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ENIGMA FINAL FANTASY
エニグマ ファイナルファンタジー


A Final Fantasy All-Stars Roleplay



"You wake up in an unfamiliar world, without any memories whatsoever. Where you came from - let alone where you're headed - you have no idea, yet all you can do is set forth and walk onward. A mysterious voice calls out to you, guiding you along your path..."

— Introduction, Mobius Final Fantasy



ANNOUNCEMENTS
< Important! >


2016/05/03
  • GM post is already up! Let's keep the ball rolling~
  • RP reopened to look for someone to take up Cloud.




PREMISE
< Synopsis >






You wake up to find yourself in a strange universe called Celestia - some say it's a parallel dimension in the middle of infinity, others say it's a dream within a dream. You have no idea how you got here, or who brought you here... As you try to remember, you realize that you have no recollection of your past, and you do not have the means to return to where you were from.

Guided by a mysterious entity who called itself "The Voice", you will journey through this foreign place to piece back your old memories, at the same time meeting people and creatures alike along the way, creating new memories. Even if you manage to reclaim your past, you can no longer go back to who you once were, only to keep moving forward - maybe you might find a way out of this trance-like loop, or you just want to stay in here for eternity. The choice is yours.

However, you will soon find out the purpose why you are brought to this faraway land beyond the realm of your reality, stripped of your old self, trapped in a cycle of events that would force you to question everything you know: what are you fighting for - to protect, or merely to survive? What does it mean to be a hero?


"Who are you?"



OVERVIEW
< Information >


The World
For cohesion sake, all player characters - regardless of which FF title they are from - will start their adventure in the same, roleplay-exclusive surreal place far from their home world. Partly to reduce discrepancies since the characters won't be from just one title but spanning across many more, it's also to give players the freedom to explore and build an original, standalone universe as a collective whole. We'll expand the Codex and add to the lore together, and also come up with sub-plots (or "side quests" in gaming terms) on top of the main story the GM will reveal from time to time to guide the players (and keep you all on your toes, heh). Hence, this roleplay isn't just a GM's one-man show, but more of a group effort where all players can participate and contribute their ideas.


The Characters
Before you go "What? Canon characters? Why?", the idea of this roleplay is character study: deconstructing and rebuilding the characters we think we know into someone deeper, someone more complicated...and maybe even breaking the fourth wall. To give you a better picture how this roleplay works, imagine a jigsaw puzzle - the canonical information (the character's memories or their backstory) is the pieces, which you'll have to try and put them back together. However, it's not going to be this simple; as the characters regain their past, they are also adding their present to their overall memory bank - this overlapping of perceptions and emotions, from both the past and current, will shape these characters beyond what we know canonically.


The Theme
The plot will involve some psychological and spiritual themes, such as self-discovery and morality; we may even delve into politics and war as the plot thickens. Players are expected to be mature and open-minded, and always keep in mind that this is a work of fiction. Do not take the darker and edgier events in this roleplay too personally - or else we'll have to ask you to leave before things get out of hand.


The Style
While this roleplay isn't a sandbox, it's not going to be strictly linear either - it will be a bit more dynamic with a mix of both styles, giving you the space to expand your own ideas while not straying too far from the main plot and losing your way. Of course, a FF game isn't complete without epic boss fights - yes, there will be action scenes! Collaborative writing is highly encouraged for smooth transitions (I'm no fan of one-liners).


The Highlight
What sets this FF roleplay apart from the others is that other than the world-building and battle goodness, is the mystery-thriller element: the GM will pick a player randomly and PM you a piece of information or clue, which you'll include it somewhere in your IC. Yes, recovering your character's memories is only the half of it - you'll also be trying to find out the reason why the characters are gathered here in this surreal universe, and they will have to make choices that could possibly change their fate, even this dream-like world, forever...whether it's for the better, or worse.


Inspirations & Influences
  • Mobius Final Fantasy
  • Dissidia Final Fantasy
  • Kingdom Hearts series (in particular Chain of Memories)
  • Inception
  • Tsubasa Reservoir Chronicle
  • And many more, but the above listed are the major ones.



CODEX
< Lore & Terminology >




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Hidden 9 yrs ago 9 yrs ago Post by tsukune
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TL;DR
< Rules >


  • High-casual to advanced standard. (Strictly no one-liners!) Of course, we are not asking you to write novel-length purple prose; rather, the emphasis is on quality such as minimal spelling and typo errors, good grammar and punctuation, proper paragraphing and sentence structure. Proofreading your work before hitting the post button is highly encouraged.


  • Character-driven and interaction-heavy. Do expect lots of psychological drama and collaborative writing. Of course there is a plot, but all we can say is: just sit tight and brace yourselves for the unexpected twists. *smirks*


  • 16+. Violence, gore and profanity are allowed as long as they are not done excessively. Be mature and open-minded as this roleplay will contain dark psychological themes and possible character deaths.

    General forum rules still apply here, remember that - take all the steamy stuffs away from public eyes and do them in PMs, please. Fade to black, and don't be a dick.

    Don't think you can escape from basic roleplaying etiquette here - while we believe that Mary Sues/Gary Stus won't have a place in this roleplay, no godmodding, metagaming, autohitting etc. will be entertained unless given explicit permission to do so.


  • As this roleplay contains a mystery-thriller element, anything not mentioned or established in the IC is a secret. That is, you're not allowed to reveal the clues the GM has given you to the other players except within the IC only.


  • We do understand that real life should take priority over a shared hobby, and we do not feel the need to force a fixed posting schedule on the players. However, 1-2 posts per week or every fortnight should be relatively stress-free enough to handle. If you need more time away to battle with real life wars, we would greatly appreciate that you drop us a notice so that nobody will leave you out of the epic adventures.

    If you have to drop this game when it has already begun, do drop us a note so that the GMs can take over your character(s) from there. We'll be sad to see you go, but that's life, innit?


  • We love to see IC drama and angst - obviously - but please leave them out of the OOC. While the GMs aren't evil dictators, do respect us and our decisions all the same.

    Of course, feel free to approach us if you need help with things related to this roleplay.


  • Last but not least... HAVE FUN! :D



APPLICATION
< Character Sheet >


  • All players are allowed a maximum of 2 characters for the time being.


  • For the main PC, please choose any canon character from the suggested lists below. Those roles not named in the lists will be on a case-by-case basis.
    • Playable
    • Guest

    Do note that characters from the following will not be accepted:
    • Player-created roles in Original FF, III (NES ver.), Before Crisis VII, Crystal Chronicles, XI, XIV, etc.;
    • Not-yet-released titles e.g. XV, World;
    • Mobile-exclusive e.g. Record Keeper, All the Bravest, Mobius, etc.;
    • Unrelated titles e.g. The Spirits Within, Unlimited, Legend (known as SaGa in Japan), etc.
    • Original characters from the Kingdom Hearts series - they are reserved as NPCs, sorry.

    If there's anything you're unsure of regarding this rule, please go to any of the GMs for clarification.

    For Moogle, you may choose any one of the canonical designs from across all the game titles. Feel free to use this page for your reference.

    Please post all applications either in the OOC tab or PM directly to the GMs. Do not post your CS in the Character Tab unless it's been approved.


  • Kindly use the template provided below to make your sheet(s). Some guideline for those who may not be good with coding:
    • Keep the CS inside a hider so as not to take up too much space (and also make life easier for mobile users);
    • Remove the dot in [.hr] for the horizontal line to work properly;
    • For color codes, you can either use this list or any other online color code generators (Google is your best friend);
    • If you have no need for some of the codes - such as the optional sections - simply delete them to keep the sheet neat (unless you plan to add stuff later as the IC progresses, then that's fine);
    • You can use the "Preview" button at the top-right of the posting box to check for errors.


Hidden 9 yrs ago 9 yrs ago Post by tsukune
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FAQ
< Frequently Asked Questions >


  • "Amnesiac Dissonance": a simple, complete mindwipe...or something else much more sinister?
    I want to stay away from the idea of "strictly a hard and fast, no-memories-at-all amnesia" - rather than brainwashing the characters completely clean, I'd say their old memories are something like a surreal jigsaw puzzle thrown into a mess by whoever brought them to Celestia. Your character will embark on a quest to piece back their past; memories aren't like physical objects with a definite form and they are often greatly influenced by emotions. Remember that they are creating new memories throughout this journey which will also affect their perception of their previous life, reevaluating with a different light, so the memory jigsaw in your character growth plan may deviate from the original canon. Whether your character is able to return back to someone as close as their original self, or someone completely different from who they once were, is entirely dependent on how you develop your character.

    A few things to note before you work on your first IC post:
    • The one thing your character remembers by heart is their own name;
    • Technically they still have their past memories, but their head is so muddled that they think they got hit by a "cosmic amnesia" (for instance, they do retain the knowledge of their personal skills and abilities somewhere deep inside their mind, but they do not know how to use them properly).


  • Since we're playing canon characters, why is there a need to fill up a CS? Can I just direct other players to the wiki page instead?
    While in this roleplay you assume the role of established characters and not OCs, we are not looking for players to stick to the original lore word for word. You know the canon, but you are to deconstruct and rebuild the character beyond what's canon. Also, playing canon roles shouldn't give anyone the excuse to go plagiarize the wikia - this roleplay isn't built around the wikia, after all.


  • Hang on a minute - why isn't the GM playing a character with us?
    While this roleplay is my idea (I can be an aggressive roleplayer where I'll push the plot forward myself rather than taking the backseat and let others take the lead), my aim for Enigma isn't to control the players like an oppressive Nazi. My job is only to guide you, the players; otherwise all of you are on your own to explore Celestia, just like roaming the world map in the original FF games.

    ...On a more personal level, this is my first time being a GM for any sort of roleplay, plus I have a feeling that I'd have my hands full just controlling the NPCs to keep the plot moving, yeah.


  • What about recurring characters, spells and summons? How would those work in this game?
    Recurring Characters: we are well aware of certain elements that span across various titles i.e. Cid, Gilgamesh, to name a few. However, these recurrences do have features that change from one game to another or things that make them unique and easily identifiable to a particular title, which you should be taking into account.

    Creatures & Magic: please check the Codex.

    Moogle: while its function is set as simply your character's other traveling companion (aside from "The Voice"), but we're going to give you the freedom to use any one out of the many canonical Moogle designs (e.g. your character is Cloud who's from VII but the Moogle is from the Lightning Saga games). There are many different looks for the Moogles across the game titles but you're only allowed to pick one per character, so choose carefully, heh.

    Summons: we're not keen on allowing players to own them permanently as depicted in the Lightning Saga games, hence we'll be employing the "temporary contract" system like those in XII and Type-0:
    • They can be called forth ("summon") by your character for a limited time duration before they go back to the void where they're originally from;
    • Players must give up something of equal value (can be physical items or obscure things like memory or relationship with a certain character, etc.) as offering before these mighty beings can lend you their powers.

    Also, as the color scheme and more detailed design of the summons vary in each game, to avoid unnecessary debate you can assume that these summons are nothing but shadow silhouettes while retaining the basic form to tell them apart from each other e.g. Alexander = castle, Odin = demonic knight on a six-legged steed, etc. If you really want to go into the details, you may assume that these shadows can shift their look to the character's understanding (something like how the Greek goddess Aphrodite constantly changes her appearance to appeal to those who set their eyes upon her).



RESOURCES
< Helpful Links >



  • BBCode Color List
    I know there are many sites that offer color palettes to choose from and then generate the codes for you; however, this page also provides color names, so you don't have to worry too much about trying to remember those hex codes.

  • Collaboration Pads: Etherpad, Piratepad, Titanpad, Google Docs
    These are the few most common ones used by majority of the roleplayers on this forum. If you have better alternatives feel free to share them with us.

Hidden 9 yrs ago Post by tsukune
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Hidden 9 yrs ago Post by Fabricant451
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Fabricant451 Queen of Hearts

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Might go for a second character, but for now this is who I'm going with because she needs more love.


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Hidden 9 yrs ago Post by Grasshopper
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Whoo! Gonna re-read everything and get to work on my character sheet. ^_^
Hidden 9 yrs ago Post by AirBender
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Hidden 9 yrs ago 9 yrs ago Post by Bounce
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In Dungeons & Dragons, it's often said that the group isn't complete without a kid or a dwarf. So, applying that logic here, I'm bringing the Lalafell.

Also, since XIV uses very different mechanics, I had to play around some with what to put on the CS (particularly the weapons section, since even when they join your party you never have any stats on the particulars of your companions weapons, aside from the model). Let me know if anything needs to be edited.

Hidden 9 yrs ago Post by tsukune
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I've skimmed through the CS so far and the party lineup is definitely awesome: a sadistic villain, a king at odds with his tragic fate, and a mischievous rogue. It's a riot indeed. XD

I absolutely love what you guys wrote for the weapon and ability description. Dat humor is just what I want to see.

Unfortunately right now I'm on mobile, so I'll give the apps a closer look when I get on a computer tomorrow. I'll also put up the first IC post and we can begin!
Hidden 9 yrs ago Post by zaga2575
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saving this for my char sheet :)
Hidden 9 yrs ago 9 yrs ago Post by tsukune
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Apologies for the lateness, but first off...

@Bounce@AirBender@Fabricant451



Also, a few things to note before you guys start your first IC post (I'll include them in the FAQ sometime later - tomorrow, because I'm running out of time):

  • About Characters
    Your characters, though hit with a "cosmo amnesia" the moment they arrive in Celestia, remembers one thing by heart: their name. Of course they didn't lose their memories, just in too much mess that they think they've forgotten everything.

  • About Weapons & Abilities
    Your characters do not have anything on them (except for the clothes and basic weaponry) upon arrival.

After the warming up between all player characters, I'll be randomly picking one of you to send the PM to the first clue.

EDIT: Forgot to say...the opening IC post is already up, yes.
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Hidden 9 yrs ago Post by tsukune
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@zaga2575@Grasshopper@Penultimate_Pi

Just checking if you guys have already made up your mind which character(s) you're taking up, and if your CS is ready?
I just need another 2 more players to complete the party (if all 3 of you are still up for this I can stretch it to 6 players in total).
Hidden 9 yrs ago Post by AirBender
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@tsukune I don't understand half the stuff you put in your above post. I've never played XIV by the way, so that may have something to do with it.

First off, how could they NOT have their abilities, I understand them not being able to use them because they don't remember how to. Yeah they're from games, but at least for Edward, he came with all his abilities available to use in his game. To me at least, it makes more sense for them to have their abilities, but not remember they have them or how to use them. It could also be hilarious to see them accidentally discover them. Imagine Cloud using Omnislash on some poor slime because he doesn't know he can use it.

Second, and I know for a fact that this is because I've never played XIV. Forging? How does that work? What materials would one even need to forge a harp? Can someone direct me to a wiki page on it or something? Forget it, I'll find the wiki page myself, save everyone some time.

Third, Edward is starting off alone with no harp. He is so fucked. XD
Hidden 9 yrs ago 9 yrs ago Post by tsukune
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Sorry for the confusion - I was in a rush because the library's closing and then I couldn't use the computer to continue working on any RPs.

@tsukuneFirst off, how could they NOT have their abilities, I understand them not being able to use them because they don't remember how to. Yeah they're from games, but at least for Edward, he came with all his abilities available to use in his game. To me at least, it makes more sense for them to have their abilities, but not remember they have them or how to use them. It could also be hilarious to see them accidentally discover them. Imagine Cloud using Omnislash on some poor slime because he doesn't know he can use it.


Yes, you're right - they have the memories of their past. What I mean is: their name is the only thing they know it by heart. For abilities, it is exactly like you said - since their mind is in a mess, they can't correctly recall how to use them properly, at times leaving to their "body memory" to act on instinct, using them at the most inappropriate moment, like that omnislash. ;)

Second, and I know for a fact that this is because I've never played XIV. Forging? How does that work? What materials would one even need to forge a harp? Can someone direct me to a wiki page on it or something? Forget it, I'll find the wiki page myself, save everyone some time.

Third, Edward is starting off alone with no harp. He is so fucked. XD


Forget that I said that - to save everyone from throwing rotten chocobo eggs at me, they have the basic weapon. Yay!
Hidden 9 yrs ago Post by AirBender
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@tsukune Okay I see, the way you worded it made it sound like they didn't have them at all. That makes a lot more sense.

What I said about Edward being fucked was supposed to be more of a funny thing than a complaint. But okay, weapons it is. XD

But seriously, seeing one of the most useless Final Fantasy characters try to fist fight a goblin would have been hilarious.
Hidden 9 yrs ago 9 yrs ago Post by Penultimate_Pi
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@tsukune Sorry for being silent, I'll get a CS up soon.

EDIT: Make that "eventually". The Wikia's refusing to load at all right now.
Hidden 9 yrs ago Post by Grasshopper
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@tsukune I'm working on a Cloud CS. The biggest problem I'm having is trying to condense his background down to a reasonable size. Could I get away with just putting a link to his wiki?
Hidden 9 yrs ago Post by Bounce
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Location
Unknown, Grasveldt

Cast
Jihl-@Fabricant451, Edward-@AirBender, & Underfoot-@Bounce


"Wake up, kupo! Please don't die...kupo!"


If I can request some clarification on the IC set-up, are all of our characters waking up in the same location? Are they intended to be near/adjacent to one another? In the same region but not together?

Just want to make certain I have that detail straight for my first post.
Hidden 9 yrs ago Post by Flamelord
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Hey there. So I'm interested in joining this, there's just the small problem of wanting to do something from FF5. Which.....is complicated as far as a sheet goes. How should I handle that?
Hidden 9 yrs ago Post by zaga2575
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Yea kain :)
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