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Zeroth Post
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In ancient days mankind dominated the earth. They built towers of glass that pierced the heavens, crossed the clouds on wings of iron, and mastered the use of magic; some day even the stars themselves may have been brought to heel. Unbridled ambition sent humanity marching ever onward into the future, never mind who or what they crushed under foot. Their arrogance burned that world to sunder, and this world is built on its ashes.

You are the residents of Heiseina, a small, lakeside village in the middle of a large valley. There are perhaps a few hundred people in the valley in total, and these are the only other human beings you've likely ever met- for the world outside the valley is shrouded in mystery, and all you know of it are the transmissions that come in through the radio tower. Life in Heiseina is simple, idyllic. There's only a single, proper weapon in the whole village, and the Master has never removed it from its case in all the time you've lived here.

But on this day unlike any other, a man in black rides into the valley, a hunk of iron strapped to his hip...
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Welcome back to Heiseina: Memories Long Forgotten, a 'post-post-apocalypse' roleplay wherein our modern world has ceased to be, washed away in a tide of destruction so long ago that its death exists only in myth. In the wake of our world's death, a new one spring up: one in which nature has grown over the corpses of skyscrapers and railways, and creatures from fairy tales live in harmony with the remnants of the human race. Magic is as much a part of life in Heiseina as breathing. Near everyone uses it, in some fashion, to make up for advancements in technology lost in the apocalypse. Magic waters the fields, stokes the fires of forges, and keeps away the dark.

To the people of Heiseina, violence is a foreign concept, found only in stories told around campfires or in the natural cycle of life and death. Heiseina is a place without warriors or weapons, and even the laws of magic prevent it from being misused to harm other people. It is as if the very concept of murder died with the old world.

That's what your elders have told you, anyway.

This is the story of those ancient laws being broken, of worldviews being shattered by a stranger's arrival. Themes of power and violence will be re-occurring throughout this roleplay, and the beliefs your characters have grown up on will be challenged at every turn. There is an overarching plot that will govern much of our game's pacing, but it isn't linear; your choices will radically shape what direction the story goes in, and you'll be making those choices very frequently. I'm drawing on a lot of different sources as inspiration, but I'll be leaning into the archetypes of samurai films, certain anime, and post-apocalypse stories. Our tale may get dark at points, but our heroes will have plenty of opportunities to make things right.

For my returning players, I've made a few changes to the opening post. There's a few new details, especially in the 'Locations' tab.


I'll keep the rules section light as I expect you to know the Guild's guidelines already:

-> No one from the village of Heiseina has traveled beyond the valley and lived to tell about it. Your character's knowledge of broader history and their worldviews will be shaped by the very narrow perspective of their home and its elders. Included in this is the belief that both the laws of nature- in regards to magic- and the village's most sacred customs prevent violence between people. Animals and Yokai are also protected by similar laws, outside the specific context of hunting. Villagers are encouraged to remember the various habits and rituals of the Yokai to prevent conflict. Animal predators- such as bears, snakes and wild boar- tend to avoid humans entirely.


-> I'll do my absolute best to accommodate your character's arc and development. Your enjoyment of the game is my chief concern, and your characters will be the primary engine by which the RP functions. If there's a specific arc you want to follow and you need my help to make it happen, I'll do it.


-> Character death is always on the table. I won't be gunning to kill you or anything of the sort, but the world's a dangerous place and you aren't at all prepared for what it'll throw at you. Write your characters as if this possibility exists, and you'll more than likely make it through to the end.


-> As always I'll be fairly lenient with posting requirements. I'm going to be trying to post at least once every two weeks, personally, but I'm well aware that interest and IRL obligation can wax and wane. Dry spells shouldn't be surprising at this point. That said, I do want to commit to running this game long term this time. I'd ask anyone who wants to join to be similarly invested. Also if I don't post every two weeks you have my express permission to annoy me on discord about it.


-> We'll be starting a week before the Dance of the Serpent, a holiday based around the dragon, Miorochi, and his waking. It is a time celebrating new beginnings, the start of spring, and a chance to make amends with those you've wronged. Preparations for the holiday are well under way: gifts are being prepared, offerings made at the shrine, and a paper dragon crafted. Much like the first go around, you'll have a short period of time to introduce your character and interact with each other and other villagers before I kick off the plot. Once I open the IC, I'm intending to get the plot rolling within the first two weeks.





The first leg of the game will take place in Heiseina, an idyllic village in the center of Heiwadani Valley. The valley has only a few hundred people in it, and most call Heiseina home. Heiseina's society is primarily agrarian, with only the other villages and hamlets of the valley to trade with regularly and minimal contact with the outside world. Sign magic is the backbone of the local economy and culture, with salvaged technology as more of a curiosity than anything else. The singular radio tower in the center of the village mostly functions to play music during holidays and other celebrations, though its rumored that Ayano, the valley's best mechanic and tinkerer, uses it to speak with other, distant villages as well.

All that truly remains of the old world are scattered, broken ruins, picked clean by salvagers over the course of generations. The surviving technology of the old world is early twentieth century, pre-television. Ayano is responsible for repairing and maintaining salvaged tech, as well as manning and maintaining the radio tower. She keeps a number of half-baked and failed inventions scattered across her workshop. The biggest of these projects is the cobbled together pile of junk on wheels that sits under a tarp out front.

The world is a place of magic and wonder. Many creatures out of old world fairy tales now wander the landscape alongside more mundane animals: giant eagles whose wingspan eclipses the sun, dragons hug the peaks of mountains, and Yōkai of all shapes, sizes and kinds inhabit the valley. Most of the largest creatures have only been glimpsed on the horizon or seen as a shadow passing above the clouds, but interactions with mischievous and helpful spirits are common enough. There's little nearby that would ever threaten a human's life, however.

Magic, called Signs, is woven through all parts of human society as well: the blacksmith lights his forge with the Heat Sign, the hunter cleans her kill with the Purify Sign, and the farmer ensures a bountiful crop through daily castings of Growth. These spells are helpful and utility-based; none of them are meant to cause direct harm to another human being. Indeed, many Signs simply will not function if the caster intends to hurt someone with them.

Learning Signs is a time-consuming skill that anyone can attempt, usually in the form of a year or two of intensive study per Sign, though some take to it quicker than others. Heiseina's magic is taught by Seimei Tomo, the Signkeeper, who keeps a meticulous archive of every Sign in recorded memory, and who experiments with Sign combinations that might benefit the village. Sign combinations are essentially casting two or more Signs in succession to produce different effects, such as a Heat Sign + a Water Sign creating a burst of steam.

I'll put together a list of Signs as the Roleplay progress, but I want to leave a lot of that development up to the group(s) Signkeeper(s).

The Master of the Village is an old man named Takamori Kenji, whose family has ruled over Heiseina since its inception. Takamori sits as head of the village council, alongside Signkeeper Tomo, and the Tinkerer Anayo. It is their job to settle quarrels between villagers, uphold the law, and protect the valley from any sort of danger. Kenji is also rumored to be a master swordsman, though such claims are never made to his face-- he is forbidden by ancient customs to ever draw his ancestral weapon except under extraordinary circumstances.





Hidden 1 yr ago Post by mickilennial
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mickilennial The Elder Fae

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Asura it hurts

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Feyblue Lord of Floof

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She's back.

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She's back.



You can drop Yuki over in the Character Tab whenever you'd like, by the by.
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Hidden 1 yr ago Post by webboysurf
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Made a small edit to the skillset section, and cleaned up bits of the backstory that weren't clear or were contradictions.

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Queen Arya Celestial Queen-in-Waiting

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HOLD TF UP WE BACC?

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@Queen Arya@webboysurf You’re both good to move your sheets over to the character tab!
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The IC will be going up on August 2nd, eight days from now. If you have any questions, shoot me a message either here or on Discord. I’ll get to it when I can.
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Might not be my finest work considering I wrote it at almost 3 AM, but the sheet is done and ready for review. @Supermaxx
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@Kuro 3AM Takara sheet looks good! You can move it over to the character tab. As for Signs, she could probably make use of Beckon and Quicken while working with the horses. For general upkeep Water, Mend or Heat are all helpful with day to day tasks. Just pick whatever three or four look interesting to you.
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Hidden 1 yr ago 1 yr ago Post by Mcmolly
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Hero Sincerest of Knights

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Hidden 1 yr ago Post by Supermaxx
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@Mcmolly@Hero The smith twins are good to be moved over to the character tab!
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This looks awesome, definitely interested in making a character if there's still room!
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This looks awesome, definitely interested in making a character if there's still room!


Hi! I appreciate the interest. Unfortunately I'm pretty much at my limit here haha, eight is a lot already and I have two players from the previous iteration that also expressed interest.
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Hi! I appreciate the interest. Unfortunately I'm pretty much at my limit here haha, eight is a lot already and I have two players from the previous iteration that also expressed interest.


Alright, gotcha. Lemme know if room opens up later on, yeah?
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<Snipped quote by Supermaxx>

Alright, gotcha. Lemme know if room opens up later on, yeah?


Of course!
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