Hidden 10 yrs ago Post by Yog Sothoth
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Yog Sothoth

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I hope I'm not too late to join
Hidden 10 yrs ago Post by RoflsMazoy
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RoflsMazoy Enjoyer of cute animals~<3

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nah, we just started a second arc so it's sort of a good time
Hidden 10 yrs ago Post by Teknonick
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Teknonick The Dance!

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Will this RP be going really fast? I can't handle fast right now.
Hidden 10 yrs ago Post by Yog Sothoth
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Yog Sothoth

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Name: John Hammers
Alias(s): Bio-Beast
Age: 16
Affiliations: he is a hero most of the time, but he is a mercenary to make money. He won't work with criminals when he is doing mercenary work.
Description: John his six foot one in height and he has bright red hair as well as grass green eyes. Because of his biological superpower, he can change his appearance in several ways in case a situation calls for it and because of this his body is very well developed for a sixteen year old. in terms of appearance, John's muscles and body structure are like that of a twenty year old. His costume is red and black in color and has a design similar to that of race car drivers. on the chest area of his costume there are claw marks which are a design for the the costume, and for protection of his identity he alters his face a bit with his power so people wouldn't recognize him.
Powers:
Biology manipulation: john can manipulate the organic material in his body to change his body parts into weapons and monstrous limbs, he can even shift himself into terrifying monster forms. He can only manipulate the organic material of himself and non-human organism. by manipulating the organic material of non human lifeforms, John can mutate them and even bend them to his will but it can require a great amount of energy. He can also absorb the organic material of animals to heal himself and make himself stronger. this power also grants him the ability to create tendrils and spikes made of organic material to grow from his body and be used as attacks.

Superhuman strength: thanks to his control over his biology, John can increase his muscle mass and their strength to make himself incredibly strong. His max strength is 100 tons.

Superhuman durability: John can toughen his skin, muscle and bone mass so that he can take hits from incredible amounts of force and still keep on fighting.

superhuman jump: Thanks to his super strength, John can leap a quarter of a mile into the air and is able to clear tall buildings in a single bound.

Weaknesses: biological weapons can be very harmful to him and things that are toxic or deadly to life can make him weak if exposed to it for too long so hazardous chemicals can severely weaken him.

Skills: he is very well knowledgeable of biology and the natural world, he is also an experienced fighter for his age.
Equipment: none
Ranking: B

Brief History: John was born to a seemingly normal family and from an early age always had a keen interest in biology, but his ideal dream of a career lay in fighting for a living, his reasoning was for his appreciation for warrior cultures of the ancient and wanting to live up to them. In 2010 he and the rest of the world saw some of the first superpowered beings appear and he was amazed by the sight of such individuals. Almost immediately he wanted to have gifts such as them and he prayed many times to granted them, he didn't want to be normal, he wanted to be special. almost a year later, he got his wish and his power started to manifest themselves in the form of being able to manipulate his and other animals' biology. he was overjoyed at first, but then realized that his powers could be frightening at times and they made him a little more feral.

His time at school became more troubled as his tolerance for the mean students dropped and he began to dish out his own kinds of justice by scaring the students with his powers. He made himself transform into various monsters and mutated several school girl's cute dogs into vicious monsters. Although the school faculty didn't believe the stories that were told, they did believe that he had a hand in terrorizing the students and because of this they suspended him for several weeks. His parents were worried about him, but John thought they were being too paranoid. Eventually he came to the attention of a governmental agencies and John was taken under the wing of the United States government.

The government made it look like John was attending a private school for people with powers like him, but in reality he was trained to be part of the government's division superhuman operatives. His time with the government saw him hone in on making his powers more deadly, but after a while of working with the government, John left and devoted his time to independent hero work, as well as using his powers to make money by being a paid bodyguard or a mercenary. Despite his young age, John's powers have given him a deadly reputation and the title of being called a monster by his enemies, which is why he took the name Bio-Beast as his hero name and set about terrorizing criminals and anyone who deemed themselves his enemies.
Hidden 10 yrs ago Post by Archmage MC
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Archmage MC

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Like yogg, I wanna know if this is still open. Heres mine.

Name: Light
Alias(s): Light
Age: 19
Affiliations: Hero or Merc depending on the situation.
Description: A 1.8m tall pure white skinned humanoid with a ball like head with large black and orange eyes, a mouth, short blue hair, fin-like ears, and no nose. She wears a blue and white dress with the front open, a triangle tabard occupying that space. She has longish flowing arms with 4 spiky fingers, legs that end in a point instead of a foot, and a 'space' looking darkness on the inside of her dress. And of course her body lacks finite detail due to being part toon.

Powers:
Toon Regen-
Light can regenerate from any injury that isn't complete atomization. This also includes supernatural afflictions such as, but not limited to, age changing, soul separation, and the like. Injuries still come with the pain they would normally cause and too much pain can knock her out. Supernatural afflictions can last longer than physical ones. Both beneficial and harmful drugs, diseases, and chemicals have short lasting effects on her but will affect her for a time. Light can't bleed, and dismembered body parts will eventually fade from reality if she decides to grow new ones instead of attaching them.

Toon Physics-
Her regen has a sub effect of causing impacts or injuries to be amplified in a sense, causing exadurated effects much like you would see in a tex avery or hanna barbara cartoon. This also applies to her movements, giving her a 'rubbery' feel of movement if you watch her movements closely and making her agility not so great. these physics can also cause some strange effects with injuries that Light isn't aware of due to no pain being caused from them or the like. Not to mention other cartoony hijinks. It should be noted, she makes for a terrible bullet shield because of this.

Toon Strength-
Light's powers gives her strength far beyond a normal human, although the amount of strength she has can vary depending on her mood and situation, much like most cartoons.

Hammer Space-
Under Light's dress is her Hammer Space, a small pocket dimension where Light can store and pull inanimate objects from. She can only hold up to 1/4th of her mass in objects in this space though, so its usually home to small things. Light can also capture some energy attacks using this, taking half the damage she'd have taken in order to be able to 'throw back' that energy. Energy to mass ratio is square root of energy =M*C, so she can't store much energy there either. Objects in Hammer Space are not affected by Reality Shift, but will also not regain any reality lost due to Reality Shift.

Reality Shift-
Her toon nature causes reality itself to shift around her, causing physical objects she is touching to turn 'cartoony' before eventually fading from reality entirely. Inatimate objects fade much faster than living things, starting with the more complex bits before working towards the bits with more mass. (IE, she can't use guns besides maybe a single shot before the pin becomes rubbery and cartoony) Things with less mass than her are converted quickly, and can fade in less than a week while turning cartoony in less than an hour, while living things take much longer to fade or turn cartoony. Objects can regain their reality if they aren't in contact with Light for an extended period, often twice the amount of time they were touching her. (So she sits on a chair for an hour, it turns cartoony, chair becomes uncartoony after she hasn't been touching it for 2 hours.) Things with more mass than her take a very long time to shift, and will only shift in parts equal to her total mass. Living things recover their reality faster, and will not shift in parts, but all at once when their reality has been shifted enough. Energy and Magic reacts very oddly with Reality Shift, and can fade quickly or incredibly slowly depending on the type of energy. They do not regain their reality over time.

Skills:
Hand to Hand fighter
High intelligence
Entertainer
Equipment: None, most wont stay usable as is. She can probably keep a comm unit in her hammer space though.
Ranking: Wherever you wanna put her, not sure myself.

(Optional) Brief History: An Orphan, Light grew up on the streets, and learned various ways of getting things from fighting others to getting money through entertainment via her toon powers. Eventually she became a hero, but she still does do mercenary things on the side when she needs money to do something.
Hidden 10 yrs ago Post by NarcissisticPotato
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NarcissisticPotato Dirty on the Outside, Fluffy on the Inside

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Teknonick said
Will this RP be going really fast? I can't handle fast right now.


At the minute, it is quite slow so feel free to hop in if possible!

Yog Sothoth said



Right, everything looks good apart from the fact that he can jump half a mile. Forgive me if my maths is horrid but half a mile is about 800 meters, correct? Which means that he could jump over this thing:



Simple answer to that? No, I'm not allowing a jump of that height or even mildly close to it. Apart from that, it's good! Maybe add some weaknesses and I'll accept him!

Archmage MC said



Like above, you need some weaknesses! As long as she dies when she sustains a mortal injury, I'm fine with the healing! Also, if you're hammer space is limited by E=MC2 then you have to remember how big the speed of light is. Even if the mass is relatively low, that's a lot of energy that can be stored there! I will let it through though. Finally, as long as she can't will someone out of existence, I'm fine with it. Approved!
Hidden 10 yrs ago Post by Yog Sothoth
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Yog Sothoth

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NarcissisticPotato said
At the minute, it is quite slow so feel free to hop in if possible!Right, everything looks good apart from the fact that he can jump half a mile. Forgive me if my maths is horrid but half a mile is about 800 meters, correct? Which means that he could jump over this thing:Simple answer to that? No, I'm not allowing a jump of that height or even mildly close to it. Apart from that, it's good! Maybe add some weaknesses and I'll accept him!Like above, you need some weaknesses! As long as she dies when she sustains a mortal injury, I'm fine with the healing! Also, if you're hammer space is limited by E=MC2 then you have to remember how big the speed of light is. Even if the mass is relatively low, that's a lot of energy that can be stored there! I will let it through though. Finally, as long as she can't will someone out of existence, I'm fine with it. Approved!


The jump was just a way of making up for not flying
Hidden 10 yrs ago Post by Archmage MC
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Archmage MC

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NarcissisticPotato said
At the minute, it is quite slow so feel free to hop in if possible!Right, everything looks good apart from the fact that he can jump half a mile. Forgive me if my maths is horrid but half a mile is about 800 meters, correct? Which means that he could jump over this thing:Simple answer to that? No, I'm not allowing a jump of that height or even mildly close to it. Apart from that, it's good! Maybe add some weaknesses and I'll accept him!Like above, you need some weaknesses! As long as she dies when she sustains a mortal injury, I'm fine with the healing! Also, if you're hammer space is limited by E=MC2 then you have to remember how big the speed of light is. Even if the mass is relatively low, that's a lot of energy that can be stored there! I will let it through though. Finally, as long as she can't will someone out of existence, I'm fine with it. Approved!


Nah potato, shes more or less immortal short of throwing her into a black hole or other forms of atomization. Shes a cartoon, and they can sustain some serious injuries and come out OK. That doesn't mean she isn't unbeatable, she can still be knocked out just fine. And she can't really use that regeneration to shield people from hits due to how said hits would affect her compared to everyone else. IE, most would go through her like she was paper or something if its a porjectile, much like most cartoons.

And its e=MC, nt e=Mc2, which is a much lower number as the speed of light isn't squared. Though on second thought I might make it the square root of energy =MC thats an even lower number.

Fun Fact thats totaly unrelated, 1 gram of anti matter has more destructive power than the bomb that was dropped on hiroshima due to it being converted to energy entirel when it touches matter.
Hidden 10 yrs ago Post by WanderingSpirit
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WanderingSpirit Wish Cloud 9 existed...

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MAth.... hurts....still must joins.... ~faints~
Hidden 10 yrs ago Post by WanderingSpirit
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WanderingSpirit Wish Cloud 9 existed...

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~Idea has been scrapped~
Hidden 10 yrs ago Post by NarcissisticPotato
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Yog Sothoth said
The jump was just a way of making up for not flying


Give him more weaknesses, remove the jump and I'll let you make him fly. You can make wings from the organic material, right?

Archmage MC said
Nah potato, shes more or less immortal short of throwing her into a black hole or other forms of atomization. Shes a cartoon, and they can sustain some serious injuries and come out OK. That doesn't mean she isn't unbeatable, she can still be knocked out just fine. And she can't really use that regeneration to shield people from hits due to how said hits would affect her compared to everyone else. IE, most would go through her like she was paper or something if its a porjectile, much like most cartoons.And its e=MC, nt e=Mc2, which is a much lower number as the speed of light isn't squared. Though on second thought I might make it the square root of energy =MC thats an even lower number.Fun Fact thats totaly unrelated, 1 gram of anti matter has more destructive power than the bomb that was dropped on hiroshima due to it being converted to energy entirel when it touches matter.


I cannot allow basic immortality for a few reasons: 1. She already is very powerful, making her immortal is a whole lotta steps too far. I'd allow it if being immortal was her only power but it isn't. 2. I have a NPC for Story Arc 3 that is immortal. She is the most powerful thing mankind has ever seen. Making your character immortal would make her... obsolete.

Also, I don't understand how you can flip about E=MC^2 so much, it's an equation - to change it to E=MC would be wrong as you still have the same amount of mass but the resulting energy would be much smaller.

Also, only 0.6 grams of uranium fissured that day so I wouldn't be overly surprised if anti-matter was better! Still, finding it and containing it would be very difficult!

WanderingSpirit said



Just finish it off and I'll accept it!
Hidden 10 yrs ago Post by Archmage MC
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NarcissisticPotato said
Give him more weaknesses, remove the jump and I'll let you make him fly. You can make wings from the organic material, right?I cannot allow basic immortality for a few reasons: 1. She already is very powerful, making her immortal is a whole lotta steps too far. I'd allow it if being immortal was her only power but it isn't. 2. I have a NPC for Story Arc 3 that is immortal. She is the most powerful thing mankind has ever seen. Making your character immortal would make her... obsolete.Also, I don't understand how you can flip about E=MC^2 so much, it's an equation - to change it to E=MC would be wrong as you still have the same amount of mass but the resulting energy would be much smaller.Also, only 0.6 grams of uranium fissured that day so I wouldn't be overly surprised if anti-matter was better! Still, finding it and containing it would be very difficult!Just finish it off and I'll accept it!


I dunno mate, shes a toon, and thats sorta the big thing behind toons, they get injured but are ok a little while after. Plus she can still be knocked out and injuries are 'amplified'. think tom and jerry or loony toons or something like that. So it is immortality, but it has its drawbacks. If you want, mortal wounds can knock her out for longer or something. And as for the arc villain, they can just not have her 'amplified damage' weakness or something.

and the formula swap was just so that she can hold less energy, since it would be M = C/E instead of M = C^2/E, so that she can only store energy equal to 1/4th of her mass using that sorta formula. Or is it M = E/C^2? I dunno, whatever one makes her be able to store less energy, otherwise she'd be easily able ot store nukes with the normal formula, instead of just simple beam attacks. Might just drop the formula and just say simple beam attacks, hm....

Ans she can still learn the portable hole down the line. But before that, for weakness, I guess she can be slower/bad at dodging ot something? Shes already sorta bad at ranged attacks as is and weapons are off limits to her.
Hidden 10 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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Is this the part where I bust out the acetone, benzene, and turpentine?
Hidden 10 yrs ago Post by NarcissisticPotato
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Archmage MC said
I dunno mate, shes a toon, and thats sorta the big thing behind toons, they get injured but are ok a little while after. Plus she can still be knocked out and injuries are 'amplified'. think tom and jerry or loony toons or something like that. So it is immortality, but it has its drawbacks. If you want, mortal wounds can knock her out for longer or something. And as for the arc villain, they can just not have her 'amplified damage' weakness or something.and the formula swap was just so that she can hold less energy, since it would be M = C/E instead of M = C^2/E, so that she can only store energy equal to 1/4th of her mass using that sorta formula. Or is it M = E/C^2? I dunno, whatever one makes her be able to store less energy, otherwise she'd be easily able ot store nukes with the normal formula, instead of just simple beam attacks. Might just drop the formula and just say simple beam attacks, hm....Ans she can still learn the portable hole down the line. But before that, for weakness, I guess she can be slower/bad at dodging ot something? Shes already sorta bad at ranged attacks as is and weapons are off limits to her.


I hate making decisions! Merp. Right, copy that CS and post it on the main OOC. Along with it, ask the others what they think. I know I'm organising a fair amount of this but this is a group effort! If the others don't think that her immortality is OP then you're accepted.
Hidden 10 yrs ago Post by Yog Sothoth
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NarcissisticPotato said
Give him more weaknesses, remove the jump and I'll let you make him fly. You can make wings from the organic material, right?


can I just lower the jump to a quarter mile?
Hidden 10 yrs ago Post by Archmage MC
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Yog Sothoth said
can I just lower the jump to a quarter mile?


That would be fine imo. thats about the range of the Superjump skill from City of Heroes, and that game is a prime example of a way to make good heroes. lol.

Though how far does hulk jump when hes traveling?
Hidden 10 yrs ago Post by Yog Sothoth
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Archmage MC said
That would be fine imo. thats about the range of the Superjump skill from City of Heroes, and that game is a prime example of a way to make good heroes. lol.Though how far does hulk jump when hes traveling?


I wanted my character to have jumping abilities because I find flying to be a little overdone
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Yog Sothoth said
I wanted my character to have jumping abilities because I find flying to be a little overdone


Fair enough, My only concern is how much jumping is a weapon for the hulk, while superman doesn't really use his flying as a weapon but more of a mode of transportation. Not saying your idea is bad, I like it, I'm just sayng the potential problem with it due to past heroes using said modes of transit. City of heroes didn't have that problem though and Hulk can leap into earth's atmosphere if he wants so yeah, you prob wont be anywhere near hulk levels of damage from jumps.
Hidden 10 yrs ago Post by Dead Cruiser
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I find it pretty funny how you're passing judgement on another character's balance, when your own character is still not yet accepted due to balancing reasons.
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Dead Cruiser said
I find it pretty funny how you're passing judgement on another character's balance, when your own character is still not yet accepted due to balancing reasons.


Oh no, I'm not judging his character, I'm fine with it personally and he could increase the power without any problems imo, I'm just stating what potato is probably thinking about it.
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