@Crimson Raven
So there's now an army of these released everywhere?
No, only a dozen or so. Contrary to movie/video game logic, a prototype would not be mass-produced.
If you haven't figured it out yet, he is buying time.
@Crimson Raven
So there's now an army of these released everywhere?
@Crimson Raven,@KoL
Considering that Shiina and Eos are the last ones on the hero side that have yet to finish their part, do you wanna collab?
@Crimson Raven,@KoL
Considering that Shiina and Eos are the last ones on the hero side that have yet to finish their part, do you wanna collab?
hello =)
I was wondering if I could join this rp, it seemed pretty awesome =)Name: John.
Age: He looks 20.
Race: Augmented Cybernetic Human.
Gender: Male
Appearance: He stands over 6ft tall and his eye's glow light neon cyan blue, he has silver hair, has an athletically fit build and weighs in at 300lbs.
Personality: John is caring, and good willed, he will fight for what he believes is the right thing, and has a nag for never giving up, even if he knows he cant win, he's stubborn like that, he can be serous at some times, but he does like to joke around when he can
Skills/Powers/Abilities:
Regeneration: Microscopic biomechanical nanobots that reside inside John's blood repair him if he's ever injured, regardless of the type of injury, but each type of injury takes different amounts of time to repair from small cuts, to severed limbs, any blood lost would be replaced by the nanobots making more blood. A side effect from having the nanobots inside his blood has turned it from crimson red to a light cyan neon color, in turn it changed his eye's to the same color as well.
Cybernetic Physiology + Augmentations: John's Strength, Speed, Agility, Reflexes and Durability have been increased dramatically when he was turned into a Cybernetic human, more so when he went through a full body augmentation, he can lift up to 10 tons it should be obvious he can dish out a mean punch or kick, he can run at speeds of nearly 50mph and has a reaction time of 20 milliseconds often making things seem to be in slow-motion in combat scenarios, this affords him the speed that allows him to dodge bullets from near point blank range. John also has an augmented skeleton that's virtually unbreakable with bones coated in a thin titanium mix and skin that's as strong and tough as Kevlar. A bonus to John being a cybernetic being is the need to eat, drink, sleep and breath (and go to the bathroom) is little to none, though he has the capability to do so, he doesn't need to.
Bio: NA/TBR
Equipment:In combat armor he stands at 7ft tall, the armor weighs 1000lbs making John effectively weigh 1300lbs.
John's Combat Armor extends to cover his body and retracts to form a flat smooth metal "back pack" on his back (sort of like Ironman's armor) which also works as a back pack for his weapons that get stored in it, the armor is fused to his body and connected to the top part of his spine. The armor is made of a mix of all the strongest metals known to man and a rare metal that came from space in the form of meteors, normally adding all these metals together would weaken the bond and make it brittle, but thanks to the rare metal the bond is strong, and makes John's armor the strongest known to man so the mixture was named Duratainiom (pronounced "Dura-tanium"). To allow easy movement the "soft" parts of John's armor are made up of several layers of interlaced nanofibers made of Duratainiom which allows him to move freely while having nearly the same protection that the heavy Duratainiom plates covering his body give him.
Under his armor and nanofiber suit is a gel layer that regulates temperature and can re-actively change its density to absorb impacts and inside the gel are biomechanical nanobots that stay on standby in case there's a breach in the armor, if ever the armor is breached the nanobots work continuously to repair the damage until it's completely sealed up which could take from minutes to hours. His armor has mechanized joints that are linked to his mind through his nervous system so that way it acts like a second skin which takes the weight of the armor off his shoulders and provides a slight boost to John's strength and speed. The armor has a locking feature so if John was to lift something in the armor that was too heavy for him to hold up the mechanized joints will lock so he doesn't buckle under the weight, the locking feature can be activated on will or on instinct. The armor is also equipped with a recharging energy shield that can withstand the full force of being hit directly by a tank shell before depleting, if the shield is depleted it'll take a few seconds to begin recharging and a little more to recharge fully.
Aside from the shielding the armor's boots have magnetic clamps that can be turned on and off at will, as well as magnetic locks in multiple area's on the back and thighs of the armor so he can place his weapons on them, the magnetic locks are linked to John's mind through his armor so when he goes to reach for a certain weapon the magnetic lock holding the weapon unlocks when he grabs it. The helmet's visor is made of multiple layers of compressed bullet proof glass so it can take almost as much punishment as the armor can. The helmet has a H.U.D (heads-up display) system with a motion sensor that has a range of 10 meters, it can be used for tracking targets in sight, seeing in night vision, thermal or infrared and has a comm. system, another function is a zoom feature that helps seeing long distances without the need of a scope. Built in flashlights are placed on the shoulders of the armor as well, and built into the back of John's Combat Armor are extendable jet thrusters that allow him to fly for short distances or to stop himself from landing with too much force from a long fallEach weapon John has is linked to his H.U.D which displays the condition on his weapons, whether the safety if on or off, and how much ammo is left in the weapon before he needs to reload it.
Laser Weapons:
John's laser weapons use advanced casings like bullet shells without the bullets, when the casing moves into the firing chamber it's primed, when the trigger is pulled a hammer hits the casing activating it releasing a powerful beam of yellow energy that speeds down the barrel of the gun and fires a laser as the casing is ejected from the firing chamber, since the shots are going at the speed of light it makes it understandably hard to get out of the lasers way once they're fired, these lasers are meant to be lethal so they can hit with temperatures of 5550 C. (10,000 F.) meant to burn through armored targets, but there is a non-lethal setting on the bottom of each magazine which lowers the temperature of the lasers so they only burn the targets surface with the intention to make a target submit.
L.A.R (Laser Assault Rifle)
The L.A.R fires lasers in rapid succession with almost perfect accuracy for close to medium range.
Fully Automatic, 32 rounds per clip.
Gauss Weapons:
John's gauss weapons use multiple advanced highly magnetized coils around the inside of the barrel of each weapon with magnetized ammunition with the opposite charge to make the bullets travel faster also with extremely powerful batteries that vastly increase the speed of the projectiles by super charging the magnetic coils that send the bullets out of the barrel of each weapon at nearly 4000fps (2727mph) or higher, and with the super charge from the batteries, rather then flames chasing a bullet out of the barrel, it's light blue electricity that reaches nearly a foot in length before the next shot is fired or until it dissipates.
G.S.G (Gauss Scatter Gun)
The G.S.G can fire slugs or multiple pellets at high velocity, since they're fired from a magnetised barrel the spread isn't very wide allowing them to reach long range and still be able to tear apart a single target, making this gun devastating at close and medium range.
Pump Action, 6 rounds per use.
Projectile Weapons:
John's projectile weapons are pretty simple, load the clip, turn off the safety, pull the trigger and a hammer hits the casing and fires the bullet out the barrel of the gun at 1126fps (768mph).
T.H.C (Tactical Hand Cannon)
The T.H.C fires armor piercing rounds that easily reaches long range and can still be used to easily hit targets at medium and close range.
Semi-Automatic, 8 rounds per clip.
Other:
Theme: https://www.youtube.com/watch?v=gjGO5eNYxNs
@KoL
This would be my suggestion.
You're approved, congratulations! Now, just wait for the current fight to end and you can join the rest.
Oh, cool! there is an "Add Friend" button on other people's profiles now.
Oh, cool! there is an "Add Friend" button on other people's profiles now.
@KoL
Shiina is currently in a coma right now. Please leave a message after the beep.
Beep.
Ok, I just did a little GM post to let things move freely form now on, and end the hanging scenes. @NacNak You're free to come in the IC as soon the others decide what they'll do, keep an eye for it.
@Crimson Raven@Spriggs27@TheWindel@Ariamis@AgentFallenSoul
@KoL
Shiina is currently in a coma right now. Please leave a message after the beep.
Beep.