Name: Ntaj Zoov Yaaj
Aliases: (The/That) Orc Kid, Katalmach
Age: 27
Race: Half-Orc
Alignment: CN
Place of Origin: Sword Mountains
Gender: Male
Class: Totem Warrior Barbarian
Though we will not be rolling dice for feats, this will give a base line to run off of for your character. Max for any stat is 20, average is 10. You have 75 stat point to assign between the six stats.
Strength: 16
Dexterity: 13
Constitution: 16
Intelligence: 10
Wisdom: 12
Charisma: 8
Height: 5’10”
Weight: 223 lbs
Build: Honed
Eyes: Red
Hair: Black
Skin Tone: Pale Green
Racial Abilities: Darkvision (60 feet), Bestial, Endurance, Sacred Scarring
Tattoos/Scars/Piercings: As multiple scratches and cuts all over his body with many more on his back.
Day To Day Attire: Weather and location dependent, but if he had any say in the matter he would go completely nude (perhaps with a loincloth if he’s that concerned about modesty). Otherwise he often wears kilts with sturdy boots and whatever armor he has available.
Strengths: Cooperative, Inquisitive and Quick to Learn, Very Tough
Weaknesses: Impulsive, Simpleminded, Lacks Subtly
Modest * Simple * Eager * Short-Sighted
Sexuality: Opportunistic
Relationship Status: Divorced
Personality: Ntaj enjoys fighting, but not just for the fight itself, but why he fights in the first place. Having context to a fight, even if it’s just for survival, makes it all the more enjoyable. He can find pleasure in the simple things in life knowing that they serve a far greater purpose than the simple act would imply, and often makes up such reasoning behind some of the smallest gestures. Ntaj dislikes liars and thus he does his best to not be a liar, being honest and keeping to his world whenever possible. He dislikes deception, though he understands the need of stealth, so the best way for him to keep a secret is to make it seem like there is no secret at all. Ntaj has no sense of place nor shame, and often goes out of his way to mingle with those above and below his status as if he was their equal.
Despite how Ntaj likes to make something out of nothing, he dislikes complexity if he thinks there’s a simpler way to solve an issue or explain a motivation. He also dislikes complexity when it’s made to justify something wrong to him, more so if it’s just a ruse or if it was kept a secret from him precisely to fool him. Ntaj would waste much of his time and resources pouring his full might onto an problem and finding a solution through simple brute force, even if a more subtle approach could be possible. Ntaj is much like a bomb; while he’s capable of remaining dormant until the right time, once he acts, he acts explosively.
Habits: Trying to talk to animals and wearing as little clothes as possible.
Hobbies: Carving
Fears: Elementals, a childhood fear. It first started with bedtime stories about uncontrollable forces of nature bring ruin to everything in their path, and then a few close calls with actual Elementals who have severely wounded Ntaj and killed his friends. They couldn’t even kill the monster, and since then Ntaj has feared these incorporeal embodiments of nature.
Being underground, because Ntaj once fell into a very deep ravine and got lost for a few days. He felt like at any second he would get crushed to death, and he would never see the sun or anyone else again.He hates the idea of being buried even after death, and wants to be burned instead.
Gnomes, because they looked strange and unnatural to him, also because gnomes poisoned him and sold him into slavery at different points in his life.
Likes: Hunting, because it was one of the few family activities he did with his father and brothers before their falling out. It was through hunting that Ntaj had some grasp over the necessity of being patient and quiet, subtle and underhanded, to make the best use of his powers. Ntaj prefers the minimalistic approach, using one powerful move to take out his prey instead of chasing them doggedly.
Talking to animals. Ever since he started training with the clan shaman, he has rituals that allow him to speak with creatures and see the world through their sense. And while most creatures don’t have much to say to him, it’s always interesting to have their perspective on things.
Scrimshaw and woodcarving, which make up a bulk of his hobbies. Another thing that his father taught him to do. Ntaj could actually make a pretty good carpenter if he ever wants to settle down in a city.
Carving bone and wood isn’t the only thing Ntaj likes to make; the act of making anything, from food to clothes to works of art, interests Ntaj greatly. He wants to make money and join a guild of artisans.
Pipe Weed, a halfling tobacco. Ntaj has grown a taste for the stuff and enjoys it’s calm and soothing effects. He typically smokes it in his pipe after a battle to calm his nerves and reduce fatigue.
Making things, whether it's a new carving, food, or something he's never done before. The power of creation is awesome.
Eating, because Ntaj always grew up having something to eat whenever he wanted. While he isn't too picky, he is greedy and has a habit of picking off other people's plates. He's more than willing to share, assuming that he's overloaded with food already.
Dislikes: Liars, as Ntaj is notoriously horrible at any sort of deception that doesn’t involve simply staying out of sight.
Surprises, related to above, having to face unexpected things makes Ntaj panic and do foolish things to address something that likely didn’t need his full attention.
Caves, related to his fear of being underground. Even if the cave is technically “Above ground”, the idea that there was a massive amount of dirty ready to crush him makes him very nervous. While he’s willing to enter caves and mines if he has to, he’ll only do it if he has to.
Clothing. While they can be quite pretty, he prefers to go without as they restrict his movements and make him itchy. He likes boots though.
Reading and speaking common, because common is his weakest language. He’s much more familiar with Orcish and Elven, oddly enough, and would prefer to speak in either language whenever possible.
Being referred to as a barbarian. While it’s true that his people do not live the same lifestyle as some other civilizations, they are nonetheless a civilization, and not just a horde of roaming marauders. Even their war-like nature, while not entirely an exaggeration, is merely one aspect of their life that has become normal for them, and regardless they have other industries and interest than just battle. Ntaj prefers the term Berserker when referring to his combative style.
A listing of skills, such as horseback riding, and natural abilities, such as night vision - this also includes any racial edges
- Darkvision: Ntaj is capable of seeing up to 60 feet in total darkness. He can make out details within the dark, though he cannot perceive colors, just different shades of grey.
- Beastial: The orc blood in Ntaj manifests in the form of particularly prominent orc features, exacerbating his bestial appearances. He has keen senses including sight, hear, and scent, as well as prominent tusks he can use to deliver a nasty bite to his enemies.
- Endurance: Ntaj has trained under the brutal service of orcish shamans for many years, as well as served under the harsh conditions of slavery, combined with his natural orcish durability, has made Ntaj particularly tough. He’s been known to not only survive potentially lethal attacks, but also endure great punishment from relentless swimming or running well past exhaustion, being exposed to hostile weather conditions, suffocation and breathing lost, starvation and thirst, and sleeping in armor. Even while nude Ntaj has a sort of unarmored defense that allows him to rely solely on his constitution as natural armor.
- Wanderer: Ntaj has an excellent memory for maps and geography, and can always recall the general layout of terrain, settlements, and other features around him. He generally has no difficulties traverse natural obstacles such as rocky terrain or thick forests, but is still impeded by magical obstructions.
- Survivalist: Ntaj quite adept at living off the land and can find food and fresh water for himself and a few other people each day, provided that the land offers berries, small game, water, and so forth. He’s also capable of some level of stealth to hide from perceptive prey, often employing camouflage and careful placement to ambush prey.
- Reckless Attack: By forgoing a defensive effort, Ntaj can deliver more accurate and furious blows, willingly accepting whatever harm would come to him to ensure that he has advantage on his next attack.
- Danger Sense: Ntaj has an uncanny sense for danger, and with his own dislike of deception and his beastial senses, he can often detect harm before it befalls him.
- Weapon Proficiency:
Swords - Ntaj is skilled in the use of slashing and chopping blades, specifically longswords, falchions, and scimitars. Ntaj prefers one-handed swords over two-handed for flexibility.
Axes - As traditional orcish weapons, Ntaj is also proficient with axes ranging from throwing axes, light axes, battle axes, greataxes, and halberds with a prominent axe-like blade such as Bardiches. Ntaj is also capable of wielding the rare and exotic Orc Double Axe, though he lacks the two-weapon fighting style to use it to it's full potential.
Clubs - A simple weapons that Ntaj is nonetheless skilled in using, Ntaj knows how to use clubs and other blunt rods as lethal weapons. It could be anything as simple as a branch or a a monk's bo staff, Ntaj knows how to use it effectively as a weapon, If only by clubbing his enemy with it. He is specifically skilled in the use of clubs, staffs, and maces.
Cetsus - Another traditional orc weapon, a specialty of Dark Star, Cetsus are weaponized gauntlets with an additional variety spikes, armored plating, and studs to increase the damage done with a simple striker with one's fist. While it does not grant Ntaj as much martial flexibility as a true fist fighter would have, it at least allows him to fight back without an actual weapon in hand. Cetsus can be worn while using objects such as weapons and shields, but their design limits dexterity, making it difficult to do tasks that require delicate use of one's fingers. - Shield Fighting: Unconventional to some, Ntaj is skilled at using a shield as a weapon. He bashing, punching, slashing, or smashing his shield onto the enemy, Ntaj is also capable of using his shields for a variety of combat maneuvers from simply knocking an opponent off his feet to disarming them using only his shield. He's skilled in the use of bucklers, light shields, and heavy shields, which may be adorned with additional parts such as spikes or bladed edges. Ntaj is also capable of using a tower shield in combat, but cannot preform as many complex maneuvers beyond blocking and pushing/bashing.
- Athletics: In addition to his combat training, Ntaj has been extensively trained in athletics and other strength exercises. Even without tapping into his primal rage, Ntaj can apply his strength to move things that are far heavier than he is, run faster and longer, swim in the roughest of currents, and jump longer and higher. Ntaj applies these athletes in a fight through his combat maneuvers, disarming, knocking down, sundering, pushing, or even grappling his enemies.
- Tough: Ntaj, to put it simply, is very durable. He lacks the sheer agility to dodge foes nor the skill to expertly parry incoming damage, so to compensate for this Ntaj is simply quite tough. Very healthy and willing to shrug off bone-breaking injuries, he can become even more tanky if he enters his Primal Rage. Ntaj has also been known to be like a badger and can withstand a variety of poisons, venoms, and diseases, typically from eating bad food but also from other maligned sources as well.
- Craftsman: Ntaj's hobby has a craftsman has allowed him to serve as a general handyman, maintaining and repairing most mundane objects with the right tools and materials. While not quite skilled to actually create any thing valuable at the moment, he is still proficient enough to restore most non-magical goods. He's particularly handy with textiles and carpentry.
- Armor Usage: While Ntaj prefers to be starkly dressed, he is no stranger to armor either. For the purpose of what they’re made for, he has no trouble donning light or medium armor for a fight. Though often the only armor he really relies on is his shield.
- Languages: Ntaj is capable of speaking three languages: Orcish, Elvish, and Common. The first two were commonly spoken around Sword Mountain, but the last he didn’t learn until later into his adulthood. Thus while he’s fluent in orcish and elvish (Or at least his regional variant), his common comes off as crude. He understands it well enough, but he still isn’t entirely used to speaking the language.
- Spirit Seeker: As a Totem Warrior, Ntaj has a limited access to spells which allows him to commune and understand the beasts who represents his rage. Because of the nature of how he obtained these spells, Ntaj cannot cast them instantly, requiring a ritual that takes up to a minimum of ten minutes to finish and requires both his Animal Totem and a living animal on that totem. In this instance, a badger.
A listing of spells, their descriptions - casting times, elements needed to cast, expected damage, any drawbacks to casting - Limit 5 for single class, limit 3 for dual class - magic classes only
- Beast Senses:
Casting Time: 10 Minute Ritual
Components: Animal Totem, a creature represented on the Animal Totem, Somatic
Duration: Concentration up to 1 hour
Ntaj can touch a willing beast. For the duration of the spell, he can see through the beast's eyes and hear what it hears, and continue to do so until he wants to return to his normal senses or after an hour has passed. While perceiving through the beast's senses, Ntaj gain the benefits of any special senses possessed by that creature, though he is effectively blinded and deafened to his own surroundings. Ntaj cannot control the beast directly, merely observe through it's own senses. The creature affected does not have to be the create represented on the Animal Totem, though if that creature leaves or dies before the ritual finishes the spell fails. - Speak With Animal:
Casting Time: 10 Minute Ritual
Components: Animal Totem, a creature represented on the Animal Totem, Somatic, Verbal
Duration: 10 Minutes
Ntaj gains the ability to comprehend and verbally communicate with a specific type of beast for ten minutes. He can understand what they say and they can understand him perfectly. The knowledge and awareness of most beasts are limited, but they could at least tell Ntaj about nearby locations, monsters, or recent events. However while under the effect of this spell, Ntaj cannot verbally communicate with other creatures even if he normally could, though he can still understand them if they speak a language he knows. The words from his mouth would sound similar to whichever beasts he is speaking to. Additionally Ntaj can only speak to one type of beast at a time, and must recast the spell if he wishes to speak to a different type of beast (So if can speak to a cat and a tiger if he uses this ritual for felines, but he'll need to use it again if he wants to speak with birds). Lasts for ten minutes or until Ntaj dispels the magic. - Sacred Scarring
Casting Time: None
Components: Material (Ritual Scarring)
Duration: Constant
Not all the wounds on his body are marks of pain. As a shaman apprentice Ntaj has been marked with the blessing of the wild and his ancestors, providing luck against malicious forces. He is their fate’s favored, and while they cannot assist him directly, they provide what little protection they can from beyond. Knowing that he has a greater power watching over him, Ntaj gains the moral to become tougher, move faster, and have a sharper mind to resist the negative effects against him. Whether or not the scars actually provide any protection or if it's all faith is not in Ntaj's place to figure out; he simply knows and believes it to be, and it hasn't proven him wrong yet. - Primal Rage
Casting Time: Instant
Components: None
Duration: 1 Minute
Where some harness rage through negative emotions such as anger, pain, and grief, Totem Warriors have found rage to be a more spiritual blessing, represented different animals, granting him Primal Rage. His rage takes on aspects of different animals, some similar to one another, others vastly different, all represented on his Animal Totem. A Totem Warrior may take on different aspects of a creature, or improve the aspect of one creature, as they grow older and stronger. Ntaj’s current Animal Totem is the Badger: Known for their resilience despite their size, Ntaj takes only half as much damage from all sources of harm except Psychic damage.
Additionally while Ntaj is raging, he excels at feats of strength and athleticism, granting him advantages using his strength whilst raging. He also does more damage to foes while using his strength to attack them.
Ntaj can only tap into his Primal Rage twice a day, though he may be able to do it more often as he grows stronger. Each rage lasts a total of one minute, which he can end early, but he will not regain any time back to preform another Primal Rage. Additionally after each rage ends Ntaj is fatigued for a minute, during which he cannot activate his Rage even if he has another use left. While fatigued Ntaj has disadvantages in using his non-combative skills (regular attacks and dodging), and cannot succeed in doing anything that would only make his fatigue worse. While raging Ntaj is incapable of concentrating or using any spells. Lastly, after using up all his allotted rages, Ntaj requires a full rest before he will be able to use his rages again.
Possessions Generally On Person: Clothing, coin purse, money, etc
- Clothing: An assortment of furs, leathers, and clothes. What’s commonly seen is his sturdy dwarven made boots and his own personally made fur kilt. He also has a weather-resistant cloak and a black outfit that he passes off as “Formal Wear”. His formal wear consist of black pants and a long-sleeve shirt made of cotton. Occasionally wears underwear.
- Wallet: A fancy leather wallet that can hold paper and coin. Currently has 50 gold in it.
- Waterskin: A large waterskin that can hold up to a gallon of water.
- Pipe-Weed: Halfling tobacco held in a special pouch. Ntaj typically has it rolled in tobacco leaves rather than than smoked from a pipe.
- Tinder Twigs: To light the Pipe-weed.
- Rope: Five lengths of 10 feet rope Ntaj can use to tie things up with.
- Bandolier: A pair of belts which not only keep his kilt around his waist, but also comes with a variety of straps and pouches to hold his belongings.
Weapons: Personal weapons, no magically enhanced items
- Orc Choppa: A legendary weapon amongst the orcs. It’s a sword, a hatchet, frying pan, spatula grappling hook, fishing rod, backscratcher, and much more. To everyone else it’s just a mundane, if quite large, machete that is very durable. Perfect to be used for everything from slaying monsters, chopping down trees, and carving.
- Throwing Axes: Small, light axes perfectly balanced for throwing. Ntaj can often nail targets up to thirty feet and this is his primary ranged weapon. Carries four.
- Dagger: A knife for when the Choppa is too big.
- Animal Totem: Another one of Ntaj’s ingenious weapons, it is a sturdy stick roughly four feet long with a crooked tip for better grip and to beat someone over the head with. It also serves as Ntaj's Animal Totem, with the carving of a badger's face near the handle. While it is needed for Ntaj's spell casting, it's no more magical than bat guano for fireballs. It's merely a non-consumed material component that functions as a walking stick and bludgeon.. If Ntaj looses it he just needs another piece of wood and an hour or two to get a new one.
- Cestus: Also known as a spiked gauntlet. Ntaj can puncture his opponent with the spikes or just bash them with his fist. He can still wield weapons while wearing a Cestus, though it does get in the way of more dexterous tasks such as tying ropes or using bows.
Armor: Base armor only, no magically enhanced items
- Hide: Thick tanned hides and leather stitched together to create a coat of armor. Bits of bone adorn parts of the armor to provide a meager amount of protection, but are mostly intended to serve as armor spikes. It is medium armor.
- Heavy Wooden Shield: A round shield mostly made of thick sturdy wood bound with iron. It has a metal spike as a cap to allow Ntaj to stab someone with it, and the edges of the shield are sharpen to allowing slashing or chopping motions. There is even a second handle he could grab with his other hand to bolster his shield smashing.
Animals: Have a horse or bird? Limit 1 non bonded
- Honey: A badger who represents Ntaj’s rage. A small beast who regardless is a ferocious and scrappy fighter, enduring much pain and suffering to achieve victory. Ntaj met him as a child after he went hunting for honey on the cliffs of Sword Mountain, where this little creature then attacked Ntaj and robbed him of his sweets. Ntaj later pursued the badger where the two fought for a short while before they were attacked by a bear, whom they both slew together.
Pack Contents: What do you carry in you pack when traveling
- Master Backpack: This backpack has numerous pockets for storing items that might be needed while adventuring. Hooks are included for attaching items such as canteens, pouches, or even a rolled-up blanket. It has padded bands that strap across the chest and the waist to distribute its weight more evenly.
- Camping Supplies: Contains a hanging tent, extra rope, pitons, a bedroll, a thick winter blanket, firewood (Kept in a waterproof bag), extra tinder twigs, all contained/attached to a single bag.
- Food: A sack containing painted boxes. Red boxes contain meat, green has fruits and vegetables, yellow contains bread and grains, and white has spices and powders. This pack also contains a mess kit.
- Fishing Kit: This kit includes a simple fishing pole and a small box that contains fishing tackle (hooks, lines, sinkers, floats, and lures).
- Manacles: Metal cuffs to bind a medium sized creature. Designed in such a way that it tightens when there is something within the cuffs, but would normally slip through if there was nothing. Thus Ntaj doesn’t carry a key for it, though it can still be disabled. Otherwise identical to normal manacles.
Magical Items: Limit 2 low level
- Traveler’s Any Tools: This implement at first seems to be nothing but a 12-inch iron bar lined with small plates and spikes. It can be folded, twisted, hinged, and bent, to form almost any known tool. Hammers, shovels, even a block and tackle (without rope) are possible. It can duplicate any tool the wielder can clearly visualize that contains only limited moving parts, such as a pair of scissors, but not a handloom.
- Jar of Holy Water on a Rope: Or as Ntaj likes to call it, a flail. It contains a tightly sealed steel jar containing holy water, which is swung around on a 4-feet length of rope. Ntaj uses it to ward off ghosts figuring that if normal physical weapons phase right through ghosts but they get burned by holy water, then simply swinging a jar of the stuff at them should work just as well. Works very effectively against non-incorporeal creatures as well.
Potions: Premade or prepurchased potions - limit 5
- Fly: Allows those who drink the potion flight for 3 minutes.
- Enlarge Person: If a humanoid creature drinks this potion, their size increases one level higher. Lasts for one minute.
- Resist Energy: Drinking this potion allows the drinker to resist either Fire, Cold, Electrical, Sonic, or Acid damage. Handy for dealing with Elementals. Reduces damage from specific energy type (Chosen when used) by 10 points for 20 minutes.
- Restoration: Restoration cures all temporary ability damage, and it restores all points permanently drained from a single ability score (your choice if more than one is drained). It also eliminates any fatigue or exhaustion suffered by the target.
- Delay Poison: If drunk, Ntaj is immune to poison for two-hours. Any poison Ntaj already has been affected by or may become exposed to will not affect him for the duration of the potion's effect. It does not remove the poison on it's own, though it may allow Ntaj to survive the effects of the poison until the poison is purged from his body, one way or another. So if the poison does say, 12d8 points of damage every ten minutes for an hour, then Ntaj can drink a Delay Poison and he won't take damage from the poison for the next 2 hours, which hopefully by then the poison would have been cleaned from his body. If however he already took the potion and an hour plus thirty minutes later he gets hit by the 12d8, he won't feel the effects immediately, but he will once the potion wears off, since the poison would still be in his system for the next 30 minutes or so.
Parents: Ntaj is the son of Pov Zoov Yaaj, King of Dark Star, as well as Erin Wildflower, one of his wives from a political marriage.
Siblings: Ntaj has a total of 15 living siblings, 20 including those who have died. 7 are brothers while 8 are sisters, with Ntaj himself as the seven oldest child and the fifth son. He had an older sister, but she had died when Ntaj was still a baby.
Childhood: Ntaj first began his training under the tribe’s Shaman as a Totem Warrior at a young age, beginning at five years old. He didn’t actually have any warrior training until he was ten, and the first five years he was largely an apprentice/slave of the shaman. It wasn’t all training however, and he used to keep company with his many brothers, playing and fighting among them as children. It was also during this time that Ntaj was attacked by an Elemental, who nearly killed him and his family. While they defeated the creature and no one was killed, Ntaj still remembers those days with horror. Later Ntaj fell into a ravine while hiking with his mother, where he was forced to survive a few days alone, ill-equipped, and with injuries. The darkness was very frightening even though Ntaj did not face any other issues once he fell. And as he neared the age of an adult orc, Ntaj befriended and was betrayed by a gnomish craftsman, who turned out to actually be a slaver who wanted to sell Ntaj to the his family's rivals. She succeeded in doing so, and Ntaj was forced to suffer various forms of torture by his family's enemies. But what scarred Ntaj the most was seeing that gnome betray him; how jolly and excitable she looked when she was going to be taken away into the dungeons. He cordially hates and fears Gnomes ever since.
Adulthood: As an adult, which for orcs begins around 15 years old, Ntaj had completed his training as a warrior, but still needed to pursue his spiritualism to become a true Totem Warrior. During this time the political climate of Dark Star was starting to become unhinged, which resulted in Ntaj suddenly marrying one of the other tribe’s daughter to seal an alliance. However things didn’t go so well and Ntaj was soon divorced, and his family went to war with other tribes around Dark Star. After more issues, Ntaj had a falling out with his brothers and father and exiled himself from Dark Star.
Special Moments: Ntaj's first meeting with Honey and the time he fought against his family.
Current Events: Mostly wandering aimlessly.
⚜ High Ranking * ☯ Neutral * ☮ Friends * ♥ Crush * ⚤ Significant Other * ☠ Enemy
You may work out several predone relations as NPCs you control. Limit one high ranking character, minimal of one sworn enemy - all npcs are limited to base information and items within the Rp. Relations can be worked out between player character before start of Rp if you wish and added to during the Rp
- ⚜☠Pov Zoov Yaaj: Ntaj Zoov's father, king of Dark Star. The title is largely self-given; he is, at best, a warlord and chieftain. He calls himself king as he's trying to unite the orcs under his tribe, which is roughly 200,000 strong, made up of over 54 different clans. After Ntaj's failed marriage, Pov Zoov was forced to try to kill his son in order to maintain an alliance, but Ntaj's own self-interest in not dying prevented that from happening. Thus Pov Zoov has sent bounties to kill his own son, though it's hard for Ntaj to tell how much his father wants to do it, and how much he has to for the sake of alliances.
- ☠Ntaj's Brothers: Ntaj's seven brothers, four elder and two younger. While some have allied and are fighting against each other, nonetheless they are Ntaj's enemy for the sake of succession. Despite the fact that Ntaj has both been exiled and has no interest in the throne of Dark Star, as well as being a half-orc as oppose to a full blooded orc like the rest of his brothers, Ntaj still has a legitimate claim to the throne. Ntaj hasn't seen them since he left, but occasionally he runs into their warriors who are after his head.
- ☮Erin Wildflower: Ntaj's mother, a human woman who serves as Pov Zoov's wife. While she isn't the main wife, she serves Pov Zoov more politically than the other mothers due to her actual knowledge of governing. She helped Ntaj escaped Dark Star, and currently struggles to find a way to bring him back without instigating a bloody civil war.
- ☯Ayala Skullshield: Ntaj's ex-wife. They were arranged to be married to one another, though neither bride nor groom had any interest in one another. They spent one intimate night as expected of them, but afterwards Ayala ran away with her true lover. Because Ntaj actually helped her, they are on good terms, though they both understood that there will only be additional strife if they remained together for too long.
- ☯Tseeb Ntaj Yaaj: Ntaj's son. An infant born from that intimate night with Ayala, whom Ntaj has only met once. Although Ayala's new husband is more than willing to be Tseeb's father, Ntaj does feel the need to support the child in some way. Mostly Ntaj sends letters with some money or souvenirs.
- ☯Rale: A hafling and Ntaj's childhood friend. Originally a slave in Dark Star, Ntaj brought him and turned him into his companion. Actually far older than Ntaj, but nonetheless has a childish personality that allowed the two to grow close to one another. Taught him how to smoke Pipe-Weed. After Ntaj was banished from Dark Star, he managed to bring Rale with him and freed him from his servitude. Last Ntaj knew, Rale now lives in Neverwinter City.
Character Quote: "There are many things to die for. I want something to live for."Theme Song: Blood and GutsAura Color: White, with wisps of green flowing through like falling leafs.
Scent: Cold iron and chicken.
Anything Else: Ntaj knows a lot about the customs of his people, and is more than willing to talk about it. He even wants to write a book one day, though his handwriting is atrocious.