This is a reboot of a reboot. I spent the last 10-15 minutes trying to find the old thread using the wayback machine, but I can't find it. Maybe people reading this knows of the original/subsequent remakes and how to get a copy of the OP. Oh well. I think there were even mentions of districts and what not. Anyways, more to the point:
Essentially it's a gritty realistic world, like a metropolis plagued by crime and corruption. The protagonists were vigilantes comprised of a diverse range of folks, from average joe's with ski masks and revolvers to socialites with resources and a moral conscious; however, they weren't laser-beam shooting humanoid aliens sporting neon tights (though your costume is really just personal taste), these were regular people living in a dark uncompromising city that decided to take the law into their own hands. Bullets kill, not all "bad guys" are "bad" guys so to speak, and choices were morally questionable. I think there were about an even number of people playing villains and vigilantes.
Keep in mind that you don't have to have a character with a gun, and you don't have to have a character with a clear goal or "side." There is no black and white in Carcer City, just lots and lots of grey. You can be a good cop, bad cop, a rising star or corrupt official, private detective, crime boss or trusted triggerman, a vengeful postal worker or a bored billionaire. They just need to be presented within the context of an unflinchingly brutal world. The more diversity in our characters the better; I'd like to see a violent love triangle between cops, criminals, and vigilantes.
While we can certainly push the boundaries for the sake of intrigue and some stylistic approaches, I wouldn't want to be toning people down from an alien-cyborg escaped from Area-51 to a dude with a cyborg arm. A cyborg arm is already extraordinary, albeit I wouldn't mind it if one initially approached the character with a convincingly grounded concept, but if I had to strip it down to a roboarm from a non-human, I'd be a little skeptical as to your responsibility with that kind of a stretch. What I'm trying to say is: keep it based.
Remember this is supposed to be a dark and gritty world, so it'll be much easier to kill than pull a Batman/Superman no-kill policy. On top of that, killing would have an emotional effect on your character too and they aren't immortal in the physical sense either. If you get cornered by 20 guys with guns and you've got nothing on you, please don't beat them all hand-to-hand without breaking a sweat or a single one getting a single shot off without bad-guy aim. If you get shot in the arm, please don't be arm wrestling Russian muscle next Tuesday (unless you have roboarm). I'm not gonna say you can't fight 20 guys on your own because you may very well write it in a perfectly plausible way, I'm just saying... keep it based.
I'd like the story to go beyond crime-fighting action towards a layered story about people and how twisted their lives become as they descend deeper into the criminal underworld of Carcer City. Maybe your character becomes haunted by their well-intended deeds and slowly spiral into a homicidal psychosis, maybe they regret their life choices during a midlife crisis and attempt to subversively disrupt crime rings from within. Either way, I'd like there to be a healthy balance between action and character development.
As a GM, I'm a pretty chill guy, and I'd be open on people taking high positions, controlling important NPCs, having multiple characters, and even post limits. I'm not gonna be a stickler if you're struggling to get more than a paragraph or two out in a string of action-oriented posts, especially if it means moving the plot or scene along when other PCs are involved. As long as it's well written (to advance standards) and appropriate for the situation; however, dialogues with other PCs might be better planned in PMs for convenience and post consistency.
So yeah. Anyone interested?
I'd format a formal OP for the official thread. Also, bear with me because I haven't used the forums since before the restart, I'm just learning the new features.
Essentially it's a gritty realistic world, like a metropolis plagued by crime and corruption. The protagonists were vigilantes comprised of a diverse range of folks, from average joe's with ski masks and revolvers to socialites with resources and a moral conscious; however, they weren't laser-beam shooting humanoid aliens sporting neon tights (though your costume is really just personal taste), these were regular people living in a dark uncompromising city that decided to take the law into their own hands. Bullets kill, not all "bad guys" are "bad" guys so to speak, and choices were morally questionable. I think there were about an even number of people playing villains and vigilantes.
Keep in mind that you don't have to have a character with a gun, and you don't have to have a character with a clear goal or "side." There is no black and white in Carcer City, just lots and lots of grey. You can be a good cop, bad cop, a rising star or corrupt official, private detective, crime boss or trusted triggerman, a vengeful postal worker or a bored billionaire. They just need to be presented within the context of an unflinchingly brutal world. The more diversity in our characters the better; I'd like to see a violent love triangle between cops, criminals, and vigilantes.
While we can certainly push the boundaries for the sake of intrigue and some stylistic approaches, I wouldn't want to be toning people down from an alien-cyborg escaped from Area-51 to a dude with a cyborg arm. A cyborg arm is already extraordinary, albeit I wouldn't mind it if one initially approached the character with a convincingly grounded concept, but if I had to strip it down to a roboarm from a non-human, I'd be a little skeptical as to your responsibility with that kind of a stretch. What I'm trying to say is: keep it based.
Remember this is supposed to be a dark and gritty world, so it'll be much easier to kill than pull a Batman/Superman no-kill policy. On top of that, killing would have an emotional effect on your character too and they aren't immortal in the physical sense either. If you get cornered by 20 guys with guns and you've got nothing on you, please don't beat them all hand-to-hand without breaking a sweat or a single one getting a single shot off without bad-guy aim. If you get shot in the arm, please don't be arm wrestling Russian muscle next Tuesday (unless you have roboarm). I'm not gonna say you can't fight 20 guys on your own because you may very well write it in a perfectly plausible way, I'm just saying... keep it based.
I'd like the story to go beyond crime-fighting action towards a layered story about people and how twisted their lives become as they descend deeper into the criminal underworld of Carcer City. Maybe your character becomes haunted by their well-intended deeds and slowly spiral into a homicidal psychosis, maybe they regret their life choices during a midlife crisis and attempt to subversively disrupt crime rings from within. Either way, I'd like there to be a healthy balance between action and character development.
As a GM, I'm a pretty chill guy, and I'd be open on people taking high positions, controlling important NPCs, having multiple characters, and even post limits. I'm not gonna be a stickler if you're struggling to get more than a paragraph or two out in a string of action-oriented posts, especially if it means moving the plot or scene along when other PCs are involved. As long as it's well written (to advance standards) and appropriate for the situation; however, dialogues with other PCs might be better planned in PMs for convenience and post consistency.
So yeah. Anyone interested?
I'd format a formal OP for the official thread. Also, bear with me because I haven't used the forums since before the restart, I'm just learning the new features.