I don't really know about how to make her look like less of a warrior. Removing the armor would be pretty easy, and changing the eyebrows is drop-dead easy, but to change the size I would have to go through and edit each part's size individually, then put the disjointed figure back together. Every element that derives from her military background would clash with this theme of not appearing to be a warrior; it seems like a paradox. Might I ask where this theme of not looking like a warrior originates, so that I might better be able to incorporate it?
Thanks for the weapon feedback, it was quite fun. I tried to put in the little dust canister and cord.
Could you remove the armour, please? I don't think I intended for her to have any armour! That sounds lengthy... it's ok, Lug! You don't need to go back and change the size, it's good as it is! Also, I never had a theme, I just kind of had an image in my head with what Rayna looked like and I never imagined her to be this buff, soldiery-type girl. The main thing I was going for was attempting to separate Rayna from 'just another soldier' thinking. Rayna is very much an exile, almost, of Atlas considering she left with the relationship between her family and her in ruins. Plus she's small which adds to the overall disconnect between her actual appearance and the stereotypical appearance of a true warrior.
That's always how I pictured her, at least. Look, Lug, you've already spent loads of time on her and it's a really good quality! There's no point sinking in loads of more effort! Thanks for doing this for me!