What's a video game circle strafe speed
Circle strafing is a technique in video games, in particular shooter games where when facing an enemy that fires projectiles the player tries to run around in a circle faster than the enemy can turn to face him always staying ahead of his tracking. Preferably this is done via strafing sideways so as to also allow you to shoot back. It relies on the player character having a higher strafe speed than the enemies rotation speed.
In that case the speed to beat is basically how fast the enemy can turn to track me and take aim. Both of which take time as it's not just the act of turning but also taking aim and thinking about the lead the shooter has to make which takes time to mentally process. The actual speed of the projectiles is irrelevant because if he does manage to beat me and get a decently aimed shot off I am hit.
This being said in my case the technique used would be more akin to zigzaging to confuse enemy fire which is actually a somewhat viable technique even for regular humans (assuming we aren't dealing with full auto fire) as it relies not even on beating the time needed to take aim but on the idea that you will change direction and speed back up quickly enough to throw off the enemy as he tries to figure out how to lead you properly. So his shots always land just where you would have stood a second later had you not changed direction.
Either way it's not dodging bullets so much as confusing/dodging the shooter. If that makes sense. So like we are probably talking something in the range of what you might consider peak human performance more than anything.