Just a heads up I'm calling the cucco portal(the one in my signature), that one is mine
Name: Navoori
Descended of: Sage Nabooru
Age: 28
Sex: Female
Race: Gerudo
Handiness: Right
Inheritance: Silver Gauntlets, Mirror Shield
Personality: Arrogant and prideful. Navoori isn't afraid of making her opinion known. . . loudly. Always ready to follow her hot blood into conflict it is usually the cooler heads of others that stave off her desire for perpetual combat.
Recent history: (Nothing in depth, that can be revealed IC. This is just what have you done that brought you to this point in time.)
Personal Goal: To see to the resurgence of Gerudo power and the reconstruction of a Gerudo Kingdom. To become a leader of the Gerudo people.
Three strengths
1. Very blunt, capable of intimidating others into doing what she wants
2. Exceedingly physically strong, enhanced by the Silver Gauntlets
3.
Three weaknesses
1. Not the most diplomatic person, easily makes enemies
2. Capable of being convinced pretty easily by others
3. Easily driven to anger if someone slights the Gerudo race in her presence
Greatest Love: The Gerudo people
Hates the most: Losing
Misc: Loves to gamble and has a hard time turning down a bet
Work in progress.
Submitted for approval:Name: Cricket
Age: 17 (but looks younger)
Sex: Male
Race: Sheikah (Sheikiri?)
Handedness: RightCricket is of average to shortish height and lean, with thick white hair, tawny skin, and wiry muscle. His eyes are his most striking feature, red and very expressive, with three triangles tattooed above and a teardrop tattooed below his left eye. His style of dress is distinctive, combining elements of Kokiri and Sheikah attire, mostly colored black with an extra scarf-like bit around his neck that acts as a half mask when necessary. Cricket’s ears are pierced in three places each with small, simple gold rings. A brown hooded cloak covers most everything. This is good because he is generally covered with kunai daggers and two particularly large and nasty blades: Sheikah kodachi. The last two are worn openly. He carries a simple, utilitarian backpack that looks like it is made of tree bark.
Inheritance:
Magic Boomerang – At this time, capable of stunning enemies and retrieving objects. Fast movement, long range. Always returns to Cricket, regardless of those pesky laws of physics.
As he gets better acquainted with the item, upgradable abilities may include manipulation of flight path, attacking multiple targets in one throw, and spontaneous generation of three such boomerangs.
Personality:
In contrast to the reputation of his people, Cricket is warm and friendly, and just a bit of a showoff. When he’s on the clock, however, he’s all business and no emotion. This has caused people to wonder if he has a split personality, and this is exacerbated by his lack of speech. He adores music, either performing or listening to it.Cricket was born into a clan of Sheikah, living in secrecy in the forests near Kokiri lands. The two peoples were more than a little wary of each other at first, but over time they came to be allies. The Kokiri helped them adapt to the ways of the forest and attune their skills to their new environment, and in return the Sheikah defended their forest and taught them the ways of stealth and martial prowess. In these hard times, sadly, even the innocent must take up arms from time to time. As generations passed, the two cultures diffused, resulting in a more forest-running and musical clan of Sheikah, skilled in the use of Kokiri tools in addition to their own. Deku staves became an easy to make and use weapon alternative, and deku nuts became a staple product.
Cricket received a calling; a bit of wanderlust, if you will. Among his own people, he is just now considered an adult, and as such is allowed to explore the wider world. He is compelled to walk the path of the Hero, such as it is in this day and age, even if the means to the ends aren’t always that heroic (in the classical sense). He believes that there is a great future ahead of him, so long as he follows these compulsions and gut feelings. Curiosity as to where this takes him next drives him forward.
Personal Goal:
To see what he can see, help where he can help, and bring what he learns back to his people.
Three strengths:
1. Extensive stealth training – Sheikah Rule #1: Don’t be seen, don’t be heard.
2. Agility Monster – Fast, dexterous little lunatic, Cricket is an accomplished acrobat and is most proficient with short blades and thrown items.
3. Musically adept – Plays several instruments proficiently, particularly his fiddle. Reads music and can genuinely feel emotion from the notes.
Three weaknesses:
1. Mute – Cricket cannot or does not speak, for reasons unknown by most outside of his clan.
2. Race – Sheikah are distrusted by many, and he cannot hide his appearance short of magic.
3. Apparent Age – Cricket is considered a man by his clan; he is old enough. Unfortunately, he looks like a kid and is often treated as such, even by individuals that can look past his heritage.
Greatest Love:
Good music. Cricket is drawn to it; listening to masterfully composed and performed music is worth as much as gold to him.
Hates the most:
People who are unnecessarily cruel to kindly, chirping crickets. Bastards, all of them.
Ancestor:
Impa, Sage of Shadows and Royal GuardianFor some odd reason, crickets seem to like him. He will often walk out into a clearing in the dead of night, sit down, and play short chirps rhythmically on his fiddle. A truly remarkable chorus of the little guys respond, creating an awe-inspiring nocturnal symphony. He is rarely without one or two on him, who appear to know when he needs to be quiet. They seem to take care of themselves. It is unknown why this phenomenon occurs, or if he has some kind of unconscious control over them. Regardless of why, it has served no actual practical purpose thusfar, aside from being fairly impressive and a little creepy. It earned him his public name. His birth name revealed only to his clan, maybe a trusted few.
Cricket doesn’t speak, communicating with hand gestures, facial expressions, and occasionally his music. He is multi-lingual, being familiar with Sheikah, Hylian, Ancient Hylian, and Sheikah hand signs. Good luck getting him to translate for you, though. Sleeps in trees, rafters, or other high places when possible.
Inventory:
Kodachi (2), Kunai (8), Deku Nuts (20), Deku Stick, Finely crafted fiddle (in case), Some rations, large blanket, pen, ink, and papers in a scroll case. Oh yeah, Magic Boomerang.
Rupees: 50
Theme song:
Will think hard on this and get back to you.
Name: Argon
Age: 40
Sex: Male
Race: Goron
Handiness: Right
Appearance:
Inheritance: Megaton Hammer
Personality: He may be a Goron of few words, but that's not from a lack of intelligence or wisdom. In fact he's considered a wise man by his tribe. He's strong and values honor above anything else, fairly typical for one of his kind.
Recent History: Argon can trace his ancestry all the way back to Sage Darunia. In recent years he has stepped up as one of the leaders of the Goron people, effectively following the path of Sage Darunia. Becoming a leader is all well enough (Argon is more than happy to serve the Goron people), but it did mean giving up his childhood dream. For you see, Sage Darunia isn't Argon's only ancestor, his lineage can also be traced back to the great swordsmith, Biggoron. In Argon's youth, he dreamed of reforging the Biggoron Sword, which was broken long ago during the first battle against the Tyrant. In fact the remaining pieces of the mighty blade are still guarded by the Gorons to this very day. But stepping into the role of a leader often demands that one set aside one's personal goals.
Personal Goal: His dream is to reforge the legendary Biggoron Sword.
Three strengths (Not just combat)
1. Basically a walking tank
2. Can travel deceptively fast once his rolling picks up speed.
3. He's generally pretty good at earning respect from others.
Three weaknesses (Not just combat)
1. His top speed is based on momentum, meaning it's slow to start.
2. His bulky form is pretty much the opposite of agile and flexible.
3. He's a Goron, so he obviously can't swim for shit.
Greatest Love: Biggoron's Great Forge.
Hates the most: Thieves, liars
Theme Song: WIP
Name: Karu
Age: 18
Sex: Male
Race: Zora
Handiness: Right
Appearance: Quite tall, broad-shouldered and muscular compared to most Zora. His skin is a light blue, while the fins on his arms are much darker than the rest of him. His eyes are the same dark blue as his fins. He wears a necklace made of seashells all the time, only taking it off to sleep, as well as a simple rope bracelet on his left wrist. He also wears a belt where he keeps his whip and a spear strapped to his back.
Inheritance: Whip – Currently allows him to swing over gaps, strong enough to carry his whole weight with little trouble. Magic makes it near-impossible to break. Can also be used in battle once he masters it further.
Personality: Proud and hotheaded, fiercely loyal and determined to prove himself to others, he has a tendency to throw himself into dangerous situations with little thought of the consequences, although he has the decency to be sorry about it afterwards. He will often throw himself into danger to protect others that he cares about. Generally cheerful, and makes an effort to get along with people when meeting them, most of the time, but has a tendency to hold grudges against people who do him wrong.
Recent history: The youngest prince of his tribe, he has always competed with his older siblings and come up short, finding himself outclassed time and time again, despite his determination to succeed. On one of these occasions, something went terribly wrong because of Karu’s actions, leading to his being sent out into exile, with orders not to return until he had proven himself worthy as a prince.
Finding himself completely alone for the first time, Karu now searches the land for people in need and quests that need completed in an effort to prove himself, and in a hope that eventually he will receive the message that would allow him home.
Personal Goal: To prove his worth to his people.
Three strengths (Not just combat)
1. Swimming and breathing underwater.
2. Determination – Once he sets his mind on something, it is impossible to change it.
3. Skilled with spears, can use then to fight and also to fish for food.
Three weaknesses (Not just combat)
1. Hot-tempered – easy to offend, and holds grudges.
2. Doesn’t know when to keep his mouth shut.
3. Vulnerable to heat and fire
Greatest Love: Diving, especially from cliffs and waterfalls – The higher the better
Hates the most: People who disrespect him or question his honour
Misc: Karu is surprisingly good at dancing and singing, although the only songs he knows are those from his tribe.
Theme song: ???
<Snipped quote by Sigil>
I like the idea of the races here, but the two really don't mix well. Also, the history doesn't quite work, the sheikai are guardians of the roaly family only, the are to be seprate from all other races so a half sheikai half korkiri won't work. Plus there is the whole "korkiri cant leave the forest or else they die." there too.
<Snipped quote by Crimson Raven>
No, no... Cricket isn't a hybrid Sheikah/Kokiri. He's a member of a single Sheikah clan that settled near the Kokiri (clan in hiding) and over time picked up a little local flavor. He's all Sheikah. His youthful looks are just a fluke - he's short, slender, and has a baby face. Cultural diffusion, not interbreeding. I couldn't imagine the amount of alcohol necessary to make that particular coupling happen.
I should really keep the colorful descriptions to a minimum in with the hard stats. Will work on that.
Name: Tina Din
Age: 25
Sex: Female
Race: Hylian
Handiness: Left
Appearance:
A petite 5’3’’ young woman with somewhat short Hylian Ears.
Inheritance: Fire Rod – Capable of channeling her magic powers into fiery blasts which doubles as a lighting tool and a weapon.
Personality: Her magical prowess kind of gets to her head, making this small mage a bit of a narcissist. Stubborn to a fault, she can get exasperating at times. She also possesses a quick and often sharp wit which can put people off quite quickly. Another characteristic is her belief in justice and the destruction of evil, so at least her heart is somewhat in the right place.
Recent history: Descendant of the Oracle Din, Tina is charged with a destiny of keeping evil in check which she takes quite seriously. During her somewhat extensive travels it came to her attention the increased progression of natural disasters, evil rising up, and so on meaning that the land could soon plunge into darkness again. Feeling the call of her Oracle blood Tina has decided to find out the cause of the approaching storm and stop it.
Personal Goal: To become an unstoppable Oracle who can beat back evil without having to rely on others.
Three strengths (Not just combat)
1. Magical Prowess – Tina was born with a great affinity for magic with a large and efficient mana reserve.
2. Fire Affinity – Part of the Din line her powers align greatly with the fire element. This makes fire magic easier than most and she can easily tolerate the heat.
3. Keen Mind – Being an Oracle descendant is not just for show, her mind can work fast and furiously, allowing her to adapt to situations and notice things out of the ordinary.
Three weaknesses (Not just combat)
1. Stubborn – She can be stupidly stubborn, unwilling to change her mind at inappropriate times and may refuse help even when she clearly needs it.
2. Fragile – She is a mage, not a physical fighter. As such while not exactly weak she can easily be overpowered and physical exertion can quickly wear her down. Her height doesn’t really help matters either.
3. Overconfident – Tina is sure of herself, too sure a lot of the time and this overconfidence can get her into trouble, be it battle, a friendly game, and a tendency to belief she alone can do anything.
Greatest Love: Dark Chocolate, totally Divine.
Hates the most: Ironically those who put too much faith in their abilities. [Somehow she does not see this in herself]
Misc: Tina has a tattoo between her should blades that looks like a crystal with a red flame inside of it. [Din's Fire]
Theme song:
<Snipped quote by Crimson Raven>
its gone
@Crimson Raven
The profile has been completed. Currently awaiting your tweaks and approval.