Hidden 9 yrs ago Post by ClocktowerEchos
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ClocktowerEchos Come Fly With Me!

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Hidden 9 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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Hidden 9 yrs ago 9 yrs ago Post by GingerBoi123
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GingerBoi123

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Hidden 9 yrs ago Post by Eisenhorn
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Eisenhorn Inquisitor of some Note

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Hidden 9 yrs ago Post by xCRAZYxFACEx
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xCRAZYxFACEx The Sane

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Name: Threat Neutralization Squad 201, or TN-201. Since it can sound a bit like TNT, they like to call themselves Squad Dynamite.

Origins: Their race is Majin, a race of sentient humanoid AIs. Their creator race, the Djinn, were slowly going extinct due to a hostile world that was dying. Rather than face extinction, and not having enough research in space travel, they decided to upload their consciousness into robotic frames. They can range anywhere from 4 feet to 8 feet in height in their frames, and only one Majin or 'program' can be run in a frame at a time. Most prefer to live in large servers that can host thousands of Majin, with them heading out into a frame when they need to perform maintenance or defend themselves.

Emblem: No emblem, just a red 201 imprinted onto their chassis.

Culture/Traditions: Being organic and synthetic, they don't feel entirely comfortable in either realm. They get along well enough with both organics and synthetics, but don't belong to either. In a situation where they feel uncomfortable, or scared (and they can be scared), they like to resort to private channels that only Majin can access. This communication is fast and almost unnoticeable to organics, but leaves organics out of the loop and synthetics wondering what they are talking about.

Specialization: Tough to Kill. They feel no pain, only discomfort, so they can't be incapacitated via normal methods. The only way to kill them is to destroy their AI core, flood the core with massive amounts of junk data, or cut them off from an electrical supply and let them 'starve' from lack of electricity. They can be rendered helpless by massively damaging their frame, but given time and materials they can repair themselves - though they'll usually need another's help to do that.

Units: No standard unit. Majin consider themselves too hardy to die given their bodies. When they fight, they prefer highly specialized frames and small groups of soldiers. This leaves them vulnerable to large scale invasion, but works well in smaller fights. And given their hardiness, they consider dying nearly a sin. So to prevent that, they prefer to give their soldiers the best equipment possible. ((Since this will be a small group of specialists, I'm not going to make them super badass heroes - they'll be killable like everyone else))

Important Characters:





Hidden 9 yrs ago Post by Starlance
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Starlance

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Name: 18th Boarding Platoon “Iron Daggers”

Origins: The Narix Empire
Narix are humanoids with Feline facial features. Average height is about 190 to 200cm. Their homeworld is similar to Earth, but colder with higher gravity. They are physically strong, but sensitive to pain. The Narix possess great sight and hearing. They mature at the age of 16 and live up to 250 years.

Size: 30 (3 squads of 10 (Aegis, Ballista, Cabo), lead by a captain)

Culture and guidelines:

  • If a position is not defendable, retreat. No point in losing everyone for nothing.
  • There is no such thing as “fighting dirty”. If it works, use it.
  • Your squadmates are there for a reason. Lonewolfs never get anything done.
  • While a shotgun is the best lockpick ever, it’s still just a lockpick.


Specialization: Being a dedicated boarding platoon, the 18th Iron Daggers are extensively trained in CQC, breaching and hand-to-hand combat.



Hidden 9 yrs ago Post by LHG100
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LHG100 Irreverent and Salty!

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Neo-Hominid Commonwealth, Info;



Hidden 9 yrs ago 9 yrs ago Post by RomanAria
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RomanAria 𝕋𝕙𝕖 𝕊𝕟𝕦𝕘𝕘𝕝𝕖 𝕊𝕚𝕟𝕘𝕦𝕝𝕒𝕣𝕚𝕥𝕪

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