Well as a Pokemon Breeder it's, I'm actually fine with that.
You really should have just said so to begin with, it wasn't a secret worth keeping.
IT was gonna be a Character Development...
ITs like spoiling a end of a season
Well as a Pokemon Breeder it's, I'm actually fine with that.
You really should have just said so to begin with, it wasn't a secret worth keeping.
I think what's more important is how he becomes a breeder... Like a character suddenly becoming a breeder out of nowhere is strange, jarring and makes no sense for instance, so the motivations behind the event and the other factors are far more important.
Alrighty.
So about the movelists and such and leveling... How will that work? We're going with the 4 move rule right? So will our Pokemon just learn new moves after each battle or whenever we think they'll learn something we want?
Alrighty.
So about the movelists and such and leveling... How will that work? We're going with the 4 move rule right? So will our Pokemon just learn new moves after each battle or whenever we think they'll learn something we want?
The idea was to go off the learnsets. It's when and how we learn new moves that was the issue there.
If we go with the idea that your Pokemon will know moves up to level x in their learnset or that they know the first x amount of moves in their learnset, then it's kind of solved.
But we need @AbysmalDemon's say on this matter.
@1Charak2 Do I have a TM list I have to follow? Also how about Move Tutors?
@1Charak2@Sho Minazuki
I don't think a trainer should be able to carry any more then 6 pokemon.
It is very unfair to those who carry six, and if @1Charak2 carried 12, he would have a counter to just about any pokemon (type wise).
Quack. To OP.
Just saying.
<Snipped quote by Sho Minazuki>
well when your pokemon levels up it gets new moves
-__- just follow the game mechanic XD
@1Charak2
Please have some rationality.
It is basically decided that everyone only has 6 Pokemon, it wouldn't be as easy to counter someones party of 6 if your character had to run down to the Pokemon Center to pick a type that countered.
If your character has 12 Pokemon, that's equivalent to two persons; and you'd be able to throw out any one for battle depending on which one is most suitable for the battle.
6 is plenty for everyone, no use giving someone an unfair advantage.
If @AbysmalDemon decides to implement 12 Pokemon, the right must be given to everyone else in this RP too; to keep things fair.
<Snipped quote by MissFortune>
If reasonablity is key here............................
8 pokemon...
1 of which doesn't battle
so
7 pokemon
Having more than 6 is heavily frowned upon too in-universe, so don't forget that too. If you insist though, carry as many as you want, but only a static, unchangeable 6 of them can be used for battle, and can only be changed once you reach a Pokemon Centre. Basically you'd be carrying your PC wherever you go.