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Hidden 1 day ago 2 hrs ago Post by mickilennial
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mickilennial The Elder Fae

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“I believe, so therefor it is so.”

It has been two thousand years since the death of The Hero of the Glades.

In the wake of her death to free the world from the oppressive chains of the dark wizard, Gand, a world of liberty and sanctuary has flourished from the Viridian Sea to the Sands of Hahral. As a result, there is not one person in the world that does not know her legend.

Some say the Hero of the Glades was sent from the goddess herself to save the world from the wicked and vile. Others say she was a simple peasant girl who proved herself to the gods by enduring harrowing trials. The conclusion is the same, whichever interpretation one comes to believe; the Hero of the Glades stood against the forces of evil and won. One only has to look at the Kingdom that spawned in her name. The Kingdom of Itenaire.


Whilst Itena gave her life in the final battle, her allies–the sorcerer Sol, the warlord Haur, the hunter Antes, the swordmaster Aather, and the elf Glyndŵr–all were fortunate to meet the same end.

Gand had been stopped and purged from existence, but with him so too did Itena suffer a fatal blow. Her passing would become symbolic and the journey she had shared with them left them wondering what world to build in her absence. It is here that the bones of modern society began to form. Sol returned to the enclave of sorcery, which had been decimated since Gand had battled them to near extinction. Antes returned to his tribe in Hahral, fearful of the darkness that lingers in the world. Glyndŵr freed the elven slaves that Gand had taken and looked to rebuild the clanfolk. Haur reunited with the Confederation of Warlords that had aspired to depose Gand, history would recall him as the first King of Itenaire. As for Aather? Seeking no power of his own, he returned to Itena's birthplace and from there would create an order of protectors that would become the first collection of knights.

In the time since then the idea of kingdoms have been formalized, a caste system of lords and underlords have become the standard, the enclave of sorcery has been slowly rebuilt from the bones of what was, and Itenaire has been led by House Haurington, who still maintains its connection to its founding hero. And, of course, the elite guardians of the glade and ever present protectors of order and justice, Order of the Glade, keep a watchful eye over the realm should another mad mage or other unseen threat arise once more.

And so here you are, peasant, noble, or somewhere in between, traveling to the birthplace of the Hero of the Glades, to participate in a trial that could help define you. Do you have what it takes to follow in Itena's honor? To become a warden?

Let's find out.

L A C O R R O N: a w o r l d a t o d d s


Lacorron, or Isradd-Bodolaeth in the contemporary elven tongue, is the world your characters are from. It is an ancient world with two sentient races, humans and elves.

Around two thousand years ago ended the Age of Chaos, a time of upheaval defined by warlords, cruel sorcerers, and everything in between. In two thousand years it has evolved from a wild, war-torn iron age to a contemporary age of ideals, prosperity, and order. If not for the defeat of Gand, who knows where Lacorron would be today. Progress aside, this does not mean it is an age without conflict.

Below are summaries of the great nations of this tenuous “Age of Peace”. Familiarize yourself with them.


M A N A A R T S: m y s t i c i s m a n d m a g i c


Sorcery is the reaction when mana is transmuted into physical matter. A combination of the innate, spiritual, and primordial elements that make up terrestrial existence.

Like blood in the pathways to the heart, Mana is the pathway to the soul, the foundation of living essence. The soul of a human or elf is the gateway to the cosmos and the most pure thing of all, whether it is innately on the axis of harmony (light) or chaos (darkness). Once someone’s powers are awakened they open the door to what is known as sorcery, the art of controlling mana–sometimes referred to as the mana arts by those too haughty for a term such as sorcery.

For humans, their mana is rigid and often hard to control, often described as not as free as an elf’s mana. It is, however, far more potent and virulent, as human sorcerers are capable of higher volumes once they do find a pathway to awaken their abilities and control such sorcery. As such the mana produced by a human holds only one element of sorcery, contrasting with elven mana being a thread of multiple elemental energies. The first human sorcerers found this unfair, viewing the elves as arrogant in the favour given to them by the universe, but soon they found that elves lacked the same potency as they did and that they couldn’t even manifest their mana in the same way. After all, a human could create a fireball from the very essence of their mana and an elf could only control what was around them.

At the rawest, simplest stage, this is what it means to control the mana arts.

But applications of such magicks does not start and end there, for there are those unknown to history that have tampered with things well beyond the mana produced by one’s soul. Such forbidden arts are mostly unknown, though unlike them the art of magecraft persists as something a little more conventional of an option. Within the Enclave of Sorcery, scholars of the mana arts explored the idea to transfer mana into items, researched ancient words of power left behind by the gods, and with the aid of master weaponsmiths crafted the first magical weapons known to man.

Such weapons have become a staple to factions like the Order of the Glade.


C O N C E P T U A L I Z A T I O N: m a k i n g a c h a r a c t e r


First of all, welcome to Wardens of the Glade: a Light Fantasy RP.

In an attempt to return to my roots, overcome a fourteen month drought of writing anything new, and create something engaging I have pulled together an idea I’ve had an inkling of for some time now. A few years ago, Feyblue created the very first variation of their light fantasy story revolving around a group of knights. I really liked this idea and wanted to do something that was in the same kind of spirit, but wholly different.

Thus we have this game.

In Wardens of the Glade you will play an individual in the world of Lacorron, a setting ruled by kings, warlords, and sorcerers.

It is in your character’s purview to travel to the Grand City of Atutania and rise above their station through an open invitation to participate in a trial to become an initiate warden. They could have awakened their magical abilities, or perhaps those are still latent, but they are sure of themselves. They can be from any nation currently listed in the section above and come from any role in their societies: peasant, merchant, noble; any of the three major categories does not matter. The wardens do not ignore people based on lack of status or station.

I expect an understanding of basic English grammar and the ability to conceptualize and work with me without banal argumentation. I am just looking to have a fun time. The posting schedule will be flexible but while I am recovering from a great writing burnout, I will try to keep us on task. Basically, be cooperative and understanding. Don’t waste other people’s time. We’ll be good.
Hidden 1 day ago 19 hrs ago Post by mickilennial
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mickilennial The Elder Fae

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You can post applications and general questions here.

Sheet Example:


Hidden 1 day ago Post by Eisenhorn
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Eisenhorn Inquisitor of some Note

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Most excellent, once the CS is available I'll start putting someone together. Juggling a few possible ideas currently.
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Mcmolly D-List Cryptid

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yeehaw
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Kuro ʟᴜᴍᴇɴ ᴀᴅ ᴍᴏʀᴛᴇᴍ / ɪɴ ᴛᴇɴᴇʙʀɪꜱ ꜱᴇʀᴠɪᴍᴜꜱ

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yeehaw


yee claw

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Hidden 1 day ago Post by Theyra
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Theyra

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I will wait a bit before making a cs though I have some ideas, like some kind of character from the Hahral Triumvirate, like a archer or crossbowman.
Hidden 1 day ago Post by Feyblue
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Feyblue Lord of Floof

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Working on my CS now, hopefully will be able to finish it in one go.
Hidden 23 hrs ago 20 hrs ago Post by webboysurf
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webboysurf Live, Laugh, Love

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Edit: Filled out some of the sections a bit more. Still a WIP, as I might tweak some more tomorrow.

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Hidden 22 hrs ago Post by ERode
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ERode A Spiny Ant

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Eyo, outside of their magic, are there any other differences between humans and elves to be observed here? Are elves still the centuries old, eternally youthful sort?
Hidden 22 hrs ago 19 hrs ago Post by Feyblue
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Hidden 21 hrs ago Post by mickilennial
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mickilennial The Elder Fae

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Eyo, outside of their magic, are there any other differences between humans and elves to be observed here? Are elves still the centuries old, eternally youthful sort?

I discussed a lot of this with Feyblue in DMs on how Elves don't have natural lifespans, how interspecies mixing fundamentally affects them, their magical differences, etc. But yes elves to their death seem to age fundamentally different unless certain conditions are met.
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Oh, if you've got all that discussed, do you mind dropping that into the OOC? Would be curious about this whole deal about not having natural lifespans either too. Sounds like they're a step or three removed from being pure flesh-and-blood?
Hidden 21 hrs ago 21 hrs ago Post by mickilennial
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I'm not sure what the benefit of mostly need-to-know information that would need a formal write up of something I discussed informally about a species I did not intend on having more than one character represented of would be, if I am going to be honest. I still need to clean up the magic write up and some other sections so I don't find it a priority.

That aside, I can say that elves are creatures that don't exactly have a conventional lifespan and when they die they don't die like humans do. They are still largely reminiscent of fae creatures as I have been highly inspired by brythonic (which is why they are distinctively welsh) lore and language as of late. As mentioned their magic functions completely differently than humans, though there is some things they share in common. When they reach the end of their life they become one with mana, oftentimes becoming one with the world tree that their druids protect very stalwartly. Conventional half elves (as in Dungeons & Dragons) are not a thing and it would be spoiling a story hook to overshare in this matter.
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Hidden 20 hrs ago Post by ERode
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ERode A Spiny Ant

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Ok, so no other elf characters for this RP?
Hidden 20 hrs ago Post by mickilennial
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That was, in fact, the plan. Two other people asked me about elf characters and I had to strongly suggest against such applications. If the human cast is big enough, I suppose another slot may open but I don't want to put wishes in people's heads.
Hidden 20 hrs ago Post by Einherjar 906
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Einherjar 906 bumpin' that. #B4DD1E

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Oh this feels intimidating to join. Feels like a step above casual roleplay.
Hidden 20 hrs ago Post by mickilennial
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Oh this feels intimidating to join. Feels like a step above casual roleplay.

But somehow a step below advanced! Curious, isn't it?
Hidden 19 hrs ago Post by mickilennial
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mickilennial The Elder Fae

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Worth noting that I revised the writeup for the magic section, added a few elements, and did some other preparation. I may revise the nations writeups but the most essential information is available at this time.
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Hidden 18 hrs ago Post by Einherjar 906
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Einherjar 906 bumpin' that. #B4DD1E

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@mickilennial No... No, it's just straight up advanced roleplay.
Anyway I think I'll have skill issue joining this so I think I'll pass.
Hidden 12 hrs ago 20 min ago Post by Mcmolly
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