Each weapon John has is linked to his H.U.D which displays the condition on his weapons, whether the safety if on or off, and how much ammo is left in the weapon before he needs to reload it.
Laser Weapons:
John's laser weapons use advanced casings like bullet shells without the bullets, when the casing moves into the firing chamber it's primed, when the trigger is pulled a hammer hits the casing activating it releasing a powerful beam of yellow energy that speeds down the barrel of the gun and fires a laser as the casing is ejected from the firing chamber, since the shots are going at the speed of light it makes it understandably hard to get out of the lasers way once they're fired, these lasers are meant to be lethal so they can hit with temperatures of 5550 C. (10,000 F.) meant to burn through armored targets, but there is a non-lethal setting on the bottom of each magazine which lowers the temperature of the lasers so they only burn the targets surface with the intention to make a target submit.
L.A.R (Laser Assault Rifle)
The L.A.R fires lasers in rapid succession with almost perfect accuracy for close to medium range.
Fully Automatic, 32 rounds per clip.
Gauss Weapons:
John's gauss weapons use multiple advanced highly magnetized coils around the inside of the barrel of each weapon with magnetized ammunition with the opposite charge to make the bullets travel faster also with extremely powerful batteries that vastly increase the speed of the projectiles by super charging the magnetic coils that send the bullets out of the barrel of each weapon at nearly 4000fps (2727mph) or higher, and with the super charge from the batteries, rather then flames chasing a bullet out of the barrel, it's light blue electricity that reaches nearly a foot in length before the next shot is fired or until it dissipates.
G.S.G (Gauss Scatter Gun)
The G.S.G can fire slugs or multiple pellets at high velocity, since they're fired from a magnetised barrel the spread isn't very wide allowing them to reach long range and still be able to tear apart a single target, making this gun devastating at close and medium range.
Pump Action, 6 rounds per use.
Projectile Weapons:
John's projectile weapons are pretty simple, load the clip, turn off the safety, pull the trigger and a hammer hits the casing and fires the bullet out the barrel of the gun at 1126fps (768mph).
T.H.C (Tactical Hand Cannon)
The T.H.C fires armor piercing rounds that easily reaches long range and can still be used to easily hit targets at medium and close range.
Semi-Automatic, 8 rounds per clip.
Melee Weapons:
T.C.K (Tactical Combat Knife)
The T.C.K is a multi-purpose combat knife with a blade 20 centimetres (7.9 in) long, made of high carbon steel, and has an anti-flash non-reflective titanium carbide coating, edge coated for corrosion and rust resistance, and it's weighted for throwing.