I said I'd get my character done by today, and I did... but then I decided on rewriting said form. Though I should probably have this new one in by today, hopefully.
If there is a place open I would love to join in.
@AGenericUser eyyyy
np, just want to make sure you haven't lost faith in humanity
So... finally figured out what my char's semblance is gonna be. I'm looking at trying to get everything done by Tuesday/Wednesday.
Sorry about the delay. I had most of this sheet already done, but I kept changing things.
Here's my character though. Sorry if it's a little lengthy, though. If there's any major issues, I'll fix them when I wake up, because it's two in the morning for me and I should really get some sleep.Name: Kobalt ZaffreCountry of Origin: ValeAge: 17Physique:
Height: 6'1.
Weight: 168 pounds.
Kobalt has an athletic physique, due to his role as a huntsman requiring physical prowess – and further increased by his speedy fighting style. However, his sight isn’t as good as your average person’s, thanks to his eyepatch.
Kobalt’s hat is a peaked hat, similar to what a captain would wear. He wears this for little reason – he just likes how it looks.
Race: Human
Team: None, at the moment
Year: 1
Motivation: To grow further as a person and a fighter - and to do something worthwhile. Maybe even bring some good to the world, while he's at it.
Personality:
“You’re nothin’ if you don’t stand up for what you believe in.”
Kobalt is a dedicated, cool-headed young man with the utmost belief in his abilities – and an undying devotion for what he stands for.
The first thing someone may notice about Kobalt is his demeanour. One may describe him as cool-headed and sure of himself, though that isn’t to say he isn’t prone to showing emotion occasionally. He’ll crack jokes and go along with whatever mischief his friends may come up with. However, he can come off as a little sarcastic and even rude at times - intentionally or unintentionally.
Kobalt has quite a lot of faith in his skills, along with a competitive streak. This, combined with his stubborn attitude can lead to him getting into a fair bit of trouble. However, he’s not the type to boast, though he's certainly not against people singing his praises, as it shows he's clearly doing something right - and that matters, if he's going to achieve his goal of becoming the next Zaffre Successor.
Kobalt isn’t without his weaknesses, though. He can’t stand weak-willed people, who cower at the first sign of adversity – as Kobalt is a believer that challenge builds character and is what causes people to grow. Kobalt takes even more issue with people giving up on their dreams just because of a few complications that may come their way. Kobalt doesn’t like faking things just to make people happy, and instead believes in letting people know the truth. Due to this, he’s also not a fan of liars.
Along with that, Kobalt has issues with admitting when he’s in the wrong, or even just apologizing in general. His stubborn attitude only makes this worse. This is another thing that Kobalt needs to work towards overcoming, though he has trouble recognizing it.
Brief Bio
“Looks like it’s time for me to rise up.”
The youngest of six brothers and sisters, Kobalt Zaffre, like his siblings, was pushed towards becoming a hunter from a young age by his parents - a desire born from family tradition. Each sibling is expected to become a Hunter or a Huntress and then, years later, they are to return to their family and clash against the rest of their siblings. The last one standing is crowned the Zaffre successor. Due to this, each of the Zaffre siblings have a fierce competitive streak, not wanting to be outdone by the others. Each of the Zaffre siblings want nothing more than for their competitors to crumble underneath their strength, to gain the fame and privileges that come with the title of the Zaffre Successor.
Kobalt Zaffre is one such sibling who seeks that title. At the age of fifteen, at the advice of his parents, he moved to Atlas, to further train himself as a hunter. While he found them a little posh, he also found them to be powerful opponents. While he didn’t win much initially, through training he began to grow stronger. But one day, after defeating a particularly confident opponent, Kobalt couldn’t help but rub it in to his opponent, to show his superiority. This careless action led to an opponent of his harbouring a grudge, and that itself led to an opponent wounding Kobalt’s eye, which now requires an eyepatch. It serves as a reminder of those times.
As soon as Kobalt was back in fighting shape, he set himself down onto the rigorous path of training and battle once more, weapon by his side, yet the young warrior wondered where he could go from there. From that day forth, Kobalt was a changed man… And soon after that was when Kobalt set his eyes onto Beacon Academy… which he was fortunate enough to get accepted into. Kobalt believed that this was the next step to becoming the next Zaffre Successor.
Weaponry: Whip Gauntlets – Twin Thunderbolts
Kobalt’s weapon of choice are a pair of specialized gauntlets, named Twin Thunderbolts. These gauntlets are designed with speed and fluidity in mind – in particular, quick successions of attacks are what the Twin Thunderbolts are designed for. Along with this, the Twin Thunderbolts are designed to function as powerful Aura conduits, allowing Aura to be used offensively to a higher level.
Attached to the Twin Thunderbolts is a small wrist-launcher, which can be activated via hand motion. When activated, a durable rope will be sent flying forward, latching onto the first target – though it can also be curved to tie up a target. With this rope, the user can either pull themselves to an enemy, or pull an enemy to them. This rope can also function similarly to a whip. In total, the rope has a range of around nine metres.
Semblance: Aura Siphon:
A Semblance that the user willingly activates – which causes the user’s arms to become covered in bright blue sparks of aura – almost resembling electricity. These sparks cover the user’s weapons.
Aura Siphon’s purpose is to essentially drain the Aura from an enemy – however, in order to do that, the user needs to have their weapons make contact with the foe. Doing this will begin to absorb the enemy’s own Aura, then redistribute it to the user of Aura Siphon. Kobalt’s main methods of doing this are grabs, or by using his rope.
However, this ability isn’t without its weaknesses. The user cannot maintain Aura Siphon for very long. If the average amount of Aura was 1000, then at most – Aura Siphon would only be able to drain 100. Along with this, Aura Siphon has little utility against Grimm, as they do not have Aura. Using Aura Siphon on Grimm will only damage them very slightly.
Fighting Style: Speedy Slugger
Kobalt’s fighting style is best described as explosive. With a quick and speedy style, Kobalt specializes in getting up, close, and personal with an enemy and not letting up, unleashing barrage after barrage of punches and the occasional grapple. He’s good at keeping an enemy’s attention on him, thanks to this.
Kobalt’s strikes often use Aura to increase their power. While this does make them stronger, it also uses his own Aura, making it risky for him to keep this up. His Semblance can drain Aura, but even still – it doesn’t give him a lot more Aura to work with. Defensively, Kobalt also uses a fair bit of Aura.
At range, Kobalt is at a fairly large disadvantage – as he lacks a reliable ranged weapon. He relies on the Rope Launcher to get himself close to a faraway opponent, making him fairly weak against powerful ranged opponents, and especially opponents with means of getting themselves airborne.
Other: Kobalt’s Aura colour is Blue, of course.
He's got a hobby, in badge collecting. You can see two on his shirt - one of them says 'Yes!'. How stylish.
Kobalt has a liking for hats. He also has a tendency to give people nicknames.
Admittedly there's a few things I'm still iffy on, mainly the Semblance. I'm not sure on that, and if it's too powerful or vice versa. If there's problems with it, I'll definitely get to changing it as quick as I can. Along with that, not sure if the Aura stuff is too over the top. If it is, I'll give that a few changes too.
Oh, yeah, and the bio part might be three paragraphs instead of two... please forgive me.