The image used for our Prize is pretty much modified version of the in-game (STO) Enterprise-F which was an Odyssey-class (and somehow also a Yorktown-class) starship. Per the game's canon, an Odyssey-class is just under 1,100 meters in length.
Thanks for telling me. But honestly, comparing the Prize to the Enterprise was probably a mistake on my part. I don't really want us to be bound to Star Trek.
So, unless y'all have other ideas (which is fine!), I'm gonna stick with the idea that it has 300 folks. Plus enough room for all the shuttles and greenhouses and so on.
Hello! I noticed this RP and have been talking with Jeyma a little bit about joining, so here's my application! If there are any issues, please let me know, I'm willing to be flexible about this character idea!
Name, Position and Age: Jessica Beadle, Pilot, 22.
Species and Appearance: Human female. Short in stature at 157 cm with a light build, Miss Beadle is far from intimidating. Her pale skin contrasts with her dark freckles, giving her the appearance of the Old Earth term 'Nerd'. She keeps her brown hair tied up and a loose bun while on duty, revealing the cybernetic implant that fits snugly along the back of her head and connects at her ears. Though such devices are not uncommon, Miss Beadle also bears scars in other places along her scalp, indicating evidence of additional surgical procedures done to her.
Bio and Personality: Miss Beadle is always willing to talk to nearly everybody, though she will find herself bored easily if she believes her conversation partner to be uninteresting or mentally slower than herself. She will often babble on about her passions and projects, getting lost in details which fascinate her but bore most others. Despite this, the few people she considers friends have her upmost loyalty and she will dedicate everything she has to helping them if they need it.
Born on a small mining colony near the outskirts of the Terran branch of the Alliance, Miss Beadle had a hard childhood. After losing her mother in a mining accident, her father was forced to work more hours as a cargo pilot to make ends meet, often taking young Jessica with him to watch over her. It was during these trips that she first learned how to pilot ships, at first by watching her father and soon after by taking over for legs of the run. It was during one of these runs, when Miss Beadle was fifteen years old, that fate began to take notice of her. A band of pirate raiders attacked her fathers ship, attempting to steal its cargo. With her father knocked out of commission by a blown bulkhead, Jessica was forced to take the helm in her first combat situation. Thanks to her quick reflexes, familiarity with the controls, and natural skill, she was able to not only keep ahead of the pirates, but disable some of their raiding vessels by skimming the radiation tail of a passing comet. This event earned her planetwide acclaim, and the notice of a few folks in high places.
Soon after the events with the pirates, Miss Beadle was contacted by a representative of Cabal 47, a secretive, semi-legitimate branch of the Terran Starfleet. She was told that, due to her natural piloting ability and gifted mind, she was chosen for an experimental procedure which would guarantee her a spot in Starfleet and get her off the backwater planet she'd called home. Jumping at the chance to advance, Miss Beadle accepted the offer and was whisked away in the night. Over the next year, she was subjected to various cognitive and physical tests to ensure she was a good candidate before being accelerated to the surgical phase. Large portions of Miss Beadles brain her removed, replaced with cybernetic implants. The full scope of these implants were not revealed to her until after the surgery had taken place, when she found that she was suddenly able to remotely access machinery withing roughly three meters of herself using only her mind.
Miss Beadle was given extensive training in her new abilities before being enrolled in the Star Academy as a pilot. True to their word, Cabal 47 paid for the full ride through school, and may have played a part in getting her assigned to the ISS Prize. Now seemingly free of the Cabal, Miss Beadle is eager to see what the galaxy has to offer her, as well as hoping to put as much distance between her and the Cabal as possible, in case they come knocking for more payment.
Skills, Strengths and Weaknesses, and Tools: Miss Beadle is an exceptional pilot. Thanks to her cybernetic implants, she is able to calculate at the helm faster than all but the most advanced of navigational computers, and relies on her own instincts to guide her where a computer cannot go. She has a strong love of science as well, and her newfound technological abilities have helped her to learn quickly about technologies which fascinate her, allowing her to download information to herself or even 'talk' to smart enough machines with her mind.
Unfortunately, Miss Beadles body is physically weak, due to longstanding lack pf physical exercise and advanced recovery time from her surgeries. Phys-Ed training at the Star Academy helped with this issue, but she is still likely among the weakest members of the Prize crew. She also has the unfortunate trait of believing she's the smartest person in the room, and has been known to alienate people due to that.
Miscellaneous Info: Miss Beadle is a lover of Old Earth cereal products, using much of her free time to replicate and recreate the old recipes to share with her friends.
Yeah, Beadle is super duper accepted. She actually fits in pretty well with our characters so far- she has an implant like Robin, she can talk to Cake the AI, and she has been experimented on like Francesca. But she brings something unique to the table, still, with the "electronic telepath" thing she has going on. I like it.
Haha I thought you wanted him to be called Winky and so I obliged. Of course I don't think we've actually said what he look like or his race yet, so Winky could be a perfectly legit name...maybe.
Haha I thought you wanted him to be called Winky and so I obliged. Of course I don't think we've actually said what he look like or his race yet, so Winky could be a perfectly legit name...maybe.
Winky the Rifleman, of planet Rifleon in the Winkler system. Totally legit alien.
My life is an explosion of crazy until further notice. I do pledge to post by the end of Saturday. And if anyone ever wants to move on without waiting for my turn, I give you full permission. I'm just here for whatever fun I can get around to.
So, I don't want things to get too stale around here. For that reason, I'm planning on moving things forward and concluding our first 'adventure' within a week. So, everyone who wants to post about fixing the Moray or freeing the captives should do so by then.
Also, because of work and other obligations, I won't be able to post or interact much until about Wednesday.
@Zanavy Hate to say it, but that's a lot of controlling of Cake you're doing there, when you're saying she occasionally chimes in with information and what that information is, and that she shut down the garbage system. She's not an NPC, please don't control her.