Name: Malnuniaa:cphiiekneavosze:ia (Mal-noo-nya-chvee-ah-nyia-fo-zha-ya, "Noon"; means "Born in Earth's Orbit", a common girl's name; Colons are full stops while speaking, and separate the words - Malnuniaa means Orbit, ia means Born, cphiiekneavosze is the word for Earth (the meaning is derogatory, and Noon is one of a growing community of her people who wants to change it to "Earth" in their language))
Playbook: The Outsider
Look: Shifting - Human Body - No Costume {Sorry about all the pictures, but those should be the only three looks. Only she doesn't look so angry in any of them}
Abilities: Radical Shapeshifting, Alien Weaponry
Labels Freak -2 -1 0 +1 +2 +3 Danger -2 -1 0 +1 +2 +3 Savior -2 -1 0 +1 +2 +3 Superior -2 -1 0 +1 +2 +3 Mundane -2 -1 0 +1 +2 +3 {+1 to Mundane; only reason she isn't like humans is because of her people's scientific advancement since the original scouting parties left their planet to live on Earth}
Moves: Belong in Two Worlds; Not so different after all; Alien Tech
Team Moves When you share a triumphant celebration with someone, take Influence over them if you show them meaningful affection, physical or emotional. They decide if it's meaningful. When you share a vulnerability or weakness with someone, they tell you what you should do to fit in more. Take +1 forward to do it, and mark Potential if you do.
Relationships You've been learning about Earth by spending time with Memory. You have a crush on Psyche but you keep it under wraps.
Influence Choose your demeanor: haughty or cheerful. If you're cheerful, then you're thrilled to be here. Give everyone influence over you.
Noon was, as her name suggests, born in Earth's orbit. However, she was born much farther away, in the Epsilon Boötis star system. She maintains that Homo Sapiens is just an evolution of their first scouting parties of the planet. She herself is part of a new group of scouts, though unlike previous ones, she will not be seen as a god now that supers are around. While she's here to do her mission - determining whether or not humans are advanced enough to be uplifted, and more importantly, whether her people can stay here safely permanently, with their planet soon to be lost to the twin suns - she stays because she cares more about their personal lives than her job requires.
Her people have no real interest in her coming home to their planet, but they do have a "lunar fleet" on the other side of the moon that serves as a near-Earth base. They also have a satellite that's been orbiting the planet for 13,000 years which has occasionally served as a temporary home for a small number at a time. They know that they'll have to either live on Earth itself or on a space station orbiting the planet; they can't stay on their own, after all.
Noon's people look like humans, but with bigger eyes, and move much more freely, since their planet has a thicker atmosphere, and are frequently cold, since earth is cooler. Their eyes glow with...well...social media, since they have genetic nanofabrication abilities (hence the shapeshifting) and it seems a convenient thing to have.
Noon still thinks the descendents of the original Epsilonian scouting party (humans) are equals, despite thousands of years of propaganda saying they've become savages, and respects them as such. She sees the team as equals, and worthy allies to her people.
Man, White, comfortable clothing, traditional costume
-Abilities- Starting out: Sonic Shout, Flight (via Raptor Suit), and Martial Arts Full suite: Sonic Shout, Flight, Martial Arts, Holmesian Deduction, and Fearsome Reputation.
-Moves- I know what I am Never give up, never surrender
-Relationships- You once got caught breaking your legacy's rules with _Kiante_.
You trust _Noon_ and told them an important secret of your legacy.
-Influence- You're a part of this team, for better or worse, and you care what they think. Give influence to all your teammates.
-Legacy- Captain Eagle (Rex Hunter) was the first in the line, going all the way back to World War II. Silver Hawk (Joel Hunter) was the second in line, and is now enjoying his retirement. Black Condor (Jay Hunter) was the third to inherit the mantle, and is still on active duty. The Headhunter was their greatest foe... and he's still at large.
It started with Rex Hunter, better known as Captain Eagle. During World War II, Rex was among the first generation of heroes that took up the fight against the Nazis. Armed only with his guns, wits, and trademark sonic shout, Captain Eagle often found himself at the center of the front lines, barking orders to the soldiers or even to his fellow superheroes about how best to efficiently to achieve their missions. When he wasn't doing that, he was fighting the Nazis himself, combining his military training, sharp cunning, and his one natural superpower to knock those German assholes down a few pegs. He was hero, a damned good one, often considered one of the best. Of course, those honors are all posthumous, as Captain Eagle heroically gave his life in order for the Allies to successfully invade Berlin and end the war in Europe.
Rex's legacy didn't end in Europe, however. In fact, it was only just the beginning. Before America's involvement in the war, Rex had recently married his high school sweetheart, Martha Crawford. They, er... "celebrated" their newlywed status before he shipped off to Europe. Nine months later, a baby was born, a boy named Joel. Having grown up with the stories of his father's endless heroics and daring-do in the war, Joel spent his youth idolizing the father he never had a chance to meet, honestly believing him to be a paragon of what a hero should be: Selfless, strong, and a leader of men. When he discovered he had inherited the sonic shout his father was famous for, Joel was all too eager to join the good fight. But he was not as much a soldier as his father. In fact, Joel pursued science and engineering, believing that to be the future of how good was to fight against evil... and he wasn't entirely wrong. Joel invented a set of winged armor he called the Raptor Suit. With it, he could soar through the sky like many of his super heroic peers. The armor could help protect him as well, so that was also a plus. Donned in his silvery armor, Joel called himself Silver Hawk and took to the skies to fight for truth, justice, and the American way.
Sometime during his career, Joel too married and, like his father before him, had a son... Jay. Jay was pretty much groomed from the start to inherit the mantle from his father, but unlike him, Jay was resistant to the idea. Joel had already forged a strong reputation with his heroics and iconic superhero image. In fact, Silver Hawk was arguably one of the most marketed super heroes of the Silver Generation, even getting his own action figure and line of Comic Books. In his off time, Joel served as a sort of superhero ambassador, often asked to act as the face of the superhero community when dealing with the government at large. What was there left for Jay to do? Like many of his generation, Jay began to see the older heroes for what they truly were... well-intentioned but also naive and misguided. He decided to focus on restoring law and order to the dark slums of the city. He built a Raptor Suit for himself, able to use more advanced tech to refine the design and give it a more stealthy and covert functionality, even adding an amplifier that increased the power of his shouts. Afterwords, he took upon himself the name Black Condor, and used this darker persona to pursue the truly twisted forms of evil. Criminal sociopaths and psychotic terrorists among others. It was Jay who first encountered Headhunter, a notorious assassin known for collecting the masks of the superheroes he kills as trophies. Headhunter was Condor's first true challenge, so much so that the recently retired Joel had to put on his suit one more time to help Jay take the assassin down. After this encounter, Black Condor began creating connections and ties to various branches of law enforcement, police, FBI, you name it. So determined to escape Silver Hawk's shadow was he, that Jay left barely enough time for his own family, having becoming married to the job as it were.
And then there's Max, Jay's son. With such a rich family history, one would think a kid like Max would have it easy. They'd be wrong. Max's mother passed away of breast cancer only a couple years after he was born. And his father? Well, maybe his wife's death had something to do with it, but Jay became even more absorbed in his work, becoming so married to the job that he hardly had time to raise his own son. As such, Max has probably spent more time with his grandpa than he has his own dad. Of course, being so frustratingly optimistic as he is, Joel insists that things aren't easy for Jay either and yadda yadda yadda. After a while, it started feeling like Grandpa Joel was just making excuses for the bastard. Still, Silver Hawk has proven to be a rather awesome grandpa to have, ever since one time when Max turned sixteen, Joel let him try out his old raptor suit, even teaching Max how properly fly with it. Now that, Max will always admit, was really freaking cool.
Burn: When you charge up your powers, roll + conditions you currently have marked. On a hit, hold 3 Burn. On a 7-9, mark a condition. On a miss, hold 2 Burn, and mark 3 conditions.
Flares
Reality Storm: You channel a destructive burst with your powers. Spend 1 Burn to directly engage a threat using your powers, rolling + Freak instead of + Danger. If you do, you will cause unwanted collateral damage unless you spend another Burn.
Constructs: Spend up to 3 Burn to create a construct that will obey your orders. Each Burn you spend gives the construct an additional condition it can mark, choose: Broken, Stunned, Confused, Fragile, Weakened. The construct is only good for physical actions. When the construct would trigger a move, roll + the Burn spent in its creation (max +3) instead of the normal Label. At the end of any scene, the construct dissipates.
Juggling: Spend 1 Burn to rearrange the location of up to three unanchored people or important objects (not yourself) in the area, each one up to the size of a normal human being. Spend 1 more Burn (total of 2 Burn) to rearrange objects up to the size of a car. Spend a total of 3 Burn to rearrange objects up to the size of a truck.
Worship: You put out a tremendous display of your might. Spend 1 Burn to awe an audience into silence, respect, and attention when you unleash your powers.
Apophsis is an infamously twisted and dangerous super-villain, with abilities that can be very overwhelming to all but the greatest of heroes. While originally a hero of sorts during the Silver Age who went by the name of Osiris, a paragon of the city that was loved and respected by all other heroes. However, while he was praised for his accomplishments, it wasn't enough for the man formerly known as Richard Otis Moore. He began to slowly fall into obsession with gaining more and more power, to further his own magical knowledge in order to better protect the city from crime. He poured himself over many tomes of ancient history, traveled to distant worlds and dimensions well steeped in the ways of magic. His powers kept growing and growing, but it was never enough. Other heroes were worried for him, as he began to seclude himself from the world whenever he was off duty, and the few times people saw him, he looked disheveled and slightly maddened, whispering to himself and muttering about how close he was to the truth.
Another problem for him was the inevitable, as he felt his body and mind weaken with the onset of age. Looking down at his body as it began to decay, he felt great fear that he'd leave this world before he ever had the chance to find the truth. in this moment of weakness, he found himself besieged in his dreams by spirits and specters of darker forces, whispering into his mind that they had the answer. He tried his best to resist their temptations, but in the end, his mind shrouded by fear and under the influence of darker, stronger forces, he gave in. He faked his own death when fighting a powerful foe sent by these darkened forces, killing the man as part of the ritual as he began to commit many atrocities in his search for power and immortality, all the while convinced that it would all be worth it in the end. For 10 years after his death, the world mourned and consider the man a hero while he killed and terrorized people in secret, one step ahead of the heroes cause he knew how they woke, and losing his humanity and original reasoning for doing these things.
And then, he revealed himself.
It was at the birthday party of a small boy, put together by his superhero father as the family was a Legacy, having been going on since the beginnings of the Golden Age. The affair was one of merriment and wonder, especially when the entertainment arrived, a magician who awed the party-goers with his amazing stunts and feats of wondrous impossibilities. For his final trick, the mysterious magician asked for two volunteer, the birthday boy and his beautiful mother. He presented them on the stage a smile on his face as he clapped his hands together. A circle of red hieroglyphs would appear around the two, and the two volunteers would only have enough time to scream out in terror as they fell into some sort of portal, which was soon closed afterwards. And then, a multitude of portals began to open up, and from them came hordes of monsters of pure chaos and shadow, tearing apart the normal guest, and providing a fair challenge for the heroes their, who were enraged by what had happened. They struggled as one to get to the man responsible, but he simple waved his hands in front of him when they reached the stage. A wave of magical energy would wash over the heroes, twisting their forms into horrific amalgamations of flesh and bone, barely describable as human.
He came out to the world stage, lifting the veil he'd cast on himself to show the world the hero they had come all loved, looking like he was at his prime as he stood over the desecrated bodies of an entire family of heroes. Clapping his hands again, he brought up the bodies of the birthday boy and his mother, the mother near death and the boy crying over her. With barely a thought, they were both ended with a quick blast of chaotic energy, turning them into dust before they could even beg for their lives. The hero formerly known as Osiris renamed himself then as Apophsis and proclaimed to the world at large that his plans were simple: to rule the world with the powers he had been given as was his right as given by the forces above, and to destroy anyone who got in his way.
And from that moment onward, Apophsis has been seeking to do just that, except when he gets bored. It seems that whatever forces that gave the man his new found power, also made him quite mentally unstable. He goes into mood swings, tends to things at random, and has little sense of morality anymore. Heś quick to get bored with something and never truly commits to anything. It´s truly a wonder that he consistently focuses on his ambition at all. Despite these failings, however, he has a truly powerful force of presence, and type of charisma that draws others to him, even if it´s likely to get them killed. His powers and presence make some people worship him like a dark god, a being of such divinity that you´re blessed to be held worthy of his attention.
It was this magnetic personality that allowed for Kiante to be born, as Apophis grew an interest in one of his cultist followers, and she was soon found to be pregnant. The thought of Father hod brought a change to his madness, as he seemed to take the responsibility of the position to heart. His plans became more solid, his demeanor less chaotic and mad. As he spent time with the child, and even began to care a bit for the mother, it almost was like the Richard was coming back to the surface. And then Kiante was taken from him, in a raid on his lair after one of his faithful was captured by a vigilante and interrogated for the information. Their were casualties on both sides, more on Apophis´ side than the heroes. He was forced to leave before he could retrieve his son, gravely wounded as he left with the remainder of his flock. This caused him to fully embrace his ambition, as he recovered from his injuries, as well as to take back what´s his. He began to actively recruit others to his cause, villains and mercenaries of great power, but not to great to avoid being sidelined by a coup. Soon, he´ll rise again to swallow the shining sun that is the world's heroes and rule it from his darkened throne.
After being separated from his father, a young Kiante was held in a sort of containment center. He had already made a showing of his potential power by nearly crushing an unsuspecting Protege with a huge mound of sand. Many felt that he was to dangerous, a few Bronze age heroes even considering of either nipping the potential threat in the bid or imprisoning the kid for the rest of his life. However, before such measures could be taken, Joel Hunter, The Silver Eagle, swooped down to take the child under his wing. There were some problems and arguments, of course, but in the end, Kiante would leave with the Silver Age hero and join the Hunter family. To say that there were complications at first in the family would be an understatement, as the teachings of the Lord of Chaos were hard to erase. However, as the boy grew up in this family that was so opposite in beliefs to his own, he felt a sort of . . . kinship with them. He never let them know it or see it, but he did care for these people, at least a little bit.
The next 9 years would show a slow, but noticeable, change in demeanor. While he still treats everyone as beneath him, he no longer actively tries to put them down, has developed some sense of self-control in using his abilities, and even wants to help people, having been infected by the old man's altruism. But his other, less heroic habits have remained, including a lack of care for the consequences of his actions, a lack in care in how he accomplishes what he needs to accomplish, and trouble working with others. He's definitely still toeing the line, and is always ready to fight off people who try to tell him what to do, but he's getting closer.
- When did you first use your powers? The first time Kiante used his abilities was around when he was held by heroes after the assault on his father's lair. - Who was the first person you accidentally hurt with your powers? That would be the protege that he kind of crushed, as he didn't meant to do it, though he wasn't sorry about it afterwards. The guy had been spewing a bunch of mean words and he'd gotten upset. - Who, outside the team, can help you control your powers? Directly, his father, but indirectly, I could say that maybe Joel. Not sure. - Why do you continue to use your powers? Kiante uses his powers because he feels he has a right to use them, and it's mainly because of Joel that he uses them to help others more often than he does to help himself. - Why do you care about the team? He may give off the appearance that he doesn't care for his team, but he does care for at least two of them, and that's why he works with the others, who he may just barely tolerate(Argon).
- We destroyed our surroundings in the fight. Where was it? What did we destroy? If we're going with the super villain prison or whatever, than Kiante may have been the main factor for the break out, One of the villains pissed him off, and he decided to return the favor by hitting him with a massive heat spell. Unfortunately, that also caused the equipment keeping the other villains contained to malfunction, thus leading to their escape.
If it's the mayor saving thing, than it was the mayor's house or, at the very least, a significant portion of it.
Relationships:
You hang out all the time with Max to blow off steam. You once hurt I think ? when you lost control of your powers.
Influence
Max has influence over him, as they have spent the last 8-9 years around each other.
Mask: When using Hero Identity, switch mundane score with Mask label, and vice Vera when using secret identity.
Game Face: When you steel yourself in the calm before the storm, roll + Mundane. On a 10+, choose 2. On a 7-9, choose 1: - Shift 1 Label up and 1 Label down, your choice. - Make someone lose Influence on you. - Clear a condition.
Mild-mannered: When you try to use your civilian identity to deceive, trick, or slip past someone, roll + Mundane. On a hit they buy your facade. On a 7-9, choose one: - You're still under observation. - You leave something incriminating behind - You're forced to make a fool of yourself to sell i
Obligations: Intern, Schoolwork, Close Sibling
- Why do you keep a secret identity? He originally thought that the heroe's life was all fun and adventure, that the masks and secret identities were just so they could look cool, be cool. Now, however, he knows the danger, that the eneies they will be facing are dangerous and likely will use every trick in the book to come after him. He wears the mask to protect his family, his friends, anyone who could be made a target. - Who (outside of the team) knows about your secret identity? No one. - When did you first put on the mask? Why? The day after his 'revival', for the reasons stated above. - Who thinks the worst of your masked identity? Unsure how to answer this one. - Why do you care about the team? Need to think on this one as well.
Relationships
Noon knew you from your civilian life first. You refused to tell ? your secret identity when they asked.
Influence
I think Argon and Max would have influence over him, because they seem to be the ones who are most the most Heroic, I guess.
Burn: When you charge up your powers, roll + conditions you currently have marked. On a hit, hold 3 Burn. On a 7-9, mark a condition. On a miss, hold 2 Burn, and mark 3 conditions.
Flares
Reality Storm: You channel a destructive burst with your powers. Spend 1 Burn to directly engage a threat using your powers, rolling + Freak instead of + Danger. If you do, you will cause unwanted collateral damage unless you spend another Burn.
Move: Spend 1 Burn to move to any place you choose within the scene, breaking through or slipping past any barriers or restraints in your way.
Overcharge: You let loose with the full torrent of your powers without restraint. Spend 1 Burn and mark a condition to take a 10+ on unleashing your powers.
Elemental Awareness: Spend 1 Burn and mark a condition to open your mind up to the world around you with your powers. You can ask any one question about the world around you, and the GM will answer honestly.
Suppose that you were a member of a race of hyper evolved creatures that were older than the universe- or at the very least THIS universe. Suppose that your people were no longer physical beings, but sapient energy, that was not only immortal, but omnipotent. Without any need to progress in any conventional sense of the word, all your people did was spend the eons answering questions no one knew existed to begin with. What if one of these creatures postulated that its fellow hyper evolved creatures were too old, too all knowing to answer any more questions? That they needed an outsider's perspective? To do so they would need to create a being, one who was not molded to their ideals nor any others. They would need to create one that was not only a blank slate, but could be exposed to thousands of conflicting ideas and paths of life, giving them a perspective that they had forgotten countless ages ago. And so one would become a human, forgoing their memories of epochs past to start anew...
John's first memories were of drowning. Panic, pain, clawing his way up from the murky depths that surrounded him; his vision fading as he heard the popping of brain cells in the back of his skull, the pain overwhelming until everything went white. His next memory would be of his entire body freezing. When he awoke, he was naked and adrift on a mile sized island made of ice with ocean in every direction. It wouldn't be long until a fishing boat would find him and take him to shore. While at first incomprehensible, John would be shuffled about between government agencies until he found his way to Halcyon City where experts were able to discern that he was speaking Akkadian. Months would pass as various officials debriefed and interrogated him but in the end, they got nowhere. It seemed that John couldn't give them any answers on where he came from and so they stuck him in the minimum security wing of the mental asylum for the super powered. It would be here where he would meet the rest of the team when one of the fellow patients lead a jailbreak. In the ensuing chaos John ended up using his powers aggressively for the first time and very nearly killed some of the escapees. When the adult heroes and other authorities showed up they wanted to jail John again, this time in super max, but thanks to the heroes arguing his case, he was let go, on the condition that his new team mates act as his parole officer, with the threat that if he steps out of line they're all in trouble. Now free, but still a non-person, John is part of the system again, moving from one homeless shelter to another, helping others where he can.
Relationships You hang out all the time with Psyche, to blow off steam. You once hurt Red Falcon when you lost control of your powers. - Who, outside the team, can help you control your powers? Padre Ramon Ramirez of Saint Moses' Church as well as other kindly figures who have taken in John. - Why do you continue to use your powers? Pure, naive empathy that he can make the world better for others.
First used powers at the age of 13, when she noticed the development. Thinking they were really cool, she decided to show off to her close friends. It was then that she accidentally hurt her best friend, Vanessa. She tried picking her up, but Shae lost control and shot her across the field. Vanessa was hurt and called Shae a freak.
Her family sheltered her away from the outside, thinking it would be safer for everyone. However, word spread about Shae's gifts and some men in black took her away. She was forced in a lab and tested.
It was here she met Dr. Quinn, the lead technician at the lab. Dr. Quinn assured Shae she wasn't going to be hurt, she would be able to return to her family, and she would be able to better use her gifts. Shae wasn't trusting at first, but Dr. Quinn proved it by displaying her own psychic gift. After months of tests and hard work, Shae was better able to control her telekinesis and use her telepathy. Dr. Quinn gave her a pass, a way to go back home. Shae decided that her gifts could greatly help the world and that she had to use them. Dr. Quinn was happy to hear that, and told Shae she would be around if she needed someone.
Shae joined the team to not only help others, but to also continue to control her abilities and master them, lest they consume her and put those she cares about in danger.
Relationships: I hang out all the time with Flux to blow off steam.
You once hurt Memory when displaying your powers.
Burn: When you charge up your powers, roll + conditions you currently have marked. On a hit, hold 3 Burn. On a 7-9, mark a condition. On a miss, hold 2 Burn, and mark 3 conditions.
Flares:
Shielding: You call up a fast protective field to stop a danger. Spend 1 Burn to defend someone else from an immediate threat, rolling + Freak instead of + Savior.
Juggling: Spend 1 Burn to rearrange the location of up to three unanchored people or important objects (not yourself) in the area, each one up to the size of a normal human being. Spend 1 more Burn (total of 2 Burn) to rearrange objects up to the size of a car. Spend a total of 3 Burn to rearrange objects up to the size of a truck.
Moat: Spend 1 Burn to create a barrier that will hold back weak or mundane threats as long as you keep your attention on it.
Overcharge: You let loose with the full torrent of your powers without restraint. Spend 1 Burn and mark a condition to take a 10+ on unleashing your powers.
Costume: A skin tight black body suit with a denim jacket worn over it, as well as a pair of combat boots. The only parts of his body left exposed are his hands, eyes, and nose. Despite looking like a single suit, it's actually split into three pieces (bottom, top, and head) that have to be put on one at a time.
Moves The Bull's Heart: You always have exactly one love and one rival. You can change your love or rival at any time; give the new subject of your affection or disdain Influence over you. Take +1 ongoing to any action that supports your love or frustrates your rival. Love: Memory Rival: Kiante
Punch Everyone: Whenever you charge into a fight without hedging your bets, you can raise your danger by one and drop any other label by one.
There When It Matters: When you leap to defend your love or rival, roll + Danger instead of + Savior to defend from an immediate threat.
Backstory
When Mike was eight years old, he was kidnapped by the organisation NOBLE. Brought to their secret base in Alaska, Mike was forced to undergo a procedure that gave him super powers. By changing his red and white blood cells into organic nano-machines, his body became stronger then ever. His new Noble cells (what replaced his red and white ones) did all the work of their predecessors and more, they upgraded his entire body; from creating super strong muscle, to making his bones tougher then steel, to shielding his internal organs with a stringy mucus that functioned like chain mail, and even assisting with repairs to his body. The only downside to these enhancements was his drastically increased metabolism, requiring him to eat much more food then before just to fuel his body.
Mike was only one of the kids that NOBLE had taken from their homes. The others were also subjected to augmentations, although they weren't the same as Mike's. Mike was put through test after test. Some were simple but tedious, and some were much more unpleasant. His contact with the other children was extremely limited, and none of them were allowed to use their real names without being thoroughly punished. Each kid was given a code name, with Mike's being Argon.
One day, NOBLE was finally able to get their hands on some brainwashing tech that they felt was of suitable strength. With that now in their possession, they were going to turn the kids into their loyal soldiers...starting with Mike. Before they brought him to the room, they heavily tranquilized Mike. However, they forgot to take into account his still growing body. His metabolism had gone up since the last time they had tested it, and so the dosage wasn't enough to keep him under for the whole procedure. Because of this he was able to break free right before the procedure began, destroying the machine in the process. Mike then began his very destructive escape from the facility. NOBLE tried to stop him, but the augmentations they gave him worked to well. Mike wasn't able to find any of the other kids, however the fact that someone triggered the self destruct sequence implied that they managed to escape in the chaos he caused.
Now free from NOBLE, Mike began the painfully long walk home. Months later, he finally reached his destination. However his excitement quickly died when he made a horrible discovery; his parents were dead. Since neither of his parents had any living family, this meant that he was an orphan. Mike wandered around aimlessly after that for awhile...until he got involved with the team.
Who, outside the team, looks out for you now?
No one; he doesn't have any living relatives.
Why do you care about the team?
It's the closest thing to a family that he has now
We defeated a dangerous enemy. Who or what was it?
A demon that a group of wacko cultists summoned...they clearly had no idea just what they were messing with.
Relationships
Memory is your love. You've opened up to them about the worts parts of your past.
Kiante is your rival. They tried to control you at a crucial moment
Influence
You're focused. Give your love (Memory) and rival (Kiante) influence over you, but that's it.
Real name: Doesn't remember (will be revealed later)
Age: 17
Appearance: Memory's appearance isn't all that special: she's 5 feet 7inches, has an athletic figure, and black hair that stops an two inches below her shoulders with bangs covering her forehead. The one thing that could be considered special about her appearance is her eyes; they're a light grayish silver color.
Costume: Memory's opinion on costumes is simple: they're stupid. So instead, she wears a simple black hoodie, black skinny jeans, and black sneakers.
Abilities: Memory manipulation, superhuman strength and speed
Doom: Brought closer when overexerting self or showing mercy.
Doomtrack: O O O O O
Doomsign: 1
Doomsign Ability: Burning Bright: Mark your Doom Track to ignore one of the GM's stated requirements when you call upon the deeper nature of your powers in your sanctuary.
Sanctuary Description: Memory's apartment doubles as her sanctuary. It's a pretty average apartment: there's a bathroom, a small kitchen area, and a bedroom. The only special thing about it is the pictures that are hanging everywhere. These pictures are photos that Memory has taken. These photos all of times she doesn't want to forget.
Sanctuary Features: -Meditation Space -Art, Music, and Food -Locks and traps
Sanctuary Downside: -Easily damaged or tampered with -Location known to many
Background: Memory's past has been taken from her. She doesn't know how, nor does she know who did the taking. She only knows that she has powers and the consequence for abusing these powers. When she overuses these powers, she knows that she will lose the ability to remember. Now, she uses her powers to try to hunt down whoever did this to her, while also looking for lost memories.
Questions:
When did you first learn of your doom?
When she got her first memory. It was of her being cursed by a man she had read about the paper: Aphosis. He had explained her doom to her, but did not explain how to undo it.
Where did you get your sanctuary?
It wasn't too hard. Due to her lack of money, she wasn't able to get an apartment the conventional way. So she used her memory manipulation to make everyone associated with the building forget about the apartment room in the basement level of the building. This, being a lot of work, is what caused her first Doomsign.
How is your nemesis tied into your doom?
Aphosis was the one who doomed her. Simple as that.
Who, outside of the team, is crucial to facing your nemesis?
She doesn't know of anyone yet.
Why does the team matter to you?
She knows she cannot undo what Aphosis did to her alone.
Relationships:
You told ____Kiante____ all about your doom and the danger you're in.
You most want to remember ____Argon____ when your Doom hits.
Other: When she uses her Memory Manipulation power, black, mist-like vines creep from her head into the heads of her victims. Also, she has an instant camera she carries in a backpack-esque camera case.