Hidden 7 yrs ago 7 yrs ago Post by Anders
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Haven Online

** This is very much a work in progress, feel free to bump with interest if it catches your attention. **

20XX- a time of innovation, creativity, human advancement in technology seeming to skyrocket into the heavens. Nearly thirty years ago Virtual Reality was making waves throughout the world assisting in a multitude of ways throughout the world. Medical technology corporations dumped millions of dollars into its development and quickly the incentive of financial success and fame pushed VR developers to push themselves and their teams to new levels. Several different media companies saw this rising fad as an opportunity to invest, fueling the flames of creation even further and in a short five years later a new breakthrough was had. Den of Dreamers was developed by a development company called [Open World Works], completely underground with no information on the company themselves and launched for free on the most easily accessible VR system the IRIS. Several popular video game streamers had seemingly known about the launch beforehand and as a large-scale event on their platforms, all simultaneously logged on together to experience it alongside their viewers. What [Open World Works] developed was not a game, but instead an interactive virtual reality experience where people could really do whatever they wanted. Dreamers would be prompted to enter their screen name, and then customize their avatar with nearly infinite assets to do so. 3D Artists could freely upload their creations to the character library, and donations or reimbursement were offered to those who did. Models and customization in the first opening hours of the game ranged in the hundred-thousands, and rarely did people feel they looked the same. There were large meetup chatrooms where dreamers could freely talk to one another, discuss things and even create within the game. It was a massive success and nothing like it had really been created before, capturing a good portion of the Earth's population in it's splendor. [Open World Works] would become overnight millionaires and nobody even knew their names.

Twenty years would pass, Den of Dreamers with constant support from its consumers and anonymous developers kept up with the constant increases of technology. Led the way even. A large portion of PC games were now being ported onto newer renditions of IRIS VR Systems, and rumors of ISIS working alongside [OWW] to create an operating system that would change the world started to appear on Forums across the net. It was on January 1st of the twenty first year, that a middle-aged European man would walk onto the stage of IRIS's yearly press event. Founder, lead developer, main man of [Open World Works] Aleksander Demiter stood humble and spoke with tears of happiness streaming down his cheeks. "We are proud to announce that the ISIS Genium will run with our new operating system. It will be a fully functional Virtual Reality experience with one account for a multitude of different household needs, every website, every social media, every game, the same face will be recognized and experienced as if you were really there. We look forward to seeing your face in Haven." He turned, but immediately the audience roared in wanting confusion. Aleksander stopped in his tracks, a cheshire grin splitting acrossed his face as he paced back to the microphone. "Alongside the launch of IRIS Genium running the DOS [Dreamer Operating System], we will be launching a secret love-project that some of the greatest minds at [OWW] have been working on. When we created our company, completely independent, all of us wanted to create a world better than the one we lived in. It was the namesake of our company, to create a new world, a place where everyone of every race or gender could be who and what they wanted free of constraint. And we have worked on making that a reality since our conception, so I am pleased to introduce you to Haven Online!". And like any good company hype-man Aleksander sprinted offstage and a projector displayed the trailer for Haven Online.

The trailer rolled on with a rumbling of stone as the black screen panned the camera up to beautiful open plains with-- a large volcano erupting in the distance, sending balls of fire throughout the nearby area setting those beautiful plains ablaze. Then a beautifully rendered rabbit-man riding on horseback would race into the cameras view, a staff on his back as he charged headlong into the black smoke. He'd cough as he raised the white-wooden and gold adorned staff in the air, waving it's head in a serpentine motion several times before rain clouds suddenly roared into the sky darkening it. "しゅうちゅうごうう!" Appeared above the rabbit-man's head in an uncharacteristic text block. It began to downpour, extinguishing the nearby fire but the beady black eyes turned their sights to the volcano. Then, a second horse could be heard racing closer and closer.. A human girl, dressed in flashy pink and white lolita clothing flew past the rabbit-man. She could be heard in the distance screaming in Japanese, and the rabbit would grunt sliding from his brown and black speckled horse to the ground lightly. "Just another day.." The camera would then slowly pan out above the two players, showing a dragon circling the volcano, as they got further a Neo-Tokyo like futuristic city could be seen not far from those plains, and on the opposing side a medieval looking settlement with castles and farmland nearby. The title would then slowly appear as the camera aimed towards a great blue sky filled with clouds [Open World Works - presents. Haven Online].

Haven wasn't just your typical SAO Virtual Reality MMO Clone, it was an open slate for creative minds. Artists, gamers, writers, performers, anyone and everyone whom wanted to contribute something to the world would be given the opportunity to. The world was literally endless, new continents could be created to explore if you explored the immense ones OWW released with the game. It shook the world, several companies that survived off the income of their popular online games filed lawsuits on Open World- all of which were unsuccessful. A few even turned to paying immense sums of money to hackers in an effort to ruin the game's experience for the players, futile. The giant was unstoppable and many developers decided to join the party rather than fight against it, integrating their own games into DOS. IRIS and OWW has become a superpower. The world was obsessed with these companies' products, their experiences, and it still to this day maintains itself as a global phenomenon. But there is a darkside to this happy ending. The internet has always been a dirty place, and while there can be numerous layers of security, some bad people are bound to slip through and take advantage of the immense freedoms that are now offered. [NERO] first began to appear in the social media world of DOS holding people's personal information or even their creation hostage in exchange for money. They've been terminated multiple times, but seem to reappear like a family of cockroaches, and now they're beginning to appear in Haven. Six months ago a series of kidnappings in the western Unites States occurred, all of which were non-professional female singers who posted their content in [Mekkaku] a music themed location in Haven. It was never made public, but OWW was sent ransom letters with photos of the girls asking for millions of dollars in exchange for [Your Beloved Players]. While it was paid, the developers have been under a magnifying glass for the security of those who use their software and play their games ever since.

So now they turn to you.



"To all the brilliant minds who call Haven your home. We at [Open World Works] ask for your help, we are seeking the bravest and the wisest. There are evils that trespass our paradise and seek to have it crash and burn, be it from our competitors of those who wish only to ruin this great thing we have. We are developing a new zone called the "Crossroads" and it will be the largest we've ever created. During the next three months we will be enabling a mechanic that wasn't available before. [Headhunt] will allow players reported more than fifty times to be marked as an attackable mob in the game, awarding loot, and achievements based on the severity of the notes flagged upon them. While this may be viewed as toxic, we are willing to take this risk to remove the unlikable or harmful members of these communities we have worked so hard to build."



Premise

You are players of Haven Online, each with a strong and personal drive to ensure that the game remains online. Regardless of what your reasons may be to feel so passionate about protecting the state of Haven, the developers have outstretched their hand to personally ask you to take action against the members [NERO]. Each player with individual talents that may be of effect within the game or in the real world. Whatever they may be, these elite players must work together to uncover the identity of [NERO] and any other threats they may come across as a team. This is not particularly a defeat the dungeon bosses and gear up type of VRMMO experience, instead these characters have been players for a long time and have memories and experiences already. The dynamic will instead be focused on player versus player, real-world interactions, and some crime solving.

Important Information

Stats: While not all players of Haven partake in adventuring or combat, there are a multitude of statistics on your character that factor into non-combat situations. There is no leveling system, and instead the armor, weapons, and cosmetics directly effect your avatars stats and rarer items typically have the best stats.
STR - Physical Strength ; Melee Weapon Damage ; Armor Weight
STA - Literal Stamina ; Health Pool ; Speed of Recuperation
DEX - Motor Skills ; Eyesight ; Ranged Weapon Damage
INT - Cognitive Skills ; Magic Damage ; Spell Speed
WIS - Memory ; Mana Pool ; Lore Retention
LUC - Literal Luck ; Bonus Loot

Combat: There are no action skills in Haven, instead relying on passive skills and techniques learned in game through NPCs or quests. Magic using characters are given a spellbook with the names of actual spells and incantations that they must learn and master themselves and using their voice to cast. As the avatars are unique to the person, there is a nearly infinite amount of combat styles and magicks with more being created all the time.
Avatars: The world is immense and full of people, and both are diverse. The most outstanding feature of Haven is that no two players look the same, everyone is unique and stand-alone in what their thematic motif is. There may be a couple thousand werewolf players, but some of them are Wolf Roleplayers named Redpaw looking like a generic wolf, and others are top one-hundred PvPer Grimme- a fully armored wolfman wielding two greatswords and speaking poor english.
Travel: Players are able to fast travel through the use of a Home Crystal, each major city in a zone has one of these towering blue stones within their walls. However, you can not transport to a Home Crystal that you have never visited before- this encouraged players to travel to newly developed zones right away. People are lazy.

Notable Characters


Leader of Nursery Rhyme, a guild with a fairy tale theme. Popular for helping new or struggling players.

Rank 55 on PVP Leaderboard and famous for roaring and grunting rather than speaking coherently.

Japanese 3D Artist who creates a good amount of assets for Haven.

Popular french roleplayer who "polices" people in game.

Universally hated, known to harass non-combat players in major cities.

Group of criminal individuals who are the reason for Crossroads being implemented.














☆☆☆☆☆☆☆☆☆ Character Sheet ☆☆☆☆☆☆☆☆☆
PLAYER NAME

[Out of game artwork or anime image here preferably.]



AGE:

APPEARANCE:
A few paragraphs to paint a clearer picture of what your character actually looks like.

PERSONALITY
A few paragraphs or bullet points on your characters personality traits, what drives him or her, and what gets on their nerves.

BACKGROUND:
Your character's life and experience with the game, possibly the history of their talents or occupation. You are free to organize this however you want; whether that is with bullet points or elaborate paragraphs is up to you.

TALENTS AND SKILLS:
Any additional talents your character may have, in or outside of the game. This ranges from, being able to throw three-pointers really well- to being a programming prodigy.

CHARACTER NAME

[In game artwork or anime image here preferably.]



STATS: On a scale of 1-6; 1 being a fresh newbie, and 6 being endgame level stats.
STR: ▰▱▱▱▱▱
STA: ▰▱▱▱▱▱
DEX: ▰▱▱▱▱▱
INT: ▰▱▱▱▱▱
WIS: ▰▱▱▱▱▱
LUC: ▰▱▱▱▱▱

ABILITIES
---
Ability: Name of your ability. These can be blanket abilities that cover multiple things, or separate abilities altogether.
Description: A brief description of what it does.
--

INVENTORY:
* Unnamed Sword
* Greater Healing Potion x5
* Etc.


NOTABLE FEATURES: Aspects of your character that were not covered above. This includes something like a theme or motif the character embodies, a guild they are a part of, important events in the games history they were a part of.


Hidden 7 yrs ago 7 yrs ago Post by Ashen One
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Ashen One You Died

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Bump of interest?
Screw that, get a UPPERCUT of interest, right to your FACE


1x Laugh Laugh
Hidden 7 yrs ago Post by Kuro
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Kuro ʟᴜᴍᴇɴ ᴀᴅ ᴍᴏʀᴛᴇᴍ / ɪɴ ᴛᴇɴᴇʙʀɪꜱ ꜱᴇʀᴠɪᴍᴜꜱ

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If I have time for another RP, sure, so I guess I'll drop my interest here.
Hidden 7 yrs ago Post by SilverPaw
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SilverPaw

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Oh, a VR game RP type of a thing is always something that I love to see. I'm not making any promises about joining, but that Headhunt mechanic seems like it could result in delightfully wicked events taking place.
Hidden 7 yrs ago Post by NightmareInd
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NightmareInd Edgelord McEdgyness

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This definitely looks interesting. Can't wait to see the options available in the character sheet.
Hidden 7 yrs ago Post by Hero
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Hero Sincerest of Knights

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This looks cool
Hidden 7 yrs ago Post by Anders
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Anders #CharacterDeath2018

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I appreciate all the interest, and I’ll be updating the thread later today with the character sheet layout. I’m seeing Infinity War tonight so I’ll try busting it out as quickly possible.
Hidden 7 yrs ago Post by Anders
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Anders #CharacterDeath2018

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Character sheet added, I'll throw it in a hider later.
Hidden 7 yrs ago Post by Crowvette
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Crowvette Shock Unlocker

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I've got some tentative interest.
1x Thank Thank
Hidden 7 yrs ago Post by Seirei No Hai
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Seirei No Hai

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Hm. I might make some time for this. Looks good.
Hidden 7 yrs ago Post by Ashen One
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@Anders

You should be careful with all this interest, you might have to take out a second mortgage to pay it off.
Hidden 7 yrs ago Post by Anders
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Anders #CharacterDeath2018

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@Ashen One

I have free time, and I'm not in any other roleplays at the moment. So I should be able to sustain the interest for as long as people have it to give.
Hidden 7 yrs ago Post by schadenfreude
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schadenfreude morose delectation

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interested!
Hidden 7 yrs ago Post by Sunbather
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Sunbather תן לי יד

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This character sheet sees really familiar...

But, anyways, I'm cautiously expressing interest.
Hidden 7 yrs ago 7 yrs ago Post by NightmareInd
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NightmareInd Edgelord McEdgyness

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A few questions while I work on my CS:

1 Will the players know eachother IRL as well or are they from all over the world?
2 Do the players all have usernames and if so where do I put it in the CS?
3 Do we have a set age limit?
4 What does each stat do? Some things like Strength and Stamina are easy, but what is the difference between Wisdom and Intelligence and how is Luck a factor?
5 How do guns come into the idea? They would probably exist within the world but how do they work and does stats have anything to do with how they handle/which ones you can('t) use?
Hidden 7 yrs ago Post by Sunbather
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Oh yeah, speaking of guns: What is the technological level at? Pre-industrial? Magitek? Muskets and stuff, but no proper contemporary technology? Full-on cyborgs?
Hidden 7 yrs ago 7 yrs ago Post by Anders
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@Sunbather
I borrow things from characters sheets I like. I’ve seen power scale bars before and decided to use them, I just don’t outright copy and paste stuff I see.

@Nightmarelnd
1. Some may know eachother, but all over the world.
2. Gunna swap player info for the username eventually, I was on a time crunch last night so I apologize.
3. 13+
4. Again sorry for slacking with this stuff, I’ll add this to the thread eventually but.
STR effects your characters physical strength and melee weapon damage. This gauges from being strong enough to pick up a broom by yourself, to super strength levels.
STA effects your health and how long it takes for your character to get tired. This gauges from being able to run a mile without being exhausted, to being able to sprint several miles without breaking a sweat.
AGI effects your motor skills, vision, ranged damage, and critical strike chance. Lower levels of agility can have you do stuff like walk a type rope with ease and see slightly farther than you usually can, where as the upper levels can have you do Assassins Creed parkour and you would have greatly increased eyesight.
INT effects the characters innate ability to problem solve and put knowledge they’ve accumulated into practice. WIS effects memory, which is why it factors into how many spells a spell casting character could know at one time. INT increases spell damage, and WIS increases your mana pool.
LUC is exactly that, it effects gold drop chance, higher amounts of luck can have you gain bonus loot from NPCs or skills that are difficult to find. It increases the occurrence chance of random number generation odds, and if makes your character more lucky, so they might gamble frequently.

5. There’s a mix of every type of fantasy in the game, so if your character’s skillset can make a musket or revolver kick ass I would encourage it. But if you want to be an anime protagonist looking version of Megaman, that’s fine too. But if you want me to put a soft cap on technology- no giant robots. Any weapon can be used at any time because of lack of levels, but how well you use them is based on stats yes.
Hidden 7 yrs ago 7 yrs ago Post by Sunbather
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I understand that you want to give a lot of freedom to players, but what about, say, a technomancer? Would that be too far? Or is there are enough "modern" technology within Haven to make it applicable? I guess I'm just sort of scouting to see what the world would be like a little more.

As for the sheet comment, nuh uh, don't lie to me. :P I know you copied at least parts of the sheet word for word, like the appearance section description; I know because I've written that part in my "Coding is hard." thread. ;)
Hidden 7 yrs ago Post by Anders
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Anders #CharacterDeath2018

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@Sunbather Technomancer is completely possible. There’s a character who basically plays a female Genos in this game, so don’t sweat technology unless you’re going to be opening a pocket dimension and doing nonsensical stuff you see in Rick and Morty.

Also, pics or it didn’t happen!

Hidden 7 yrs ago Post by Sunbather
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Ah, so full on cyborg? That's nifty. Alright, I'll get to work on the sheet then!
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