Hey everyone sorry but I'm going to have to pull out of this one. Life is getting pretty hectic and I won't have that much free time. I'm so sorry guys (=P
Sorry for double post, need to clarify some details and far as I know mentioning someone in an edit still doesn't work.
How are we handling HUDs and monster deaths? From the IC, it seems there's a little confusion over HUDs, some characters have mentioned them, others haven't. Deneb for example can see everyone's level and class, is that a skill of hers or is that for everyone?
I'm having Cenadin take on some boars in my post, how do they go about dying? How does one get loot out of em?
@Ozerath: HUD info accessible to all. All that UI stuff is brought up without having to physically interface with it (but it makes it easier for some people).
Enemies drop a body when they die. Interact with it or manually harvest what you need. Latter is harder, but nets you stuff that might not have existed in the game's base state.
I guess I might've been a bit unclear, then. The info that they got was obtained after pulling up a submenu. I'd make a mockup, but I'm shit with wireframes.
In essence, the 'players' view the world as we do our reality; it's only when they consciously pull up the interface do things change. I guess a close comparison would be, like, Google Glass?
I hope that's a bit clearer. Once the stuff is visible, then... You know, info.
But I can make a comparison. In the recent Jumaji film, you could see a menu if you did an action. Or if we want to use Fate, that whole book with the menus of servant stats. That thing I only recently learned about is in the Visual Novels for Stay Night. Don't mind my rambling.
Interestingly enough, I ran a log horizon RP a month ago and had people vanish from it... Might have a few refugees float this way but before I tell anyone, this is still accepting right?
Name (Former): Jou Kurata Name (Character): Parks Age: 23 Appearance:
Parks went in hard on the fairy theme of his main, selecting the Feyborn race and softening the features as much as possible to give an androgynous look to their character as well as adjusting the colors to make it appear as though they were almost wearing makeup. They stand at about 1.25 meters (4’1), with a lithe build and longer, black hair. His armor changes from Greens, reds, golds, and blues depending on which skill set they have selected with his Crown of the Fairy King, which is just a tangled vine that blooms flowers or leaves or even appears barren depending on the season. Source
Character Level: 51 Character Class: Summoner Personality: In game, Parks is very flighty. They tend to treat everything like it’s all a play, dramatically moving their entire body when they speak, standing up when they need to make a point and using their summons to aid in lighting their backdrops. They long for spotlights, but in battle prefers to let others be seen, not one to soak up damage but to deal it from the back while their summons (or servants as they refer to them) do all the work. They treat some people as if they were somehow peasants beneath them as well and flatters all who they can tell don’t appreciate it. They tend to crack under pressure and drop the facade and shift back to their real self, less witty and quiet, letting others figure things out for them, because let's be honest if they were good at strategy they would make their Parks persona good at it too. Once they’re back in character, they will 100% try to take credit for some part of the plan.
Abilities:Most of Parks’ skills are summons, being a summoner and all.
Dryad: Summons a nature spirit that can hold down 2 enemies at once, covering them in thorny wooden vines that break in 3 hits
Dancing Fog- A cloud of fog is summoned with lights flitting about within it, and giggling can be heard. This fog heals a total of 100% of the caster’s max HP distributed evenly among non-hostile creatures within its reach.
Fairy Swarm: Summons 10 small pixies that move in a cloud to distract foes for a short time. They raise critical hit chance for the attackers and lower accuracy for the targets.
Eladrin: This skill has 4 versions, summoning a spring Eladrin will create a green elven warrior that will taunt nearby enemies to attacking it, vanishing after one hit. Fall Eladrin will summon a red and brown elven priestess who will heal allies near it for 15% of their HP before vanishing. A summer Eladrin will appear as a gold elf warrior, attacking targets for 10 seconds. A winter Eladrin will appear as a blue and white elven warrior that will cast a gust of icy wind in a cone, damaging and slowing those in its wake.
Fey Step: Parks will teleport about 30 feet, scaring, charming, burning or teleporting someone instead depending on what season they have selected for their Crown of the Fairy King
Minor Summons: Summon elemental fairies to do a number of simple things based on nature. Be it setting things on fire, growing plants to hinder movement, create gusts of wind, freeze things, or mimic certain minor spells from other classes. These all come with a slightly longer cast time, due to the summon appearing and then casting the spell.
Mirror Image: Parks makes 2 more of themself that deal next to no damage but lose health at the normal rate. They follow them and cannot act on their own, but perfectly mimic all of their actions to confuse opponents and redirect aggro.
Basic magic attacks, no other effects than elemental damage.
Skills: Parks made their way in the game without experiencing much combat, only ever taking trade and political themed quests. Therefore, their weapon abilities are lacking.
Speech: Being the noble subclass coupled with their failed acting career, Parks has used this to get some good in game boons through just talking.
Tailor: Parks sews a mean set of light/cloth armor. Their skills is fairy high, though not maxed so it’s nothing too sought after.
Cooking: Only used a few times to beat quests, it’s... okay food.
Overall though, Parks plays the game as a support. Whenever anyone would need a healer or other guild mate to support them while they went off to a dungeon or raid, they would sit in the back and use their summons to do whatever they could to not attract any attention. They have very little offensive capability, but a lot in the way of buffing their friends and applying conditions to their enemies. Their strongest attacks are summons that last for 10 seconds at most and have a high cooldown.
Equipment: Oberon’s Vestments: A cloth armor for the summoner class that allows access to alternate fey-like skins for many summons, but does not change their abilities and stats. Consists of 5 pieces including a tome. All together, this Phantasmal level armor class boosts mana by a huge 50%, allows for aggro manipulation, stronger and longer lasting summons, and four aesthetics!
Puck's Boots: A pair of boots that allow the caster to duplicate themselves in order to redirect aggro and cause targeted attacks to miss. These illusions are described in Mirror Image
Armor of the Archfey: A cloth armor piece that takes up the torso and leg slot of an armor set that adds a massive boost to the users mana pool and boosting the damage of elemental summons when used in the correct seasons. (Fire and Acid/summer, Lightning and Wind/spring, Ice and Necrotic/Winter, Earth and Poison/Fall)
Oberon’s Story Book: A summoner tome themed after a book of fairy tales that allows the adventurer to summon small helper fairies to do automated tasks based on type, be it Maids, Gardeners, or other non-combat specialties. It was useful for automated grinding but now seems to have more uses, as the fairies have personality, and should they stay on task can prove helpful.
Titania's Gloves: These white gloves never get dirty and provide summons with a 15% longer duration! Also stylish as heck.
Changeling's Coat: This coat is said to be able to change one's appearance at will. In game it lowers aggro chance by 30% and once every 90 seconds the user can transfer aggro to another non hostile player of their choice.
Crown of the Fairy King: The final piece of the Oberon item set, it allows the user to cast the spell “Fey Step” and choose from the four seasons to change its effects. Also allows the wearer to change the style and color of Oberon’s Vestments.
Backstory: A college drop out with a half completed theater degree and a history of being active only online and not in the gym, Jou was slowly losing steam for real life. Between Dungeons and Dragons games 4 nights a week and running a roleplay guild on Elder Tales, it was amazing that he managed to stay afloat with his apartment but he always came through with rent that he shared with his 3 roommates. He didn’t even know them, and they just knew him as the guy who doesn’t talk.
He would work jobs online, tutoring high schoolers in math he just googled the answers to, writing essays for lazy college students, and even setting up a patreon for his guild that honestly just went to his own pocket. He wasn’t really doing much in the upward movement category of living.
His family supported him but he was more worried about himself to really worry about them. He would go to family events and holidays but overall he wasn't too close with anyone in particular.
Other: Parks has the hours of a high level player, but due to avoiding combat at all costs and never picking up a craft, they suffer from a low amount of XP and a long history of RP that does nothing for them in the way of levels..
He made his character for an aesthetic and is fairly uncomfortable with the current height of his avatar. The avatar’s androgynous nature seems to be affecting him as well, given the voice being higher pitched and the body slightly more feminine.
This character was originally intended to be in a LH rp at max level, and I edited very little of it so throw as much criticism at it as you want, I can delete and change anything on it. His equipment can also be changed 100%. I feel like that's the main source of the OP stuff.
also didn't wanna be too big for fairy stuff but also not too small for reasonable race in an mmo. I will 100% make parks smaller if I can though, lol.
1. Abilities are definitely scaled way too high for what the char's level is. The gear seems like an endgame set, not a midgame set. This, I am sure of. Too many bonuses. All of these bonuses.
What the heck, nerf that. I'd slap the dev who came up with this if they proposed this as any sense of 'balanced'.
2. First paragraph of Backstory section. Wrong game buddy-o.
3. Looping back to abilities (under the assumption that we handle literally everything gear related because seriously what the heck), well... Eladrin seems like it's got too much going for it. Remove. Fey Step remove. Dancer's Fog is okay assuming the character doesn't suddenly have a max HP buff since it's a HoT and not burst heal. I'm also working under the assumption that because it's fog, it lowers visibility as a tradeoff? Dryad is fine. Fairy Swarm is fine. Mirror Image is fine.
4. XP as compared to combat experience? Because in an RPG of any sort, you'll get EXP to get levels. I think that should be clarified.
5. Size is fine, you can shrink more if you want. Just don't be unreasonable.
That's all for now. I think. I'll let you know more if you change more.