Hidden 9 yrs ago Post by Scarifar
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Yeah, I'm aware of real life obligations and try to be mindful of them, even if what I'm saying doesn't sound like it. I do try not to sound like a douchebag, though that effort usually fails and I end up sounding more like one every time.

I think I'll just stop talking now.
Hidden 9 yrs ago Post by Lucius Cypher
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Good idea.
Hidden 9 yrs ago Post by Eviledd1984
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Okay just a quick question what else do i need to put into the history?
Hidden 9 yrs ago Post by Scarifar
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Okay just a quick question what else do i need to put into the history?


Perhaps you could add more details about the events of his life. For example, what he did in school, how he spent his time at home or with friends, his reactions to certain events in his life, etc.
Hidden 9 yrs ago Post by TheWendil
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Okay just a quick question what else do i need to put into the history?


Basically what Scarifar said. Maybe add his reaction to the Black Guild opening up for the first time in a long while as well as the changing shifts in DGO because of it.
Hidden 9 yrs ago Post by Eviledd1984
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Okay,Mhm sorry im gonna back out of this one...sorry.
Hidden 9 yrs ago Post by KoL
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Okay,Mhm sorry im gonna back out of this one...sorry.


See ya!

Hidden 9 yrs ago Post by Scarifar
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A couple questions:

1: what are the places to jump into currently, and who are there?

2: what's this I've been reading about a coma when you die in the game?
Hidden 9 yrs ago Post by Lucius Cypher
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@Scarifar

Well there's more chaos in the Black City, so you can go there. There is a big fight in the front of one of the Black Gate, with a big ass giant made of clouds and thunder. There are also a whole bunch of Outlaws at the gate engaged in pvp, and a couple more shooting Arms Slave with cannons.

Alternatively, there is a swarm of level 3 dissolutions in the city. Slime monsters who are very agile, immune to piercing attacks, and can regeneration passively. Though they're chasing CC, they'll attack anyone cause they're still dissolutions.
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Hidden 9 yrs ago Post by TheWendil
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1: what are the places to jump into currently, and who are there?

2: what's this I've been reading about a coma when you die in the game?


1: Read Cypher's post.

2: This is mere speculation. On a meta level, it was just a way to get one of our old people back into the IC without making a mess.
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Hidden 9 yrs ago 9 yrs ago Post by Mega Birb
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OH BABY A BALANCE UPDATE AND LESS STALE CRACKERS!
@KoL@Lucius Cypher@TheWindel
Hidden 9 yrs ago Post by Lucius Cypher
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@Mega Birb Looks much better. I'm somewhat queezy about the amount of thralls he could have under his control, but since you've given them an appropriate amount of nerfs as thralls I'll allow it.

Now for the real challenge. To whom do your loyalties lie? Will you be sworn in with Arms Slave, the maniacal yet generous warrior, or Darkwraith, the aloof but benevolent necromancer? Be forewarn that Darkwraith can be rather... Dismissive of you, whereas Arms Slave will urge you to indulge in vices alongside him. So chose your path carefully. The only wrong answer is silence.
Hidden 9 yrs ago Post by Kitsune
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Wait... Leading the who to the who with the who now?!
Hidden 9 yrs ago Post by TheWendil
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@Mega Birb

Hmm. Due to some aspects that have come up, I'm going to have to consult with @KoL and @Lucius Cypher before accepting your newest character. Just to run through some things first regarding his abilities.
Hidden 9 yrs ago 9 yrs ago Post by Mega Birb
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First, thanks for the portrait guide @KoL.
Second, take all the time you need to discuss the abilities. I can always make nerfs where requested, @TheWindel.
Third, I have accidentally made an FE9-style portrait.

Fourth, Phantom Regality shall gladly serve under Arms Slave, given he gets approved, @Lucius Cypher.
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@Mega Birb

Ok, so the thing is that (after much delibaration) we tough a rough limit for how many undead any necromancer can control at a time and their maximum level.

- You can't raise targets higher than your own level.

- You can control any number of levels of undead you can control is twice your level. Example: 2 of equal level than yours, or any combination of levels as long it doesn't violate the above rule and also doesn't get past your level x2.

Also, they can't be used t impersonate other players, since they aren't capable of anything but fighting and or grunt work, and clearly look undead and decaying llike zombies.

Now these are guidelines to all necromancers (not only your character), but you can potentially alter them with abilities, like raising more dead (but not more powerful ones), or make them able to pass as normal players.

This is one of the balance changes we will implement, so we are already asking you to consider it in your plans, so that you don't have to redo any significant changes later.

Now, aside from that, his second ability has come out as needing some serious rework because it's capable of too many things and just a huge cool down doesn't balance it adequately.

That's all that I can remember now, if there's more the others can say it. For the time being, see ya.
Hidden 9 yrs ago 9 yrs ago Post by Mega Birb
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@KoL
Alright, I'll make the requested changes soon, although I'm having a very difficult time following the necromancer rework. Could it please be reworded so it is more understandable when you get a chance?

EDIT: Martyrdom has been updated.
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@KoL
Alright, I'll make the requested changes soon, although I'm having a very difficult time following the necromancer rework. Could it please be reworded so it is more understandable when you get a chance?

EDIT: Martyrdom has been updated.


Sure, I'm sorry if it wasn't clear enough. An example is all that you should need to understand it.

Suppose it based on you character, who's level 03.

- He can't raise back anyone from above level 03.

- He can control up to his level x2 in levels of undead creatures, as long as they aren't above his level, that being currently (3x2=6). In other words, he can control: 2 lvl 03 undead; 1 lvl 03, 1 lvl 02 and 1 lvl 01; 3 lvl 02; etc... up to 6 lvl 01 undeads. In sum, any combination of levels that doesn't go above 6.

- The undead lose any social/cognitive abilities, as well as turn into ugly decrepit versions of the original creature/avatar.

- Undead will last for as long as your avatar stays online, but will crumble to dust as soon as you log out or in case your avatar dies.

- Abilities can change these base standards.

Now, about your rework on Martyrdom, there's still an issue left, that's that healing effect along with the no death clause. To balance that, either make the healing smaller than the amount he has to sacrifice to use it (so that he can never use it to fully heal himself like it allow currently, under the right circumstances), perhaps base the heal on the amount of debuffs he's purging, since the ability seems to go better with that fluff (say, 2% regen for every debuff he absorbs, this way it still has the potential of being a full heal, but is balanced) or make it so that he can die while using it (so that you have to play it safe while using it) if you choose this last option, I suggest you reduce the damage it causes and the heal proportionally as well. E.g.: 40 % damage, 50% heal, or anything like this. Either way you can reduce the cool down a bit to compensate the loss.

I hope these clarifications helped.
Hidden 9 yrs ago Post by KoL
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@Queue13

Not to sound like I'm trying to nag or anything, but how did Stab enter the Black City? Hellfire was flying, so it's understandable, but the city is walled by high ramparts and there's a battle happening on the only gate that there's, so she couldn't get there on foot unless she crossed said gate, where Eclipse Princess and Nix are fighting a horde of cannon fodder from CC's army.

I won't ask you to redo your post (such is @TheWindel's prerogative), but I still would like to know how she slipped past my character with no stealth ability, since Eclipse Princess would kill anyone that crossed the gate. Next time I just want you to pay more attention to the going of the RP (actually read the IC, or at least ask us about it), so that this kind of discrepancy can be avoided. The battle in the gate was even mentioned above on this very OOC page, as the following quote shows:

@Scarifar

Well there's more chaos in the Black City, so you can go there. There is a big fight in the front of one of the Black Gate, with a big ass giant made of clouds and thunder. There are also a whole bunch of Outlaws at the gate engaged in pvp, and a couple more shooting Arms Slave with cannons.

Alternatively, there is a swarm of level 3 dissolutions in the city. Slime monsters who are very agile, immune to piercing attacks, and can regeneration passively. Though they're chasing CC, they'll attack anyone cause they're still dissolutions.
Hidden 9 yrs ago Post by Queue13
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@KoL

O: oh, my bad. I didn't realize the city was walled up with only one entrance. I read most of the ic, and I thought I had most of the layout down, but I don't really mind changing it, I just wanted to get somewhere to where the people were and I thought what better than the flying ball of fire overhead. As soon as I turn in this assignment I can change and head to the gate.
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