Hello!
This interest check is mainly for those from the recent P.R.C.U. game; due to major life events, the consensus has determined that the game will, sadly, come to a premature end. However, we've formed a close-knit group and writing together has been extremely fun, so let's keep that going!
With that in mind, the key objective for this thread is to take a poll on a number of premises from the P.R.C.U. group, and find the most popular setting to re-launch a new game.
Those people, in no particular order, are:
@Lord Wraith✓ // @Hound55✓ // @Tackytaff // @Mao Mao✓ // @Junkmail // @Kuro✓ // @psych0pomp✓ // @PatientBean✓ // @Zoldyck✓ // @Skai✓ // @Jarl Coolgruuf // @webboysurf✓ // @earthtogab // @Wei Wuxian✓ // @Pirouette✓ // @Theyra // @Lawful Newtral✓ // @Nemaisare✓ // @Hillan
However, I don't want to dissuade further interest from those who weren't in that game - but please, if you're coming in fresh, understand that you may get overridden on your choice of game if the majority of P.R.C.U. players want something else. Votes are weighted differently, basically. That said, if there's extreme interest in multiple settings we might see what we can swing.
With no further ado, please find below a list of 'elevator pitches', for free voting/discussion/brainstorming/what-have-you.
Based on the results of this thread, @Hound55 and I will take the most popular concept(s?) away and expand them out for a full game.
1. Post-Apocalyptic Superpowers ||||\ |
A virus has ravaged the human race, leaving only those with a specific gene mutation behind; in the same incident, this virus caused the gene mutation to warp the very biology of its bearers, granting them wild and powerful metahuman abilities.
In the wreckage of the old world, the survivors are forced to band together, but when some begin hearing voices and seeing strange visions - not always from the same sources - it begins to look like the soul of humanity is at risk just as much as the species itself.
2. Ju-V ||||\ ||||\ ||||\ |||
Juvenile Vigilante System/Program
In a world of great tension between superpowered people and regular humans, Ju-V is a last ditch effort by a desperate society to prevent the cataclysmic results of more superpowered "villains" being created by a society which all too often sees an "Us and Them" divide between those with powers and those without.
Not a superpowered Academy/School, but a "rehabilition system" to instil morality and allow identified powered "Persons of Interest" (either from criminal act, wonton destruction, or a scenario primed for retaliation which would exacerbate the superhuman/human divide) the opportunity to learn how to control their powers and either not use them in the future, or display a newly gained sense of morality over when to use them. It's a place designed to prevent the worst case scenarios of superpowered villainy from being unleashed on society as a whole, with a focus on personal control and self-restraint.
3. Post-Apocalyptic Modern Fantasy ||||\
In a world where a cataclysmic event has destroyed the ability for people to route between major settlements without getting lost, ending up where they came from, or being utterly desecrated in mind and body, a select caste of people - ‘Navigators’ - have become the only remaining links between pockets of civilisation, able to depart from one city and arrive at another, completing the journey to their intended destination.
A select few of the select few have been able to charter their journeys and make rudimentary maps - ‘Cartography’ has become a type of pseudo-magic skill, the maps making travel possible for non-Navigators perhaps once or twice before the map loses its efficacy; but there are rumours of an Atlas, a definitive map, permanently effective that would allow humanity to guide itself across the globe once more.
4. Inter-Apocalyptic Dark Fantasy ||||\ ||
Premise + Setting info
5. Wild-card Zelda RP ||
Premise + Setting info
6. Wild-card American Gods/The Wicked and the Divine-style RP ||||\ |||
Premise
This interest check is mainly for those from the recent P.R.C.U. game; due to major life events, the consensus has determined that the game will, sadly, come to a premature end. However, we've formed a close-knit group and writing together has been extremely fun, so let's keep that going!
With that in mind, the key objective for this thread is to take a poll on a number of premises from the P.R.C.U. group, and find the most popular setting to re-launch a new game.
Those people, in no particular order, are:
@Lord Wraith✓ // @Hound55✓ // @Tackytaff // @Mao Mao✓ // @Junkmail // @Kuro✓ // @psych0pomp✓ // @PatientBean✓ // @Zoldyck✓ // @Skai✓ // @Jarl Coolgruuf // @webboysurf✓ // @earthtogab // @Wei Wuxian✓ // @Pirouette✓ // @Theyra // @Lawful Newtral✓ // @Nemaisare✓ // @Hillan
However, I don't want to dissuade further interest from those who weren't in that game - but please, if you're coming in fresh, understand that you may get overridden on your choice of game if the majority of P.R.C.U. players want something else. Votes are weighted differently, basically. That said, if there's extreme interest in multiple settings we might see what we can swing.
With no further ado, please find below a list of 'elevator pitches', for free voting/discussion/brainstorming/what-have-you.
Based on the results of this thread, @Hound55 and I will take the most popular concept(s?) away and expand them out for a full game.
1. Post-Apocalyptic Superpowers ||||\ |
A virus has ravaged the human race, leaving only those with a specific gene mutation behind; in the same incident, this virus caused the gene mutation to warp the very biology of its bearers, granting them wild and powerful metahuman abilities.
In the wreckage of the old world, the survivors are forced to band together, but when some begin hearing voices and seeing strange visions - not always from the same sources - it begins to look like the soul of humanity is at risk just as much as the species itself.
2. Ju-V ||||\ ||||\ ||||\ |||
Juvenile Vigilante System/Program
In a world of great tension between superpowered people and regular humans, Ju-V is a last ditch effort by a desperate society to prevent the cataclysmic results of more superpowered "villains" being created by a society which all too often sees an "Us and Them" divide between those with powers and those without.
Not a superpowered Academy/School, but a "rehabilition system" to instil morality and allow identified powered "Persons of Interest" (either from criminal act, wonton destruction, or a scenario primed for retaliation which would exacerbate the superhuman/human divide) the opportunity to learn how to control their powers and either not use them in the future, or display a newly gained sense of morality over when to use them. It's a place designed to prevent the worst case scenarios of superpowered villainy from being unleashed on society as a whole, with a focus on personal control and self-restraint.
3. Post-Apocalyptic Modern Fantasy ||||\
In a world where a cataclysmic event has destroyed the ability for people to route between major settlements without getting lost, ending up where they came from, or being utterly desecrated in mind and body, a select caste of people - ‘Navigators’ - have become the only remaining links between pockets of civilisation, able to depart from one city and arrive at another, completing the journey to their intended destination.
A select few of the select few have been able to charter their journeys and make rudimentary maps - ‘Cartography’ has become a type of pseudo-magic skill, the maps making travel possible for non-Navigators perhaps once or twice before the map loses its efficacy; but there are rumours of an Atlas, a definitive map, permanently effective that would allow humanity to guide itself across the globe once more.
4. Inter-Apocalyptic Dark Fantasy ||||\ ||
Premise + Setting info
5. Wild-card Zelda RP ||
Premise + Setting info
6. Wild-card American Gods/The Wicked and the Divine-style RP ||||\ |||
Premise