Hidden 6 yrs ago Post by Parallel Hearts
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Fate/Exit Order

The Holy Grail War. In another place and another time these words might have meant the word for the Heroic Spirits that reside within the Throne of Heroes, and even some beings who lie beyond its eternal grasp. However, now wasn’t one of those times, not anymore.

This time, what compelled the Heroic Spirits to listen and answer the summons was something much greater. A call to arms, a cry for help, call it what you will but this is the last chance of salvation. For the future to continue to exist, the Heroic Spirits of old, those who became legends, and had their souls recorded by the world, would have to step into action and fight a threat beyond even the most legendary of the Phantasmals.

All that was left to see is whether they would succeed on their efforts or not.

— X —

If you’ve clicked on this, I assume that you know enough of Fate for me to not need to go on a long exposition about Servants, Masters, and their exploits through the numerous iterations of the franchise. Nevertheless, I’ll just go through a brief explanation to be sure anyone reading this is close to be on the same page and then, proceed to explain the specific details that concern this story in particular.

The various Fate related works take place in a world — or rather, worlds — not very different from our own, with the exception that spells and magic are a real thing and pretty much every conceivable myth is either real or has sufficient ground in reality to be considered “real”. Normally, a number of mages, known as Masters, summon figures of those legends, Servants, to fight for them in a bloody conflict called the Holy Grail War. The final prize that both Masters and Servants are fighting for is nothing other than the Holy Grail, an all-powerful artifact capable of grant any one of its bearer wishes.

Of course, nothing is ever so easy. Catastrophe and suffering go hand in hand with most Holy Grail Wars ever fought and most of the times, if there’s even a winner, they’ll not be feeling like they won anything at all.

Nevertheless, neither Masters, nor the Holy Grail War will be the focus of this story. Instead of them, the Servants will be working under the command of the Moon Cell, a gigantic magical computer buried deep within the Moon that has existed since before the dawn of World. This incomprehensible machine which has a will of its own, called Servants to fight a threat that could not only decimate it but also deal a finishing blow to the derelict remnants of the Earth below.

While the Moon Cell has been able to fight off big threats at many different times and realities thanks to the interference of a certain unwitting Master who managed to win the last of the Holy Grail Wars on sheer luck, this time it has to fend on its own. There’s no traces of that person, or any other humans left in its data.

This is a story about how those who vowed to protect the world fulfilled their role in a war that’ll remain unsung for now and forever…

— X —

Character Sheet

Class: (The seven main classes, plus Shielder, Ruler, Avenger, and Alter Ego, are available to be used)
True Name: (Most canon Servants, including many that aren’t normally summonable in regular Holy Grail Wars, as well as Original Servants are available to be used. Since the list is too comprehensive to mention, just be sure to ask before applying a Servant, in case you are in doubt)
Origin: (The legend or work from which your character comes from. e.g.: Arthurian Legends, Greek Mythology, Historical Fact, etc. For canon characters that have no origin in myths or history, mention the work in which they had they first appearance)
Height/Weight: (In metric units, please)
Appearance: (Any combination of text descriptions and, or images is acceptable. However, refrain from using real life photos, if you are going to apply an Original Servant)
Alignment: (Any canon alignment choices are acceptable. If you really need to do something different, please ask first)
Personality: (A brief overview of your character’s behaviour and perhaps some details like any personal goals, regrets, etc. Try to keep this succinct, one or two paragraphs are more than enough to get a good first impression of any character)
Backstory: (You only need to add this if there’s any noticeable difference or detail in your character’s backstory that deviates from their origin. If it’s just generally the same story, or you are applying a canon Servant, you can skip this section)

— Parameters —
STR: | END: | AGI: | MAG: | LCK: | NP:
(For Original Servants, all parameters can be ranked from E- to A+, any excessively high statline, or any parameter goes above A+, will require a very good explanation. For Canon Servants, with more than one set of Parameters, you can choose whichever you like the best, unless they have a version in the Extra timeline, in which case you have to pick that version’s Parameters)

— Class Skills —
(Follow the same recommendation for Parameters. Original Servants with original or cross Class skills, or an excessive number of them, will require an explanation for them)

— Personal Skills —
(The same recommendations to both of the previous sections apply here as well. However, given the nature of these skills, original Personal Skills are expected, so I’ll be looking more for power and numbers)

— Armaments —
(Any additional gear, weapons, mounts, or vehicles that your Servant has access to. Those may or not have special properties but they generally aren’t Noble Phantasm level items)

— Noble Phantasms —
(Again, follow the recommendations above for Original Servants. Keep in mind that Non-Riders are generally limited to one or two Noble Phantasms, while Riders generally have between three to five Noble Phantasms. Any number exceeding this will require good explanation)
Hidden 6 yrs ago Post by Pyromania99
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Pyromania99 Double-edged Austerity

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I'll put some interest down. I have an idea for a servant that's simultaneously canon and not. XD
Hidden 6 yrs ago Post by Rune_Alchemist
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Hm

I'll throw down some interest.
Hidden 6 yrs ago Post by Parallel Hearts
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Well, that came earlier than I thought.

@Rune_Alchemist@Pyromania99, thanks for the interest so far. You can feel free to discuss any ideas you have here or wait until we get two or three more people and do the whole process in the actual thread.
Hidden 6 yrs ago Post by Pyromania99
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Pyromania99 Double-edged Austerity

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I had the idea to do Agrippina the Younger. AKA Nero's mother. Schemers are fun :)
Hidden 6 yrs ago Post by Rune_Alchemist
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Rune_Alchemist Absolute Depravity

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Only thing I can say for now

Is that I'ma be dropping some Original Egypt fabulousness in here.
Hidden 6 yrs ago Post by Red Alice
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@Parallel Hearts

Got an Alter Ego in mind, but they could also be a Ruler or Avenger. I'll send you the component parts whenever I wrap that up.
Hidden 6 yrs ago Post by Parallel Hearts
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@Rune_Alchemist@Pyromania99 Pretty interesting ideas, already. I have to say that Nero's mom on the Moon Cell is going to be interesting to see, at the very least.

@Red Alice Alright.

Anyway, I think that if we get at least one or two more interested people, I can create an actual thread. Let's just wait and see.
Hidden 6 yrs ago Post by Reflection
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Reflection Slightly Stressed but Flawless

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I have a sheet for Hagen that I've been interested in using for a while. He's a Saber, but I have an Avenger variant too.
Hidden 6 yrs ago Post by Duoya
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Interested - time for a Berserker!
Hidden 6 yrs ago Post by Parallel Hearts
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@Reflection Welcome. Feel free to apply any of them.

And with this, I think that we are one step away from beginning for good.

@Red Alice@Rune_Alchemist@Pyromania99
This should be a nice moment to show what I who should be the one guiding the player Servants under the command of the Moon Cell. Also, it'll probably work to clarify some questions regarding character creation, I hope so.

With no further ado, here's she:




Character Sheet


Class: Caster
True Name: Scáthach, "The Queen of the Land of Shadows"
Origin: Irish Mythology
Height/Weight: 168cm/55kg
Alignment: Neutral Good
Personality: Proud, wise, and witty. Those are some of the best three adjectives to describe Scáthach, no matter the form she takes. A ruler from birth, who understands not only her position as being above the masses, but also her obligation not to exert her authority over them, but instead to do so for them. She's a sage and a great warrior, with an eye for the talent of others and displeasure for those who don't strive to improve themselves or don't show any pride as human beings. In many ways, she's a being so perfect, that the World elevated her to a rank similar to that of a Divine being without she ever asking for — or even wanting — it. But, above all else, she's a young woman in the prime of her beauty who has all the charms of a caring, albeit harsh older sister and no reservation about showering whoever attracts her fancy with them. Be it pupil, lover, or both.
Backstory: This is a pure version of Scáthach when summoned under the Caster Class. Her prime state as a mentor figure, which may as well be considered her true nature as a Heroic Spirit. While she may be impossible to summon through the "original" Holy Grail, her existence had been recorded in the Moon Cell where she's able to be called upon as a Servant despite never having "died".

— Parameters —
STR: D | END: C | AGI: C | MAG: A+ | LCK: C | NP: A+

— Class Skills —
Territory Creation —: Scáthach's ability to open a path to the Land of Shadows, exceeds the worth of workshop or temple many times.
Item Construction A++: As a creator of many mystical artifacts, many of which would go on to become Noble Phantasms in and of themselves, Scáthach boasts a naturally high rank of this skill, which receives a substantial boost if the object in question is a weapon of any sort. Thanks to this skill, she's able to summon the weapon that she gifted to her most famous pupil, with little to no expenditure of magical energy. However, despite not having lost any of her martial arts prowess, Scáthach cannot unleash that Noble Phantasm's True Name, since in her hands it's "just a spear that has yet to acquire enough fame".

— Personal Skills —
Primordial Rune —: She has Runes hailing from Scandinavia, almost known as Scandinavian Magic Crests. These runes are different from the Runes modern magi use. These are Primal Runes with the power of the Age of Gods. Because of the Norse chief god Odin, they had spread throughout the world. She, who granted Cú Chulainn 18 Primal Runes, is as strong in magecraft as she is a warrior.
Wisdom of the Land of Shadows A+: With the exception of those particular of certain heroes, almost all Skills can be displayed with a proficiency level of B~A Rank. Also, only towards those, she has recognized as true heroes, it is also possible to teach such Skills.
Clairvoyance A+: While Scáthach normally makes use of this skill through her Wisdom of the Land of Shadows skill, when summoned her a Caster she receives a small rank up of it, thanks to being able to exercise her true might as a mentor. With this rank of Clairvoyance and inherent wisdom, Scáthach is qualified to the title of Grand.
Divinity B: Thanks to sharing a very similar role in the Irish Mythology with the Mórrígan, and the Norse Nornir, Scáthach was bestowed with a high rank of this skill. A fact that doesn't exactly please the God-Slayer Queen. Thanks to it, she's able to summon certain types of Divine Beasts (namely ravens) to do her bidding as familiars.

— Armaments —
A rune-laden staff made from a branch of Yggdrasil, Primordial Runes, Raven familiars, and a certain Crimson Spear.

— Noble Phantasms —
True Name: Gate of Skye, "Gate of the Magical Realm Brimming with Death"
Type: Anti-Army
Rank: A+
Range: 2 to 50
Maximum number of targets: 200
This Noble Phantasm has two variations, both of which are under Scáthach's control.

In the first, Scáthach temporarily summons a massive gate to her shadow realm, and it sucks in all life forms in range. If the target fails to resist it with one's Mana or Luck stat, they're sucked into the gate and are instantly killed. Scáthach can choose specific targets on whether to allow them access or not. Even if resisted, the targets' mana is rapidly drained and they take major damage.

Alternatively, Scáthach can partially bring her Fortress of Shadows into the world through her gate. Those who get Scáthach's approval to enter her domains are bestowed great luck and blessings by the Fortress. It allows those loved by the Fortress of Shadows to defeat powerful enemies, even if they are normally powerless themselves. If properly employed during a regular Holy Grail War, it could bring about an "astonishing upset."

Both variations of this Noble Phantasm can be used at once, but the strain of doing so for even a short period of time is likely to result in Scáthach "death".


Hidden 6 yrs ago Post by Parallel Hearts
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@Duoya Thanks for the interest.

@Reflection@Red Alice@Rune_Alchemist@Pyromania99

I guess that, with this, I can begin preparing the main thread. Expect it to be up sometime between later today and this weekend.
Hidden 6 yrs ago Post by BlueHelix
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I’ll put down some interest. Been taking a break from stuff, but this looks fun!
Hidden 6 yrs ago Post by Flood
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Flood Cyber-Phantasy Knight

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Consider me interested.
Hidden 6 yrs ago Post by Breo
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Breo

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Got a Rider that may work~
Hidden 6 yrs ago Post by Moonlit Sonata
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Moonlit Sonata Omnipotently Yan

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I'll throw my hat into the ring, I suppose~
Hidden 6 yrs ago Post by Cu Chulainn
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Cu Chulainn nuts

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Maybeee
Hidden 6 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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sign me up for interest.
Hidden 6 yrs ago Post by Cu Chulainn
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Cu Chulainn nuts

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Actually hell yeah. I've got a Rider in mind, especially after seeing who our Guide is
Hidden 6 yrs ago Post by Yukitamas
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I’m interested. I have a servant I’ve been working on since a few weeks ago that would go well here actually.
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