Name: Cal Glewdis Age: 27 Gender: Male Race: Human Appearance: Click (I DID NOT DRAW THIS PHOTO) Personality: Brash, blunt, courageous, and a smartass. These are four words that could describe Cal. The typical gung-ho kind of guy, Cal prefers to ask questions first and shoot later, strange considering his professions. Secretly, he has a strong hatred for Luke Skywalker, due to him being the pilot that destroyed the first Death Star and, by extension, is the man who killed his father (ironic, ain't it?). Profession: Freelancer pilot, smuggler and gun for hire; his motto is "I'll follow you anywhere if you've got the credits." Skills:
Crackshot: Cal is a great shot with a blaster pistol, but is far less skilled using rifles. He's not too shabby, but there's a significant difference between the two for him.
Casanova: Cal is very charismatic, although this charisma tends to annoy some people (mainly men). While he can talk his way out with most, some find his charisma to be intimidating.
Abilities: He's one of the best damn pilots in the galaxy, albeit rarely anyone hires him. Other than that, nothing. Equipment:
Brief Backstory: Cal is the son of Korali Glewdis, a General of the Imperial Army, who died on the first Death Star when it was blown up by Luke Skywalker. He was born on Coruscant, and was raised primarily by his mother and, when he was home, enjoyed playing and talking to his father. He grew up wishing to be just like his father, and when he discovered his father's death at the age of 9, a year later, Cal swore revenge on Luke Skywalker and the Rebel Alliance, which made him want to join the Imperial Army even more.
When he turned 11 he started to roam the streets, training himself with a blaster pistol he talked his mother into buying for him, and was rarely home unless it was to sleep. A year later, the Emperor and Darth Vader died, and the Galactic Empire was abolished and the New Republic rose to power. His hatred for the Rebel Alliance cooled down, though he still secretly dreads Luke Skywalker. At 17, he bought a freighter ship, 'The Nero', and flew around looking for work.
His travels led him to the Mos Eisley Spaceport on Tatooine. He spent most of his days at the Mos Eisley Cantina, waiting for some kid who wants to get off the planet or someone who needs something smuggled for them, be it spice or blasters. He made his living this way, and one man asked him to smuggle a shipment of spice to Nar Shaaddaa, and that's where our story begins...
Long version, the Sphodromantis (often shortened to just 'Mantis'), is a humanoid species with a tough exoskeleton with colors that vary from green all the way to aqua blue.
Their eyes are usually big and large with a yellow sclera, though the color of the irises varies from person to person.
They do grow hair, but only on the top of their heads and even then, most Mantis have their head shaved.
Their exoskeleton is tough enough to withstand normal bullets, pointless with the current laser weapons, though.
They also have a pair of wings on their back, though they are too small to actually carry them.
There are also a pair of blades sprouting from their forearms, sharp enough to cut through wood and even some metals, though they are mostly useless since they can't compare to a lightsaber.
Enough about the weaknesses of the species, let's move on to the actual good points.
They are really nimble, and, since the biggest Mantis you'll ever find is about 1.75 meters, their small sizes also allow them to be pretty stealthy.
The blades sprouting from their forearms are extremely useful in close range against anyone that is NOT a Jedi, so they tend to use them almost always using a stealthy approach.
Their legs are really powerful, and they can jump several meters into the air. When they do this, they can also glide for a short time by using their wings.
They also produce a lovely annoying sound with their wings when they shake them, molt somewhat often and the females have a tendency towards cannibalism. Also, their bites are said to be 'somewhat erotic' instead of harmful.
Appearance:
Sorry, no ipad. ):
Alastro stands at 1.70 meters and has sharp red eyes.
He usually wears long coats, black pants and shirts with things written in his own language. His coat and shirt have holes in the back and forearms for both his wings and blades.
Personality: Alastro is often seen lazying around in the cockpit, and the ship flying around in auto-pilot mode. Since he has a deep hatred for the words 'hard' and 'work', he tries to rest as much as possible in a single day.
Unlike other Mantis, Alastro is neither dedicated nor spiritual. 'A boring monk with a stick up their *sses', he would say before he was sent off-world. Now, he says that half the galaxy has some kind of thing stuck into their behind.
He is foul-mouthed, annoying, sarcastic and probably the biggest a-hole you'll ever meet in your life. What makes things worse is that he is the kind of charming a-hole you like having around and are unable to hate. He's only had a couple of friends that have actually said they want to put a bullet in his head, and Alastro always manages to convince them to save it for the next time they meet.
Though it is hard to upset him while he is sober, Alastro becomes trigger happy and temperamental when drunk. He also likes to tell exaggerated stories, like the time he once bested a Jedi knight in battle. Nobody came out pretty from that one. His bad puns and black humor have often gotten him kicked out of several bars too.
Profession: Bounty hunter/Mercenary at request/Occasional scavenger
Skills: Stealthy and quick by nature. His powerful legs allow him to jump several meters into the air and he can glide by using his wings.
He usually handles two blaster guns at once but his marksmanship increases when using only one.
He is also quite the skilled CQC fighter, using the blades in his forearms as weapons. The particular way he fights is a modified version of his homeplanet's martial art known as 'Praying Blades' in the common language.
The original focuses in defense with almost no direct physical attacks from the user, with the objective of making use of the opponent's own strength against them, whilist Alastro's is a bit more dynamic and offensive, though at its core it remains the same.
Abilities: Can't be said he is the best pilot, but he knows how to get out of tight spots with only minimal (medium) damage to his ship.
Good cook, but only for the Mantis species. Other species tend to find his food 'disgusting'. He claims that with enough practice, he can also make something decent for other species, though he is too lazy to actually try.
Alastro is known for being able to talk his way out of things and being an excellent liar and actor.
He has given the two of them a paint job to better suit his tastes. They are of a distinctive green and blue color, flashy and easy to identify.
If you want a job done, just look for the guy with the green and blue weapons hanging from his hip.
Unlike his other two weapons, his E-11e Blast Cannon retains its original paintjob.
He also has a commlink, for whenever he needs to use it, food and supplies in his ship, a green and blue helmet to be used underwater or with hazardous chemicals.
He owns a Naboo N-1 Starfighter he stole from one of his marks in Naboo. He used it for a quick escape but he ended up liking the ship more than he thought he would and kept it. He really wants to get a droid so that it can pilot the ship while he sleeps.
Brief Backstory: Raised in the planet Ahizora, Alastro's race is actually a complete contrast to himself.
The term 'praying mantis' never suited an species better. Peaceful and trying to reach Nirvana, the Mantis usually grow up in temples dedicated to their several Gods. They are instructed in martial arts and given shape to become the next generation of peaceful Mantis, one step closer to achieving Nirvana.
Mantis like Alastro are not exactly unusual. Several leave the planet before their instruction is complete, after all, but Alastro was the first special case that every monk agreed would have no future as a monk.
Alastro was a troublemaker even as a kid. He painted the head priest with buckets of paint so many times that they ended up banning paint as a whole in the temple so that Alastro couldn't use them in his pranks, and that's just one of the things Alastro did to get on the priests' nerves.
The decision to send Alastro off-world was unanimous, and the priests gathered as much money as possible to buy the boy a ship. They knew that he just wasn't meant for the life most Mantis lived, and even then they respected that. There IS a reason why the Mantis tend to keep out of wars.
After he finally mastered the martial art of his people, Alastro was sent towards the vast galaxy with an elderly mantis, his teacher, as his guide.
Once he was pointed in the right direction to become a mercenary, Alastro completed his instruction after he scattered his master's ashes in his first space travel with his mercenary company.
Many of his species thought that Alastro would be fine as a mercenary, but they were oh so wrong.
They suspected it, but they never though that Alastro actually hater work.
He knew that it was necessary, he wasn't stupid, after all, but it was such a drag that he got fired from more than one mercenary company, and, lastly, decided to open up his own business as a bounty hunter, in which he was surprisingly good. To top it off, he could only work when he needed to, so it was definitely the job of his dreams.
After he finally settled himself as a recognized, and capable, bounty hunter, Alastro then started accepting mercenary work, IF the pay was good enough, of course.
"Not everyone can do a job as well as I, can they? You want someone erased from the galaxy or someone watching your back, you got the right guy. As long as you've enough credits, of course."
Alastro is now in need of work again and he's set his sights on Nar Shaddaa. Try and see what kind of oddjob he can get in there. His moral compass isn't so inclined towards good that he wouldn't accept a job from a slaver or even the Children Of The Emperor, so it should be interesting what kinds of crime lords he can see there.
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Well, that's pretty much it. Now, I'm gonna go have me some spaghetti and apple salad. :D
I'll return in a while to see if it is a 'yay' or a 'nay'.
Hey! Just thought I'd toss my hat in the ring if you're still accepting. Also, just in case it wasn't obvious, I'm intent on playing my character as a recurring antagonist.
Name: Akaemos Fain (Darth Eternus)
Age: 27
Gender: Male
Race: Chiss
Appearance: Athletically built and wrapped in the ice blue skin tone of his people, Akaemos carries his 6’2 form with a cool confidence. His onyx hair hangs shaggily in front of his hungry red eyes, the only thing which seems to obstruct his piercing scarlet gaze. Akaemos prefers to dress himself in dark black clothes trimmed with red, harkening back to the styles of the Sith Lords of Old.
Personality: Fiercely intelligent and bearing an insatiable appetite for knowledge and the power it provides, in another time Akemos might have been a renowned scholar or humble librarian. However, in this time of resounding conflict, this Chiss has chosen to use his ravenous hunger to heed the call of the Force, the call of the Dark Side. Akaemos bears the burden of being dangerously curious, a trait which has granted as many boons as banes for the would-be Sith Lord. When presented with something new or different, Akaemos’ first reaction is almost always to analyze the phenomena from all angles. While useful, this action can lead the Chiss to error when surprised or ambushed. Akaemos carries himself with a charismatic confidence, preferring to manipulate and inspire others rather than intimidate and degrade. Ever-assured in his learning, the Chiss considers his perspective superior to all others, and delights in poking holes in other philosophies. Especially the Jedi Code. Infuriatingly clever, a relentless opponent, and confident to the point of arrogance, Akaemos strives to institute himself as a true Sith Lord by any means necessary.
Profession: Archaeologist/Dark Jedi
Skills: Due to his devotion to studying the mysteries of the Force, Akaemos has lessened his focus on more physical aspects of combat. He has a solid understanding of Form VI: Niman, but would soon find himself outclassed by a skilled duelist or physical combatant. The Chiss is extremely knowledgeable about a wide swath of subjects, ranging from xenobiology to archaeology, and finds the pursuit of knowledge extremely enticing. He has only begun to dabble in Sith alchemy, but is showing great promise in the field.
Abilities: Akaemos is an extremely talented Force user. He carries within him a raw power for manipulating the Force, capable of such techniques as Force Push, Pull, Throw, Leap, Choke, Lightning, Persuade, and so on. With enough time and study, Akaemos might be able to rival the power of Sith Lords like Darth Plaguis or Darth Bane.
Equipment: Akaemos owns a dark orange lightsaber of ancient, if out-dated, design. It truly is an elegant weapon from a far more civilized age, its hilt bearing an ornate black and silver design. He also owns an old and battered Sith mask he found early in his archaeological career.
Brief Backstory: Born to parents of moderate wealth in the Outer Rim territories, Akaemos knew an easy life growing up. His aptitude for the academic had shown itself earlier in his life, and he breezed through his classes at an alarmingly quick rate. Enrolling in advanced studies at his planet’s premier institute, Akaemos quickly found himself bored by the trite and routine studies that his teachers insisted were necessary to his success. At the age of sixteen, the Chiss decided to abandon the traditional learning routine in favor of more autodidactic methods.
Leaving his home world with nothing but his name and the clothes on his back, Akaemos lent his intellect to whomever would have him. As it would happen, The Imperial Remnant took especial interest in the young Chiss. Offering their still rather sizable resources and the chance for upward mobility within the Imperial Meritocracy, Akaemos enlisted into the Imperial Reclamation Service as a Xenoarchaelogist. He found great joy in unearthing the ancient artifacts, and by unearthing dark secrets from ages long past Akaemos ascended rapidly through the IRS’ ranks. However, his life would forever be changed on the planet Kesh.
Under what seemed like a whim at the time, Akaemos managed to put pressure on the leaders of IRS to send an expeditionary force to the Takara Mountains on Kesh. Cashing in every favor and dirty trick he had in his arsenal, Akaemos finally received permission to begin a dig in the mountains. After months of searching, the Chiss officer found what he was looking for. A massive temple with towers that seemed to pierce the heavens above sprawled out before him, and he heard the ruins call him forth. Its siren song sang sweetly to him, but only him. His fellows were unwilling to approach the place which rang with Dark Side energy, and so it was Akaemos alone who entered the temple. It was here, among the ruins of and tomes of this temple that the Chiss received the truth of his existence. It was here where he began his inititian into the force. Where he learned of the Sith Lords of old and their shadowy arts. Where Akaemos Fain died, and Darth Eternus was born.