Because angra Mainyu is off the table and I like your wannabe Tech mongol. I could offer you an inventor like Nikola Tesla or Leonardo Da Vinci. Da Vinci seems exceptionally fitting for inventing devices you as a CEO could patent.
Personality: Rational, yet placid. However, at things that are very interesting to him/her, da Vinci will jump at it with sparkling eyes. A type of genius that accurately grasps one’s abilities. They are always composed even in a desperate situation with no escape. For Da Vinci, the “unexpected” doesn’t simply occur, and even if it does occur, Da Vinci completely assesses with great interest that rare situation. Although even if they have a face that grasps anything, one should not be restricted, nor is it good, to completely rely on them. Even so while extremely intelligent, Da Vinci is also humble and kind to those around her, though she is more than willing to boast of her greatness when reasonably allowed.
Da Vinci is relatively unaware of their female body and displays a lack of shame about it, admitting to be a bit of a pervert. She also displays a penchant love for birds, keeping a beautifully made mechanical bird on her shoulder at all times.
Finally in the master/servant relationship Da Vinci considers the Master as a “pupil” and conducts themselves as a “teacher”. Conducting themselves as someone who has a familiarity similar to a “teacher who is close in age” to their pupil rather than someone who is a “great teacher”.
Parameters:
Strength: E Endurance: E Agility: C Mana: A+ Luck: B Noble Phantasm: EX
Class Skills: Territory Creation: A Creates a “Workshop” that is an advantageous position to oneself as a magus. Because Da Vinci possesses Rank A in this, it is possible to create a “Temple”, which is superior to a “Workshop”.
Item Creation: A Produces devices that carries magical energy. Because he/she possesses Rank A in this, it is possible to create even a potion of limited immortality.s
Personal Skills: Natural Born Genius: EX A Skill that shows one who has an unparalleled natural knowledge. Except for those that are a burden to the body (such as Divinity) and those that are characteristic of certain heroes, many Skills can be practically demonstrated at a proficiency of A Rank. Although he/she does not use this Skill very often as a Servant, regarding his/her Item Creation and Territory Creation Skills, their ranks are increased to Rank A because of this Skill.
Golden Rule (Body): B The possession of a perfect goddess-like body, preserving beauty. Leonardo intentionally acquired this Skill for his benefit when he “redesigned” his body as a female (Mona Lisa).
Pioneer of the Stars: EX A unique Skill given to heroes that became turning points in human history. All difficult voyages and challenges which are considered impossible turn into events that can be realized. Leonardo da Vinci, who gave many stimuli in many fields to human civilization, possesses this Skill at a high rank.
Noble Phantasms
Uomo Universale The Universal Man
Type: Anti Army
Rank: EX
Range: 70
Maximum Number Of Targets: 200
A magical attack done by deforming in a flash his/her right gauntlet (a support-type, all-purpose gauntlet used for all states of warfare) and giving to the enemy camp a “compulsory” fixed damage by projecting pure magical energy. This damage is one that is not able to be reduced by any defensive-type Noble Phantasm and Skill, not to mention anti-magical energy abilities; that is to say, by putting together a super advanced formula technique that analyzes in real-time, every opponent becomes a susceptible target for Da Vinci's magical attack.
Changes: Removed mention of the other varient of her NP's reflective variant, as there is not enough info on what it does, thus I decided to solely make it the 'big boom' varient that appears in FGO, Since its easier to explain.
I mean for Serene, she's the face of Rocktech(or whatever I called it in this canon), but she's less in it for money and more for general advancement of society. If not for the fact she's well, yeah.
Da Vinci gets summoned Serene: "...Mona Lisa?"
"Da Vinci is here to save the day!" Serene: "Oh dear God I am in love."
Personality: Assassin is a very enthusiastic person who indulges in luxury and "exudes a decadent atmosphere from somewhere." Since her childhood, she has studied a wide range of disciplines such as cosmetics, hairdressing, dancing, clothing, music and astronomy, and her beautiful face has captivated many men. Her passion has led her to start a war to possess a single man, and to poison her husband, the king, for politics, but her abilities as a queen are indisputable.
She believes it necessary for one to be superior to others and have more desires than regular people as a ruler, thinking that those who uphold frugality are only playing a sport privileged to those who have gained the "most important possession of all", authority. She feels that those who rule commit tyranny simply from the act, so those who are kings must also be tyrants.
Having grown up a child abandoned by her birth mother and subsequently saved by strangers, Semiramis holds her mother in great contempt. While she believes that all women will eventually arrive at the role of "life-giver", she still holds those who fall for the allure of men as weak. Likewise, she see men who claim other women without a second thought as despicable. So for her mother, who not only fell for a mortal man, but also abandoned her duty as a mother is truly despicable. However, Semiramis is not without her gratitude, for thanks to her mother, divine blood flows through her.
She holds a strong distrust of others, and even if one might call themselves her ally, whether they be necessary to her or not, they will be dealt with. This is simultaneous due to the fact she boasts absolute confidence in her own power (though this is restricted to her own domain). Therefore her affinity with other kings is depressingly bad, and it is quite rare for her to go out and fight on her own. However inside her hanging gardens her mentality shifts and she will aggressively set out to invade. Parameters:
Strength: E Endurance: D Agility: D Mana: A Luck: A Noble Phantasm: B
Class Skills: Presence Concealment C+ Hides one's presence as a Servant. Suitable for spying. The rank of Presence Concealment drops considerably when preparing to attack. For Semiramis however, this attack condition does not apply to poisoning something.
Territory Creation: A By gathering specific materials, it is possible to create a 'Hanging Gardens', superior to a 'Temple'
Item Creation: C Semiramis specializes in poisons, so she can't make any other type of tools.
Personal Skills: Familiar (Doves): D Allows the usage of Doves as Familiars, They can be directed by thought alone, without need for a contract.
Double Summon: B Semiramis possesses Class Skills from both the Assassin and Caster classes.
Divinity: C Semiramis was the daughter of the Syrian fish-goddess Derketo and a mortal
Noble Phantasms
Hanging Gardens of Babylon: Aerial Garden of Vanity
Type: Anti World
Rank: EX
Range: 10~100
Maximum Number Of Targets: 1000
The garden of Semiramis and her strongest and largest-scaled Noble Phantasm that she proudly owns. Rather than an Anti-World Noble Phantasm, it would be more accurate to call it a giant Bounded Field. It is an enormous fortress capable of housing thousands of soldiers, assembled with systematically ordered floating masses, covered in floors of marble, stone balconies, many pillars, and every kind of plant life entangled and intertwined over the construct in a manner described as a "unification of unsightly disorder and luxurious beauty." It contains a throne room used as its main means of control, allowing Semiramis to cause it to activate by touching a large jewel on her throne's armrest.
It is an irregular Noble Phantasm that is impossible to manifest with magical energy like regular Noble Phantasms. It requires worldly materials and time to construct before it can be utilised. It is "vanity" itself, so the conditions for its activation are strict. In a process of construction that takes at least three days and nights, soil, stone, minerals, wood, plants, and water of a fixed amount must be gathered from the land in which she once lived, ruins in the vicinity of Baghdad, Iraq, and only with their preparation can the activation proceed. It requires enough money to buy a small country to obtain all of the necessary materials. The more money used in its construction, the more its Mystery deepens and the more the Garden is strengthened. The complicated ritual is due to that she did not create the construct, have anything to do with its construction, nor even have actually seen it during her lifetime.
The ritual allows for the "illusion" to become reality, becoming a Noble Phantasm that should be impossible to exist. As a counterfeit turned real, it therefore possesses "vanity" in its title, allowing those who knows its truth to only feel a sort of scorn for its existence by feeling that "Semiramis didn’t build the Hanging Gardens." It can be said vanity is not fragile, and due to the materials having been gathered and the construct materialised, her vanity has been turned into "truth" in the modern age. Although previously an illusion, it is "far more absurd and ridiculous" than the real thing.
Rather than the description of a garden, or even a fortress, it is more aptly described as a floating weapon, manifested as an "enormous fortress hanging in the air" in line with its name. The act of it activating is enough to bring others to awe.
It is similar to a Temple constructed using Territory Creation, surpassing even the highest-grade normal Temples, it is not meant to be a fortification but a Noble Phantasm for offensive use. It does not boast great speed, taking an hour to travel a number of kilometers, but it is capable of moving towards an enemy stronghold and "hanging" midair to prepare for attack. The only way for enemies to attack is with flying mounts or planes, but she can easily defend it with her flying Dragon Wing Warriors and powerful magecraft. Preparing spells before battle, she can immediately generate magical circles around her, above the opponent, and below the opponent to be launched at her leisure.
Her abilities are normally fairly low, but she boasts that nothing is impossible for her within its confines. Even if it is to travel to another country, it is always treated as her personal field that increases all of her parameters in rank, boosts her fame level to the highest class, and revise attacks in her favor. It becomes possible for her to utilise mage craft that reaches into the realm of Magic, using EX-ranked blasts capable of overwhelming even A-ranked Magic Resistance. While she would not normally be able to construct an army sized amount of Dragon Tooth Warriors, creating three thousand for use in one battle is an easy task for her. The greatest weakness of this Noble Phantasm is that she only gains its benefits within it and becomes rendered nearly powerless upon leaving its confines, but it has no great impact on her due to it being a moving fortress that she has no need to leave. It can be compared to barricading herself in a fortress able to deploy weapons of mass destruction, likening a frontal assault on her as her enemies presenting themselves to be killed by her.
It can be noted that Semiramis won’t willingly try to make the Hanging Gardens unless her Master is interesting enough.
Sikera Ušum: Arrogant King's Alcohol
Type: Anti Army
Rank: B+
Range: 1~20
Maximum Number Of Targets: 10 As Semiramis was summoned with the Hanging Gardens of Babylon as one of her Noble Phantasms in the Assassin-class, Sikera Ušum Noble Phantasm can only be invoked at the throne room in the Hanging Gardens.
Upon activation, its effects turns the surrounding environment into poison. Not only does it give a "poison" attribute to all of her attacks, including the magecraft Semiramis uses, it can also add poison to even the air and mana itself of the surrounding area, the atmosphere receiving a "poison" environmental property. If a Servant possesses Poison Resistance, a legend that says "poison had no effect on them", or an anecdote in their legend where they withstood poison, they are granted a debuff bonus to their resistance against this Noble Phantasm. But on the other hand, if they have an episode where they died to poison, their resistance to the Noble Phantasm goes down and they take double the damage. Semiramis can select different types of poison to be used, as well as alter existing poison's composition unleashed by the Noble Phantasm, such as having poison be composed of the Hydra's poison. She can also control chains with sharp ends that can inflict poison, for they are the poison's appearance manifested and embodied as chains.
Furthermore, when Semiramis is within the "Hanging Gardens of Babylon", she can even summon creatures of the Phantasmal Species if they have an anecdote related to poison, such as Basmu or the Hydra
Changes: None!
Servant number 2. Offering masters free-real estate WARNING: real estate may not be free, may actually cost a small countries worth of value
Personality: In many regards, Lancelot is the perfect knight: virtuous, honourable, protecting the weak and honouring women (though this last part often causes misunderstanding), and loathing evil or cowardly behaviour. Except... well, for one: he's entirely too serious and composed, which does nothing to help with the misunderstandings or any envy of his status. The other major flaw is that even now, he still thinks that Saber is a completely unsuitable class--too noble for someone responsible for the fall of Camelot. At least the punishment has been meted out. Mutual enmity with Agravain. (To literally quote his character info: "Heroes possess both sides of light and shadow aspects within them, but Lancelot can be said to consist only of the side of light.")
Stats: Everything bar Luck can temporarily have another + modifier.
Strength: B (A)
Endurance: B (A)
Agility: A (A+)
Mana: C (B)
Luck: B (A+)
Noble Phantasm: A++
Class Skills:
Magic Resistance: B.
Riding: B.
Personal Skills:
Eternal Arms Mastery: A+. Said to have achieved the greatest mastery of combat of anyone of his era, Lancelot is able to fight at full ability regardless of any level of mental interference.
Knight of the Lake: A. Raised from infancy by the Lady of the Lake, Lancelot is constantly affected by her blessing. Except for perhaps the obvious effect as shown by King Arthur's blessing (walking on water), this allows him to temporarily add a + modifier to any of his parameters except Luck.
Protection of the Spirits: A. A blessing from Elementals; the ability to increase Luck in dangerous situations. Activation is restricted to battlefields where feats of arms can be achieved.
Effects: Primarily, Arondight is simply an indestructible sword with extra effectiveness against dragons. When activated, at the downside of phenomenal mana consumption, all of Lancelot's parameters receive a rank up and the effectiveness of saving throws is doubled.
Name: Arondight Overload: Severance of the Binding Chains - Lake's Overflowing Light
Rank: A
Type: Anti-Unit/Anti-Army
Appearance: "The blue light of the vast magic energy that overflows from the severed section has been alluded as like a lake."
Effects: By overloading the sword with magical energy, it can unleash another attack--either a slash of light with an anti-army effect, or the release can be withheld until the blade cuts the target and unleashes the same amount of energy on a single person. Most likely the closest Arondight can come to Broken Phantasm--the blade simply won't break afterwards, which would make the effect closer to A+.
Name: For Someone's Glory: Not For One's Own Glory
Rank: B
Type: Anti-Unit
Appearance: None.
Effects: At its simplest, it can be used to mask Lancelot's appearance, distorting much like invisible air and concealing parameters--quite likely, even without the physical distortion, reading his statistics can be prevented. When fully activated, it allows for taking on the appearance of another person--even if this includes masking his presence as a Servant.
Name: Knight of Owner: A Knight Does Not Die With Empty Hands
Rank: A++
Type: Anti-Unit (mostly)
Appearance: None.
Effects: Short version: can use anything he recognises as a weapon as if it's his Noble Phantasm, even if it's somebody else's Noble Phantasm. Complete with impeccable mastery of its use. In the event that the weapon in question was not a Noble Phantasm to begin with, it is raised to the rank of a D-Rank Phantasm, and mundane items have their capabilities significantly enhanced. This is not limited merely to things that are normally considered heroic weapons: firearms, telephone poles, and modern fighter jets all count. Projectiles retain this enhancement after firing (or even after throwing) for a brief period, making them useful against even Servants.
Alignment: Lawful Good
Changes: Just noting that I'm following the Berserker stats not the Saber one; everything keeps mentioning finesse. Based on actions in GO, Arondight has no sealing effect in this class.
@1Charak2: I know it's canon, but I still have no idea why the Gardens are anti-world. EX-rank is fine, since it's pretty hard to rank that, but the anti-world part is so weird.
I don't think I see any problems with the bio, though. I can't exactly ask you to change canon, as much as the anti-world thing doesn't make sense to me. ^^;
I believe its anti-world not for destructive capablities like EA (I don't see Semiramis being that powerful within her gardens to rend the world asunder Ea style, unless the NP is referring to the overall destructive potential of the floating nearly indestructible fortress being capable of decimating the armies of the world) but more because the gardens themselves are a spit in the face of the world in terms of bounded field, since Semiramis gains all the fame bonuses and things at the highest calibur, its like she is within her own personal world.
Sorta like how reality marbles go against the world.
At least thats what I think it means when its classified as such
It could also mean the average output of the NP, since it is capable of defeating entire countries by itself. (Since Semiramis can summon a legion of skeleton warriors almost effortlessly within it, while the fortress itself being a flying WMD that fires WMD's