@thewizardguy - Unfortunately I cannot bend on that particular detail as I have a number of reasons for having entrances function as they do. My main reason for this pertains to events before the gods even came to be so I cannot discuss it without spoiling undiscovered lore. My second reason is that the necessity for physical entrances isn't a benefit, it's a drawback. With moving entrances that are inaccessible to anyone without the host deity's permission it would allow people to essentially appear and disappear without any real risk or difficulty. While a god may have supreme reign over their own realm so long as they have entrances that can realistically be found they always stand a risk of being cut off from the world or losing it all as it spills into the void while they're away. This creates a dynamic where no type of realm is without weakness. Realms in sub-space are much safer normally but stand the risks mentioned above. Realms set in the physical world of Tabrasa don't have such security but also do not have to worry about having their stuff suddenly emptied into the void. There are always ways to protect one's entrances of course and they can be destroyed and, with a bit of effort, created at any time. My apologies if that creates complications with your conceptual design for the realm.
@Vega7 - So long as it's acknowledged that the perceived movements of these entrances to his realm are a result of him destroying and recreating them you may have my permission to post your character over in the Characters tab.
I'd go into more detail but my day is quite hectic. I'll be back later.
Question: Can I include the Rift's entrances among her creations, due to them being inside a labyrinth? Just curious, because I wanted to go in-depth of what awaits those that attempt to enter her realm without her consent.
I have a few corresponding ideas regarding what my character can be the domain of, but could at least one be regarded as a god/goddess of "destruction"?
And pardon my ignorance, Ive read the rules to "put it on by tabula" but what does the titles "Those of the World/Present/Beyond" mean exactly?
Hello, @Lmpkio I can answer your questions I think.
Firstly, we do not have a God/Goddess of Destruction, the topic itself is very broad but that isn't a bad thing at all. However, we do have a God of Fire who is destructive. So I believe you could consider/do a Destruction domain but at the same time must take into consideration with what we have already.
As for your second question, maybe this might help?
I have also created a list for that page with three categories: Those of The World, Those of Man and Those Who Came After. Basically those of the World are all the oldest gods, all born roughly close to one another in time span. Those of Man came shortly after them, gods and goddesses formed from domains born of humankind. Lastly there are Those Who Came After which are the youngest, coming after all the others. You are all free to discuss with others in the same bracket where you stand with one another age-wise but this is the general setup as far as determining who or what came when.
Hello, @Lmpkio I can answer your questions I think.
Firstly, we do not have a God/Goddess of Destruction, the topic itself is very broad but that isn't a bad thing at all. However, we do have a God of Fire who is destructive. So I believe you could consider/do a Destruction domain but at the same time must take into consideration with what we have already.
As for your second question, maybe this might help?
<Snipped quote by A Lowly Wretch>
Shoot, my second option would've been a fire god - you know, to counteract a certain character living in Nifelheim - but fair enough. I would broaden the spokes regarding the characteristics said character would utilize and use.
Alternatively I'm also thinking of lightning - either I'd have to reimagine Thor or make a completely new character if I go said route
And ah, so basically it's "old - middle aged - young" gods. That makes perfect sense.
I am trying to get a feel for Ferron's voice. I think I should save Ferron's relationship chart until after the RP, because otherwise there is not much interesting other than "I hope this guy doesn't mess with my stuff."
Still need to think up a biography - which is going to be a bit difficult btw although the premise of "3 merging into 1" is still to be a thing.
Name: Dra-kai-rós | Gods Of Weather | The Golden Prophets Of Storm | "We"
Domain: Weather
Appearance: Taking on the form of a massive three-headed wyvern, Drakairós is considered to be one of the largest gods in Tabrasa. While his size often fluctuates to correspond with the current situation, his base form being around 70 meters (78 Feet) long and 20 meters (65 Feet) high (think Drogon in the latest GOT season), he has been rumored to grow as tall as 160 meters (524 feet) and supposedly even "bigger".
His heads can also split into three long bodies, their names being Dra, Kai, and Rós respectively. Each body takes control of a certain weather function and have their own unique personalities.
- Dra represents the middle head and is considered to be the leading-head of the three due to his high intelligence. He often has the final word in matters when combined with the other two heads. He has the power to cast upon storms that represent liquid water (rainstorms, thunderstorms, lightning, hurricanes, typhoons, etc). Can fire a beam of high-pressured water, lightning, or wind at opponent. (Water-Based)
- Kai represents the left head and is considered as the most ruthless and malevolent individual, often considered to be the most insane. He has the power to manipulate droughts, firestorms, tornados, and dust storms. Can fire a beam of fire or heated wind at the opponent. (Earth/Fire-Based)
- Rós represents the right head and is the more cold and calculating individual, often considered to be the most cautious. He has the power to manipulate blizzards, as well as hail and ice storms, etc). Can fire a beam of ice/cold energy or chilling wind at the opponent. (Ice-Based)
- Drakairós is the combination of all three dragons into one body. All three heads act independently with one another, however the middle head has most of the control due to his intelligence. Any form of weather can be used in this form, whether it be hurricanes, heatwaves, snowstorms, or otherwise, as well as their respected beams. If these separate beams combine to make a "uni-beam", its power is enough to wipe out entire villages.
Realm: Zepharios, The Palace Of Storms
Above the tallest peaks within the chilling North, a large swirling dark vortex serves as a portal to Drakairós' domain. No mere mortal can reach it unless they are able to fly and even then the chaotic skies act as a natural barrier against foreign invaders. Yet those who manage to survive the strong galeforce winds and the cackling thunder that yearns to strike you down of the "Vortex of Zephyr", may find themselves greeted to the heavenly atmosphere that is the Palace of Storms. You'd plant yourself on a golden road, her stones gleaming brightly as the ethereal skies above are filled with bright orange and pink vibrance, forever casting a benevolent sunset. Follow the path and you'll reach the massive greek-styled palace, coated from divine ash-white marble with golden highlights. Amongst it, floating islands can be seen randomly dotted across the place, with several low-hanging chunks just barely peaking over the swirling ocean of clouds.
However, one mustn't always expect such a beautiful marvel if they dare to climb up the vortex. Depending on the golden dragon's mood and/or the time of the year, one might find themselves still encapsulated in the dark chaotic storm, fueled by heavy rains, and even more powerful winds. Cyclones may also be often seen causing mute destruction in the distance. Or perhaps one might encounter a blanket of snow and ice covering the golden path and the islands nearby. And yet all of this can change within mere seconds.
Biography: As one of the first gods, Drakairós plays an important part in keeping the realm of Tabrasa balanced. The weather is under his very control and he'll do anything that he deems fit, along in establishing a region's climate and the survival of the mortals below him. The mortals constantly worship the God of Weather, for his abilities shape the very foundations of their civilization. With a steady supply of blessings, they'll be often guaranteed rain for their crops, and sometimes spared of severe weather patterns.. Yet they also fear him, for if they allow themselves to criminally dishonor or insult the hydra god, they will be severely punished for their insolence. They can be met with a whole number of punishments - hurricanes, tornados, droughts, floods, blizzards - anything that which can bring an entire town to its knees. Only once the mortals redeem themselves through sacrifice and grand blessing would Drakairós spare them from death and bring about the necessary change in order to have them survive.
Very little is known regarding his origins, yet legends have stated that Drakariós was once very different compared to his current state. In the beginning, he only a single dragon, with only one head. Known simply as Dra, he once prowled the world on his lonesome, and had virtually no powers. His only power was simply though flight and he scoured the world for food and self-purpose. While he often was able to receive food, the weather around him was utterly chaotic and more often then not drove away his prey. Whenever this happened, the dragon was forced to follow the retreating prey for miles and miles on end before being able to capture them again. It was always a tiring journey and he absolutely disliked migrating randomly from day to day just to find hunt.
But one day, when on a hunt for a giant bird creature, Dra encountered an artifact that would change his life. The dragon discovered a bright silver rock, which unbeknownst to him was a weather divine cord. Having been ravenous for food for the past several days, the dragon ate the stone and was greeted to an unexpected outcome. His body surged with this newfound power and he eventually found himself in control of the weather itself. He could control when and where the storms flew, as well as manifest blizzards and droughts in order to drive out food prey into the open for Dra to capture and eat. He quickly established himself as a god and was equally quick to be worshipped by the mortals for his tremendous power. For a time, he really seemed to master his once worse enemy...
Well, almost.
While he surged in magical energy, it eventually became too much for him to handle. The amount of magic slowly began to strain his long, slender body as he was constantly riddled with terrible aches and pains. That along with the mortals demanding his powers all at once from one corner of Tabrasa to the other, also tired him immensely. If only there was some way he could control this power. Yet his prayers were answered as his body began to morph in order to keep the magical energy balanced through his body. His body began to fluctuate, his tubular body transforming into a powerful and muscular vessel, and suddenly grew two heads, each carrying a portion of Dra's power. The only drawback was that certain portions of his psychi would be placed into each head.
Dra's left head, Kai, would inherit his destructive and insane side, whilst controlling the power of drought, firestorms, and tornados. He acts almost purely upon burning empathy.
His right head, Ros, would inherit his cold yet calculating side, controlling and manipulating the power of blizzards and other cold weather patterns. He acts almost purely upon cold logic.
Dra was left as the leading head, still having major influence over his two conjoined subjects, and kept his reasonable and logical side. He represents a balance between the two head's ideals of thinking.
And if he needs to be in separate locations at once, they can split into three dragons and portal their way towards their destined location.
Thus Drakairós was born.
Today, he's usually seen high within his Palace or soaring across the land with today's weather close behind him. Rarely does he join with the rest of the god's debates revolving around their politics, for he has virtually no interest unless directly mentioned.
Notes: TBA
Misc:
- Drakariós is actually a combination of the words "Draco" (Latin for "Dragon") and "Kariós" (Greek for "Weather"), essentially making the rough translation of "Weather Dragon".
- Drakariós often refers to himself as "We", due to how he's of three minds. They can split back to their original 3 forms if needed and can appear anywhere through their respected portals.
As far as the map is concerned once all the gods with physical locales are set and after I make the first post I'll move the map onto the front page of the OOC tab as it's pretty much what I'm going with in terms of geography since it's nicer looking than whatever I could cook up.
@Vega7 - I've got your character listed in the page top roster of the characters tab now that I have the time.
For everyone else if you've gotten my permission to submit your character to the characters tab and I haven't updated the gods list to include yours do let me know so I can get them up there. I try to remember these things but alas I am sadly human.
@Dealdric - Of course. Do let us know when they're finished, I'd like to read them.
Just a general update: I should have the first post done by tomorrow. If not I'll be sure to keep you all apprised of my progress so you can know just how far along I am with it.
I also wish to thank everyone so far with helping one another along, answering questions and the like. I hope you all will enjoy what I have in store and I look forward to seeing all your characters in play.
As far as the map is concerned once all the gods with physical locales are set and after I make the first post I'll move the map onto the front page of the OOC tab as it's pretty much what I'm going with in terms of geography since it's nicer looking than whatever I could cook up.
Ah thank you! I was afraid it may not be agreeable initially, but alas Im glad you like it so far.
Alright - in the meantime, can you explain a bit more about the process of how the world came to be? Drakairos is definitely going to be part of the original gods cast "Those of The World" and I want a grasp at how the development of the world happened.
In my head, I imagine it was a messy and complicated world in the beginning, but as soon gods and goddesses took control of the elements and vice versa, things started to calm down. Is this right enough or what happened exactly?
@Lmpkio - Actually it's more the opposite. The world was calm and everything was as it should be. There were great forest and oceans, birds occupied the skies, fish occupied the waters and both insects and beasts of great variety roamed the lands. All the while the sun and moon calmly danced across the skies as they should.
In truth the time between the origin of the gods and the point at which the rp takes place isn't very long. The gods of the world appeared at the same time as humanity was born. As humanity went about they created new domains which gave rise to the gods of man. After all that came the newest gods and that is basically where this is starting.
The opening posts are largely meant to give everyone's gods a chance to meet, interact and play with humans as they will. Once all that is set there will likely be a time skip giving everyone a chance to discuss and show how the actions of the gods changed the societies of man which bleeds into the stage where they start forming small cities and gathering groups of tribes under their banners to form the first armies the world will know. Or whatever other wackiness occurs, it's impossible to tell what might happen when gods are at play which is part of the fun.