Race: Lac'li(For clarification, original races are allowed provided that I feel they fit Star Wars. After all, nearly every installment introduces new races)
Personality: Saku Rira is a serious person, dedicated fully to the Jedi Order. She does her best to do exactly what a jedi should do, be one who upholds peace in the galaxy and defends the innocent. However, she is prone to frustration or annoyance, especially when she is not taken seriously due to her stature, or when she is encountered with behavior she finds foolish, or endangering. In spite of this, her greatest goal is the defense of the innocent and her allies. She simply desires to be a proud member of the Jedi Order in full. And indeed, she holds no small amount of pride in her capabilities as a duelist. Saku feels a great loyalty to the Jedi Order, and therefore keeps her anger in check, even if she cannot help but be frustrated in some situations. After all, it is not emotion of anger that drives you to the dark side, but it is letting it rule you. Saku is somewhat more relaxed when not on active duty, willing to play games or talk with friends. When conducting the duties of a Jedi, however, she is focused and refuses to be distracted. Saku is deeply fond of dueling and sparring matches, and is well versed in various methods of both lethal and nonlethal defeat of an opponent.
Profession: Jedi Knight
Skills: Saku is an excellent duelist, one of the best in her home temple on Dantooine.She specializes in the less-frequently utilized Form II(Makashi) of Lightsaber combat due to her fondness for dueling. That being said, she is capable of more defensive action in long-ranged fights s well. Saku has memorized the traditional Lac'li folk song "Star Eye", though she is embarrassed to admit this.
Abilities: Saku's strength in the Force is relatively average. She struggles to get a handle on the more abstract Force abilities. Instead, her focus is on more tangible abilities, such as increasing her agility, pushing or pulling objects or opponents, and enhancing her jumping capability. Of course, as one sensitive to the Force, she can sense things, especially things with a serious impact on the Force.
Equipment: Saku carries a pale purple lightsaber, with a silver and gold hilt with a mildly elegant design. She also carries a novel called "In Night Beyond Stars", a piece of (rather action-packed)historical fiction, to read in her free time. She has a commlink as well.
Brief Backstory: Saku Rira was born on Kirital, the Lac'li homeworld. During her childhood, she felt rather aimless, aside from a dislike of the Empire passed from her parents to her. She did, however, enjoy play-fighting with other Lac'li children, especially "duels" using sticks. When the Emperor was killed, and the Empire eventually crumbled into the Remnant, she joined the celebration that slowly spread across the galaxy. At sixteen years old, her sensitivity to the Force was discovered by Luke Skywalker and another jedi, and she was invited to become a Jedi. Here, she found her childhood fantasies of sword duels, and also soon came to strive to be a loyal Jedi who defended the innocent. While her training in the Force faltered when it came to abstract applications, Saku's skill in dueling excelled, and her loyalty and dedication to the ideals of defending peace made her a fine pupil. She was only recently knighted a year ago, after being moved to the newly-founded Dantooine temple due to its closer proximity to her home planet.
Personality: Fan is a fairly friendly, polite girl. She enjoys talking to the rest of her squadron, and gets along with them very well, but she is sometimes more reserved and shy towards people she has not previously met. She has a more difficult time letting loose and simply freely talking to someone she has never spoken to before. However, Fan remains polite and still attempts to be friendly towards them, to try and get past her knee-jerk reaction of shyness. Fan absolutely adores being a pilot, finding the experience of flying her X-wing to be an absolutely wonderful one. She spends a great deal of time pouring over the details of newly-released fighters, memorizing many technical aspects of old and new spacecraft above and beyond even what a pilot needs to know. But by far the thing she loves most is explosives. Capable of utilizing them on foot as well for demolition duty, Fan has an extremely deep love of making things explode, whether it be using her fighter's proton torpedoes or using a detonation charge.
Profession: New Republic Pilot, Demolitions Expertise
Skills: Fan is a decently skillful pilot, and as a pilot of the New Republic she has training not only in the flying of X-wings, but also in a number of other fighters, such as the A-wing and the B-wing. Fan has training in handling high explosives on foot, as well. She has a deep technical knowledge of various forms of military hardware, though this is almost entirely focused in fighters and technological advances made in them. She can also competently use blasters, her best skill being in blaster pistols. Finally, Fan's ability to cook Corellian Redbelly is considered rather impressive.
Abilities: Nothing in particular.
Equipment: Fan flies a T-65 X-Wing. Even if it has faced minor damage in the past, it's always been repaired up to top condition no matter what. She carries a commlink and a DH-17 Blaster Pistol.
Brief Backstory: Fan is originally from Corellia. Ten years old when news of the Battle of Endor slowly spread through the galaxy, it inspired her to become a pilot for the eventual New Republic. Prior to her enlistment, Fan poured over technical specifications for fighters such as X-Wings, Y-Wings, B-Wings, and A-wings, and found herself deeply fascinated with them. As a pilot, while she was not among the most skilled, she was still a highly competent pilot. She was also given training in the handling of explosives. Eventually she was assigned to a squadron, which now assists the New Republic scout team heading to Nar Shaddaa.
Appearance: Elyka stands 5'9, with white hair and piercing blue eyes. Her build is that of an athlete's, tall and fit, usually donning a traditional beige Jedi outfit. On her left hand is a bracer made of leather and protective metal plates which covers the back of her hand and forearm, painted a similar biege tone as her clothing to blend in; on her right is some sort of plain off-white fighting or grip tape which is wrapped all the way up to her knuckles.
Personality: Strong-headed, stubborn, and reckless. She has a curiosity and skepticism that causes her to speak frankly, ask rudely, or venture where she shouldn't. She's also a bit of a risk-taker, rarely passing up the chance to engage in a fight, even if it doesn't seem very safe, especially if she thinks it's for a good cause. She's the kind of person who takes the path less taken, even if it looks less taken for a reason.
Profession: Jedi Knight
Skills & Abilities: Her strength is in her combat skills, dominant in Form IV (Ataru) and adept with V (Djem So), Elyka mostly relies on her lightsaber in combat and also happens to be ambidextrous. She is nimble and flexible, using her speed and acrobatics to outmaneuver or evade her opponents, even without her lightsaber. Combined with her use of the force, she can easily traverse most obstacles and terrain. While her use of the force might not be as impressive as her dueling abilities, she is capable of using it to enhance her kinetic force.
Usually that means jumping higher, moving faster, or striking harder. She isn't great at using it on other people, a force push may knock over a single foe, but if she combines it with her bare-handed strikes then she can more easily send them flying across the room. Her dedication to practicing this technique and her natural agility makes her deadly in hand-to-hand combat, by any chance her lightsaber is misplaced or indisposed. Her athletic reflexes also allow her to use the armored vambrace on her left arm as a deflector against blaster fire, a lightsaber would slice through it like butter, but it's good backup when she's otherwise unarmed.
Elyka also uses her coordination and instincts to guide her in the skies. She might not be the best pilot, but she can certainly strike fear into her enemies, with her piloting style as reckless and daring as her approach to dueling. More than that though, she has a simplistic need for speed, whenever she can get her hands on something to pilot, that is. With her appetite for dog fights, she will probably need to find an astro droid before she finds her own ship.
Equipment:
Lightsaber: A blue lightsaber with the traditional straight hilt, mostly in silver and black accents with ribbed grips interspersed for her hands.
Bracer: A vambrace made of leather and a rare metal which composes the outwards facing armor plate. This is mostly used to deflect blaster fire, but could also make for a powerful backhand :)
Gadgets: She also keeps a small collection of useful items on her belt, besides her lightsaber.
The one used the most is her commlink, which is just a small earpiece with a wiry mic that barely has to extend for use.
Multi-functional compact binoculars that have a built-in rangefinder, vision modes (NV, IR, EMF).
A couple emergency beacons to use for marking a target, calling an extraction, or as a distress signal.
Food and energy capsules. Great for rejuvenating herself or grumpy allies and invaluable on long missions.
A breather that fits over her mouth for extended underwater excursions or surviving hazardous gases.
A fiber-cord grappling device, sometimes used just for restraining people or carrying others, rather than helping herself.
Might add a spaceship here, but probably not. Not sure about Jedi's resources at this point in time.
FC-20: A speeder bike that isn't the fastest, but rides low and is very quiet. The rear engine allows it to reach 180kmph within seconds, and it's low center of gravity makes it better at cornering. Simplistic and without weapons, sensors, or shields, it's lightweight and great for scouting, making it perfect for a Jedi like Elyka.
Brief Backstory: Elyka was born to a noble family of Alderaan, House of Fé Agius, and was actually born on the planet only months before it's destruction. Her father was a Rebel guerrilla commander, her mother a prominent socialite. He barely managed to convince her to settle on a Rebel base in a more remote system, despite her family insisting she raise Elyka on Alderaan in comfort at their mountain estate. Almost all of their family was wiped out with the planet.
He died only a few years later, her mother never being told where and exactly when due to the secrecy surrounding his missions and Elyka too young to even remember. Her mother spiraled into depression and senility began to hit her at an early age, especially considering what little connections she had left in the world besides her daughter. Meanwhile Elyka spent her early childhood reading stories about the heroes of the rebellion, enamored by tales of epic dog fights and the power of the Jedi.
Even though her force sensitivity was discovered quite early on, her mother attempted to suppress her grander desires, forbidding her from leaving the settlement, let alone the planet. Her frustration eventually vented through skirmishes and immature brawls with kids twice her size, mostly losing, painfully. No matter how brutal the beat down, she could never give up the last word which earned her even more bruises and scars. Soon she would focus this fiery will on passing the trials of a Jedi.
Eventually her mother passed away peacefully in her sleep when Elyka was only 12. She then caught the eye of a Jedi who took her under his wing, originally coming to pay his respects to her father's family. He taught her how to use the force, how to wield a Jedi's weapon, and even how to fly.
Name: Aundair Ivellos Age: 22 Gender: male Race: Coruscantii Appearance: s-media-cache-ak0.pinimg.com/736x/29/3.. A moderately tall man at about 6'1 he probably weighs about 210, mostly muscle, though due to his coruscanti origins, his muscle is compact so he looks about average size for a humanoid. His handsome face is framed by short brown hair. He wears a leather jerkin with two holsters on his hips for his blasters and a brown overcoat Personality: He is a comedic person most times, he is usually making jokes and having a good time. A smile rarely leaves his face, except when he is on business or angered. And when he is, it is not a good idea to mess with him. (sorry for the shorter personality, but i tend to demonstrate through the interactions) Profession: Smuggler Skills: Great shot, very charismatic Abilities: can pilot quite well Equipment: Twin revolver style blasters, small vibroblade Brief Backstory: Orphaned on Coruscant, he grew up with some of the shadier people. Learning some of the underground, he found a less dangerous of the criminal pastimes, smuggling. It wasn't always drugs or guns, but when it was, Aundair didn't shirk from the pay. Anything to keep his smaller ship running just beyond the reach of anyone trying for payback. Usually the law, but he has pissed off a couple gangsters. Recently, his crew dispersed after a particularly close brush with authorities, but Aundair wasn't tagged, and is still trying to keep afloat.
Personality: Much towards himself, never knowing who he can trust. However, he has some kind of conscience, as he only takes on missions he considers good. He only does something really unethical if he finds the money worth it.
Profession: Bounty hunter.
Skills: Excellent pilot, efficient marksman.
Abilities: His PCD makes him able to become temporarily invissible for the naked eye, and his jetpack makes him able to fly short distances, although even if he used them at the same time, the jetpack's propulsion would give away his position, and not only visually.
Brief Backstory: Born in a Mandalorian family, he left his tribe when young because he didn't want to follow the Resol'nare completely, specificly the part about following his leader, the Mand'alor. By leaving, he not only became a dar'manda, but also stopped following another part of Resol'nare, the one about contributing to his clan's welfare. He had no family anymore by that time, so he didn't break that one. He became a bounty hunter, and seemed to survive this way. He kept telling himself that he was still a real Mandalorian as long as he kept following at least half of the tenets of the Resol'nare. However, with already two down, he knew he was nearing the edge.
Personality: Gideon, outside of combat, is a bubbly, friendly and chivalrous man with a good understanding of what respect actually is. He is humorous and highly protective of his friends and allies, getting in the way of a fight and defending an ally or someone in need a lot, which some may view as a kind of foolish chivalry. He is also incredibly tenacious... or stubborn. He enjoys challenging himself, pushing his body further and further, or defeating the next big opponent. That's what makes Gideon... Gideon.
Profession: Jedi
Skills:
Form V Specialist- Form V, or Shien is the fifth jedi combat form that focuses on using defence as an offence. A prime example is deflecting a blaster shot back at enemies.
Force expert- The strong spiritual matter, known as the force, have always piqued the interest of Gideon, and he uses it very well for a simple Jedi.
Abilities:
Force Powers- As a Jedi, Gideon can use the force, and has a natural aptitude for it. Gideon has found the technique of concentrating the force on his left forearm into a kind of shield, resembling that of a buckler shield, which gives him a small edge in combat.
Equipment: Blue lightsaber with the hilt being entirely silver. Although the hilt is basic and not as eccentric as others, Gideon made his personal by inscribing the alternate Jedi Code on the hilt, the code recited by younglings in their initiate trials-
Brief Backstory: As a child, Gideon always got in physical fights, without him being the initial aggravator. The way Gideon got involved was by stepping in front and fighting the bully or person who went to go fight Gideon's friend. However, this got him landed on his arse more times than he'd like to remember. However, on one Life Day, Gideon discovered his small yet still existent connection to the force, confirming he was force-sensitive. He was eventually discovered by a Rodian Jedi, who subsequently inspired Gideon to become a Jedi. Time flew by for him until he actually begun to wield his own lightsaber. He lived and breathed duelling. Gideon would spend night and day learning, analysing and practicing the first five forms, while also reading about form VI and VII, however he would soon discover that his talent was in the force. Gideon remembers sparring practice with Saku Ria who gained his upmost respect for her skill in the blade as well. This however only pushed him to become better and better, so he could one day beat the elder Jedi in duelling skill. Having not made much improvement, he decided to dabble in the force a bit more, and found his sensitivity to the force had since grown exponentially since he last paid attention, it was since then he swapped the majority of his time from duelling to the force. It has always been a motivation for him to become a knight and train an apprentice, someone he himself could train and mentor.
Name: Severus "Fusion" Sanctitus
Age: 24
Gender: Male
Race: Human
Appearance:
Personality: Severus, or his call sign Fusion as he'd much rather be called, is actually kind of cold. Nothing matters but the fall of the Children of the Emperor. The next mission is one step closer to that. If he's not sleeping, eating or being briefed, he should be on a mission, or what good is he doing? Because of this, Severus is very, very distant from people and has no actual friends, only allies. If you're not a part of the same mission, you are not a priority. Like his implants, he is a machine and could be mistaken for a robot if you just heard his voice.
Profession: New Republic Infiltrator
Skills:
Stealth and movement skills- Fusion's infiltrator training makes him a natural at staying low and traversing terrain with ease.
City Dweller- Fusion excels in Urban environments, but finds it a bit more difficult on tropical and arctic terrain alike.
Basic hacking knowledge- Fusion can't super-hack an imperial targeting array in 15 seconds, but he can open doors and access hatches if he's near a control console of some sort.
Abilities:
Cyborg- While not technically an ability, Fusion is a cyborg to a more or lesser degree (also earning his nickname of Fusion, between man and machine). His arm is metal and has a shock panel on his palm which is used for non-lethal combat. His other cybernetic implant is right eye which replaces a visor for a Heads Up Display. However, the HUD is pretty standard and his cybernetics have previously malfunctioned. His cybernetics are also hackable, but it would have to be remote or while he's out cold, while he is unaware.
Equipment:
DC-19 stealth blaster.
DH-17 pistol with sound suppressor.
Special Combat Knife.
Grappling hook.
Cybernetic Implants.
Thermal Detonator if things get loud.
Brief Backstory: Fusion prefers his history covered in black ink, but in reality, he was quite nice before joining the New Republic. Enlisting at 19, Fusion displayed tremendous skill in staying in the shadows, and it wasn't long before he had begun Infiltrator training. Most people that go under Cybernetic surgery is when they are close to death and it saves them. Fusion got his for boosting his own efficiency, making his cold demeanour even colder. Fusion then spent the next few years of his career in covert ops and assassinations with very little failures. He plans on keeping his record as straight as possible but in the end, his goal, since birth is destroying the Empire oppression.
Name: Cal Glewdis Age: 27 Gender: Male Race: Human Appearance: Click (I DID NOT DRAW THIS PHOTO) Personality: Brash, blunt, courageous, and a smartass. These are four words that could describe Cal. The typical gung-ho kind of guy, Cal prefers to ask questions first and shoot later, strange considering his professions. Secretly, he has a strong hatred for Luke Skywalker, due to him being the pilot that destroyed the first Death Star and, by extension, is the man who killed his father (ironic, ain't it?). Profession: Freelancer pilot, smuggler and gun for hire; his motto is "I'll follow you anywhere if you've got the credits." Skills:
Crackshot: Cal is a great shot with a blaster pistol, but is far less skilled using rifles. He's not too shabby, but there's a significant difference between the two for him.
Casanova: Cal is very charismatic, although this charisma tends to annoy some people (mainly men). While he can talk his way out with most, some find his charisma to be intimidating.
Abilities: He's one of the best damn pilots in the galaxy, albeit rarely anyone hires him. Other than that, nothing. Equipment:
Brief Backstory: Cal is the son of Korali Glewdis, a General of the Imperial Army, who died on the first Death Star when it was blown up by Luke Skywalker. He was born on Coruscant, and was raised primarily by his mother and, when he was home, enjoyed playing and talking to his father. He grew up wishing to be just like his father, and when he discovered his father's death at the age of 9, a year later, Cal swore revenge on Luke Skywalker and the Rebel Alliance, which made him want to join the Imperial Army even more.
When he turned 11 he started to roam the streets, training himself with a blaster pistol he talked his mother into buying for him, and was rarely home unless it was to sleep. A year later, the Emperor and Darth Vader died, and the Galactic Empire was abolished and the New Republic rose to power. His hatred for the Rebel Alliance cooled down, though he still secretly dreads Luke Skywalker. At 17, he bought a freighter ship, 'The Nero', and flew around looking for work.
His travels led him to the Mos Eisley Spaceport on Tatooine. He spent most of his days at the Mos Eisley Cantina, waiting for some kid who wants to get off the planet or someone who needs something smuggled for them, be it spice or blasters. He made his living this way, and one man asked him to smuggle a shipment of spice to Nar Shaaddaa, and that's where our story begins...
Long version, the Sphodromantis (often shortened to just 'Mantis'), is a humanoid species with a tough exoskeleton with colors that vary from green all the way to aqua blue.
Their eyes are usually big and large with a yellow sclera, though the color of the irises varies from person to person.
They do grow hair, but only on the top of their heads and even then, most Mantis have their head shaved.
Their exoskeleton is tough enough to withstand normal bullets, pointless with the current laser weapons, though.
They also have a pair of wings on their back, though they are too small to actually carry them.
There are also a pair of blades sprouting from their forearms, sharp enough to cut through wood and even some metals, though they are mostly useless since they can't compare to a lightsaber.
Enough about the weaknesses of the species, let's move on to the actual good points.
They are really nimble, and, since the biggest Mantis you'll ever find is about 1.75 meters, their small sizes also allow them to be pretty stealthy.
The blades sprouting from their forearms are extremely useful in close range against anyone that is NOT a Jedi, so they tend to use them almost always using a stealthy approach.
Their legs are really powerful, and they can jump several meters into the air. When they do this, they can also glide for a short time by using their wings.
They also produce a lovely annoying sound with their wings when they shake them, molt somewhat often and the females have a tendency towards cannibalism. Also, their bites are said to be 'somewhat erotic' instead of harmful.
Appearance:
Sorry, no ipad. ):
Alastro stands at 1.70 meters and has sharp red eyes.
He usually wears long coats, black pants and shirts with things written in his own language. His coat and shirt have holes in the back and forearms for both his wings and blades.
Personality: Alastro is often seen lazying around in the cockpit, and the ship flying around in auto-pilot mode. Since he has a deep hatred for the words 'hard' and 'work', he tries to rest as much as possible in a single day.
Unlike other Mantis, Alastro is neither dedicated nor spiritual. 'A boring monk with a stick up their *sses', he would say before he was sent off-world. Now, he says that half the galaxy has some kind of thing stuck into their behind.
He is foul-mouthed, annoying, sarcastic and probably the biggest a-hole you'll ever meet in your life. What makes things worse is that he is the kind of charming a-hole you like having around and are unable to hate. He's only had a couple of friends that have actually said they want to put a bullet in his head, and Alastro always manages to convince them to save it for the next time they meet.
Though it is hard to upset him while he is sober, Alastro becomes trigger happy and temperamental when drunk. He also likes to tell exaggerated stories, like the time he once bested a Jedi knight in battle. Nobody came out pretty from that one. His bad puns and black humor have often gotten him kicked out of several bars too.
Profession: Bounty hunter/Mercenary at request/Occasional scavenger
Skills: Stealthy and quick by nature. His powerful legs allow him to jump several meters into the air and he can glide by using his wings.
He usually handles two blaster guns at once but his marksmanship increases when using only one.
He is also quite the skilled CQC fighter, using the blades in his forearms as weapons. The particular way he fights is a modified version of his homeplanet's martial art known as 'Praying Blades' in the common language.
The original focuses in defense with almost no direct physical attacks from the user, with the objective of making use of the opponent's own strength against them, whilist Alastro's is a bit more dynamic and offensive, though at its core it remains the same.
Abilities: Can't be said he is the best pilot, but he knows how to get out of tight spots with only minimal (medium) damage to his ship.
Good cook, but only for the Mantis species. Other species tend to find his food 'disgusting'. He claims that with enough practice, he can also make something decent for other species, though he is too lazy to actually try.
Alastro is known for being able to talk his way out of things and being an excellent liar and actor.
He has given the two of them a paint job to better suit his tastes. They are of a distinctive green and blue color, flashy and easy to identify.
If you want a job done, just look for the guy with the green and blue weapons hanging from his hip.
Unlike his other two weapons, his E-11e Blast Cannon retains its original paintjob.
He also has a commlink, for whenever he needs to use it, food and supplies in his ship, a green and blue helmet to be used underwater or with hazardous chemicals.
He owns a Naboo N-1 Starfighter he stole from one of his marks in Naboo. He used it for a quick escape but he ended up liking the ship more than he thought he would and kept it. He really wants to get a droid so that it can pilot the ship while he sleeps.
Brief Backstory: Raised in the planet Ahizora, Alastro's race is actually a complete contrast to himself.
The term 'praying mantis' never suited an species better. Peaceful and trying to reach Nirvana, the Mantis usually grow up in temples dedicated to their several Gods. They are instructed in martial arts and given shape to become the next generation of peaceful Mantis, one step closer to achieving Nirvana.
Mantis like Alastro are not exactly unusual. Several leave the planet before their instruction is complete, after all, but Alastro was the first special case that every monk agreed would have no future as a monk.
Alastro was a troublemaker even as a kid. He painted the head priest with buckets of paint so many times that they ended up banning paint as a whole in the temple so that Alastro couldn't use them in his pranks, and that's just one of the things Alastro did to get on the priests' nerves.
The decision to send Alastro off-world was unanimous, and the priests gathered as much money as possible to buy the boy a ship. They knew that he just wasn't meant for the life most Mantis lived, and even then they respected that. There IS a reason why the Mantis tend to keep out of wars.
After he finally mastered the martial art of his people, Alastro was sent towards the vast galaxy with an elderly mantis, his teacher, as his guide.
Once he was pointed in the right direction to become a mercenary, Alastro completed his instruction after he scattered his master's ashes in his first space travel with his mercenary company.
Many of his species thought that Alastro would be fine as a mercenary, but they were oh so wrong.
They suspected it, but they never though that Alastro actually hater work.
He knew that it was necessary, he wasn't stupid, after all, but it was such a drag that he got fired from more than one mercenary company, and, lastly, decided to open up his own business as a bounty hunter, in which he was surprisingly good. To top it off, he could only work when he needed to, so it was definitely the job of his dreams.
After he finally settled himself as a recognized, and capable, bounty hunter, Alastro then started accepting mercenary work, IF the pay was good enough, of course.
"Not everyone can do a job as well as I, can they? You want someone erased from the galaxy or someone watching your back, you got the right guy. As long as you've enough credits, of course."
Alastro is now in need of work again and he's set his sights on Nar Shaddaa. Try and see what kind of oddjob he can get in there. His moral compass isn't so inclined towards good that he wouldn't accept a job from a slaver or even the Children Of The Emperor, so it should be interesting what kinds of crime lords he can see there.
Name: Julis Torranm / Darth Ianthinus
Age: 26
Gender: Female
Race: Necropolitan
Appearance:
Julis stands at 1.74 meters. She usually wears the clothes seen in her appearance image while she is walking around as a civilian.
She sports a white dress shirt with a tie, a white and red capelet, a black tie, a white skirt, pantyhose and white and black boots. She also wears a white and black cap.
She also keeps her pale blonde hair in a pair of twintails.
When she does work as a Dark Jedi, she changes her attire to one rather similar to the one she almost always uses though black and with a full length cape. She also abandons her cap for a Sith mask granted to her by her master in the Dark Side of the Force.
While in her Dark Jedi attire she also keeps her hair straight.
Personality: It is surprising to meet Julis and see that she is not your average Sith Lord/Dark Jedi.
Unlike other Dark Jedis that just ooze evil and their murderous intentions, Julis can actually mask those feelings of hatred and appear to be a perfectly normal woman most of the time.
Most times, she can be described as a gentle woman with a positive predisposition towards everything.
Her job as a teacher has made her family oriented and good with kids too, not to mention that it is the perfect cover for her actions as a Dark Jedi.
It is hard to picture a woman such as her being a relentless killing machine or such like many other Sith lords, and in truth, she is. What first made her approach the Dark side of the force has made her more aware of just how hypocritical society can be.
Her hatred for the current society just grows more with each passing day. They claim to love peace, but can do nothing better than to barr themselves into their houses and hope that the bad guys won't come by their doorstep. Such is her philosophy and true, dark thoughts below that cheery exterior she keeps at all times.
In battle, her usual cheery and kind predisposition is changed by a stone cold glare, nerves of steel and the usual ruthless mindset of every other Dark Jedi and Sith Lord.
Though she's killed, and a lot, Julis always remembers to pay the proper respects to the dead, as it is implied in her culture that, if not shown enough respect, the dead will rise from their tombs.
The Dark side of the Force is slowly eating at her, and she knows it. What's worse is that Julis really doesn't seem to mind lately... What's even more ironic is that Julis first sought the Dark side of the Force as a way to bring complete balance to the Force, to stop evil from taking over ever again and now, evil is taking her over, and she likes that feeling.
Lately, her thoughts have also been filled with hatred. She feels that she needs to stop going to the school, or otherwise she'll end up murdering the first kid that manages to set her off.
Perhaps it is the dark side of the Force, perhaps it is society itself, Julis certainly does not know, but one single thought has been dwelling in her head for quite some time now; perhaps changing society by force is not such a bad idea after all.
Profession: Languages teacher/Dark Jedi
Skills: An skilled Form V: Shien user. Due to its highly defensive approach, Julis makes use of her Force abilities to take an advantage over the battlefield and true to her lightsaber combat form, dominate the battlefield all by herself. She usually handles her lightsaber with a reversed grip too.
She is knowledgeable in several languages thanks to her job as a teacher, and she is even able to communicate with Wookies and other unknown species due to all the time she's spent studying in alien planets.
Abilities: Though not the most skilled Force user out there, Julis is indeed a talented Force user, because she uses it most of the time in combination to her lightsaber combat form because it is mostly to be used in defense against blasters instead of one-on-one battles.
She is capable of using Force push, pull, throw, lightning, persuasion, leap, choke and many others. She continues to research the Force in order to get an even more powerful and dominant aspect of it.
As a bonus, she is great at housework, since she lives alone.
Equipment: Julis owns a purple lightsaber with a long and rather simple handle. It is painted in silver with several, rectangular black pieces sprouting from the end of the grip to better fit into her hand. She uses a rather simple Sith mask that also works as a breather and has an integrated commlink.
Brief Backstory: There is no big tragedy here, no big family drama here either. After all, Julis was an orphan. A really Force sensitive orphan, and she was lucky enough to have a Jedi, Tar'Ishtal, visiting Necropolis when she was 18.
Sensing her great talent for handling the force, and with no one to stop him from taking the girl, Tar took the girl offworld to train with him and become a Jedi herself.
Her training was harsh on her, and that's not mentioning the fact that Tar also had to teach her about everything else that they would've taught her in any respectable school, just to make sure the girl was not a dimwit when she grew up.
At age 23, the girl was already a talented possible Jedi, and Tar had already presented the girl in the temple of Jedis as his apprentice. She also showed talent when it came to learning and speaking other languages.
Around that time was when she found some scrolls that contained lessons of the Dark side of the Force.
When she asked her master about them, his answer was merely silence, but Julis wasn't going to sit around with that.
She started experimenting with the dark secrets the scrolls held. She liked the power in them. It was tempting, it was strong, and more importantly, it was just what she thought she needed.
Balance in the force had always been feeble. Anakin Skywalker proved that any Jedi, virtous as they were, could succumb to the dark side of the force, but Julis would not. She would succeed where Anakin failed. She would prove that the two sides of the Force could be controlled and balanced in just one being... At this point, she started getting delusions of grandeur.
When she went to Tar with her ground shaking idea, she was sure that the man would be behind her without a doubt. That all of his years of experience would allow him to see that Julis was the woman for the job.
Tar told her she was crazy, and she probably is, but no crazy person likes being told that they are crazy.
It was then when she decided to dedicate herself to the dark side of the Force. To become a Dark Jedi and her first task as a Dark Jedi? To kill her own master. If she was able to kill Tar, she would prove that she was right.
Tar knew in the moment Julis stabbed him through his chest that he should have taken better care of her. Having not told her about the Dark side in a foolish attempt to protect her was a mistake. He should have warned her. Perhaps then she wouldn't have been so easily seduced. When Julis pulled her lightsaber out of his chest and then cut his head with it, he knew it was already too late, as the dark Side had already taken a hold of her.
After severing her master's head, she took on the name of Darth Ianthinus and turned towards the Children of The Emperor.
There must be someone in there with better understanding of the dark side, and even if there wasn't, she could still just search for something in the vast libraries she assumed they would have. Not to mention that they possibly hold the power she needs to see her ambitions come true.
The Children Of The Emperor, the dangerous society that emerged from the ashes of the previous Empire. At present, they are a danger to the status quo and galactic safety, but they could become so much more, and Julis certainly wants to be a part of that. A part of what she believes is the engine that will start the change of the whole galaxy.
However, and as she fled towards the Children of The Emperor, the new grand Temple of the Jedi sent another Jedi Knight after her, trying to track her down and make her answer for her crimes. Perhaps and try and make her see reason.
At some point, she was able to lose her pursuer and was able to settle down in a garden world where she took up a job as a teacher, so as to not to lose herself in her path of becoming the perfect balance between the Dark and Light sides of the force, she also decided to become a school teacher. Perhaps sharing some time with kids would help alliviate the burden in her heart. Not that any Sith lord ever massacred several kids or anything.
Name: Owen Glewdis Age: 24 Gender: Male Race: Human Appearance: Click.Wears this jacket over his orange jumpsuit outside of X-Wing. Personality: Brash, blunt, courageous, and a smartass, just like his brother. However, he doesn't share Cal's enthusiasm and gung-ho attitude, because he knows that each mission he could possibly die. He also doesn't hate Luke Skywalker, but that's because he never knew his father much whereas Cal was used to having him around. Profession: New Republic pilot, support fire. Skills:
Crackshot: It runs in the family... Like his brother, Owen is a great shot with a blaster pistol but is terrible with a rifle.
Mechanic: Owen is a great mechanic and repairer. In fact, he prefers to fix up his X-Wing after battles himself.
Abilities: Like his brother, he's one of the best pilots in the galaxy and has no other abilities. Equipment:
Brief Backstory: Owen is the son of Korali Glewdis, a General of the Imperial Army, who died on the first Death Star when it was blown up by Luke Skywalker. He was born four years after his brother on Coruscant, and was raised entirely by his mother and brother. He wanted to join the Imperial Army and become a pilot from a young age, but the Empire wasn't around long enough for that to happen. He barely knew his father, because his father was absent a lot in his final years due to the Rebels. As such, Owen was barely phased when he heard of his father's passing, and didn't grow a hatred for the Rebels or Luke Skywalker.
After the Emperor and Darth Vader died and the Galactic Empire was replaced by the New Republic, Owen thought that the only differences were that he was now saluting people in different uniforms and now wanted to join an army with different tactics. He joined his brother on the streets for a while, even shooting his brother's blaster on a few occasions, but they slowly drifted apart as Cal became older. By the time Cal left, the most the two would say to each other in a month would be 'hello' or 'hey'.
A few years after his brother left, at 17, Owen joined the New Republic's army. At boot camp he met Fan Sylo, and became friends with her and the rest of his future squad. Once he graduated boot camp, he was assigned his droid R2-T5 and became a support fire pilot. He was sent to Nar Shaaddaa, where he may end up seeing his brother once again...
Gender: N/A (however, often referred to as a male)
Race: Droid
Appearance:
F7’s model is rather strange in comparison to more mundane droids like astromechs or translators. Powerful legs and elongated arms, each bearing three digits at the end, coupled with its streamlined body mark this droid as built for speed and agility. Its large, near seven foot tall silver body is accented with cobalt blue designs which glow palely. F7 moves with a near cat-like grace, every step calculated for its upmost efficiency.
Personality: F7’s primary directive is the care and protection of sentients during times of crisis. As it is a relatively new droid, it has had little time to develop the characteristic quirks of more time-worn robots and mainly sticks to its main functions. However, among sentients that F7 has spent a long time around, the droid develops a bit of an over-protective streak, seeing danger in even the most benign settings. Among such sentients, it will often rattle off the statistical likelihood of certain actions resulting in a gruesome death in a surprisingly chipper tone, though it seems just happy to help rather than happy about the chance of death. During times where its primary function cannot be fulfilled and it is not deactivated, F7 seems content to attach itself to whichever sentient can stand its presence and follow them until ordered otherwise. F7 is extremely fascinated by organic life, finding wonder in even the simplest of biological functions or organic interactions. As such, the droid has taken a shine to downloading data caches relating to organic functions, at times pestering sentients about what it perceives as biological curiosities.
Profession: Emergency Response Droid
Skills: F7 is programed with thousands of medical and safety protocols, and can sufficiently serve as a first responder of near any-kind. From paramedic to firefighter, F7 has the knowledge necessary to protect and serve its organic progenitors. As a droid, it has the basic knowledge regarding its own maintenance and upkeep, but is not designed as a repair droid. F7 can calculate advance mathematical quandaries and wide streams of statistical data at rapid rate, although for truly complex problems it would have to divert the necessary processing power away from its base subroutines.
Abilities: F7’s model was designed with advanced physical capabilities in mind. As a droid dropped into disaster zones with the intent to rescue individuals of interest, F7 was built to withstand a large amount of punishment and traverse unstable buildings quickly and efficiently. The droid is capable of moving at rapid speeds overland and preforming impressive acrobatic feats in order to perform its primary function. This model contains heighten hydraulic capabilities in all of its appendages, allowing it to lift large loads or leap great distances in order to complete its task. However, F7 is not a combat droid, and as such, has no programming which details how it should attack, or even approach, an aggressor.
Equipment: F7 is equipped with a number of in-built technological innovations which aid in its rescue attempts. Infrared vision Night vision Telescopic vision TeleSonic audio pickup Field cauterizer ECM-598 Medical Backpack PED-21 distress beacon Kolto Injectors Medkit Comlink Holoprojector Datapad/Data Link w/ connection to the Extranet BX-333 Biorecorder Foodstuff Ez1 Analyzer Fire-suppression foam
Brief Backstory: F7-250 was an experimental droid built with one directive in mind. One, simple, perfect goal to achieve. Prevent the unnecessary loss of organic life. One of the few of its kind ever created, no expense was spared when it came to the invention and outfitting of this droid. It was to be the first in a line of many rescue droids that were to change the scene of medical field in the known galaxy. Equipped with massive databanks which housed thousands of years of medicinal knowledge relating to hundreds of species across the cosmos, the F7-250 model was truly ahead of its time. Its inventor was projected to make millions, and he had a long list of clients lined up for this droid; ranging anywhere from the Hutt cartels of Nar Shaada to the newly vented Galactic Republic.
Unfortunately, the Imperial Remnant caught wind of this robotic wonder. Having no way to steal the plans or outbid their competitors before the inventor was to gift his creation to their enemies, the Imperial Remnant chose to destroy what they could rather than let the Republic seize control of this asset. Launching a series of coordinated bombings against the inventor’s laboratory, F7 was left alone in this galaxy as its brothers and its creator were ripped from existence, the droid itself only escaping destruction by a prodigious collapse of rubble which left it trapped and offline while the bombs continued to rage overhead.
Dug up months later by scavengers, F7 was sold as a simple labor droid to the Jedi Order, using its advanced strength and unique design to help the Jedi construct a new temple. Its true directive would resurge once again when, during construction, a large column of rock would crash down on a group of Force-sensitive younglings. Without even a moment’s hesitation, F7 rushed from its work to place itself between the younglings and the falling rubble, catching the rock as its systems strained to compensate for the added weight. From that moment forth, the Jedi realized F7’s true design. Eventually, the droid would be assigned to accompany a group of Jedi Knights on their new mission.
Athletically built and wrapped in the ice blue skin tone of his people, Akaemos carries his 6’2 form with a cool confidence. His onyx hair hangs shaggily in front of his hungry red eyes, the only thing which seems to obstruct his piercing scarlet gaze. Akaemos prefers to dress himself in dark black clothes trimmed with red, harkening back to the styles of the Sith Lords of Old.
Personality: Fiercely intelligent and bearing an insatiable appetite for knowledge and the power it provides, in another time Akemos might have been a renowned scholar or humble librarian. However, in this time of resounding conflict, this Chiss has chosen to use his ravenous hunger to heed the call of the Force, the call of the Dark Side. Akaemos bears the burden of being dangerously curious, a trait which has granted as many boons as banes for the would-be Sith Lord. When presented with something new or different, Akaemos’ first reaction is almost always to analyze the phenomena from all angles. While useful, this action can lead the Chiss to error when surprised or ambushed. Akaemos carries himself with a charismatic confidence, preferring to manipulate and inspire others rather than intimidate and degrade. Ever-assured in his learning, the Chiss considers his perspective superior to all others, and delights in poking holes in other philosophies. Especially the Jedi Code. Infuriatingly clever, a relentless opponent, and confident to the point of arrogance, Akaemos strives to institute himself as a true Sith Lord by any means necessary.
Profession: Archaeologist/Dark Jedi
Skills: Due to his devotion to studying the mysteries of the Force, Akaemos has lessened his focus on more physical aspects of combat. He has a solid understanding of Form VI: Niman, but would soon find himself outclassed by a skilled duelist or physical combatant. The Chiss is extremely knowledgeable about a wide swath of subjects, ranging from xenobiology to archaeology, and finds the pursuit of knowledge extremely enticing. He has only begun to dabble in Sith alchemy, but is showing great promise in the field.
Abilities: Akaemos is an extremely talented Force user. He carries within him a raw power for manipulating the Force, capable of such techniques as Force Push, Pull, Throw, Leap, Choke, Lightning, Persuade, and so on. With enough time and study, Akaemos might be able to rival the power of Sith Lords like Darth Plaguis or Darth Bane.
Equipment: Akaemos owns a dark orange lightsaber of ancient, if out-dated, design. It truly is an elegant weapon from a far more civilized age, its hilt bearing an ornate black and silver design. He also owns an old and battered Sith mask he found early in his archaeological career.
Brief Backstory: Born to parents of moderate wealth in the Outer Rim territories, Akaemos knew an easy life growing up. His aptitude for the academic had shown itself earlier in his life, and he breezed through his classes at an alarmingly quick rate. Enrolling in advanced studies at his planet’s premier institute, Akaemos quickly found himself bored by the trite and routine studies that his teachers insisted were necessary to his success. At the age of sixteen, the Chiss decided to abandon the traditional learning routine in favor of more autodidactic methods.
Leaving his home world with nothing but his name and the clothes on his back, Akaemos lent his intellect to whomever would have him. As it would happen, The Imperial Remnant took especial interest in the young Chiss. Offering their still rather sizable resources and the chance for upward mobility within the Imperial Meritocracy, Akaemos enlisted into the Imperial Reclamation Service as a Xenoarchaelogist. He found great joy in unearthing the ancient artifacts, and by unearthing dark secrets from ages long past Akaemos ascended rapidly through the IRS’ ranks. However, his life would forever be changed on the planet Kesh.
Under what seemed like a whim at the time, Akaemos managed to put pressure on the leaders of IRS to send an expeditionary force to the Takara Mountains on Kesh. Cashing in every favor and dirty trick he had in his arsenal, Akaemos finally received permission to begin a dig in the mountains. After months of searching, the Chiss officer found what he was looking for. A massive temple with towers that seemed to pierce the heavens above sprawled out before him, and he heard the ruins call him forth. Its siren song sang sweetly to him, but only him. His fellows were unwilling to approach the place which rang with Dark Side energy, and so it was Akaemos alone who entered the temple. It was here, among the ruins of and tomes of this temple that the Chiss received the truth of his existence. It was here where he began his inititian into the force. Where he learned of the Sith Lords of old and their shadowy arts. Where Akaemos Fain died, and Darth Eternus was born.
The Vahra are a near-human species that primarily inhabit the planet Ketkuo. Differences between them and humans are few, though the most notable are their lifestyles, traditions and their connection with the force. It is unknown whether the Vahra always had this natural connection or if it was gained due to their traditions, but one thing is for sure - a large number of Vahra are known to be force sensitive. Despite their connection it was never used for anything other than survival.
The Vahra inhabit a vast majority of Ketkuo, ranging from the harsh mountainous regions to the ocean coast and the thick forests. They live in clans that range in sizes, often enough to make a small village, though there are large cities found throughout the regions. It is fairly uncommon to find them outside of their home planet due to their close bonds with their families and traditions, and rarely does an individual decide to travel outside of their home planet if given the chance unless they have abandoned their clan.
They are associated with the mask that they are often found wearing, most often given the mark of their clan. Young Vahra, or Sightless, are given a mask without eye holes to wear when they are outside of their home. This practice is believed to enhance the other senses that don’t come as naturally as eyesight. It was believed that by mastering the other senses it would create a better hunter and warrior and give a connection to the Earth. During this time of their lives is when force-sensitive Vahra generally find their connection with the force. If a youngling was found without their mask on when outside of their home they were often scolded and given punishment in the form of more duties.
Once a Sightless makes their first kill, their mask are given eyeholes and they are given a mentor. During this time they learn the basics of every branch - the fighting techniques of a warrior, the tracking abilities of a hunter, and the healing abilities of a gatherer. After a period of time it is determined where their skills lie, and they are put into one of the three branches and given a mark to symbolize their position.
Appearance:
Akyra stands at a height of 5'6", which is fairly average for a woman of her age and race, and she possesses a thin frame. Her skin is naturally tan, though it is not without small blemishes, mainly scars along her arms and chest from her own duals. Her hair is dark brown in coloration and it often adorned with small brown feathers. While it is common to find her hair down, she prefers keeping it up in a ponytail to keep it from giving her any issues. Rimmed with dark eyelashes, her almond-shaped eyes are golden and most often posses a gentle look. Like many of her race, she wears the mark of her clan just beneath her left eye, clearly visible by the fact that it is several shades darker than her natural skin color.
Though she may no longer live among her clan, she chooses to continue wearing the mask she was given and continues to wear the tribe’s mark on her skin. Akyra’s mask is primarily off-white, and the markings a light golden color. It is a full-face mask that had eye slits and a nose, but no mouth. The marking of her tribe is found beneath her eyes, and on her forehead the warrior’s symbol. She generally wears her mask when she is on missions, but leaves it off during casual events or at night.
Akyra's attire is similar to that of the past Jedis' - simple and comfortable. She personally prefers varying shades of brown, though she may occasionally be found with robes or a cloak tinted with a rusty red.
Personality: After leaving her home planet, Akyra began an attempt to cut any emotional ties that she might have with anyone. Due to this she may often seem distant from others. Solitude is where she finds her comfort, so working alongside more than one other individual is an experience that she must get used to again. Despite being distant, she is surprisingly comforting to be around since she is equipped with her mother’s gentle heart. Her social skills are not entirely lacking, however, as some of her master’s habits and way have leaked onto her, allowing Akyra to get along with a sense of humor that one might not expect from the masked Vahra.
For the most part Akyra is more than capable of keeping herself composed, even in stressful situations. However, she is prone to irritation when things don’t go her way. Grudges are something that she holds for a short while, and she is incredibly stubborn once her mind is made up.
Profession: Jedi Knight (Jedi Healer)
Skills/Abilities: Like many of her kind, Akyra had a natural connection with the force that only strengthened with her training. Her skills undoubtedly lie within this powerful connection, and whereas others may rely primarily on their skill with the lightsaber, she relies on often using the force in battle.
While she is a practitioner of Form III(Soresu), and also somewhat well-versed in Form VI(Niman), she prefers to sway away from the option of combat, so the use of her weapon and the force is most often used only for defense when she absolutely needs it.
Due to the path that she follows, Akyra holds much knowledge in the art of healing, often with the aid of the force. However, even without it she is aware of a number of alternative methods to help heal wounds.
Stealth is one skill that helps her get around undetected as well, something that can prove to be important when she is on the battlefield. She is difficult to catch, and quick to escape.
Equipment: Akyra wields a pale yellow lightsaber with a dark silver hilt, adorned with a light gold to match her mask. The hilt is slightly curved as well, an addition that was added to match her own preference.
She also carries a number of special crystals with her to amplify her abilities when it comes to healing. Along with these crystals, she has a number of basic medical supplies, ranging from bandages and stitches to burn relievers and natural antibiotics.
Brief Backstory: Akyra was born on her home planet of Ketkuo, to Clan Shyr. Her mother was the Spiritual Leader, while her father a warrior. Due to their limited interaction with the outside world, the Vahra saw little to nothing of the war, though they were not completely left in the dark. So for the most part Akyra grew up the same way her parents had - given a mask that forced her to utilize all of her senses other than her sight. It was then that she found out that she was force-sensitive, realizing that she could sense the life around her easily. She did not grow up without war, of course - at the time, clan wars were not uncommon.
Akyra was recruited by a man named Kilar Shian, a jedi that was sent to revive connections with the Vahra after the war. A number of their kind were taken for training, Akyra being among them. In honor of their new path those that were chosen were given the mark of a warrior, even if they had not yet completed their training. Akyra was chosen to train under Kilar Shian. Since then her abilities have grown and she has begun leaning towards the path of a healer.
Appearance: It is a commonly known fact that the Hapan are one of the most beautiful species in all the galaxy. Given their history and their tight borders, their gene pool has kept the entirety of the species beautiful. Lyra is no exception to this fact, in fact she's the perfect evidence for it. Standing at around five foot five inches, Lyra doesn't have the sultry femininity of a Twi'Lek dancer. Instead, hers is a quiet beauty, the kind that makes people turn and listen to her when she speaks, that makes them take in every single graceful motion of her body. It's the sort of beauty that creates an incurable desire in some and a fiery inferiority in others.
Personality: Lyra seems to be a very conflicted character at the best of times. She's positive and makes for a perfect politician, especially when it comes to motivating others but her positivity can sometimes be affected by her inbuilt prejudices and her almost fanatical patriotism. This can lead to a lot of hypocritical moments as, while she rants about the tenets of the Republic, she can also let her Hapan upbringing shine through and look down on people in lower positions or her male counterparts. Still, she's loyal to the Republic and anyone who will stand for it. Her job is very important to her and she will go to any length to complete her mission - bringing peace to the Galaxy.
Lacking in any real physical threat, it's often said that Lyra's mind is her sharpest weapon. She's very good at thinking ahead and predicting the decisions and thoughts of her enemies. She's as much a strategist as she is an ambassador but Lyra believes that violence is only necessary in dire situations and will only use it when she has to. Apart from that, she's sociable and rather easy to talk to.
Profession: Diplomat / Intelligence Agent
Skills & Abilities: Lyra is not exactly the greatest in terms of combat. Her blaster skills are passable and she doesn't even have the correct mindset for a fight. Generally, for that reason, she leaves the fighting to her guards or any Jedi dispatches. Her main skill lies in smaller blades like vibro-shivs that allow for a quick kill but even still, she only does it begrudgingly.
Lyra's most prominent skill and the reason why she was sent along with the taskforce ties in to why they were sent in the first place - information gathering. Lyra has links in a lot of cities but is also a great negotiator, boasting that she even brought the Hutts to the negotiating table with the Republic once. She's cunning and with her wit alone, she could extract any information she needed from someone given enough time. She isn't above using her beauty to achieve this and will often use her charm to get what she wants. When on more official business, she's a lot more respectful and mindful of the rules but she can play dirty when she needs to.
Although not the best in battle, she's a fine strategist and if it wasn't for her pacifist tendencies, she would probably be heavily involved in the New Republic's military. Despite the use of protocol droids, she can also speak quite a number of languages including Huttesse and Mando'a. She's a very big fan of strategic board games and delights in thoroughly trouncing any competition.
Equipment: Lyra doesn't carry a lot on her person. Due to the fact that she is technically dealing with enemies that could disrespect peace envoy rules and capture her, she rarely carries anything apart from a vibro-shiv, a blaster and goggles which enhance the lightlevels around her.
Brief Backstory: Not a lot is known about Lyra Kal's early life. In fact, the only thing that is known about it is hid by a faithful servant and a protocol droid. What is known is that Lyra arrived on the New Republic's capital, Coruscant at the age of twelve in an unmarked ship of Hapan design. Very little was known about the Hapans and it was quite a surprise when the young yet sharp Kal arrived in the Republic and declared herself an envoy for her people. That excuse quickly fell through when it was discovered that there was a massive price on her head and she didn't carry the opinions of both the Queen Mother and the general Hapan people, despite the royal markings on her ship.
The Republic, afraid of making an enemy out of the Haban Consortium, fully intended to send her straight back to where she came from but at the urging of an anonymous senator, Lyra was allowed to stay. To say she flourished in the New Republic was an understatement. The girl was very well educated and due to her grace and poise, she made quite the reputation for herself. As she aged, she became more and more involved in politics until she was appointed with a minor role in a peace-keeping mission to the outer-rims.
Her beauty only grew as she aged, along with her sharp wit, and she carelessly involved herself fully in her job, rising easily. Her opinions were sometimes frowned upon but she was good at bringing people over to the Republic's way of thinking and any cases she was awarded usually ended in success. In the background, the Republic had her filter every single drop of information she received to them. There didn't seem to be an end to the intel she could pick up on so when they heard about the gathering of Crime Lords, she was a natural pick for information-gathering.
Appearance: Kara stands at around 1.40m, or 4'7", which, yes, is positively tiny compared to humans, but average for an Orryxian female. As typical for an Orryxian, who have to endure the nickname "Cats" from humans all the time, Kara has two cat-like ears with white fur on top of her head as well as two grey-blue eyes with slitted pupils and fangs in her mouth. Otherwise her face is human-like, but with a feline touch. Both her hands and feet sport five fingers and toes equipped with retractable claws. Another very noticeable difference to humans is the long, white tail sticking out where the tailbone would be for a "normal" human.
Personality: Kara is pretty cheerful all around, especially during times in between missions and jobs, joking and playing around, but she can get pretty serious, too. When in highly volatile missions she gets very businesslike ordering and following orders, although she does like to throw in the occasional joke from time to time. From her looks one might think of her as a shy and reclusive person, but Kara is quite the opposite, oftentimes pestering people to tell her their problems. You might say, Kara could be somewhat therapeutic to be around. Most tasks she does with high enthusiasm, at least initially. When a mission proves to be a boring or menial task, she can get quite annoyed and impatient, which is something she knows she has to fix if she wants to succeed in her career and, of course, she is already trying to work on having more patience.
Profession: New Republic SpecOps Marine
Skills:
Blast 'em into Space: As a Republic Trooper, Kara has to be not only skilled with a blaster rifle, but also rocket launchers and other explosives.
Capital Ship Pilot: Instead of piloting regular starfighters, which she is able to do decently, Kara trained in steering bigger vessels, especially corvettes or frigates, but also up to Star Destroyer sized ships.
Go to Flanking Speed: Through her already pretty extensive experience and her teachings at the academy, Kara has developed a strategic and tactic mind.
Abilities:
Luck of the Force: Kara is force sensitive and it clearly shows, but she has no idea that she actually is. With her latent force abilities come things like luck and precognition of certain events.
Equipment:
BlasTech E-15 Blaster Rifle
Standard issue Republic SpecOps armour.
Old Republic Consular-class Charger c70 retrofit
Brief Backstory: Born on her species' home planet, Orryxia, under the iron rule of the Empire just about around the Battle of Yavin. After the fall of the Emperor, the Eriadu Authority tried to restrain the population of Orryxia trying to finally overthrow the Empire's rule when the Stormtrooper Garrison started firing on the masses also killing Kara's parents in the process. Just a few minutes later, the New Republic Liberation Forces arrived and took her in. From that time on, she was raised as a trooper and even further as a special forces trooper.
Note: Although not around her species for long, she is still able to speak her native language fluently.
Personality: Sulik is, as any good follower of the Scorekeeper is, obsessed with showing off proof of his conquests and successes. He is ruthless, smug, and loathes to give up on anything once he sets his mind to it.
Profession: Circumstances have forced him to take on jobs as a solo mercenary. Before, Sulik was a member of one of Trandosha's most prestigious clans.
Skills: Sulik was trained by the best his clan could afford, and is a masterful murderer. Blasters, vibroblades, and traps and grenades of all kinds are all wielded by him with skill and finesse. Sulik has also been given lessons in ship piloting, basic first aid, economics, sewing, and taxidermy.
Abilities: As a Trandoshan, Sulik can speak both Dosh and Galactic Basic, and can slowly regenerate lost limbs. Sulik has contacts throughout the underworld, thanks to his extensive networking prior to his clan's destruction.
Equipment: Sulik's most prized possession is a full suit of Mandalorian armor the clan had looted when Sulik was a hatchling. Carried alongside the suit is a pair of crushgaunts, modified to allow for Trandoshan anatomy. This suit of armor is decorated with a massive number of trinkets and body parts taken as war trophies.
In combat, Sulik wields a DP-23 Rifle for long-range engagements. If forced into single combat, he wields a 5'' durasteel vibroknife with accompanying buckler. If Sulik knows he needs to subdue his enemies with less-than-lethal force, he prefers to use his personal Trandoshan suppressor pistol, given to him when he came of age.
Sulik flies a XS-800 light freighter, the Elaborate Gesture. The Elaborate Gesture is staffed by his clan's five remaining members, and is the sole remaining sign of the Twin Suns' former glory.
The Twin Suns were a notorious mercenary clan working around the Outer Rim. Staffed almost entirely by Trandoshans and bound by blood, the Twin Suns were almost more of an extended family than a militant group. The Twin Suns took any jobs they could get, and did them with brutal efficiency.
During the Clone Wars, the Twin Suns were used as both elite commandos and shock troops. Perhaps their greatest success was their nearly-successful capture of the Acclamator class assault ship Prosecutor. Unfortunately, in doing so, they came to blows with Delta Squad, one of the Republic's finest and deadliest squads of clone commandos. The Twin Suns were soundly routed and crippled for years, and forced to take on mediocre security jobs and petty wetwork.
Fortune favored the Twin Suns again as they were hired by the newly-formed Empire to maintain a security detail in a system frequently harangued by rogue Mandalorian warriors. Though the job was mind-numbingly boring at times and extraordinarily dangerous otherwise, it paid handsomely and gave the Twin Suns a number of worthwhile trophies.
Tragedy struck when a rival Trandoshan clan was hired to help the Mandalorian warriors in their banditry. The two clans fought bitterly, and both found themselves evenly matched. Just as both clans had found themselves in a stalemate, their employers struck. Both the Mandalorians and the Empire had betrayed the mercenaries under their employ, and both clans suffered horrendous losses. The only reason the Twin Suns survive to this day is because Sulik and his crew had split off several months earlier to hunt down a valuable bounty.
Sulik quickly and violently assuaged his crew's worries, and set off into the wild black yonder in search of a way to either revive his clan or die gloriously. Sulik now wanders aimlessly, taking any jobs he can get and spreading his legacy.
Personality: Lucar is a quiet, unassuming type. He's an upstanding citizen (or what passes for one on Nar Shaddaa), eager to cater to the antique needs of collectors human, alien, or in-between. He lives above his antique shop on the mid-levels of the planet, forcing the crooks from the upper city to come to him for his unique wares. He prides himself on his extensive familiarity with the galaxy's history, both ancient and recent. The thing is, when it comes to his collection, he has a hair-trigger temper.
Profession: Antiques Merchant
Skills: Extremely skilled with archaic weapons. Able to identify and wax on about artifacts from seemingly any point of galactic history- as far back as the Jedi Civil War.
Abilities: Nothing too out of the ordinary- he's just a guy in VERY good shape.
Equipment: Back in his shop, he has numerous ancient weapons, a few suits of armor, and lots and lots of furniture.
Brief Backstory:
As long as anyone can remember, Lucar's family has run an antique shop on the mid-levels of Nar Shaddaa. Though his main source of income is the (mostly) legitimate trade of ancient artifacts, buyers are hard to come by- particularly for some of his more "esoteric" items. One day, however, a bounty hunter came in to purchase a vibroblade- an ancient relic from a Jedi-Sith confrontation on Taris millennia ago. Operating a shop on Nar Shaddaa, Lucar had learned not to ask questions of clients and provided the vibroblade, along with a replica energy cell. A few days later, the hunter returned, having damaged the blade through improper use in a firefight. Given how old the model was, he'd been unable to find a mechanic to repair it, so back to Lucar it came. And, after a reasonable price was negotiated, Lucar managed to repair the weapon. Well, word spread of his wares. Bounty hunters came in looking for ancient armors. They came looking for weapons, for armor, and the necessary repairs. Lucar's side business was born- as a one-of-a-kind arms dealer.
These days, Lucar's clientele runs the spectrum from senators seeking something to tie the room together, to bounty hunters, to Hutt crime lords. Every customer's welcome in his store, so long as they follow four rules which even the surliest bounty hunters have come to respect: NEVER fuck with the collection. Don't insult it. Don't steal anything. And never, EVER try to get into the back room unsupervised.
Personality: Xanthe has something of a bubbly personality, although she isn't so energetic that it affects her ability to carry out her duties. This is mainly because she's got enough sense to keep her energy confined to her quarters, rather than the flight deck or her cockpit.
Profession: Pilot, New Republic Starfighter Corps
Skills: As well as being a trained pilot, Xanthe is a skilled hunter and tracker as a result of her upbringing. If posted with a ground team, this makes her a reasonably competent sniper.
Abilities: Nothing specific.
Equipment: Flies a T-65 X-Wing, assisted by her astromech droid, R2-G3. Carries a standard issue com-link and a DH-17 blaster pistol.
Brief Backstory: Xanthe can really only be described as "fresh meat". Just out of the Academy and still kind of unsteady at the controls.
Xanthe was born on Wakeelmui not long before the Battle of Yavin. Her father was a line worker at the Sienar Fleet Systems factory on the forested world. As the garrison lessened in the wake of the Battle of Endor, and it gradually became possible to do so without being arrested, her father taught her to hunt local fauna, before she left home to attend the Academy.
Name: Aura Cyone Age: 21 Gender: Female Race: Human Appearance:
Personality: She is quick talking and she prefers to talk her way out of a situation instead of fighting. Lying comes as a second nature to her. She doesn't trust people easily working as a lone wolf but if you work under her shell she will die for you. She tends to stay out of the way off both the Empire and Republic unless they are paying very well. Profession: Smuggler and thief Skills: Free-running, agility, stealth Abilities: Blaster skills Equipment: Two blaster pistols, vibroknife. She 'owns' a YT-2400 light freighter Brief Backstory: Aura's parents were both New Republic soldiers who died together on a mission. Orphaned at such a young age, Aura loved the stories of the wars and promised herself she would join up as soon as she was old enough. She drafted into the New Republic army at the age of seventeen but a two years into her service, her partner was killed in battle. The recovery team never arrived to her rescue and she fled in grief, anger and fear. Once the fear and anger had died away she was ashamed of herself for deserting and was scared of what her superiors would do to her if she returned after the horribly failed mission. She decided to fade into the illegal underworld. She became a smuggler, working for anyone that would pay her way all while reinventing herself with a cool calm and collected persona. Slowly she became this new person and the life she left behind faded away.