Well, hopefully by tomorrow I should have enough time to get a sheet done. Still unsure exactly what character I'm going to go for, but I have a few ideas.
Here's my sweet baby doll:
Name:
| "♥♪!?" | Geno |
Game Origin:
Super Mario RPG: Legend of the Seven Stars (1996)
Personality:
Geno's personality is strongly based on his confidence and attitude. As a warrior/authority figure from Star Road, Geno holds extremely high regards to his home on Star Road and his strong sense of duty and responsibility makes him want to help the citizens of the worlds that he travels too. This includes helping out people in any situation - difficult or easy - and confronting the enemy - even if the enemy is in fact way stronger than him. However, he is also quite amiable and is quick to make friends with many people whom he crosses upon, such as Mario and the nimbus Mallow.
He even worries over the "ownership" of his physical form, and promises to return the body to the home from whence it came once he is finished with his duty.
Background:
Geno didn't start off in the current form that he resides in. He was originally a "Star Being" that lived on Star Road with the other star species and was one of the warriors who protected it. He and the other Stars lived in peace while looking over the Mushroom Kingdom. However, when the vile Smithy launches his attack on Mushroom Kingdom, he sends the giant sword-creature Exor to crash upon Bowser's Castle and use it as their base of operations. Yet as Exor fell from the sky, he shatters the Star Road - sending seven Star Pieces to become scattered throughout Star Road as a result. With the Star Road broken, wishes cannot be granted - something which Smithy also wanted in order to replace said wishes with weapons. Because of this, Geno is sent to retrieve the Star Pieces and restore the power of wishes to the world.
But before Geno could engage Smithy, he had to first find a suitable body to take residence in. On one night, after a long day of searching, he came across an inn and promptly entered it. Upon visiting one room, he saw four dolls lying on the floor - those resembling Mario, Princess Peach, King Bowser, and a strange wooden figure wearing blue clothes. Believing the wooden doll was the most powerful, the star decides to inhabit it and grew to a proportionate size to match the height of the other citizens. He didn't immediately become comfortable with the doll, for he initially had trouble walking, but he soon got the hang of it quickly. He'd soon hear word that the town he was in was under siege by one of Smithy's members, Bowyer, and after hearing where he's hiding from the other minions, Geno proceeded to enter into the Forest Maze in order to challenge him. Upon encountering Bowyer, the doll engaged him in combat, quickly retrieving the star piece that the fiend had taken. Eventually, Mario and Mallow discover upon the two, after hearing from the doll's owner that he claimed to have seen him, and they helped Geno defeat Bowyer.
After defeating Bowyer, Geno realized he needs help recovering the remaining Star Pieces and had decided to join forces with Mario and Mallow. Geno reveals to the two that he is a warrior from Star Road and that he assumes the form of a doll to fight the Smithy Gang. Additionally, he states that wishes can never come true again until all the Star Pieces are recovered. He also reveals his real name, ♥♪!?. However, this is impossible to pronounce, so the star warrior assumes the name of the doll: Geno.
Once he and the others finally destroy Smithy and restore Star Road, Geno proceeds to return to the doll's owner, Gaz, and readies to remove himself from the doll's body. However, the boy told him that he was free to keep him, for as long as he continued being a hero for the Mushroom Kingdom. With that, Geno returned to Star Road in the doll form that he's in and continued to serve as the protector of his world against the forces of evil.
But he wouldn't be ready for the arrival of the Lord of Light himself.
Geno recognized a beam of rainbow energy fast approaching Star Road on one particular day, decades after helping Mario and his friends. He attempted to combat the beam but he would then be shortly dispatched into a little ball as a mere floating spirit. Even as a divine guardian for Star Road, he never had a chance in hell to win against Galeem.
But that would change upon being brought back by another fellow star warrior...
Specialty:
Speedy Attacker
Level:
1
Experience:
0/10
Powers:
- Geno Beam: Charging up his energy, Geno shoots a deadly energy beam at the enemy.
Strengths:
- High Attack Power: As one of the warriors of Star Road, Geno has been blessed with significantly enhanced physical and magical attack power. However, he truly shines regarding his magical projectile weapons that he can fire from his retractable hand cannon on his right arm.
- Incredible Speed: While he lacks in durability, he makes up for it with his incredible speed. Combined with his power of flight, Geno makes himself a very hard target to hit.
- Flight: Geno can fly in the air for a lengthy amount of time before he is forced to land and rest.
Weaknesses:
- Low Durability: Taking the body of a wooden doll, Geno isn't the most durable of fighters. While he can certainly take on a few hits, more powerful hits can easily decapacitate him.
- Fire/Explosion Attacks: Being a doll made of wood, this makes Geno weak against fire and explosion-based attacks.
Spirits:
- N/A
Kindred Spirits:
- Mario: One of the first people he met in his doll form - Geno joined Mario and his growing group in defeating the vile Smithy.
- Samus: While he never met her in person, he has heard many about her travels in space. Plus they both sport super cool hand cannons.
- Monster Hunter: Once took witnesses to a hunter fighting a massive wyvern. He became intrigued about who this person really is.
Inventory:
- Hand Cannon: Located in his right arm, Geno can open a hatch that reveals his hand cannon. It allows for him to fire his beam at the opponent. Can be upgraded.
- Mushroom: Heals 30% of user's health.
- Ice Bomb: Acts like a Freezie - freezes opponents temporarily for several seconds or until the case breaks.
@Stern Algorithm Now tell me - what kind of proud culture will you be bringing to the table?
<Snipped quote by Lmpkio>
Sexy dancing
Name: The Hunter, or simply Hunter.
Game Origin: Bloodborne.
Appearance:
Personality: A silent, taciturn man. He rarely speaks, focusing more on the combat side of things. He's very goal-oriented, good at following orders and making snap decisions, and killing things, like, super hard. Seeks the Paleblood, a mythical substance, to cure his (not-too-prominent just yet) disease. Rather paranoid about the fact that one day he could be a beast too. Speaking of beasts, he hates them and basically anything resembling a nonhuman. He hasn't had the best experiences with them. While he's not superhuman strong, he is strong enough to haul around his saw cleaver, and he's got the willpower to ignore the pain of most non-fatal wounds and to draw his own blood if need be. Big fan of being mysterious. Suffers from a little memory loss about before Yharnam, meaning the life he remembers is primarily hunting. He doesn't even remember what he needed the Paleblood for.
Background: The Hunter came to Yharnam for the Paleblood. Paleblood, that mythical cure for all that ails. Yharnam, the city that sleeps. His memory of reaching Yharnam is foggy. Mostly what he remembers is waking up in a clinic and being basically press-ganged into the Hunt. Then he died shortly afterward. Then, by some miracle, he was alive again, apparently. He woke up in the Hunter's Dream, where he received his signature weapons, the hunter's pistol and the saw cleaver. From there he was set forward to slay the beasts. It wasn't long before he discovered that it wasn't just the Beast Plague. Something otherworldly had its hands on Yharnam. When the moon turned red and the beasts were granted eyes, the Hunter's mind suffered. His insight into the alien dimensions scarred his mind, yet he didn't stop the Hunt. The Hunt never stops. Or at least, it hadn't stopped yet. But the Hunter tried. He defeated the First Hunter, but as the Moon Presence descended to rend its terrible judgment, something happened. The Light came, this thing alien even to the Great Ones, and suddenly, the Hunter was gone.
Specialty: He is overwhelmingly an offensive player. His entire style is evasion, parrying, and wrecking the enemy's day. Generally better up close in a fight, though his pistol has a decent range on it. Effective in both duels and mob fights.
Level: 1
Experience: 0/10
Powers:
- Violent Self-Mending - Feeds on blood to heal himself. This can be done either by cutting someone open and drinking or in the heat of the moment by simply drawing blood. If he has access to the appropriate materials, he can also craft a blood vial, which is a portable syringe that he can use to inject himself.
Strengths:
- Snap Movements - Deceptively fast, allowing him to dodge most attacks and get into position for his own attacks. Also allows for him to parry attacks faster than most people can attack him.
- Pain Resistance - Doesn't really feel pain. He still gets injured like a regular man, but he can muscle through almost anything. Also means he doesn't really black out.
- Combat Experience - Knows how to use that cleaver he has. Not too bad with the pistol, either. If need be he can even use his bare hands.
Weaknesses:
- Sick? - May or may not be sick. He can't quite seem to remember what it was he was sick with, but he fears that any time now it will prove to be the Beast Plague or something like it.
- True Sight - His mind is scarred with the sight of the true horrors of the Hunt. Leads to paranoia, distrustfulness, and aggressiveness. Some say that those with the insight to see the horrors have their brains lined with eyes...
Spirits:
- None just yet.
Kindred Spirits:
- None just yet.
Inventory:
He's got his his clothes, his hat, his saw cleaver, and his pistol. Oh, and an ammo satchel and roughly eight blood vials strapped to the inside of his cloak.
Hoping this reaches your standards.
@Lugubrious
Sorry for the delay, been dealing with some... Issues in another RP's discord.
But here's Zer0. Let me know if anything needs edited or explained / details added / changed.Name: Zer0
Game Origin: Borderlands 2
Appearance:
Personality: Zer0 is an enigma. Very literal, he only speaks in haiku, and ultimately a rather silent type. Zer0 is the epitome of 'mysterious' and his personality greatly reflects that. Some may even wonder if he's even human...
Background: Warning, contains Borderlands 2 and Borderlands: The PreSequel spoilers on the off chance that you're still avoiding those.
Zer0, the mysterious Assassin, has led a life. Probably. From being 'recruited' by Handsome Jack just to have an attempt on his life made, Zer0 and the other surviving Vault Hunters teamed up to.... Kill Handsome Jack. Which they did, murdering thousands of people along the way as they paved a path of destruction against the psychos of Pandora's wastelands. Having killed the Warrior, an ancient alien weapon, and Jack there were some other adventures from battling Pirates to a Tournament to the death to hunting in the wilds to torturing a guy for information while their friends played DnD upstairs!
Since then, Zer0 and the other living Vault Hunters had teamed up with other Vault Hunters, searching the Galaxy for new Vaults and allies for a mysterious war that loomed on the horizon.
And if there's one thing Zer0 knows, it's murder and mystery.
Specialty: Stealth | Assassin | Decoy
Level: 1
Experience: 0/10
Powers:
- Stealth. Zer0 becomes invisible, deploying a holographic decoy of himself
Strengths:
- Agility, Zer0 is light on his feet.
- Marksmanship
- Swordsmanship
Weaknesses:
- Can only speak in Haiku
- Squishy (aka, little in the way of defenses)
- No social skills
Spirits: (See Spirits section for details. Start with none)
Kindred Spirits:
- Athena (Borderlands: The PreSequel)
- Gaige the Mecromancer (Borderlands 2)
- Maya the Siren (Borderlands 2)
Inventory:
- His trusty sword
- Some crappy sniper