malmshodes said
Well, our first powers could really be anything. I can't think up any real limits to place on them, but for keeping in mind that the powers will be starters, and will be very basic in the beginning so there's time to grow. As time goes on they'll learn, and gain new abilities from the various worlds they find themselves in.
VitaVitaAR said
Um, how do you mean this part? Especially the bolded bit.
malmshodes said
Mmm We could do something like that. This way, it could explain how our characters ended up gaining such a wide variety of abilities since all sorts of things would be flowing in and out. The only thing I kind of have a problem is I've been envisioning our characters taking some time to figure out that they were jumping like they wouldn't have any clue till anyone told them of the old stories, or they figured some things out by putting some legends together or just from constantly going from one place to another. It might just be me, but a town like that would come best after a few jumps.
Of course I'm open to the notion.
Lost Cause said
I guess there's only one thing left to do.
malmshodes said
Sorry everyone. Work, life, and all that stuff that tends to get in the way of the imaginary world.Oh! That's really great! I'd love to hear some input. How did your world jumping rp go? How did it start? Any advice on keeping it going?
HeartlessNobody said
Just as a silly question that may have already been asked. How do we decide the first and following worlds to jump to?Is it general consensus or is it a suggestion like system where we all suggest one world and then the GM decides where to go from the list of suggestions.
HeartlessNobody said
Hubworld? Like Traverse Town in KH? I should probably backtrack and read this for myself but I'm in lazy mode.