Of course! Write up a CS and we'll start from there.
@ClocktowerEchos Well the synthesizer could make ammunition out of materials found aboard the station, preferably of quality composition while still being possible to make lower quality materials into lower quality ammunition. Also, I don't mind someone else having nanomachines, I'm sure in a galactic senate there are plenty of races that do. The mantlet is folded up and attached to the back of the engineer's exosuit, it's made of the same stuff as the power armor (albeit thinner) and once its unfolded it can cover, generously, three people; it's mainly to protect the engineer or medic as they work.
Also, all of the stuff they have is designed for bullets, I understand that whatever you have planned isn't going to be stumped by thick armor but if the Vatani really didn't know that they wouldn't be deployed wearing paper bags. And do you want me to go into more detail on their training and personal capabilities?
Would the synthesizer require its materials be of a certain size or can you stick a giant chunk of rebar into it for bullets and does it also make the magazine? Also, do you need to place it down like the mantel or is it something that runs in the background as the user is doing stuff?
All in all, you're stuff is looking good though, can't wait to see you on the station.
Would the synthesizer require its materials be of a certain size or can you stick a giant chunk of rebar into it for bullets and does it also make the magazine? Also, do you need to place it down like the mantel or is it something that runs in the background as the user is doing stuff?
All in all, you're stuff is looking good though, can't wait to see you on the station.
For the synthesizer, how ever you would rather have it works. I'd suggest it needs to be deployed (like the mantlet) it doesn't make the magazines which would need to be refilled, and the size probably wouldn't be relevant since he can cut pieces down to size if they don't fit.
Origins: The Narix Empire Narix are humanoids with Feline facial features. Average height is about 190 to 200cm. Their homeworld is similar to Earth, but colder with higher gravity. They are physically strong, but sensitive to pain. The Narix possess great sight and hearing. They mature at the age of 16 and live up to 250 years.
Size: 30 (3 squads of 10 (Aegis, Ballista, Cabo), lead by a captain)
Culture and guidelines:
If a position is not defendable, retreat. No point in losing everyone for nothing.
There is no such thing as “fighting dirty”. If it works, use it.
Your squadmates are there for a reason. Lonewolfs never get anything done.
While a shotgun is the best lockpick ever, it’s still just a lockpick.
Specialization: Being a dedicated boarding platoon, the 18th Iron Daggers are extensively trained in CQC, breaching and hand-to-hand combat.
Equipment:
Armored suit with limited EVA capability, environment controls, magnetic gloves and shoes for zero-G, Whitehot thermal, night vision, built-in trauma kit, motion trackers and HUD. All soldiers are allowed to customize their suit to some extent.
Semi-automatic weapon firing 10mm metallic slugs at 960m/s, fed from a 36-round magazine. Anything ferromagnetic that fits into the barrel can be used, but accuracy and range go down fast. Lieutenant: Appearance: The basic armor with two orange stripes on the upper arms. Skill: Experienced field commanders with at least five years of experience, Narix Lieutenants serve as platoon leaders, being in charge of one squad themselves. Numbers: 1 Sergeant: Appearance: The basic armor with one orange stripe on the upper arms. Skill: Squad and fireteam leaders, responsible for their squads. Numbers: 6 Soldier: Skill: Soldiers of all backgrounds and origins, they know what’s expected of them and will do everything they can to fulfill their task. Numbers: 24
Cpt. Zafir Aaheru Appearance: 201 cm tall, Zafir, like all Lieutenants, can be told apart from the rest by a larger control panel mounted on his left forearm and a larger antenna protruding from his back. He also painted the Narix coat of arms on the helmet. Age: 63 Position: Platoon commander Equipment: NR-11 railgun with an angled foregrip, tactical light and Holographic sight. He also uses an improved HUD issued to all platoon commanders. Personality: While he's not the brightest star himself, he easily gets frustrated when faced with stupid people. He likes to plan ahead, get sufficient resources first and hates when things don’t go according to plan.
Sgt. Thema Aswad Appearance: 189 cm tall, fair-skinned, with a scar on her cheek she refuses to talk about. She is easily recognizable by her forearm-mounted knife holster and bear claws painted on her gloves. Age: 56 Position: Ballista squad commander Equipment: NR-11C (carbine variant), Deployable Motion Tracker (a device with a tripod, scanning 60 meters in all directions, displaying any motion (from collapsing buildings to insect) as dots on the operator’s HUD.) Personality: Thema’s body is faster than her brain. She usually voices her opinions before thinking about them and acts on first thought, a bad habit that prevented her from any advance in rank or pay grade. She is, however, good at improvising, be it or out of combat. Thema speaks at a machine gun rate, something that often irritates the others.
Name: Threat Neutralization Squad 201, or TN-201. Since it can sound a bit like TNT, they like to call themselves Squad Dynamite.
Origins: Their race is Majin, a race of sentient humanoid AIs. Their creator race, the Djinn, were slowly going extinct due to a hostile world that was dying. Rather than face extinction, and not having enough research in space travel, they decided to upload their consciousness into robotic frames. They can range anywhere from 4 feet to 8 feet in height in their frames, and only one Majin or 'program' can be run in a frame at a time. Most prefer to live in large servers that can host thousands of Majin, with them heading out into a frame when they need to perform maintenance or defend themselves.
Emblem: No emblem, just a red 201 imprinted onto their chassis.
Culture/Traditions: Being organic and synthetic, they don't feel entirely comfortable in either realm. They get along well enough with both organics and synthetics, but don't belong to either. In a situation where they feel uncomfortable, or scared (and they can be scared), they like to resort to private channels that only Majin can access. This communication is fast and almost unnoticeable to organics, but leaves organics out of the loop and synthetics wondering what they are talking about.
Specialization: Tough to Kill. They feel no pain, only discomfort, so they can't be incapacitated via normal methods. The only way to kill them is to destroy their AI core, flood the core with massive amounts of junk data, or cut them off from an electrical supply and let them 'starve' from lack of electricity. They can be rendered helpless by massively damaging their frame, but given time and materials they can repair themselves - though they'll usually need another's help to do that.
Units: No standard unit. Majin consider themselves too hardy to die given their bodies. When they fight, they prefer highly specialized frames and small groups of soldiers. This leaves them vulnerable to large scale invasion, but works well in smaller fights. And given their hardiness, they consider dying nearly a sin. So to prevent that, they prefer to give their soldiers the best equipment possible. ((Since this will be a small group of specialists, I'm not going to make them super badass heroes - they'll be killable like everyone else))
Important Characters:
Age: 24 years of Operation.
Title: 201L, or the Leader of TN-201. Given they have no standard military, they assign Majin by their squad and what their role is.
Equipment: UST-28: A squad fully automatic weapon that shoots depleted uranium rounds at 800 rpm. EML-P: A prototype electro-magnetic railgun. Mounted on his shoulder, it fires small tungsten-uranium rounds at near relativistic speeds. Ammo isn't the concern; power is. Only has enough spare batteries for eight shots. Can fire two shots before reloading and overheating. Sonic Grenade: TN-201L carries 5 of these. They are designed to work in atmo and give a fairly accurate mapping of the area. Particularly effective in corridors and tunnels. Can also be used to incapacitate organics.
Personality: Very by the book and no-nonsense. Always calm and usually has a good feel for a situation. Don't expect much small talk from him.
Bio: LT was specially made and designed for combat scenarios. Given his training and lack of socialization, he's very closed off from most others. He's only comfortable with those he's known for a long time, and even then he's not very emotive. This is offset by his tactical prowess.
Age: 20 years of Operation
Title: Squad Heavy Support
Equipment: HML-5/The Hammer: A plasma launcher that can take raw materials and, given time, convert it into hot plasma. Fires in three modes. The first mode is a long range stream of particles that can melt most materials and set them on fire. The second mode fires small blobs of plasma as bullets. Equivalent to a hand cannon in terms of power and rate of fire. The third mode fires something similar to an RPG, but takes time to charge and shape. An outer layer of plasma is cooled down to a solid, while the core is still melted. The end is still plasma, shooting off the projectile which then explodes when it hits the target. Nuclear-Fission Reactor: Given the amount of power the Hammer requires, Hephaestus requires a reactor to function. Normally this wouldn't be noteworthy, but Hephaestus has over ridden the codes to keep the reactor safe; if need be, he can overload it and detonate his body in a small nuclear explosion.
Personality: TN-201H, or Hephaestus as he prefers, is a very jovial Majin. He takes his duty seriously, but is otherwise a very happy and fun AI. He likes to joke around and prank organics, since they usually expect him to be cold and uptight.
Bio: Hephaestus started out as a miner, gathering and melting down ore for the Majin. When he was 12, he decided to become a soldier, converting his mining chassis into a fighter. He adapted his core and arm to fire the plasma as projectiles, and was designated as a support role. He's never been happier.
Age: 14 years of Operation
Title: Heavy Repair Specialist
Equipment: Hydraulic Chassis: Ralph's chassis is all he's got. Not a soldier, he focuses on lifting heavy objects and providing sheer power. But in a pinch he can tackle and wrestle enemies, relying on his power to win. It helps he's 8 feet tall.
Personality: The equivalent of a new adult for the Majin, Ralph is eager to learn and contribute. He's very easy going, but tends to be quiet in new or uncomfortable situations.
Bio: A constructor and repairer, Ralph volunteered in the military when he heard he could help other races and explore the galaxy. Dragging his best friend, Tess, along, he's hoping to contribute to fixing whatever mess has befallen the station.
Age: 16 years of Operation
Title: Tech Specialist
Equipment: Two Rotary Fine Control Hands: Hands and arms that act as fine tuned tools, they can also be converted into a secondary tool of the user's choice. Minifacturing Torch: A small industrial quality torch that can take raw materials and convert them into something useful using a blueprint. Can also be used as a regular, high temperature plasma torch. AR-20: A small automatic rifle that is common in planetary militias. Fires 30 rounds in a magazine. Tess has integrated it into one of her arms, and with a bit of tech know-how has reduced the reload speed to only 1.5 seconds.
Personality: A very cynical, sardonic individual, she was convinced to join the military by Ralph. Can be very abrasive and dismissive of others, but has a soft spot for Ralph.
Bio: A techy that specializes in minifacturing and miniature repairs, Tess is a good fit for any of the smaller, finite repairs that many Majin need at some point in their lives. She's particularly adept at interfacing with new systems, or systems from other races. She's a also taken a liking to human culture, and wears a jacket to emulate them. Unfortunately, she also likes to be snarky and sarcastic with others.
Age: 23 years of Operation
Title: Close Quarters Specialist
Equipment: MEB-C: A close quarters flamethrower, this weapon sprays out a highly volatile mixture that ignites on touch. Can reach out 40 feet. Only works in atmo. HS-8/Scattergun: A shotgun. Can fire explosive rounds that detonate on impact, regular shotgun shells, or, if needed, shredded metal. Using scrap metal for this purpose though quickly wears out the gun.
Personality: What some would call 'quirky', others call, 'deranged'. CQ is highly fascinated by the physical world, having spent the first half of her life entirely in a server. She particularly likes the physics of the real world, and even more particularly, she likes thermodynamics. For a pyromaniac, she's very concerned with why things burn, rather than the what or the how.
Bio: Having spent the first half of her life in a server, she has a strong desire to explore the universe. To that end, she joined the military, one of the main ways for a Majin to get into a chassis. She's known LT and Hephaestus for most of her military career.
Age: 20 years of Operation
Title: Designated Marksman/Sniper
Equipment: CS-2020/Betty: A large sniper rifle that basically amounts to a cannon. This particular model is designed to pierce dense armor, and then explode on the other side. The definition of a tank killer. Slate only has room for 20 of the rounds that this behemoth fires. CS-1000/Billy: A much smaller version of the Betty, this rifle is meant for taking down lightly armored units with precision fire. Slate has hundreds of standard rounds for this, but also has 10 rounds that are coated with a delicate poison that is lethal to most known organics. Arc Pistol: This is Slate's sidearm. Fires ferro-magnetic rounds that generate an electrical current when fired. Zaps the target good.
Personality: Slate likes to speak softly and carry a big stick.
Bio: A loner, Slate hates the crowded servers other Majin flock to. He joined the military at 8, and quickly became a master marksman. Although his skills may not be terribly useful on a compact space station, LT thought it would be good to cover all the bases. To that end, Slate is one of the best snipers the Majin have to offer.
So, that's that! Small squad, each with their strengths and weaknesses. And before anyone asks, yes, I recognize people are supposed to die in this RP. I'm planning on it. No redshirts here, so that means more of an emotional impact... hopefully.
If any changes need to be made, or if there are any questions/concerns, I'd be more than happy to address them!