Well, the idea was just groping characters by personality, then using RNG from there to arrange them in pairs in order to pair up characters that seemed like they'd be entertaining and interesting together.
Ahah, simple enough.
Well, the idea was just groping characters by personality, then using RNG from there to arrange them in pairs in order to pair up characters that seemed like they'd be entertaining and interesting together.
Oh, well, I'm fine with RNG. If anything, if the two paired characters come to hate each other enough, it might be worth it to RP that out ICly and have some crisis force them to collaborate better...or have them RP out looking for another pair willing to swap.
The thing about 'coming to hate each other': the already paired characters will have already been together for the better part of a year at the least. Pretty much anything that's likely to happen will have, by sheer probability, already happened.
As I said, I'd rather we decide. If there's people let over, RNG, but otherwise...
Due to the importance of compatibility, after graduating together, a Tuner-Receiver pair is intended to be permanent. They're intended to work together from then on. Since, well, they're compatible. It's hard enough building that kind of relationship the first time.
This is part of why I'm not really certain on RNG, and if I did do it it'd be a much more limited version of it.
That and some people might have a specific type of character they'd like to be paired with or something like that. I do with Rika, for example.
I'm not for RNG, but if most people want it (which it doesn't seem like) then I wouldn't be against it. The main points I'd be looking for in the case of my characters is a partner with a clear goal to aim towards for Sean and a partner willing to be proactive about strengthening their relationship for Kagura.
Edit: Or to be meta, Sean would ideally be paired up with someone who wants to take the lead, while Kagura would be ideally paired up with someone who wants to do more RPing and character development.