Method of Travel: A Warp Star, called down by phone when needed. For the purposes of the RP, it can only travel between dimensions.
Powers: Copy Essence Deluxe, embodied in the watch-like device Rin wears. This allows her to store several different powersets (a total of 19 pre-determined ones) and switch between them at will. To begin with, though, she only has access to three of these: Parasol, Beam and Copy. With the exception of Parasol, each of these powers also equips her with a different piece of headwear. Note that Rin only gains the different copy abilities; she is not Kirby and thus does not have his other innate abilities, especially the ability to fly.
Parasol: As the name suggests, this arms Rin with a parasol. The parasol is seemingly indestructible (or at the very least a lot more durable than parasols usually are), although if taken away from her for about five seconds it will disappear until Rin reselects the Parasol power. It can be used as a makeshift club, as well as a parachute; depending on the wind currents it is also possible to use it to glide. Naturally, it can also be used as a regular parasol; in fact due to its durability it works pretty effectively as a shield even against things more substantial than rain.
Beam: The Beam power equips Rin with a red and yellow jester's hat and a magic wand that allows her to fire out energy blasts. Usually, this takes the form of a short ranged, weak whip-like beam, but by taking a short moment to charge up (roughly two seconds), she can fire out a larger ball of energy... Which is still not all that powerful, but is notably stronger than the whip.
Copy: Equipping her with a high-tech visor, this is the most unique and important power Copy Essence Deluxe has to offer Rin, for it is her method for gaining new Copy Essences. The visor includes a scanning device, and if something is scanned that matches certain parameters it will permanently upload a new Copy Essence to the Copy Essence Deluxe system. These parameters involve the thing being scanned to be some idealized form for the power to be copied from; for example, not just any old bladed implement will do for the Sword power, but if a blade of at least some reknown or a master swordsman is scanned then it will provide her the power. Naturally, this means that some Copy Essences are easier to acquire than others; for example, Cutter, Wheel and Yo-Yo will most likely be easier to acquire than Sword, Hammer or Plasma.
Personality: Hammy, hotblooded, silly and something of a perv, with a notable love of boyish girls and girlish boys. Refuses to act her age most of the time, but when she does it's usually a bad sign. She has a strong sense of justice, and is quick to jump to the defence of anyone she feels has been wronged, but other than that she's kinda lazy. Rin is kind of a nerd, especially towards anime, and especially towards magical girls, super robots and men in spandex fighting rubber monsters. She also enjoys cooking, reading and random bouts of philosophy. Unfortunately, she also suffers from an inferiority complex and tends to put everyone else before herself, and has a habit of apologising far too much when she believes she has done something wrong.
Starting World: Wherever anyone's at.
Backstory: Originally, Rin was just your average young woman, if a bit nerdy. For the longest time, though, her life had seemed kind of... Aimless. She just drifted through each day, wishing for something more, longing for some excitement and adventure in her life... Screw it, she somehow fell into a portal, got flung into another universe, picked up the Copy Essence Deluxe watch thing and has been travelling the worlds for a few months now.
• Name: John Shirkwood • Age: 23 • Gender: Male • Appearance: In his heroic forms, it varies. Normally he's a blonde man with greenish, tired eyes and a red sweatshirt, he usually wears jeans. He's now got a rotary dial from a phone booth in his pocket. • Method of Travel: the J-Dial, a device similar to the H-Dial which allows him to hop to realities based on a numeric sequence • Powers: The H-Dial, a mystical device with the ability to transform its user into a range of strange and incredible heroes. These heroes tend toward the Cape aesthetic, but some of them can be downright strange- IE, Cock-A-Hoop, Boy Chimney, and Daffodil Host. The downside to the dial: John doesn't get to choose WHICH hero he turns into, and some of the powers are eccentric. Case in point, Flamewar, who can set things on fire by insulting them, or Pelican Army, who is a hivemind composed of pelicans and a telepathic redcoat soldier. • Personality: Had someone said Had someone said "Take this fancy trinket, these awesome monster dolls, and go beat up evil things" he would have jumped at the call. Granted, he'd probably ask to be paid for the use of his image, but that would just be to pay the bills. He's a man of moderate intelligence and has a patchwork knowledge of many subjects, mostly involving biology, computers, and physics, although nothing too specialized. It's worth noting this knowledge is... a little off, given his home universe. He's torn between how awesome being a superhero is and how weird his various forms are.
• Starting World: The Silver Age DCU's Earth-1 • Backstory: One night, after watching a documentary about the many superheroes that once populated Fairfax, Maine, John Shirkwood was awoken by a highly coincidental meteor impacting in his backyard. Knowing this was how many superheroes in the Justice League got their start, he made his way to the impact to find... a large plastic shell filled with rotary dials and a large "recycling" symbol on the side. Shrugging, he took them to the garage, discovering mysterious inscriptions on the side. These inscriptions were poorly ciphered directions on how to use the devices: The one with the large "H" in the middle would activate upon dialing H-E-R-O, and the one with the "J" would activate upon dialing J-U-M-P followed by a numeric sequence.
Well, one thing led to another, he met Green Lantern after forming a low-level superhero team based out of Georgia from other losers who managed to get powers (calling themselves the Super Friends of Georgia), and the existence of the multiverse was revealed. Since, he's been waiting for the call into action, fighting against low-end supercriminals alongside his team as a number of heroic identities.
Method of Travel: Helheim Cracks. Accessed using the Dandeliner.The Gate Switch-Super, a powered up version of the Gate Switch which allows her to travel between worlds by activating it in the Fourze Driver. It takes a while to recharge after use though.
Powers: Rachel has acquired a Sengoku Driver, as well as several Lockseeds, allowing her to transform into Kamen Rider Ryugen. The belt also serves several other functions, although these will more than likely not come up in the RP.
Grape Arms (Dragon, Fire! Bang! Bang! Bang!): Accessed using the Grape Lockseed, this form equips Rachel with a pistol, the Grape Dragun. In addition, her physical abilities are enhanced and would result in her being a solid all-rounder in a fight if the Arms came with any form of melee weapon. By pressing her Driver's Cutting Arm down, she can execute one of several special moves, including firing a spray of energy projectiles or a large dragon from the Dragun, having the "grapes" that make up her armour fold up and spin around to block incoming projectiles and damage anything nearby before returning to normal or a high powered kick.
Melon Arms (By Heaven's Decree!): In this form, Rachel is armed with a shield and sword, the Melon Defender and Peerless Saber. Compared to Grape Arms, this form is stronger, but slower. Its ranged attack options are somewhat limited, although the Peerless Saber has a low-powered pistol built into it...which is an utter pain to aim and the Melon Defender can be thrown like a boomerang...leaving her poorly defended if an opponent can capitalise on the opening. This form's finishers, executed in the same way as Grape Arms' have her charge her shield with energy before throwing it at the enemy, perform an energised slash with the Peerless Saber or a high powered kick.
Dandeliner: Not another form, but Rachel's preferred form of transport. A flying motorbike with lasers on the front. If she can reach high enough speeds, it allows her to travel through time to Helheim, an eerie forest dimension, and from there she's able to access other worlds.
An alternate version of the Fourze Driver allowing her to transform into Bishoujo Rider Fourze, as well as Fourze's motorbike, the Machine Massigler. In addition, she has the Rocket, Launcher, Drill, Radar, Magic Hand, Camera, Parachute, Chainsaw, Hopping and ElekAstroswitches, which can be inserted into the Driver's Switch Sockets to let her access different pieces of equipment, as well as the Burgermeal Foodroid.
Personality: Rachel is somewhat shy around people she doesn't know, though her travels through the multiverse have forced her to be a bit better about this. However it's only once she feels comfortable around someone that she fully opens up, becoming more cheerful and energetic, if a bit snarky at times. She is a fan of assorted manga and anime, mostly slice of life or action series, as well as assorted tokusatsu series. She also enjoys music, mostly metal (generally more of the heavy or power varieties) and rock, as well as cooking.
Starting World: An alternate version of Kamen Rider Gaim'sFourze's world.
Backstory: There's not really much worth mentioning for the most part. Normal boring life, parents had a reasonably amicable divorce, coasted through school with minimal effort, started at university, fell through a weird portal and ended up in another universe...Okay, maybe that last bit IS worth mentioning. After falling into said portal, she found herself in a strange forest, where she came across a strange belt and several fruit-themed padlocks, including one that turned into a flying motorcycle. Recognising the world she'd ended up in as Gaim's Helheim, Rachel wasted no time in activating the Dandeliner and getting the hell out of there. After all, if this was some crazy dream (a theory she quickly discarded based on the pain of her less than graceful landing after the first Crack), there were more interesting places she could be and if it wasn't, she didn't really want to stay there longer than necessary. Oddly, the Crack the Dandeliner opened didn't lead to Gaim's Earth, but to a different world altogether. In fact, the lockvehicle seemed to send her to a number of different worlds as she kept using it.After falling into said portal, she found herself in what looked to be a Japanese high school, where she came across a strange belt and several Astroswitches. One day, after spending a while in that world, curiosity got the better of her and she activated the one Switch she didn't recognise, opening up a portal which spat her out in another world. With her new toys in hand, Rachel has spent the past several months doing what any good nerd with a suit that gives superhuman abilities and a lack of money/a place to stay would do, travelling the multiverse and helping people in need.
• Appearance: A very average young woman with red hair reaching down just past her shoulder blades, but normally tied up into a pony tail to keep it out of her eyes. Eyes are a beautiful brown while her skin is lightly tanned. Typical clothing takes the form of sturdy blue jeans, good brown boots, brown leather gloves and a red t-shirt. She also wears a pair of goggles that when aren’t protecting her eyes sit atop her head. She also has a little fire flower pendant around her neck.
• Method of Travel: She uses a MK8 (the very latest version) kart to get around the place. The Standard ATV frame coupled with the standard tyres allow for not only speedy travel but also and easy way to explore thanks to its ability to go underwater (water breathing spell for those in contact with the vehicle included), gliding and even anti-gravity (surface must be flat-ish) capabilities. As for actually getting around to different multiverses Martha will often hope to find either some natural way (be it a tear or the sudden but short lived appearance of a warp pipe or even Hoopa ring) or ask about.
• Powers: Generally much more durable and powerful than your average human due to the unique radiation from the Mushroom Kingdom saturating Earth allowing Martha to do things like hold her breath easily for almost an hour or even survive in space without a suit! But of course these things have limits and even though she could take a cannon ball to the face from a distance with little more than a lot of bruising, and maybe a few less teeth, a gun to the head will kill her. The little bag: A small string tied back-pack that goes everywhere with Martha simply because it’s such a brilliant bag. Enchanted to be much bigger on the inside the opening can be stretched wide enough to admit even her kart which makes carrying things a breeze. Although the gulping a slurping downs it makes when anything goes it is a bit disconcerting not mention how it’s weight never really changes. Standard Gunner outfit: it wouldn’t do to go travelling without some protection, or at least some means of defence. Which is where this happy little energy based weaponry comes into play, although Martha isn’t the best at using it.
• Personality: Brash and Bold Martha won’t let anyone stand in her way if there’s something she’s after, although when things start to go downhill she will also be the first one to admit it. As you can probably tell forethought isn’t one of her strongest assets but on the other hand she does also learn from her mistakes most of the time. But of course what’s probably her most defining feature is her curiosity and sense of adventure, where many of us will avoid for sense of fear Martha will probably already be heading down that dark alley to see what lurks within, lets just hope for her sake it’s not something dangerous.
• Starting World: Earth…sorta. Marthas Earth is one connected directly to the Mushroom Kingdom, home to the ever famous Mario Bros which is also connected to other universes home to memorable characters. However often these connections are a bit flaky and haphazard so while Earth and the Mushroom Kingdom are in are near perfect temporal sync the same cannot be said when connecting to worlds like Hyrule and Fire Emblem which follow the same temporal time as almost every other world in the multiverse.
• Backstory: Surprisingly Martha isn’t the biggest fan of video games, probably because the world she lives in pretty much is connected to one with the first stable connection between Earth and the Mushroom Kingdom being made in 1992, a few years after she was born. The majority of her younger years had the backdrop of various probes into the connections between the two worlds followed by mass scares about radiation spikes in big cities and certain video game designers being held almost at gun point. Video Games themselves even came under deep philosophical questioning when even more worlds were found to be connected to the Mushroom Kingdom, but this soon passed with some awkward confusion and uncertainty. Martha was always an adventurous type though and one who often found herself climbing a bit higher up a tree than she could climb down (and then clinging to the poor soul who went up to fetch her). So it was no surprise that these connections between worlds held her interest so tightly even when many others feverously told her to stop. Years passed and Martha found life within the City of London to be stifling with no way out. At least until very recently when in 2004 when it was revealed that there would be a separate set of Olympics to be held in 2008 featuring none other than the famous Mario, Sonic and various other characters from their respective worlds. Much to her disappointment Martha wasn’t able to get tickets but still remained glued to the television every moment she could spare not only to watch the games themselves, but also to hear the fantastic news of free travel between worlds being finally allowed. Furthermore whilst the radiation now fully wrapped around Earth people were now starting to develop abilities as Humanity as a whole was launched forward in evolution. Fairly soon Martha had managed to grab a semi-permanent residence on Wuhu Island, which had formed smack in the middle of the Bermuda Triangle and also another direct connection to the Mushroom Kingdom via Warp Pipe. From their Martha spent her days almost blissful exploring the kingdom and helping to document its borders, earning a living as a tourist guide for visitors to the world who had only seen it in the games no longer in production. A number of times Martha had also entered the Mario Kart Grand Prix and even the Spectators Smash Tournament but never quite qualified for either. But then one sunny afternoon on WuHu Island, just as Martha had arrived home from another day trundling around the place in search of a few coins too help pay the bills, a Golden Ring filled with swirling darkness opened in her living room. Seized by a sense of ecstatic wonder and fear Martha stepped through it to who knew where.
Powers: Super Sonic Shriek: SheZow is able to throw his/her voice at a high rate and pitch. Heavy Handed Super She-Slap: SheZow's hand is able to swell up to a large size, being able to smack away his/her enemies. Super Speed: Grants SheZow to be faster than the worlds speediest race car, also allows SheZow to save the day in a nick of time. She-SP: This power allows SheZow to know when there is danger. Flight Wind Winkers: SheZow's eyelashes can grow to a large state, being able to blow away enemies. Animal Communication: SheZow is able to communicate with animals. Super Strength: Allows SheZow to pick up objects, weapons, vehicles, and buildings with a heavy weight with ease. Beautility Belt: an arsenal of super technology, that is able to hold SheZow's weapons. *Vanishing Cream: SheZow can use the vanishing cream to disappear. *Laser Lipstick: A laser sword that is disguised as a tube of lipstick. *Boomerang Brush: An un-ordinary brush that can be used as a boomerang. *Insect She-Pellent: Can fight off bugs/insects. *Ballistic Fishnets: An orb that explodes into a net to capture enemies. *Mega She-Zow Super Umbrella: An umbrella that can reflect attacks. *Rope In A Can: SheZow uses this weapon to tie up enemies. *Compact Communicator *Mega Mascara Whiplash: A whip. *Turbo tweezers: Allows SheZow to pluck any civilian and/or enemy from harms way. *Clippers of Courage
Personality: Dylan is kind of shy and introverted and not very confident in himself. He is constantly plagued by insecurities and self-doubts, he can never commit to anything in the fear that he will fail. He is somewhat liked by people but they tend to look at him rather condescendingly and woman tend to friendzone him. He is nervous around other people and social situations because he is always afraid that people are judging him. He is a born follower.
Backstory: Dylan works a crappy job he hates with all of his heart, but it was a job that required next to nothing out of him, just stocking shelves and not pissing off people. Dylan always takes the bus to work; he usually falls asleep on the bus. One day the bus was sucked into an extra dimensional portal and crashes killing a bunch of people on the bus and in the bus' path. Of the passengers on board Dylan was the only survivor. He crawled out of the bus; at first he doesn't even recognize a difference between realities. As he laid on the sidewalk in a barely unconscious state he find a weird ring on the sidewalk. He grabbed it and put it on; he figured he could get some money for it. While in the hospital the sister of the previous owner of the ring came looking for her brother. Nobody recognized the description she gave of him but they recognized the description of the ring. She demanded the ring from Dylan the minute she saw he wasn't her brother. Dylan meekly handed over the ring. She tried using it but it wouldn't work for her. She reluctantly had Dylan try to activate it, to her chagrin it worked for him. Which deeply sadden her, that meant her brother was dead. Once Dylan left the hospital with the help of Kelly the sister of the previous ring owner and Sheila an acid togued super computer A.I. Dylan became the new Shezow. After a disastrous fight in which Shezow ran away screaming, Sheila was forced to deal with Dylan's wimpy loser personality, Shelia implanted a more assertive personality that would actual stay and fight.
• Method of Travel: Mad-Science created interdimensional teleporter... stuffed inside a Pip-Boy. Not altogether reliable unless provided with proper co-ordinates first. • Powers: Though she'd claim to be a normal person, Rain is anything but--due to a lot of runins with advanced science, she's been enhanced to the point that not only is she somewhat resistant to any form of damage without other protection, she also heals at a slow, but visible, rate from actual damage received. Go digging around, and you realise that her brain, heart, and spine are... elsewhere, explaining a surprising resilience to intoxication, and a resilience to both poison and localised damage you'd really expect of a robot. People also normally don't have a cybernetic implant to inject a temporary boost to both your ability to move quickly and your reaction time. Equipment-wise, she's pretty well off: a powered fist that not only hits hard but sets you on fire, a bizarrely armoured coat (with armour, beneath her clothing), and a souped-up magnetism-powered rifle that has enough power to essentially fire a beam of vaporised metal into your head. Whilst lacking the adaptability of other equipment, Rain's fairly confident in her ability to handle any advanced weaponry that falls her way--not least from spending enough time with the Brotherhood of Steal to not just comprehend but be able to fix such things. • Personality: Though reluctant to talk to complete strangers in general circumstances, and awkward around even people whose entire job is 'pay to be talked to', Rain never seems to really shut up if there's someone nearby that she thinks might care what she says. Already rather arrogant about her knowledge, she's even worse when people bring up science due to her travels. Fortunately for all involved, it doesn't take much to distract her. She seems to have a compulsion to collect bottlecaps. • Starting World: Fallout (New Vegas, specifically) • Backstory: As many others, Rain was just a normal person, bored with what she had even as she went through life... until running into a portal to another world. Unfortunately, she basically dropped into a wasteland with no useful skills for the society that she found herself in... except a good stride and forgetting to realise exactly how dangerous package carrying should be. So, for a time, she carried packages in the ruined world that she found herself in... up to getting shot in the head. Now, really, this should have been an obvious result from such an obvious profession. Surviving it? Much less so, though that was a nice thing to happen. In the end, she did her best to try and resolve things as peacefully--and with as little technological backslide--as possible, even if this meant a huge fight, and deactivating a massive nuclear launch. With basically all major threats dealt with, and a caravan trip having gone horribly wrong, she finally stumbled across a... strange device buried in a drive-thru. Going through the offered teleporter was probably not the best option, but it seemed like the best way to get into a world that hadn't gone to hell... and so she included 'improving' the device amongst her suggestion to not go and kill the whole of North America. Of course, this might mean having to stop the Think Tank from experimenting on other worlds, but that's a good exchange for not being stuck in a post-apocalyptic hell.
* FNV note: the specific weapons she has are the Super-Heated Saturnite Fist and the YCS/186.
Name: Rowan Cage Age: 24 Gender: Male Appearance: Lean and unassuming with short brown hair. He generally wears slacks and a gray hoody to keep his portal blasters and hidden blades concealed. His skin has become rather pale from spending so much time in laboratories. Also, his eyesight isn’t so great, so he wears a pair of glasses. Method of Travel:Paradox Engine – A small metal cube that opens up dimensional rifts by creating a complex time paradox. It first sends a signal to itself one second into the future; that signal causes it to send a detonation signal two seconds into the past so that it would have destroyed itself before it sent its detonation sequence. This shatters the space-time continuum, causing the Paradox Engine and its wielder to be removed from that reality altogether after the first signal was sent but before it was received, thus preserving both the engine and time, and transporting the wielder to another world. This device is regarded throughout the multiverse as one of the most convoluted means of travel, but it gets the job done. Powers: - Awesome parkour skills. - Competent swordsman. - Excellent perception. He can easily pick a person out in a crowd, see through even the smallest flaws in a disguise, and has unusually good navigation abilities in new areas. - Hidden assassin blades under each wrist. - Portal Blasters: The latest in Aperture technology, they take the indispensable utility of the Portal Gun, and deliver it in a new compact form. The portal blasters take the form of a pair of devices the size of a wristwatch. Right hand shoots blue portal, left hand shoots orange portal. Either one has the ability to levitate objects. The portal technology has also been improved to allow portals to be made on *any* flat surface. Personality: Generally friendly and sociable, but with a healthy amount of cynicism. Rowan will talk to just about anybody about just about anything… except science. Lord has he had enough “science” for one lifetime. Starting World: The earth that is run by Abstergo Backstory: It was supposed to be a typical insomnia study. Rowan had been having a hard time sleeping so he figured he may as well participate. It turned out that white walls and fluorescent lights were just what he needed to get to sleep. When he woke up, though, he found himself hooked up to a strange machine that the science dude was calling “Animus.” Apparently, his ancestors liked stabbing people. A lot. They also liked running around buildings. He didn’t know how long he was hooked up to that machine for, but after reliving his genetic memories so many times he felt himself begin to acquire the skills of his ancestors. It was time to make his escape.
After snapping the wacko scientist’s neck, slipping though the security shutters, and running up a down escalator, Rowan suddenly felt the ground give way under him. Nothing broke… except space itself, and he found himself in yet another white-walled room. He had no idea where he was, only that the cybernetic voice that was chastising him wanted him to use the “Portal Blasters” to get to the exit. He vexed the psycho-computer at first with his awesome parkour skills, but eventually he was plunged into rooms where it was physically impossible to escape without the use of the blasters.
After what seemed like an eternity, he found a crack in the computer’s defenses, and made it into the inner sanctum of the facility. There he found a strange metal cube with a red button on it. Despite the supercomputer’s warnings of the device’s indescribable danger, Rowan picked it up, and pushed the button. He was free! But where was he…
(Color by me; Drawing however isn't) • Age: 200 Million years (But looks like in her mid 20s) • Gender: Female • Appearance: She's 7 feet tall. • Method of Travel: While seemingly unfitting, she had been imbedded with a teleporting mechanism, by the military in an attempt to get rid of her, that can teleport her to other worlds and anywhere across the multiverse. However, it does have a charge, lasting up to 6 hours per jump. • Powers: Like her kaiju doppelganger, she has all the capabilities that Godzilla has. This includes: Super Strength: Gojira is capable of lifting things around 50x her own body weight. Fast Regeneration: When battling against conventional weapons, such as guns, Gojira is almost immune to such weaponry. Even after taking hit from beams and other things that can hurt Gojira, she can quickly regenerate her skin back ranging from several seconds to several minutes. However, more severe wounds may take her several hours to a day for her to recover. Atomic Ray: Gojira is capable of unleashing a blue ray of atomic energy at her foes. It's hot enough to blast through steel and other metals. She is also capable of unleashing a Red Spiral Ray, which is 5x more powerful then her regular beam, though thats only if she's enraged. Rarely documented, she has been known to unleash an even stronger beam called the White Holy Ray, one that has the power 10x that of a regular ray. Only been used twice when she was overloading on energy. Nuclear Pulse: Gojira can also emit atomic energy in all directions from every inch of her body in a short-range pulse. Great Swimmer: Gojira is known for being an excellent swimmer, holding her breathe for long periods of time. • Personality: Gojira is usually silent and solitary, preferring to be left alone. When angered, she is a powerhouse of destruction and only few things can actually stop her. However, when with allies, she can be very protective to the point where she is willing to sacrifice herself for a noble and important cause. • Starting World: Earth-1954B • Backstory: We all know that Gojira, or basically Godzilla, is the giant, massive, King of the Monsters that crushes cities in his wake and protects Earth from various threats, mostly those cause by other massive kaiju. However, in the universe of Earth-1954B, these kaiju are actually super-powered beings. While the timeline is more or less the same, Gojira's timeline is a giant combination of the 4 Series known as; the Showa, the Heisei, the Millennium, and the Legendary Series. her saga lived longer then any modern humans came to evolve, her reign going far back as 200 Million Years ago, during the Permian period. After the Permian extinction, she went into a deep slumber, sleeping at the bottom of the ocean until the year 1954, where nuclear tests awoke her and made her presence known once again. At first, she was seen as a malevolent beast of destruction, until other bad kaiju came to destroy the Earth. Gojira had saved Earth countless of times from threats such as; King Ghidorah, Destroyah, Orga, Gigan, and even SpaceGodzilla. She had then been given respect by everyone for being an anti-hero of sorts.
However, some still wanted Gojira. gone from the planet. They invented a teleportation device that was charged to send her far away from their planet, some predicting to another universe. They successfully planted the device onto the back Gojira's neck and sent her far away into another universe. While the 1% cheered at this major victory, unknowingly to them, it appears that Gojira can actually control the use of that device, making her teleport to any multiverse she pleases (though has to charge for 6 hours after every jump). This means that she could come back to her home universe at anytime that she desires, only thing is that she doesn't know that she can really do that yet...
Never the less she continues to travel the multiverse alone, wanting to find a new and peaceful place to call herself home...
Sound (If you see a time from anywhere between 0:00 - 9:24 with no visible video in the post, trace back to this video for audio reference):
Symphogear: Vajra Anno has obtained a shard of the ancient artifact, Vajra, tuned to the Symphogear system. Using this fragment, Anno can activate the Symphogear system by singing a short activation phrase. This covers her body in a black bodysuit with pieces of golden gear based on the artifact herself, with a weapon based on Vajra as well. In this state Anno is vastly stronger and faster then a human would otherwise be, and far more durable. Bullets, for example, are mostly useless against a Symphogear user. Anno is also capable of interacting with the extradimensional Noise without dissolving into carbon, though that is unlikely to be of use here. Her chief offensive weapon is a transforming staff. In its base state, it is a ranged weapon that fires bolts of electricity at a target. It can be transformed into a long-hilted sword, which channels electricity up the blade. Anno is also capable of initiating a variety of attacks using the Symphogear system. As of now, she is not able to activate them.
Personality: Shy and somewhat reclusive, Anno spends most of her time reading or on the computer. While she is a bit more likely to be somewhat open among friends, her nerves get to her easily and she sometimes suffers from anxiety. She does her best to try and work through this, but it can sometimes be rather difficult to do so. She is a fan of action and slice of life works, as well as comedies. She is also a fan of yuri. Anno enjoys a variety of video games and also enjoys creative writing. She likes cute things a great deal and is very, very much against seeing children hurt for any reason. Anno is a massive fan of the Nasuverse, Touhou, and a lot of other things that would take an unnecessarily large amount of space to list. She is rather easy to embarrass and make feel rather awkward, however. Starting World: Our Earth Backstory: Anno's life is mostly uninteresting, she's mostly just a normal girl.
Method of Travel: Uses the power of Etherion granted by her sword to cut a rift into space that transports her to the universe of her desire.
Powers: Phoebe is the next Rave Master, granting her increased physical ability and usage of the sword Ten Commandments. This sword is capable of transforming into ten different forms and can only be wielded by the Rave Master, as it gets heavy for anyone else that tries to use it. Each form has a different ability and most won't be unlocked until Phoebe's skill level increases. Her version of Rave is slightly different from the previous Rave Master's as an entirely new sword has to be created to suit a new Rave Master. (Note: The appearance of the forms is in order from right to left in the image.)
First Form; Eisenmeteor: This is the normal configuration of the sword, and will manifest even if Rave is not embedded into the sword. Eisenmeteor is a regular metal sword with no special abilities. It is, however, especially bulky, and is able to cut through magic shielding without resistance, useful against magic-using opponents. Additionally, a new ability was added to this sword that can be activated by channeling the power of Etherion in it. This allows her to cut a rift in space for travel. This ability can only be used once a day, twice if Phoebe doesn't mind being knocked out for the rest of the day.
Second Form; Explosion: Upon inserting the Rave stone, the Ten Commandments changes into its first form, Explosion. It is a sword not meant for cutting but rather, true to its name, creates small explosions on contact. This and the first form are the two that Phoebe will start out with. The others will be acquired throughout her journey.
Third Form; Silfarion: After gaining the Rave Stone of Knowledge, Phoebe will be able to use this form as well as give her the ability to "learn" the other forms over time. In this form, the user gains supersonic speeds. However, the sword is much lighter than the other forms and thus doesn't have much offensive power.
Fourth Form; Runesave: It is an intangible sword incapable of cutting physical objects. Instead, it can cut magic and seal it temporarily upon contact.
Fifth Form; Blue Crimson: In this form, the sword splits into two. One is a sword that attacks with fire and the other is a sword that attacks with ice.
Sixth Form; Melforce: Also called the Vacuum Sword, it creates a powerful whirlpool of air that blows back everything in its path.
Seventh Form; Gravity Core: Known as the Gravity Sword, this sword is extremely heavy, allowing the wielder to break through hard objects. Because of its extreme weight, it is hard to swing so its best to jump into the air, switch to that form and use the gravity from the fall to take full advantage of its weight.
Eighth Form; Million Suns: A holy sword capable of destroying the darkness with its light.
Ninth Form; Sacrifar: A sword that puts the user in a berserker-like state. It grants them extreme power in exchange for taking all their emotions except for anger. This is a form to be used sparsely as you'll lose yourself to the anger.
Tenth Form; Knight Raver: Phoebe's personal version of the tenth sword form and can only be achieved once all the Rave stones are gathered. This is considered the most powerful sword form and will represent the bond she has with her allies. This sword will imbue the user and her comrades with a powerful fighting will that increases all their abilities and make victory possible even in hopeless situations.
Personality: Phoebe is a very relaxed and lazy young woman. She rarely goes out of her way to do things if it takes too much effort. Circumstances, of course, always begrudgingly force her out of these habits. Despite this attitude, she is far from apathetic and will always do what is right. Also, even though she thinks making friends is too much of a bother, she is a very amicable person. Albeit, she may still come off as awkward or too much of a smartass for her own good.
Starting World: The World of Rave
Backstory: Like most, she started as a normal girl. She had just lost her scholarship from college due to not putting forth the effort and was taking a year off until she could get the money to pay for her classes. All in all, she was thinking reality was being a real pain when something odd happened. There was strange flashes of lights and the next thing she knew, she was waking up on a strange island, greeted by a white haired man. He told her his wife had found her passed out in front of his house and had brought her inside where they cared for her until she woke up. It seemed she had ended up in a place called Garage Island. For several weeks, she stayed with the couple and their son while she figured out how to get home. It was during this stay that the island got attacked. The white haired man attempted to use strange sword and stone to fight but found it didn't work for him. It was by mere coincidence that Phoebe later ended up with both during the fight and it was realized that she was the next Rave Master. After the fight, all the stones (sans the first one) that the man had collected rose into the air disappeared through several portals. As the new Rave Master, it became Phoebe's job to collect them all throughout the multiverse and soon preparations were made for her to go on her journey. She will also be travelling with Plue, the snowdogbug.
Noah's Ark, an artifact created and used by the Noah Family. It takes the form of a large, airborne cube that contains a city inside of it, as well as countless doors that those who control the Ark can use to go to any location they wish, either by driving the Ark there itself or by creating a gate to go there. All Gates in the outside world are numbered, and walking through them leads one to the Mediterranean-style city within the Ark. From there, walking through another door that connects to an established Gate teleports the person walking through to wherever the Gate was opened at, no matter how far away it is from the previous Gate's location. Access to the Gates from the outside world can be controlled by anyone using the corresponding doors within the Ark, with established Ark Gates capable of being activated and deactivated by opening and closing the corresponding door. Even when the Gates are deactivated (The door is closed), their location is marked by a series of concentric circles with a number in the center that marks it with the corresponding door within the Ark.
• Powers:
*Some powers can't be used at the same time. Set 1 is Mode 1, and Set 2 is Mode 2. Depending on the World, the Mode will be different. White = Never Changes Orange = Set 1 Purple = Set 2
- Noah's Ark - The ability to control the original Noah's Ark, as well as creating gates in and out of the Ark from will. In addition to making Gates, Allen can also destroy Gates using the magic command "Arda." - Parasitic type Innocence - A rare form of Innocence or Anti-Akuma Weapon (A weapon that Exorcists use to defeat and purify Akuma). Anti-Akuma Weapons invoked from this type are made from part of the Accommodator's body, such as a limb, as the Innocence is actually infused with the body of the Accommodator. Parastic type Innocence has the advantage of being able to heal the Accommodator's body, through, healing excessive injuries and such depends on the bond between the Innocence and the Accommodator. Parasitic type Exorcists require a large amount of food for each meal, as the Innocence drains their energy stores rapidly. - Physical Prowess - Due to his Innocence being largely used for close combat, Allen is noted to be above normal human standards in terms of physical fitness, making him able to perform in seemingly physically impossible workouts and hold back attacks that are known to take out walls. His physical abilities are increased even more when his Innocence is activated. - Cross A parasitic type Anti-Akuma Weapon that is centralized in the cross-shaped, stone-like Innocence embedded in the back of Allen's left hand. - Cross α (alpha) - The first and most basic form of Allen's Innocence. It transforms his left arm into a monstrous adamantine claw with a supernatural glow at his shoulder. It is capable of manipulating its size and shape to extreme ends. - Cross Grave - At the first level of invocation, the Innocence's power can be channeled into one powerful stream, capable of destroying multiple Level 1 Akuma simultaneously, and leaves a cruciform of energy behind on each of its targets (hence the name) - Cross β (beta) - This evolution takes a more offensive approach, in the form of a massive arm-cannon with his fingers becoming energy spikes. This form is capable of both ranged and melee combat, but tends to use up more energy initially. - Cross Paling - At its second phase of invocation, Allen's Innocence is capable of firing volleys of energy rods (Palings); these laser stakes are made of hard-light Innocence energy, which enables them to picket the ground and fence in the adversary, or to hit them like bullets. - Cross Spear - At its second phase of invocation, Allen is capable of focusing the barrel of his Innocence-cannon to generate a spear-like energy paling, which can then be used like a lazer sword. - Crown Clown - After Cross was nearly destroyed, it evolved. When invoked, Crown Clown acts as a body-armored Innocence, forming a white-hooded cowl and sleeve of Innocence energy which covers his shoulders and right arm, while his left arm and hand become slender and black, clad in armor and razor sharp claws. A masquerade-style mask is always affixed to the cowl, which takes on various configurations and appearances. This transformation also changes Allen's usual hairstyle from flat to a spiky rear. As before, his Innocence possesses a certain degree of sentience, such as when Crown Clown is able to manipulate Allen's entire body like a marionette when he is knocked out, or simply assisting in evasive tactics. When not activated, his arm is black and meets with his shoulder in a spiraling pattern that ends with tattoo-like emblem. - Cross Grave - Much more powerful than its previous incarnation, Allen can crucify targets simply by etching a cross upon them with his left hand, effectively annihilating even Level 3 Akuma with a single talon. It can now also be used defensively, generating a shield by drawing a cross on the air. - Clown Belt - The cape of Allen's cowl is released as a webbing of Innocence-energy that can be used to grasp objects, immobilize opponents, or form hardened spikes to impale enemies. It can also be released from the sleeve and glove on Allen's right arm. (The ribbons of energy were once used by Crown Clown itself to wrap around Allen's limbs and control him like a puppet when Allen was too injured to move by himself.) - Crown Edge - A projectile attack which unleashes a barrage of crown-shaped rings from the clawed fingers on Allen's left hand. - Edge End - A swipe of raw destructive power dealt with Allen's fully-invoked claw. - Sword of Exorcism - When Allen's synchronization rate (His bond with the Innocence) exceeds 100%, he is able to transmute his entire left arm into a large broadsword with a cross emblazoned on the faces of the blade. In doing so, his left shoulder is capped with a cross-shaped emblem, and his cowl usually forms a cloak to cover the missing arm. Once invoked, the blade can exorcise evil from any vessel it strikes, though it does not harm humans. If used against Level 1 to Level 3 Akuma, it vanquishes them in the same effect as the Cross Grave attack, leaving a residual glowing cross crest in the wake of the defeated Akuma. However, in the case of a Level 4 Akuma the sword carries a diminished effect. Allen has the ability to telepathically recall the Sword to himself, should it be separated from his body. - Death Orbs - When using the Sword of Exorcism, Allen can create a series of large explosions. - Amateur Swordsmanship - After Allen received his Sword of Exorcism, he began training to develop his swordsmanship skills. - The Cursed Eye Level 2 - In addition to his Innocence, the reverse pentacle that scars his left eye curses Allen with the power to see the souls trapped inside Akuma. Resembling a sort of cogwheel monocle, this new version of the cursed eye enables Allen to pinpoint an Akuma's position even when they are not visible to the naked eye, regardless of obstacles, from a distance of up to 350 meters away. The most astounding change from the previous version is that others close to Allen are able to see the lost souls trapped within Akuma as well. The eye activates when Akuma are nearby, but will also activate when Allen is near Dark matter.
• Personality:
Allen is a kind, generous, and very polite young man. He tends to be very self-sacrificing, often willing to let his body and emotions take devastating blows for the sake of others. Allen also has unassuming and borderline naive traits, despite the troubling life he's been forced to live. Over time, Allen's personality has seen a shift; several times his "dark side", something he developed to survive the gamblers and con-artists his master sacrificed him to, has shown itself, frequently shocking and scaring those around him.
• Starting World:
D. Gray Man version of Earth. (Around the end of the 1800s)
• Backstory:
As the wars raged on and more worlds were pulled into the conflict of the multiverse, so too was Allen's world, D. Gray Earth. Those that stood with the Incubators and Prime Directive were welcomed by the Millennium Earl and the Clan of Noah, the Earl helping them become more efficient by showing them his tactics for making Akuma, and them returning the favor by allowing him to make Akuma throughout the Multiverse.
One day as Allen was out on a mission with his fellow exorcists Kanda, Lavi, and Krory, a human appeared out of a portal into the middle of a fight between them and a great deal of Akuma. Allen managed to protect him until the end of the battle, where they soon found out that something very strange was going on. The man wore strange clothes, and he kept pointing out everyday things and saying, "You guys still have those?"
Eventually they figured out that he was from some form of the future, by the way he reacted when they told him it was 1887, and after even more confusion finally figured out that he was from a different version of Earth altogether. One that, somehow, had not been in a multiverse war yet. This was extremely good news for the Exorcists, because they had not known that normal humans could travel to different worlds yet.
Now that they had somewhere to start, the Scientists of the Black Order were able to come up with a way of thinking about the universe that Allen could understand, and therefore use Noah's Ark to travel to other worlds. Returning the man back to his home as he requested, Allan and the Black order moved their base into the Ark and soon they were back to doing what needed to be done, exorcising Akuma and trying to take down the Millenium Earl.
As the Earl had been able to start making Akuma in worlds with no Exorcists to stand in his way, the Order soon found that there were extreme numbers of Akuma in every world they went to, and almost every world had at least one level 4 Akuma, meaning that billions have died. Though the numbers of the Exorcists were few, they soon found a way to stop the Earl's influence on a world. The Earl and the Clan of Noah were travelling the Multiverse using their Black Ark, which worked in the same exact way as the Ark in the possession of the Order, meaning that Allen can close their gates to a world.
By closing their gates and Exorcising all the Akuma in a World, the Black Order could cut off that world from at least one horrible part of the war, guaranteeing them a much greater chance of survival. Allen, as one of the strongest Exorcists, jumps from World to World with his Ark to help defeat the strongest Akuma they know of yet, the Level 4.
• Name: Lucy • Age: 19 • Gender: Female • Appearance: Kaboom • Method of Travel: Uses a version of the Cherry Blossom Decor that has the ability to open dimensional portals (although the destination is controlled by the plot, not by her). • Powers: Picked up a Smile Pact and the Yellow Star Ribbon Decor, allowing her to transform into Cure Peace. • Personality: A little bit shy, quick to stutter and a little faster to assume that a problem is her fault and that people hate her for things that haven't even happened, much less that she had nothing to do with. • Starting World: Earth • Backstory: There's not really a whole lot to say. Fairly normal nerdy girl, found a weird pink flower-shaped jewel thing while out on her bike, which dumped her into a dimensional portal and sent her on the journey we're going to follow here.
• Method of Travel: He uses a magical Amulet that allows him to traverse the multiverse, it was a gift given to him by his gods. • Powers: As the demigod son of Quetzalcoatl, Akapazo's body and senses are twelve times stronger and faster than an Olympic athlete. His main power is the ability to manipulate light and create beams of incredible heat. The light can also be made solid to be used as concussive force. Akapazo is also able to fly at supersonic speeds and has a superhuman knowledge of astrology. He has a magical macuahuitl that has obsidian that will repair if broken. He also has a spear for when he wants to use a ranged attack and it will come back to him if he wills it. Despite all of his great powers they do come with a draw back, they require him to drink the blood of sentient beings to replenish his strength. • Personality: Akapazo is a man from a different time when things were more brutal and honored ruled the day. A hard life made him tougher and stronger. He has a will of pure steel. To others from a more modern period Akapazo looks like a violent brute, but he is of noble blood and the son of a god. He by blood alone has more worth than weak mortals of the modern day. He looks on modern man with contempt and views them as weak shadows of their ancient glory. • Starting World: Ancient Earth • Backstory: Akapazo was born in the year 3385 BC to the ancient Mecaza civilization of central America. Unlike most peoples of the continent at the time, they were advanced and their knowledge in the astrology and the power of the gods gave them great influence over other central American cultures at the time. Because of this their civilization flourished and their empire spread. Akapazo's birth was special do him being the demigod son of the power and wise Quetzalcoatl who was one of their most honored and revered gods.
From an early age he displayed great power and was considered a chosen warrior of his people. His skill in warfare led his people to many victories over their enemies and his name became legend among his fellow Mecazas. Eventually he was approached by his father and told of the war in the multiverse and informed him that he had a task for him. Agreeing to his father's task Akapazo was given an amulet that transported him from his home through time and space to other worlds.
• Method of Travel: Lacks a reliable method of travel, forcing him to rely on inter-dimensional hitchhiking.
• Powers:
Edward Evans has been infected with the OMAC virus, a form of highly advanced nanotechnology hailing from New Earth. When activated, Evans' body is encased in a cybernetic shell which provides enhanced strength and durability. There are also a number of other features, detailed below. However, due to the virus sample sustaining damage while travelling across the multiverse, some of them do not function properly, or at all.
Life Support: While in his OMAC form, Eddy can survive in a vacuum or similar environment without difficulty, due to the 'suit' keeping him pressurized and recycling the oxygen in his bloodstream. It can also provide nutrients and hydration, allowing Eddy to go without food as long as he wants. He still prefers to eat and drink, however, as old habits die hard.
Metahuman Database: Normally, as an OMAC, Evans would be able to access an archive containing in-depth information on nearly every metahuman known to exist in New Earth's reality. However, the data has been corrupted, preventing Evans from utilizing it.
Power Simulation: In addition to their inherent capabilities, an OMAC unit can simulate other metahuman abilities to gain an edge in combat. Unfortunately, Evans' capacity to do this is limited, as a result of the virus sample being damaged. Thus, he has merely retained the ability to project various substances from his hands and 'eye.' Specifically, he can project beams of thermal energy, fire-retardant foam, and needles of artificial cellulose.
Nano-morph: Evans' suit can manipulate the shape of its hands, allowing his hands to change into crab-like pincers, or simply enlarge them to enhance the force of his punches.
Weaknesses: Evans' OMAC form can be disabled with a sufficiently powerful EMP, preventing him from transforming until repaired. In addition, Evans is otherwise a completely mundane human with practically nonexistent combat experience, making him an easy target when untransformed. It should also be noted that if Brother Eye were to establish contact with Evans, it is likely the AI would try to gain control over the rogue OMAC.
• Personality: Adventurous and an outdoorsman by nature, Evans prefers to spend his spare time hiking, hunting, and taking in all the sights the wilderness has to offer. Thus, it comes as no surprise that he spends very little time in civilized parts, making his knowledge of technology and associated topics limited. He is, however, fairly knowledgeable in regards to outdoor survival, field dressing animals, basic first aid, and so on and so forth.
• Starting World: Plain ol' Earth.
• Backstory: The owner of a small gas station in backwoods Canada, Edward Evans eked out a passable existence, and lived a relatively quiet life. Nothing exciting, but far from unpleasant, just the way he liked it. Unfortunately for good Mr. Evans, this didn't last, for Lady Luck is a fickle mistress. While out on one of his morning hikes, Evans witnessed a meteorite impact atop a nearby cliff. Moving to investigate, he discovered a thermos-like metal canister, bearing a stylized eyeball emblem. Curiosity getting the better of him, Evans opened it to inspect the contents.
As luck would have it, the canister contained a modified sample of the OMAC virus, sent hurtling across realities by Brother Eye in order to fulfill an unknown purpose. Freed from their confines, the nanites picked up a suitable host, immediately swarmed Evans, and began to convert him into an OMAC unit. Much like any normal person, Evans didn't react all too positively to this, and frantically attempted to get the bizarre substance off of his person. In a stroke of questionably good fortune, the struggle resulted in both Evans and his aggressor(s) tumbling off the cliff, and almost falling onto some rather sharp rocks. Almost being the keyword here, as a portal just so happened to wink into existence moments prior to impact.
Thus, Evans found himself elsewhere, in a shape far different from what he was used to.