives, Adam has a loathing for all shadows of Wonderland, especially the white rabbit who brought the children here in the first place and starting this mess. While there are shadows assisting them like said Rabbit, they are still a bunch of unnatural monsters in his eyes, only allowed to live because of their use in getting those kids back.
Backstory: Born and Raised in London, Adam had a rough life in the early days of his childhood. His parents were relatively normal but overly stressed out from their day-to-day routine of jobs and taking care of Adam. At least, that was the excuse that was made by police and doctors alike when they succumbed to Apathy Syndrome and became members of the Lost during the early days of the Dark Hour. Their catatonic state left them unable to take care Adam, who had no relatives to turn to for help in this matter. As such, he was taken to an Orphanage, spending the rest of his days there.
At first, Adam hated it there, a brash change of the status quo was bad enough, but now he had to live with other parent-less kids in a building run by adult strangers, when all he wanted was to be with his parents again. However, as the fellow orphans began trying to converse and have fun with him, he eventually began to warm up to them.
As Adam grew older, and his parents showed signs of recovery early on the next decade, he continued to live his life in the Orphanage, deciding to stay and be a caregiver for the place that gave him a home when he had none left. He did leave the orphanage himself when he turned 16, wanting to make sure he wasn't taking any spots away from other Orphans, but he still worked there as a part-time job in addition to school.
Although he does not remember it, he was within the Dark Hour when the Fall occurred, and all he was thinking about, was running towards the orphanage to make sure the children there was safe. The Dark Hour ended, incidentally, right when he was at the door to the Orphanage, not remembering why he was there to begin with, but decided to visit them while he was.
Things were going well enough for him for the next few months of 2010...But then the P3 Syndrome occurred. From the moment he first heard of it, that it was taking children, he immediately rushed there, only to find that his fears were realized. He skipped school for the next few days, to help the children who were now in a state of eternal slumber and the adult caretakers who were having a hard time handling this situation. In the end, however, there was nothing he was able to do for them, as they were transferred to a hospital, the Orphanage itself closing its doors until this syndrome finally lifts.
He wanted to help somehow, but he doesn't know the first thing about this illness, and it seemed other doctors were just as stumped. Until this point, he had no real plans after school, he originally wanted to just be a caretaker of this orphanage and help the kids out the way the original caretakers helped him. Now that the children are comatose, and the orphanage shut down, Adam feels the best way to help these kids in their situation was to become a doctor, and find a way to cure P3 once and for all. Even if there was no cure for it, he wasn't going to stop until he found one.
Little did he know, that another, more effective way of saving the kids of this class was about to come to him.
Theme Song: N/A (For now)
---
Persona Name: Alexander (The Great)
(Ultimate Persona: Horus)
Persona Appearance: Standing at about 7'5", Alexander looks relatively human, but with a lion's head, wearing golden scale armor with black trimming marking a design into it.
Persona Attributes: Resists Lightning, Weak against Wind.
Persona Skills: Zio, Cleave, Tarukaja
Character Relevance: Alexander was a grand conqueror and tactician in his day, which is what made him a legend, moreover he preferred simplistic tactics for complicated problems, such as when he cut through the gordian knot as oppose to untying it. Adam is an intelligent boy and the tactician of the group, though preferring the most simple and easy solutions as possible to whatever plans he has.
Age: 16
Gender: Male
Appearance:
Attire: The same as in the picture.
Arcana: Emperor
Weapon: A Broadsword and shield
Personality: Adam is often a very quiet individual, to the point where one may consider him anti-social, but he's far from the gritty loner archetype such a trait is often associated with. He's polite, can be kind towards others, but simply unlikely to want to do things around others.
He is, above all else, a perceptive mind, analytical and always attempting to get a read on the people around him, be they friends or enemies.
Despite his own intelligence and calculative nature, he has a tendency to be impatient, wanting to get things done in as little simple moves as possible so that he could move on to the task at hand. While he shows himself off to be doing this because he is bored, or because he wants out of Wonderland and back to the real world as soon as possible, this is not quite true.
Upon realizing where he is and how he was brought there, he began to hide his true emotions in his silence and solo nature. In truth, deep down, his impatience is to find the children infected with P3 syndrome and held prisoner in Wonderland, and rescue them, damn the consequences to himself or others for it. For bringing the children to this place, imprisoning them, and endangering their lives, Adam has a loathing for all shadows of Wonderland, especially the white rabbit who brought the children here in the first place and starting this mess. While there are shadows assisting them like said Rabbit, they are still a bunch of unnatural monsters in his eyes, only allowed to live because of their use in getting those kids back.
Backstory: Born and Raised in London, Adam had a rough life in the early days of his childhood. His parents were relatively normal but overly stressed out from their day-to-day routine of jobs and taking care of Adam. At least, that was the excuse that was made by police and doctors alike when they succumbed to Apathy Syndrome and became members of the Lost during the early days of the Dark Hour. Their catatonic state left them unable to take care Adam, who had no relatives to turn to for help in this matter. As such, he was taken to an Orphanage, spending the rest of his days there.
At first, Adam hated it there, a brash change of the status quo was bad enough, but now he had to live with other parent-less kids in a building run by adult strangers, when all he wanted was to be with his parents again. However, as the fellow orphans began trying to converse and have fun with him, he eventually began to warm up to them.
As Adam grew older, and his parents showed signs of recovery early on the next decade, he continued to live his life in the Orphanage, deciding to stay and be a caregiver for the place that gave him a home when he had none left. He did leave the orphanage himself when he turned 16, wanting to make sure he wasn't taking any spots away from other Orphans, but he still worked there as a part-time job in addition to school.
Although he does not remember it, he was within the Dark Hour when the Fall occurred, and all he was thinking about, was running towards the orphanage to make sure the children there was safe. The Dark Hour ended, incidentally, right when he was at the door to the Orphanage, not remembering why he was there to begin with, but decided to visit them while he was.
Things were going well enough for him for the next few months of 2010...But then the P3 Syndrome occurred. From the moment he first heard of it, that it was taking children, he immediately rushed there, only to find that his fears were realized. He skipped school for the next few days, to help the children who were now in a state of eternal slumber and the adult caretakers who were having a hard time handling this situation. In the end, however, there was nothing he was able to do for them, as they were transferred to a hospital, the Orphanage itself closing its doors until this syndrome finally lifts.
He wanted to help somehow, but he doesn't know the first thing about this illness, and it seemed other doctors were just as stumped. Until this point, he had no real plans after school, he originally wanted to just be a caretaker of this orphanage and help the kids out the way the original caretakers helped him. Now that the children are comatose, and the orphanage shut down, Adam feels the best way to help these kids in their situation was to become a doctor, and find a way to cure P3 once and for all. Even if there was no cure for it, he wasn't going to stop until he found one.
Little did he know, that another, more effective way of saving the kids of this class was about to come to him.
Theme Song: N/A (For now)
---
Persona Name: Alexander (The Great)
(Ultimate Persona: Horus)
Persona Appearance: Standing at about 7'5", Alexander looks relatively human, but with a lion's head, wearing golden scale armor with black trimming marking a design into it.
Persona Attributes: Resists Lightning, Weak against Wind.
Persona Skills: Zio, Cleave, Tarukaja
Character Relevance: Alexander was a grand conqueror and tactician in his day, which is what made him a legend, moreover he preferred simplistic tactics for complicated problems, such as when he cut through the gordian knot as oppose to untying it. Adam is an intelligent boy and the tactician of the group, though preferring the most simple and easy solutions as possible to whatever plans he has.
Name: Ex-Corporal Tyler Blackmore
Age: 23
Gender: Male
Appearance:
Attire: The same as in the image, however, it should be noted that the Dog tags have been scratched by a knife numerous times, rendering them unreadable.
Arcana: Hermit
Weapon: None
Personality: There was a time where Tyler was happy with his job, he always dreamed of being a soldier, knew the dangers and risks involved, knew that he would be sent to kill one day, and did so without much remorse, believing in the cause that he was fighting for the right reasons. The warfare around him tired and stressed him out to no end, and so when the Dark hour came every night, for one hour of the day he felt relaxed from its silence, and ready to fight once more by the he wakes the next day.
However, after the catastrophe that led him to leave the army, uncaring of how its viewed in the eyes of his superiors or the people around him, he changed. His life became isolated and anti-social and he himself becoming extremely pacifistic and unwilling to fight anyone for any reason. A notion that got particularly bad when the Dark Hour was no more, and he no longer had an hour of the day dedicated to peace in solitude and silence. He never socialized with anyone, even after he left America and moved to England, even after getting a normal 9-to-5 job there to keep himself alive. Even then, he's often questioned himself with why he would even bother with that, overburdened with the guilt of that same catastrophe leading him to question why he continues to even exist.
Still, that is not to say his heart has completely died, deep down beneath the guilt and the want for loneliness, there is a sense of morality and honor that he has had, and still has, since his days of being a soldier. It was naive feelings of wanting to protect his friends by destroying his enemies, and he has long realized it, but his guilt stems from his inability to protect, his depression stems from his inability to protect the innocent, and his pacifism stems from never wanting to bring harm to another human again. He truly does care for others, and will often try whatever he can to help others from the shadows, giving a little money to the homeless, helping a fellow employee in his time of need, and all without wanting any credit for himself, often trying to keep himself from being noticed by even those he tries to help.
Backstory: From the moment he could read and write in elementary school, Tyler was an american who dreamed of serving as a soldier in the army. His parents were patriotic folks, his grandfather once serving in the US Marines, and his comic books of american patriotic heroes (totallynotcaptainamerica) inspired him to want to become just like one. He trained his body for his entire life ever since his dedication started, doing sports, exercises, anything physical and mental he felt was needed for a soldier to have.
At the age of 18, he got his chance, enlisting in a military boot camp and being disciplined as a hardened army soldier, with some quality training as a military analyst. By then he matured his way of thinking, the naivety of his youth gone from him. He knew what he was getting himself into, and he knew what could happen to him in a battlefield, but he was prepared for any outcome that came his way...
Well, Almost any outcome.
After he was out of Boot Camp, he was immediately called into service in the middle east, and sometime during his call to action, he achieved the potential for a Persona, and by extension, unwittingly gained access to the Dark Hour. Discovered by him during a night raid on a terrorist camp, but spent earlier time within the Dark Hour sleeping, and only noticing how unusually well he slept due to having an extra hour.
At first his mind couldn't comprehend what he was seeing as he began to suffer through the common symptoms of a Persona-user's first time in the Dark Hour. Not helped was the fact that nobody believed him, thinking he was coming down with some sort of post-traumatic stress disorder. However, as each day flew by and each time he went into the Dark Hour, he got used to it over time. In the stress of wartime, it was a single hour of silence from the screams of other soldiers, and the firing of artillery and guns; ironically, the Dark Hour was the only time Tyler could relax for a little while.
Eventually, he even started to find ways to use the Dark Hour against his foes, studying up on the coffins that were the transmogrified humans around them, to see if he could break them open somehow. But none of the technology was working during the Hour, inconveniently enough, and the coffins proved to be made of a very sturdy material and with no way to open it from the outside; a combat knife couldn't even scratch it. He noticed however, that all technology inoperable during the Dark Hour was turned right back on as soon as the dark hour ends, exactly as they were before it started, as if it never happened to them. One day, as an experiment, he decided to steal a package of C4, arming it just before midnight. Then he walked through the dark hour to a safe location away from his men or any other people and waited, pressing the button on the remote for the C4 to no avail. When the Dark Hour passed, he noticed that the C4 was still armed, and still exploded upon pressing the remote detonator like it should have done.
After coming to his own conclusions of how the Dark Hour works based on his experiences and similar experiments, the whys not really concerning him after spending so many nights in it, Tyler decided to use this knowledge to his advantage, and the advantage of his allies and comrades. Though treated as if he was insane by others, he was granted permission to attempt at stealing information of an enemy base not far from the US' own encampment. He couldn't drive there during the Dark Hour, so instead he drove there on recon duty just before midnight, his experience as an analyst and reconnaissance soldier in the past few missions at the time assisting him here, setting and arming a time bomb he borrowed from the base just before midnight. When the Dark Hour came once more, he ran into the military encampment, everyone inside and outside becoming transmogrified and every surveillance camera or electronic security going offline for this one hour of the day. Since it also meant he could not take anything from any compartment that happened to have an electronic lock of any kind, he instead took what he could, and placed the bomb he borrowed into what he assumed to be the war room area of the camp. After which he ran out of the camp, out of any potential enemy sight, and when the Dark Hour was over, the time became active once again, and exploded, causing major damage to the enemy base and killing several enemy soldiers inside, the ones still alive having no idea what just happened to them.
While not giving the details of how he pulled this off, he returned to his superiors and reported that he took out the camp in question and took what he could from them, further proven by other analysts and recon soldiers sent to verify his story. Impressed by this mysterious method, and told that he could do more of these kinds of missions for them without much problem, he was told to perform it again a few times as proof of his word. Without hesitation and without question, he did followed his orders and become known as an expert soldier of Espionage, a "Phantom Bomber" who was said to come in the night, steal information and place armed explosives into their enemy bases without a trace. No matter what advance defensive technology they throw in preparation, Tyler always seems to do his mission and leave without suspicion or detection.
Needless to say, Tyler got cocky over time, over confident in his skills and the effective use of the hour, he might not have been able to bomb a base a day, but he certainly managed to steal from them every night. His superiors decided to use this loyal and obedient soldier to their advantage, promoting him to corporal, and giving him a particularly shady mission for them.
It sounded simple, there was a house in one of the towns that served as a strategic vantage point against the terrorists they were fighting against. It was already filled with an enemy unit disguising themselves as an everyday ordinary family inside the house while serving as a hideout for others to come to in order to hide from soldiers there. Since it's a position that more serves the terrorists than the army, he was ordered to establish a bomb there in secret as usual and destroy it. Overconfident by his recent victories, and yet to be misdirected before now, Tyler followed his order without question, waiting for the Dark Hour as usual and preparing the bomb to be placed in the house in question.
If only he could see what were inside the coffins of that house. The transmogrification made him unable to see who it was he was bombing, and so it was easy to assume that they were enemies in disguise as his superiors told him. As such, he planted the bomb, left the house, waited for the dark hour to pass, and detonated it like he has many times before,
...The truth can be a painful thing to realize, especially when it's realized too late. He walked into where he bombed it, and saw the burnt corpse of a man with no armor, a woman with no armor...and a child they found upstairs, an area Tyler didn't bother to look into. Why would he? There was no mention of any hostage scenario, and if it was an enemy up there, they'd be dead anyways.
It turns out his Commanding Officer at the time did not technically lie about this point being a strategic vantage point, but did lie about it being for the enemy. The town they were in happened to be on the neutral end of the spectrum, and so he wanted to get them to support the army US as more allies against their enemy by any means necessary, even going as far as doing it behind the back of his own allies. The house was smack in the middle of the town, so it would cause attention and alarm if it was attacked and blown up, and if it was revealed that it was caused by the terrorists and that the US came to help them, they would join them as supposed "vengeance". He tried to pay the family in secret to get them out of the house, promising to get them out of the region as well so that no one would actually get hurt, only for them to refuse. Without much option other than giving up, he decided to use Tyler, the "Phantom Bomber", to launch the attack with them inside. He did not know about the whole transmogrification that occurs during the Dark Hour, so he hoped that Tyler was gullible enough to fall for the "enemy in disguise" line. How fortunate for him that Tyler never actually saw who he killed.
This catastrophe, regardless of the aftermath's outcome, was a cause of major trauma for Tyler. He was suppose to be a lone hero, protecting people from violent terrorists, only to be commanded to do a violent act of terror that costed the life of an innocent family. He didn't know the result of that of what he did, and he no longer cared; he killed innocent people, and began to question if there anyone else he killed in his own actions that was innocent, who else died simply because they were at the wrong place at the wrong time. It was too much for him to bear, and it broke his spirit completely. Though he was given pardon for his actions by the Commander in question as his reward, he had had enough. He began to attack fellow soldiers, fellow allies, anyone who so much as looked at him funny, though never bringing much harm to them, questioned orders, ranted towards superior officers, anything to get him discharged, even if dishonorably so. Eventually he was court marshaled and got his wish, He left his unit and military in general, coming back as violent careless soldier who let his arrogance get the better of him, and he was okay with such a damning reputation. Eventually he didn't even want to be in the country anymore, moving to the United Kingdom to spend his days. Ever since, he moved into a small area of London, keeping himself in isolation for as long and as much as he could.
Eventually, even the Dark Hour stopped happening, memories of his time in those hours becoming hazy, only guilt after the fact remaining. It was as if even his greatest ally had abandoned him in the end. After-which came the P3 Syndrome, but those rumors fell on his deaf ears in the end, as he confined himself to solitude, and was looking to keep himself that way until the day he dies.
Theme Song: "The Art of War" - Sabaton
---
Persona Name: Sun Tzu
Persona Appearance: That Actual Persona Seems to a rather massive humanoid mass of fire energy, surrounded by what appears to be clay armor, protruding outward like spikes or stalagmites coming from them and a helmet that appears to also protrude from atop like a crown, his feet completely covered in clay stuck to a platform also made of clay, and a giant golden ring with a fiery design, a symbol of the sun, floating behind him. However, Tyler himself is completely covered in a clay cocoon just below the platform, that can produce a spire above Sun Tzu's platform that extends it upward like a tower. Inside the Clay Cocoon at the bottom is a dimensional space of his own, (Akin to Necronomicon's dimensional space in Persona 5.) where he sees through Sun Tzu's eyes and is able to move all but Sun Tzu's feet with his own body.
Persona Skills: Analysis, Area Surveillance
Persona Attributes: Contrary to its looks, Sun Tzu is a Navigator and Analysis Persona, he himself serving as a humanoid antenna for Tyler himself. When extended at a high enough vantage point, The Cocoon works like a giant monitor encircling Tyler, through which he can see multiple happenings around him at once, and able to zoom in on multiple battles at once, and analyzing multiple enemies at a time within range. Moreover, he able to use his position to mark his monitor, and communicate with everyone, relaying strategies without much problem. Later on, he will be able to use the ring around his back to assist his allies indirectly, via buffs and shields. In addition, he has no weaknesses of any kind. However, The drawback is, again contrary to how he looks, his persona is by no means offensive or capable of completely defending itself. It cannot fight, and has no strengths of its own.
Character Relevance: As the supposed and legendary author of the Art of War, Sun Tzu was believed to be a master general and tactician, employing tactics that go beyond the typical nature of battlefield combat, and employing the many detailed assets of an army, believing supreme excellence is "breaking the enemy resistance without fighting". Tyler was a soldier in a modern war, and knows the inner workings of warfare, but preferring to never actually step into a battlefield and witness the horrors of war again if he could help it, preferring instead to find ways of assisting his friends and allies from outside the battlefield using the expertise he's learned from his experience in the war.
Age: 23
Gender: Male
Appearance:
Attire: The same as in the image, however, it should be noted that the Dog tags have been scratched by a knife numerous times, rendering them unreadable.
Arcana: Hermit
Weapon: None
Personality: There was a time where Tyler was happy with his job, he always dreamed of being a soldier, knew the dangers and risks involved, knew that he would be sent to kill one day, and did so without much remorse, believing in the cause that he was fighting for the right reasons. The warfare around him tired and stressed him out to no end, and so when the Dark hour came every night, for one hour of the day he felt relaxed from its silence, and ready to fight once more by the he wakes the next day.
However, after the catastrophe that led him to leave the army, uncaring of how its viewed in the eyes of his superiors or the people around him, he changed. His life became isolated and anti-social and he himself becoming extremely pacifistic and unwilling to fight anyone for any reason. A notion that got particularly bad when the Dark Hour was no more, and he no longer had an hour of the day dedicated to peace in solitude and silence. He never socialized with anyone, even after he left America and moved to England, even after getting a normal 9-to-5 job there to keep himself alive. Even then, he's often questioned himself with why he would even bother with that, overburdened with the guilt of that same catastrophe leading him to question why he continues to even exist.
Still, that is not to say his heart has completely died, deep down beneath the guilt and the want for loneliness, there is a sense of morality and honor that he has had, and still has, since his days of being a soldier. It was naive feelings of wanting to protect his friends by destroying his enemies, and he has long realized it, but his guilt stems from his inability to protect, his depression stems from his inability to protect the innocent, and his pacifism stems from never wanting to bring harm to another human again. He truly does care for others, and will often try whatever he can to help others from the shadows, giving a little money to the homeless, helping a fellow employee in his time of need, and all without wanting any credit for himself, often trying to keep himself from being noticed by even those he tries to help.
Backstory: From the moment he could read and write in elementary school, Tyler was an american who dreamed of serving as a soldier in the army. His parents were patriotic folks, his grandfather once serving in the US Marines, and his comic books of american patriotic heroes (totallynotcaptainamerica) inspired him to want to become just like one. He trained his body for his entire life ever since his dedication started, doing sports, exercises, anything physical and mental he felt was needed for a soldier to have.
At the age of 18, he got his chance, enlisting in a military boot camp and being disciplined as a hardened army soldier, with some quality training as a military analyst. By then he matured his way of thinking, the naivety of his youth gone from him. He knew what he was getting himself into, and he knew what could happen to him in a battlefield, but he was prepared for any outcome that came his way...
Well, Almost any outcome.
After he was out of Boot Camp, he was immediately called into service in the middle east, and sometime during his call to action, he achieved the potential for a Persona, and by extension, unwittingly gained access to the Dark Hour. Discovered by him during a night raid on a terrorist camp, but spent earlier time within the Dark Hour sleeping, and only noticing how unusually well he slept due to having an extra hour.
At first his mind couldn't comprehend what he was seeing as he began to suffer through the common symptoms of a Persona-user's first time in the Dark Hour. Not helped was the fact that nobody believed him, thinking he was coming down with some sort of post-traumatic stress disorder. However, as each day flew by and each time he went into the Dark Hour, he got used to it over time. In the stress of wartime, it was a single hour of silence from the screams of other soldiers, and the firing of artillery and guns; ironically, the Dark Hour was the only time Tyler could relax for a little while.
Eventually, he even started to find ways to use the Dark Hour against his foes, studying up on the coffins that were the transmogrified humans around them, to see if he could break them open somehow. But none of the technology was working during the Hour, inconveniently enough, and the coffins proved to be made of a very sturdy material and with no way to open it from the outside; a combat knife couldn't even scratch it. He noticed however, that all technology inoperable during the Dark Hour was turned right back on as soon as the dark hour ends, exactly as they were before it started, as if it never happened to them. One day, as an experiment, he decided to steal a package of C4, arming it just before midnight. Then he walked through the dark hour to a safe location away from his men or any other people and waited, pressing the button on the remote for the C4 to no avail. When the Dark Hour passed, he noticed that the C4 was still armed, and still exploded upon pressing the remote detonator like it should have done.
After coming to his own conclusions of how the Dark Hour works based on his experiences and similar experiments, the whys not really concerning him after spending so many nights in it, Tyler decided to use this knowledge to his advantage, and the advantage of his allies and comrades. Though treated as if he was insane by others, he was granted permission to attempt at stealing information of an enemy base not far from the US' own encampment. He couldn't drive there during the Dark Hour, so instead he drove there on recon duty just before midnight, his experience as an analyst and reconnaissance soldier in the past few missions at the time assisting him here, setting and arming a time bomb he borrowed from the base just before midnight. When the Dark Hour came once more, he ran into the military encampment, everyone inside and outside becoming transmogrified and every surveillance camera or electronic security going offline for this one hour of the day. Since it also meant he could not take anything from any compartment that happened to have an electronic lock of any kind, he instead took what he could, and placed the bomb he borrowed into what he assumed to be the war room area of the camp. After which he ran out of the camp, out of any potential enemy sight, and when the Dark Hour was over, the time became active once again, and exploded, causing major damage to the enemy base and killing several enemy soldiers inside, the ones still alive having no idea what just happened to them.
While not giving the details of how he pulled this off, he returned to his superiors and reported that he took out the camp in question and took what he could from them, further proven by other analysts and recon soldiers sent to verify his story. Impressed by this mysterious method, and told that he could do more of these kinds of missions for them without much problem, he was told to perform it again a few times as proof of his word. Without hesitation and without question, he did followed his orders and become known as an expert soldier of Espionage, a "Phantom Bomber" who was said to come in the night, steal information and place armed explosives into their enemy bases without a trace. No matter what advance defensive technology they throw in preparation, Tyler always seems to do his mission and leave without suspicion or detection.
Needless to say, Tyler got cocky over time, over confident in his skills and the effective use of the hour, he might not have been able to bomb a base a day, but he certainly managed to steal from them every night. His superiors decided to use this loyal and obedient soldier to their advantage, promoting him to corporal, and giving him a particularly shady mission for them.
It sounded simple, there was a house in one of the towns that served as a strategic vantage point against the terrorists they were fighting against. It was already filled with an enemy unit disguising themselves as an everyday ordinary family inside the house while serving as a hideout for others to come to in order to hide from soldiers there. Since it's a position that more serves the terrorists than the army, he was ordered to establish a bomb there in secret as usual and destroy it. Overconfident by his recent victories, and yet to be misdirected before now, Tyler followed his order without question, waiting for the Dark Hour as usual and preparing the bomb to be placed in the house in question.
If only he could see what were inside the coffins of that house. The transmogrification made him unable to see who it was he was bombing, and so it was easy to assume that they were enemies in disguise as his superiors told him. As such, he planted the bomb, left the house, waited for the dark hour to pass, and detonated it like he has many times before,
...The truth can be a painful thing to realize, especially when it's realized too late. He walked into where he bombed it, and saw the burnt corpse of a man with no armor, a woman with no armor...and a child they found upstairs, an area Tyler didn't bother to look into. Why would he? There was no mention of any hostage scenario, and if it was an enemy up there, they'd be dead anyways.
It turns out his Commanding Officer at the time did not technically lie about this point being a strategic vantage point, but did lie about it being for the enemy. The town they were in happened to be on the neutral end of the spectrum, and so he wanted to get them to support the army US as more allies against their enemy by any means necessary, even going as far as doing it behind the back of his own allies. The house was smack in the middle of the town, so it would cause attention and alarm if it was attacked and blown up, and if it was revealed that it was caused by the terrorists and that the US came to help them, they would join them as supposed "vengeance". He tried to pay the family in secret to get them out of the house, promising to get them out of the region as well so that no one would actually get hurt, only for them to refuse. Without much option other than giving up, he decided to use Tyler, the "Phantom Bomber", to launch the attack with them inside. He did not know about the whole transmogrification that occurs during the Dark Hour, so he hoped that Tyler was gullible enough to fall for the "enemy in disguise" line. How fortunate for him that Tyler never actually saw who he killed.
This catastrophe, regardless of the aftermath's outcome, was a cause of major trauma for Tyler. He was suppose to be a lone hero, protecting people from violent terrorists, only to be commanded to do a violent act of terror that costed the life of an innocent family. He didn't know the result of that of what he did, and he no longer cared; he killed innocent people, and began to question if there anyone else he killed in his own actions that was innocent, who else died simply because they were at the wrong place at the wrong time. It was too much for him to bear, and it broke his spirit completely. Though he was given pardon for his actions by the Commander in question as his reward, he had had enough. He began to attack fellow soldiers, fellow allies, anyone who so much as looked at him funny, though never bringing much harm to them, questioned orders, ranted towards superior officers, anything to get him discharged, even if dishonorably so. Eventually he was court marshaled and got his wish, He left his unit and military in general, coming back as violent careless soldier who let his arrogance get the better of him, and he was okay with such a damning reputation. Eventually he didn't even want to be in the country anymore, moving to the United Kingdom to spend his days. Ever since, he moved into a small area of London, keeping himself in isolation for as long and as much as he could.
Eventually, even the Dark Hour stopped happening, memories of his time in those hours becoming hazy, only guilt after the fact remaining. It was as if even his greatest ally had abandoned him in the end. After-which came the P3 Syndrome, but those rumors fell on his deaf ears in the end, as he confined himself to solitude, and was looking to keep himself that way until the day he dies.
Theme Song: "The Art of War" - Sabaton
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Persona Name: Sun Tzu
Persona Appearance: That Actual Persona Seems to a rather massive humanoid mass of fire energy, surrounded by what appears to be clay armor, protruding outward like spikes or stalagmites coming from them and a helmet that appears to also protrude from atop like a crown, his feet completely covered in clay stuck to a platform also made of clay, and a giant golden ring with a fiery design, a symbol of the sun, floating behind him. However, Tyler himself is completely covered in a clay cocoon just below the platform, that can produce a spire above Sun Tzu's platform that extends it upward like a tower. Inside the Clay Cocoon at the bottom is a dimensional space of his own, (Akin to Necronomicon's dimensional space in Persona 5.) where he sees through Sun Tzu's eyes and is able to move all but Sun Tzu's feet with his own body.
Persona Skills: Analysis, Area Surveillance
Persona Attributes: Contrary to its looks, Sun Tzu is a Navigator and Analysis Persona, he himself serving as a humanoid antenna for Tyler himself. When extended at a high enough vantage point, The Cocoon works like a giant monitor encircling Tyler, through which he can see multiple happenings around him at once, and able to zoom in on multiple battles at once, and analyzing multiple enemies at a time within range. Moreover, he able to use his position to mark his monitor, and communicate with everyone, relaying strategies without much problem. Later on, he will be able to use the ring around his back to assist his allies indirectly, via buffs and shields. In addition, he has no weaknesses of any kind. However, The drawback is, again contrary to how he looks, his persona is by no means offensive or capable of completely defending itself. It cannot fight, and has no strengths of its own.
Character Relevance: As the supposed and legendary author of the Art of War, Sun Tzu was believed to be a master general and tactician, employing tactics that go beyond the typical nature of battlefield combat, and employing the many detailed assets of an army, believing supreme excellence is "breaking the enemy resistance without fighting". Tyler was a soldier in a modern war, and knows the inner workings of warfare, but preferring to never actually step into a battlefield and witness the horrors of war again if he could help it, preferring instead to find ways of assisting his friends and allies from outside the battlefield using the expertise he's learned from his experience in the war.
Name: "The White Rabbit" Later to be called Peter White or Jill White
Gender: Male/Female (Gender is more about preference than fact when it comes to Shadows. Since shadows are essentially the physical embodiment of emotion, they don't really have an actual gender to them. As such, the gender they have is the gender they prefer to be. Shadow Selves however, who are doppelgangers of their original selves that they come out of, are the sole exception to this. Since the White Rabbit was tasked with taking children through the looking glass to Wonderland, He must take a form that gives comfort to those children, usually the form of a female, but sometimes taking a male form as well. As such, White Rabbit holds no gender preference, and can change it at any point in time.)
Appearance: True Form (Male):
True Form (Female):
Male Human Form:
Female Human Form:
Note: Male has blue eyes, Female has red eyes.
Arcana: The Star
Power: Besides the power to enter into the dreams of people and allow them access into Wonderland, as well as the ability to change into a human like appearance, (A power that all "awakened shadows" like him possess.) The White Rabbit has the ability of Manifestation. A shadow's body is made up of organic emotion, and as such is normally a thing of goop. The White Rabbit possesses the ability to take out a part of him, and shape them into what he wishes. Upon completing this, the part becomes the real thing, in the same manner of the Shadows taking physical form. With this, he can create weapons that he or anyone else can use. Given he knows about it, he can also shape it into items of any kind. It is through this ability that the persona users gained the Pocket-Watches necessary to awaken their personae. The bigger the item, the more time it takes to make them, the more of his body he has to use. Small items are nothing he needs to be returned to him, as he can heal himself and replace the part missing. However, bigger stuff he'll need to have returned to his body, or else he'll be incredibly weaker. Whether it was because of this power that's able to switch his gender, or because he could switch gender so loosely that he learned this power is unknown.
Additionally, because of said Gender-Swap, He has two personae instead of one.
Weapons: True form: A set of large knives between the knuckles as claws, and his trusty Flintlock Pistol (Will be .45 Magnum as the story progresses.)
Male Form: A staff with a hidden sword blade within it.
Female Form: Small throwing daggers and her over-sized pocket watch.
Personality: Because of his ability of gender-swapping, he developed a split-personality disorder between his male and female selves.
The Male version is an aristocratic snob of a gentleman. He is calm, calculative, sometimes suave, and very well-mannered, but also cold and cynical with a hint of sarcasm. He never truly raises his voice even when angered, and often he is as he can have something of a short-temper. He sees these humans as a means to an end, and not much more, determined to fight the queen and then send them home, but eventually will open up to them as time goes on. Speaking of which, he is very picky when it comes to time. Always wanting things to go on schedule, and annoyed greatly when something delays it. It's also worth mentioning that he absolutely hates carrots, not much for the vegetable himself, but for the stereotype it represents in the human world. As such, he is greatly irritated if someone offers him a carrot. He is often a rabbit of danger, and is willing to put himself on the line for the sake of helping others out, as annoying as it may be for him. While he seems like a jerk ultimately, his heart seems to always be at the right place, and the right time, and seems to have a beneficial goal.
The Female version, meanwhile, is a hyperactive, energetic, nutcase of a teenager. She is always active and always on the move, and always seems to be happy when she's not either panicking or crying her eyes out. The former of which being something she has a bad habit of. Like the male version she takes great care of wanting to be on time for something, and rather than sitting back and planning things out like the male, she goes into a panic about it. She is most happy around friends and is glad that she met the humans she did; one of her great fears seems to be being alone in the end. She is friendly, kind and filled with joy, which is why she is the one that used to take the children to Wonderland.
Theme song: "Street of Dreams" ~ Blackmore's Night
---
Persona Name: Sisyphus/Shirousagi (Evolved from Nix/Siren)
(Ultimate Persona: Prometheus/Nanabozho)
Persona Appearance: The male Persona, Sisyphus, looks like an old thin man wearing a royal robe with a boulder strapped to his back, the straps torn and wore out as he holds on to them. While Shirousagi looks like a small rabbit with stitched up patches of fur of many different colors all over his body, and standing on what appears to be the back of a moving shark.
Persona Attributes: Resists Physical and Fire, Weak against Ice and Psy/Resists Ice, Weak against Fire
Persona Skills: Agi, Bash, Power Charge/Bufu, Media, Patra
Character Relevance: While Nix and Siren represented the White Rabbit at his original job, luring in the children with a sense of False-hope and a false sense of security, (Effectively making him a Reverse-Star or a Moon) Sisyphus represents the White Rabbit's knowingly futile hope, as well as his defiance against a much higher power than his own. While Shirousagi represents their usage of the humans as tools to achieve that end, also representing Jill's embrace of the stereotypes of being a rabbit. The multiple colored patches not only show how colorful she is, but...just how scarred the white rabbit truly is.
Gender: Male/Female (Gender is more about preference than fact when it comes to Shadows. Since shadows are essentially the physical embodiment of emotion, they don't really have an actual gender to them. As such, the gender they have is the gender they prefer to be. Shadow Selves however, who are doppelgangers of their original selves that they come out of, are the sole exception to this. Since the White Rabbit was tasked with taking children through the looking glass to Wonderland, He must take a form that gives comfort to those children, usually the form of a female, but sometimes taking a male form as well. As such, White Rabbit holds no gender preference, and can change it at any point in time.)
Appearance: True Form (Male):
True Form (Female):
Male Human Form:
Female Human Form:
Note: Male has blue eyes, Female has red eyes.
Arcana: The Star
Power: Besides the power to enter into the dreams of people and allow them access into Wonderland, as well as the ability to change into a human like appearance, (A power that all "awakened shadows" like him possess.) The White Rabbit has the ability of Manifestation. A shadow's body is made up of organic emotion, and as such is normally a thing of goop. The White Rabbit possesses the ability to take out a part of him, and shape them into what he wishes. Upon completing this, the part becomes the real thing, in the same manner of the Shadows taking physical form. With this, he can create weapons that he or anyone else can use. Given he knows about it, he can also shape it into items of any kind. It is through this ability that the persona users gained the Pocket-Watches necessary to awaken their personae. The bigger the item, the more time it takes to make them, the more of his body he has to use. Small items are nothing he needs to be returned to him, as he can heal himself and replace the part missing. However, bigger stuff he'll need to have returned to his body, or else he'll be incredibly weaker. Whether it was because of this power that's able to switch his gender, or because he could switch gender so loosely that he learned this power is unknown.
Additionally, because of said Gender-Swap, He has two personae instead of one.
Weapons: True form: A set of large knives between the knuckles as claws, and his trusty Flintlock Pistol (Will be .45 Magnum as the story progresses.)
Male Form: A staff with a hidden sword blade within it.
Female Form: Small throwing daggers and her over-sized pocket watch.
Personality: Because of his ability of gender-swapping, he developed a split-personality disorder between his male and female selves.
The Male version is an aristocratic snob of a gentleman. He is calm, calculative, sometimes suave, and very well-mannered, but also cold and cynical with a hint of sarcasm. He never truly raises his voice even when angered, and often he is as he can have something of a short-temper. He sees these humans as a means to an end, and not much more, determined to fight the queen and then send them home, but eventually will open up to them as time goes on. Speaking of which, he is very picky when it comes to time. Always wanting things to go on schedule, and annoyed greatly when something delays it. It's also worth mentioning that he absolutely hates carrots, not much for the vegetable himself, but for the stereotype it represents in the human world. As such, he is greatly irritated if someone offers him a carrot. He is often a rabbit of danger, and is willing to put himself on the line for the sake of helping others out, as annoying as it may be for him. While he seems like a jerk ultimately, his heart seems to always be at the right place, and the right time, and seems to have a beneficial goal.
The Female version, meanwhile, is a hyperactive, energetic, nutcase of a teenager. She is always active and always on the move, and always seems to be happy when she's not either panicking or crying her eyes out. The former of which being something she has a bad habit of. Like the male version she takes great care of wanting to be on time for something, and rather than sitting back and planning things out like the male, she goes into a panic about it. She is most happy around friends and is glad that she met the humans she did; one of her great fears seems to be being alone in the end. She is friendly, kind and filled with joy, which is why she is the one that used to take the children to Wonderland.
Theme song: "Street of Dreams" ~ Blackmore's Night
---
Persona Name: Sisyphus/Shirousagi (Evolved from Nix/Siren)
(Ultimate Persona: Prometheus/Nanabozho)
Persona Appearance: The male Persona, Sisyphus, looks like an old thin man wearing a royal robe with a boulder strapped to his back, the straps torn and wore out as he holds on to them. While Shirousagi looks like a small rabbit with stitched up patches of fur of many different colors all over his body, and standing on what appears to be the back of a moving shark.
Persona Attributes: Resists Physical and Fire, Weak against Ice and Psy/Resists Ice, Weak against Fire
Persona Skills: Agi, Bash, Power Charge/Bufu, Media, Patra
Character Relevance: While Nix and Siren represented the White Rabbit at his original job, luring in the children with a sense of False-hope and a false sense of security, (Effectively making him a Reverse-Star or a Moon) Sisyphus represents the White Rabbit's knowingly futile hope, as well as his defiance against a much higher power than his own. While Shirousagi represents their usage of the humans as tools to achieve that end, also representing Jill's embrace of the stereotypes of being a rabbit. The multiple colored patches not only show how colorful she is, but...just how scarred the white rabbit truly is.