14 BBY. The planet Maldra is on the edge of civilised space, a desert world. A lawless world. Settled before the Clone War by people wanting to escape the hustle and bustle of a modern galaxy, escape the rules enforced by the Republic and the monopoly that spread throughout the stars. A haven of smugglers, bounty hunters and a home to people who just want to live under the banner of a free people. Some form of law has formed on the planet, a code of conduct and honour. ‘Law Makers’ existing throughout the various towns that spread across the planet. Only the most heinous of crimes punishable.
During the waning years of the Clone Wars a battle was fought between the Confederacy of Independent Systems and the Galactic Republic. The Separatists won the battle, creating the settlement of ‘Haven’ in the northern hemisphere of the planet, the closest thing thing Maldra has to a city. For a period of time it was a holdout for Separatist Generals fearing their fate within the fledgling Galactic Empire.
Then came the dark times. An Imperial Fleet arrived, declaring Maldra as the newest expansion in Imperial Territory. It’s lack of participation in the Republic meant that the senate could not protect the rights of its peoples or its resources, and it is now under the iron heel of the Empire.
The Empire seems to show little interest in the settlements outside of Haven. What happens when Law comes to a Lawless world? That’s up to you.
OOC Information:
This roleplay is set primarily on the planet Maldra in the Shadola Sector in the Outer Rim. Players will have characters coming from a range of backgrounds, all of them with one thing in common. This planet is their home for some reason or another. The Empire has moved in, bringing their rule of law and the mining guild with them. Times are changing on the planet, starting with New Haven where it’s police force has been taken over by ISB agents. Tensions are rising on the planet, and with the arrival of more mining guild forces means that things are just going to get harder.
All manner of roles are available, outside of the Imperial structure. You can support the Empire, not be a fan of the Empire but for now we’re keeping players outside of the Imperial Structure. As things change an Imperial Blockade is attempting to grasp a hold of the system to try and bring the rule of Law, a new order to the planet of Maldra.
Discord Link
Roles:
There are basically endless possibilities for roles. With a couple of exceptions, there are no SIth. There can be One Jedi in the Roleplay, to the equivalent level of being a Jedi Knight. There can be two Force Adepts, with a similar skill level. The order they belong to, and reasoning for being on Maldra must be well explained. There can be three Force Potentials, people who are Force Sensitive but don’t know it and have no actual abilities. If you are a Force Potential a GM will consult you on whether or not you can pick up any innate abilities, otherwise you will need to be trained by someone.
Faction leaders/members are allowed, so long as you PM one of the GMs ( @Sep, @Zarkun, @Heat ) with information on the gang/organisation so that it can be added to the OOC. Existing factions can be found in the Holocron.
Rules:
- The word of the GMs is law. If you feel like, for whatever reason you are being treated unfairly you can dispute the GMs word only with the support of the two Co-Gms.
- The Co-Gms word is legislation.
- PCs can and will die. Do anything stupid and the GM will give you one out. Mess it up and you’ll probably die.
- In your history reference encountering a spiced out Twi’lek you never met before trying to serve you alimony papers.
- Have fun.
Character Sheet:
Feel free to spice up this sheet in whatever way, shape or form you so choose. The criteria I’ve included is mandatory, anything else you want to add. Feel free.
[b]Name:[/b]
[b]Species:[/b]
[b]Age:[/b]
[b]Appearance:[/b] Image/Description. No anime please.
[b]Force Sensitive:[/b] Y/N
[b]Skills:[/b] Any skills your character has should be here, it should tie in with the history section. If you’re an exceptional pilot you can be damned sure I expect to see that in the history.
[b]Abilities:[/b] If applicable - Species specific abilities, cybernetic implants or force shenanigans.
[b]Weaknesses:[/b] Physical/Mental/other
[b]Motivation:[/b] What motivates your character?
[b]History:[/b] What made your character… WHO THEY ARE?
You got questions? Ask.