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Hidden 9 yrs ago 9 yrs ago Post by Ermine
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Ermine Alice von Ermineskaya Klossowski de Rolo III

Member Seen 5 yrs ago

Name: Malnuniaa:cphiiekneavosze:ia (Mal-noo-nya-chvee-ah-nyia-fo-zha-ya, "Noon"; means "Born in Earth's Orbit", a common girl's name; Colons are full stops while speaking, and separate the words - Malnuniaa means Orbit, ia means Born, cphiiekneavosze is the word for Earth (the meaning is derogatory, and Noon is one of a growing community of her people who wants to change it to "Earth" in their language))

Playbook: The Outsider

Look: Shifting - Human Body - No Costume
{Sorry about all the pictures, but those should be the only three looks. Only she doesn't look so angry in any of them}

Abilities: Radical Shapeshifting, Alien Weaponry

Labels
Freak -2 -1 0 +1 +2 +3
Danger -2 -1 0 +1 +2 +3
Savior -2 -1 0 +1 +2 +3
Superior -2 -1 0 +1 +2 +3
Mundane -2 -1 0 +1 +2 +3
{+1 to Mundane; only reason she isn't like humans is because of her people's scientific advancement since the original scouting parties left their planet to live on Earth}

Moves: Belong in Two Worlds; Not so different after all; Alien Tech

Team Moves
When you share a triumphant celebration with someone, take Influence over them if you show them meaningful affection, physical or emotional. They decide if it's meaningful.
When you share a vulnerability or weakness with someone, they tell you what you should do to fit in more. Take +1 forward to do it, and mark Potential if you do.

Relationships
You've been learning about Earth by spending time with Memory.
You have a crush on Psyche but you keep it under wraps.

Influence
Choose your demeanor: haughty or cheerful.
If you're cheerful, then you're thrilled to be here. Give everyone influence over you.

Hidden 9 yrs ago 9 yrs ago Post by Double
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Double Hard-Boiled

Member Seen 7 hrs ago

Real Name: Red Falcon (Max Hunter)

Playbook: The Legacy

Legacy Name: Captain Eagle


Man, White, comfortable clothing, traditional costume

-Abilities-
Starting out: Sonic Shout, Flight (via Raptor Suit), and Martial Arts
Full suite: Sonic Shout, Flight, Martial Arts, Holmesian Deduction, and Fearsome Reputation.

-Labels- (added +1 to Danger)
Freak: -2 -1 0 +1 +2 +3
Danger: -2 -1 0 +1 +2 +3
Savior: -2 -1 0 +1 +2 +3
Superior: -2 -1 0 +1 +2 +3
Mundane: -2 -1 0 +1 +2 +3

-Moves-
I know what I am
Never give up, never surrender

-Relationships-
You once got caught breaking your legacy's rules with _Kiante_.

You trust _Noon_ and told them an important secret of your legacy.

-Influence-
You're a part of this team, for better or worse, and you care what they think. Give influence to all your teammates.

-Legacy-
Captain Eagle (Rex Hunter) was the first in the line, going all the way back to World War II.
Silver Hawk (Joel Hunter) was the second in line, and is now enjoying his retirement.
Black Condor (Jay Hunter) was the third to inherit the mantle, and is still on active duty.
The Headhunter was their greatest foe... and he's still at large.

Hidden 9 yrs ago 9 yrs ago Post by Raijinslayer
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Raijinslayer .

Member Seen 10 days ago

Masks Character Sheet

Playbook: The Nova

Real Name: Kiante Moore (Hunter)

Mask Name: The Crimson Jackal

Abilities: Sorcery

Look:

-Man
-Black
-Fashionable Clothes
-No Costume

-Labels- +1 to Superior
Freak: -2 -1 0 +1 +2 +3
Danger: -2 -1 0 +1 +2 +3
Savior: -2 -1 0 +1 +2 +3
Superior: -2 -1 0 +1 +2 +3
Mundane: -2 -1 0 +1 +2 +3

Burn: When you charge up your powers, roll + conditions you currently have marked. On a hit, hold 3 Burn. On a 7-9, mark a condition. On a miss, hold 2 Burn, and mark 3 conditions.

Flares

Reality Storm: You channel a destructive burst with your powers. Spend 1 Burn to directly engage a threat using your powers, rolling + Freak instead of + Danger. If you do, you will cause unwanted collateral damage unless you spend another Burn.

Constructs: Spend up to 3 Burn to create a construct that will obey your orders. Each Burn you spend gives the construct an additional condition it can mark, choose: Broken, Stunned, Confused, Fragile, Weakened. The construct is only good for physical actions. When the construct would trigger a move, roll + the Burn spent in its creation (max +3) instead of the normal Label. At the end of any scene, the construct dissipates.

Juggling: Spend 1 Burn to rearrange the location of up to three unanchored people or important objects (not yourself) in the area, each one up to the size of a normal human being. Spend 1 more Burn (total of 2 Burn) to rearrange objects up to the size of a car. Spend a total of 3 Burn to rearrange objects up to the size of a truck.

Worship: You put out a tremendous display of your might. Spend 1 Burn to awe an audience into silence, respect, and attention when you unleash your powers.



- When did you first use your powers?
The first time Kiante used his abilities was around when he was held by heroes after the assault on his father's lair.
- Who was the first person you accidentally hurt with your powers?
That would be the protege that he kind of crushed, as he didn't meant to do it, though he wasn't sorry about it afterwards. The guy had been spewing a bunch of mean words and he'd gotten upset.
- Who, outside the team, can help you control your powers?
Directly, his father, but indirectly, I could say that maybe Joel. Not sure.
- Why do you continue to use your powers?
Kiante uses his powers because he feels he has a right to use them, and it's mainly because of Joel that he uses them to help others more often than he does to help himself.
- Why do you care about the team?
He may give off the appearance that he doesn't care for his team, but he does care for at least two of them, and that's why he works with the others, who he may just barely tolerate(Argon).

- We destroyed our surroundings in the fight. Where was it? What did we destroy?
If we're going with the super villain prison or whatever, than Kiante may have been the main factor for the break out, One of the villains pissed him off, and he decided to return the favor by hitting him with a massive heat spell. Unfortunately, that also caused the equipment keeping the other villains contained to malfunction, thus leading to their escape.

If it's the mayor saving thing, than it was the mayor's house or, at the very least, a significant portion of it.

Relationships:

You hang out all the time with Max to blow off steam. You once hurt I think ? when you lost control of your powers.

Influence

Max has influence over him, as they have spent the last 8-9 years around each other.
Hidden 9 yrs ago 9 yrs ago Post by Raijinslayer
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Raijinslayer .

Member Seen 10 days ago

Masks CS

Playbook: The Janus

Name: Damian Ahote Mallory

Hero Name: System shock

Abilities: Physical Cybernetic Augmentations(Base enhanced capabilities), Cybernetic Sensory Augmentations(superhuman senses), Technopathy

Look:

-Man
-Native American
-Boring Clothes
-Iconic Costume
-Featureless mask



Labels

Freak(Mask Label) -2 -1 0 +1 +2 +3
Danger -2 -1 0 +1 +2 +3
Savior -2 -1 0 +1 +2 +3
Superior -2 -1 0 +1 +2 +3
Mundane -2 -1 0 +1 +2 +3

Moves

Mask: When using Hero Identity, switch mundane score with Mask
label, and vice Vera when using secret identity.

Game Face: When you steel yourself in the calm before the storm, roll + Mundane. On a 10+, choose 2. On a 7-9, choose 1:
- Shift 1 Label up and 1 Label down, your choice.
- Make someone lose Influence on you.
- Clear a condition.

Mild-mannered: When you try to use your civilian identity to deceive, trick, or slip past someone, roll + Mundane. On a hit they buy your facade. On a 7-9, choose one:
- You're still under observation.
- You leave something incriminating behind
- You're forced to make a fool of yourself to sell i

Obligations: Intern, Schoolwork, Close Sibling

- Why do you keep a secret identity?
He originally thought that the heroe's life was all fun and adventure, that the masks and secret identities were just so they could look cool, be cool. Now, however, he knows the danger, that the eneies they will be facing are dangerous and likely will use every trick in the book to come after him. He wears the mask to protect his family, his friends, anyone who could be made a target.
- Who (outside of the team) knows about your secret identity?
No one.
- When did you first put on the mask? Why?
The day after his 'revival', for the reasons stated above.
- Who thinks the worst of your masked identity?
Unsure how to answer this one.
- Why do you care about the team?
Need to think on this one as well.

Relationships

Noon knew you from your civilian life first. You refused to tell ? your secret identity when they asked.

Influence

I think Argon and Max would have influence over him, because they seem to be the ones who are most the most Heroic, I guess.
Hidden 9 yrs ago 9 yrs ago Post by Arcanaut
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Arcanaut when you lose your 500 word post

Member Seen 3 yrs ago

Masks Character Sheet

Playbook: The Nova

Real Name: John Doe

Alias: Flux

Powers: Reality Warping (Cosmic Powers)

Appearance: Male, Caucasian, casual clothing, no costume.




-Labels- +1 to Savior
Freak: -2 -1 0 +1 +2 +3
Danger: -2 -1 0 +1 +2 +3
Savior: -2 -1 0 +1 +2 +3
Superior: -2 -1 0 +1 +2 +3
Mundane: -2 -1 0 +1 +2 +3

Burn: When you charge up your powers, roll + conditions you currently have marked. On a hit, hold 3 Burn. On a 7-9, mark a condition. On a miss, hold 2 Burn, and mark 3 conditions.

Flares

Reality Storm: You channel a destructive burst with your powers. Spend 1 Burn to directly engage a threat using your powers, rolling + Freak instead of + Danger. If you do, you will cause unwanted collateral damage unless you spend another Burn.

Move: Spend 1 Burn to move to any place you choose within the scene, breaking
through or slipping past any barriers or restraints in your way.

Overcharge: You let loose with the full torrent of your powers without restraint.
Spend 1 Burn and mark a condition to take a 10+ on unleashing your powers.

Elemental Awareness: Spend 1 Burn and mark a condition to open your mind up to
the world around you with your powers. You can ask any one question about the world
around you, and the GM will answer honestly.



Relationships
You hang out all the time with Psyche, to blow off steam.
You once hurt Red Falcon when you lost control of your powers.
- Who, outside the team, can help you control your powers?
Padre Ramon Ramirez of Saint Moses' Church as well as other kindly figures who have taken in John.
- Why do you continue to use your powers?
Pure, naive empathy that he can make the world better for others.
Hidden 9 yrs ago 9 yrs ago Post by FantasyChic
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FantasyChic Poptarts and Glitter

Member Seen 4 yrs ago

Name: Shae Gregory

Playbook: The Nova

Alias: Psyche

Look: Woman, White, fashionable clothing, uniform costume



Abilities: Telekinesis and Telepathy

Labels:
Freak -2 -1 0 +1 +2 +3
Danger -2 -1 0 +1 +2 +3
Savior -2 -1 0 +1 +2 +3
Superior -2 -1 0 +1 +2 +3
Mundane -2 -1 0 +1 +2 +3
(added 1 to Savior)



Relationships:
I hang out all the time with Flux to blow off steam.

You once hurt Memory when displaying your powers.

Burn: When you charge up your powers, roll + conditions you currently have marked. On a hit, hold 3 Burn. On a 7-9, mark a condition. On a miss, hold 2 Burn, and mark 3 conditions.

Flares:
  • Shielding: You call up a fast protective field to stop a danger. Spend 1 Burn to defend someone else from an immediate threat, rolling + Freak instead of + Savior.
  • Juggling: Spend 1 Burn to rearrange the location of up to three unanchored people or important objects (not yourself) in the area, each one up to the size of a normal human being. Spend 1 more Burn (total of 2 Burn) to rearrange objects up to the size of a car. Spend a total of 3 Burn to rearrange objects up to the size of a truck.
  • Moat: Spend 1 Burn to create a barrier that will hold back weak or mundane threats as long as you keep your attention on it.
  • Overcharge: You let loose with the full torrent of your powers without restraint. Spend 1 Burn and mark a condition to take a 10+ on unleashing your powers.
Hidden 9 yrs ago 9 yrs ago Post by Card Captor
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Card Captor The passing through Kamen Rider

Member Seen 4 days ago

Playbook: The Bull

Real Name: Mike Cove

Mask Name: Argon

Appearance:

Looks: Man, White, Baggy Clothes, Simple Costume.

Costume: A skin tight black body suit with a denim jacket worn over it, as well as a pair of combat boots. The only parts of his body left exposed are his hands, eyes, and nose. Despite looking like a single suit, it's actually split into three pieces (bottom, top, and head) that have to be put on one at a time.

-Labels- +1 to Freak
Freak: -2 -1 0 +1 +2 +3
Danger: -2 -1 0 +1 +2 +3
Savior: -2 -1 0 +1 +2 +3
Superior: -2 -1 0 +1 +2 +3
Mundane: -2 -1 0 +1 +2 +3

Moves
The Bull's Heart: You always have exactly one love and one rival. You can change your love or rival at any time; give the new subject of your affection or disdain Influence over you. Take +1 ongoing to any action that supports your love or frustrates your rival.
Love: Memory
Rival: Kiante

Punch Everyone: Whenever you charge into a fight without hedging your bets, you can raise your danger by one and drop any other label by one.

There When It Matters: When you leap to defend your love or rival, roll + Danger instead of + Savior to defend from an immediate threat.

Backstory

When Mike was eight years old, he was kidnapped by the organisation NOBLE. Brought to their secret base in Alaska, Mike was forced to undergo a procedure that gave him super powers. By changing his red and white blood cells into organic nano-machines, his body became stronger then ever. His new Noble cells (what replaced his red and white ones) did all the work of their predecessors and more, they upgraded his entire body; from creating super strong muscle, to making his bones tougher then steel, to shielding his internal organs with a stringy mucus that functioned like chain mail, and even assisting with repairs to his body. The only downside to these enhancements was his drastically increased metabolism, requiring him to eat much more food then before just to fuel his body.

Mike was only one of the kids that NOBLE had taken from their homes. The others were also subjected to augmentations, although they weren't the same as Mike's. Mike was put through test after test. Some were simple but tedious, and some were much more unpleasant. His contact with the other children was extremely limited, and none of them were allowed to use their real names without being thoroughly punished. Each kid was given a code name, with Mike's being Argon.

One day, NOBLE was finally able to get their hands on some brainwashing tech that they felt was of suitable strength. With that now in their possession, they were going to turn the kids into their loyal soldiers...starting with Mike. Before they brought him to the room, they heavily tranquilized Mike. However, they forgot to take into account his still growing body. His metabolism had gone up since the last time they had tested it, and so the dosage wasn't enough to keep him under for the whole procedure. Because of this he was able to break free right before the procedure began, destroying the machine in the process. Mike then began his very destructive escape from the facility. NOBLE tried to stop him, but the augmentations they gave him worked to well. Mike wasn't able to find any of the other kids, however the fact that someone triggered the self destruct sequence implied that they managed to escape in the chaos he caused.

Now free from NOBLE, Mike began the painfully long walk home. Months later, he finally reached his destination. However his excitement quickly died when he made a horrible discovery; his parents were dead. Since neither of his parents had any living family, this meant that he was an orphan. Mike wandered around aimlessly after that for awhile...until he got involved with the team.

Who, outside the team, looks out for you now?

No one; he doesn't have any living relatives.

Why do you care about the team?

It's the closest thing to a family that he has now

We defeated a dangerous enemy. Who or what was it?

A demon that a group of wacko cultists summoned...they clearly had no idea just what they were messing with.

Relationships

Memory is your love. You've opened up to them about the worts parts of your past.

Kiante is your rival. They tried to control you at a crucial moment

Influence

You're focused. Give your love (Memory) and rival (Kiante) influence over you, but that's it.
Hidden 9 yrs ago 9 yrs ago Post by Framing A Moose
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Framing A Moose Overshare Extraordinaire

Member Seen 1 day ago

Doomed

Hero Name: Memory

Real name: Doesn't remember (will be revealed later)

Age: 17

Appearance: Memory's appearance isn't all that special: she's 5 feet 7inches, has an athletic figure, and black hair that stops an two inches below her shoulders with bangs covering her forehead. The one thing that could be considered special about her appearance is her eyes; they're a light grayish silver color.

Costume: Memory's opinion on costumes is simple: they're stupid. So instead, she wears a simple black hoodie, black skinny jeans, and black sneakers.

Abilities: Memory manipulation, superhuman strength and speed

Doom: Brought closer when overexerting self or showing mercy.

Doomtrack: O O O O O

Doomsign: 1

Doomsign Ability: Burning Bright: Mark your Doom Track to ignore one of the GM's stated requirements when you call upon the deeper nature of your powers in your sanctuary.

Labels:

Freak: -2 -1 0 +1 +2
Danger: -2 -1 0 +1 +2
Savior: -2 -1 0 +1 +2
Superior: -2 -1 0 +1 +2
Mundane: -2 -1 0 +1 +2

Sanctuary Description: Memory's apartment doubles as her sanctuary. It's a pretty average apartment: there's a bathroom, a small kitchen area, and a bedroom. The only special thing about it is the pictures that are hanging everywhere. These pictures are photos that Memory has taken. These photos all of times she doesn't want to forget.

Sanctuary Features:
-Meditation Space
-Art, Music, and Food
-Locks and traps

Sanctuary Downside:
-Easily damaged or tampered with
-Location known to many

Background: Memory's past has been taken from her. She doesn't know how, nor does she know who did the taking. She only knows that she has powers and the consequence for abusing these powers. When she overuses these powers, she knows that she will lose the ability to remember. Now, she uses her powers to try to hunt down whoever did this to her, while also looking for lost memories.

Questions:

When did you first learn of your doom?

When she got her first memory. It was of her being cursed by a man she had read about the paper: Aphosis. He had explained her doom to her, but did not explain how to undo it.

Where did you get your sanctuary?

It wasn't too hard. Due to her lack of money, she wasn't able to get an apartment the conventional way. So she used her memory manipulation to make everyone associated with the building forget about the apartment room in the basement level of the building. This, being a lot of work, is what caused her first Doomsign.

How is your nemesis tied into your doom?

Aphosis was the one who doomed her. Simple as that.

Who, outside of the team, is crucial to facing your nemesis?

She doesn't know of anyone yet.

Why does the team matter to you?

She knows she cannot undo what Aphosis did to her alone.

Relationships:

You told ____Kiante____ all about your doom and the danger you're in.

You most want to remember ____Argon____ when your Doom hits.

Other: When she uses her Memory Manipulation power, black, mist-like vines creep from her head into the heads of her victims. Also, she has an instant camera she carries in a backpack-esque camera case.
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