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Hidden 9 yrs ago 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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Welcome to the world of Eleysia, a mix of late medieval world and fantasy. Magic exists even if not part of the everyday lives, humans aren't the sole sentient race on the planet and various fantastical animals and creatures are ready to be used or discovered. This is a freeform NRP where you can claim a place on the map and design your own fantasy nation. The storyline will depend on what the players will create. Alright, let's get to the guidelines.

Zee Rules:
  • Standard RPGuild rules, no need to repeat them
  • Technologically and in style the setting resembles the 14th-15th century
  • Magic is allowed but very expensive in general. Magic users of note are usually rare, treat them with care.
  • You can create any sorts of fantasy race so long their capabilities aren't over the top.
  • This includes both sentient races or various fantastic creatures
  • Fantastic materials are allowed, as well as clockpunk/dungeonpunk inventions. The more useful they are the more expensive.
  • When thinking about your nation's power ask this question: "Can a 15th century nation/army handle this?"
  • You're allowed to have "super units" so long they are rare and don't make your nation unstoppable
  • Make your nation claims based on the map in the character tab. We have many player candidates so don't grab too much land.
  • So long we have blanks on the map new players are always welcome to join and claim them.
  • If possible read the NS of other players and try matching your nation to them. Especially your neighbors. Try having some chemistry.
  • Take the time till the game starts to flesh out the setting by discussing the relations/details with each other.
  • Once the IC starts I wish that all nations would post their intro post first. Something that establishes your nation.
  • No metagaming, as in you can't use information which your nation shouldn't know to your advantage.
  • War is roleplayed out and the owner of the troops describes their loses. Try to keep things reasonable otherwise we've got to arbitrate for you.
  • Consider the timeframe. Ships crossing the waters may take weeks or months, for example. Land routes are even slower.
  • There's no enforced posting order but when possible please try to wait for the other players a bit. This is mostly timeline sensitive so back-and-forth posting between two leaders during a meeting is usually fine (though avoid short posts via writing collabs).


Yet above all this the main point is to have fun!
Okay what can you do to become part of this game? First and foremost create your nation by filling out this profile format:


Are you done? Great! Discuss your nation with your fellow players, try to discuss relations with each other and establish a shared history while waiting for the game to start. Don't worry, it's going to worth it!
I also plan to maintain an index/glossary for unique elements fro each nation to further promote this. Let's make Fantasy NRPs great again!
Chatzy Link:us21.chatzy.com/53687590235261

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Hidden 9 yrs ago 9 yrs ago Post by Red Wizard
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Red Wizard Crimson Conjurer

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Hidden 9 yrs ago Post by Hyperdrive
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Hyperdrive Not Possible

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Posting location claim for now.

Hidden 9 yrs ago 9 yrs ago Post by POOHEAD189
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POOHEAD189 The Abmin

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Dang, Golem is reading my mind. Dwarves (and did you pick the color red? Might I have a different shade of red? Lol) Guess I'll go with Lizardmen or a Forest Kingdom of Rangers. Got my land claim!

Hidden 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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Hidden 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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Dang, Golem is reading my mind. Dwarves (and did you pick the color red? Might I have a different shade of red? Lol)
That just means you and @Golem may have to cooperate on what the Dwarven people are like.
Besides just like you can have multiple human nations you can have multiple dwarven nations.
For your interest on of my ideas include dwarves, albeit they are possibly the ostracized relatives sailed to distant lands.

@GolemWill you play as a micro nation?
Well, there are example of that in Italy and since you want to be a banking power that might even make sense. The problem is just that you'd better be at a large trading hub, preferably near the ports. I don't wish to interfere with your ideas, just giving you a suggestion which may help.

Posting location claim for now.

I can't see any borders. Do you intend to claim the entire forest area? It's a bit unclear.

Anyways, while I said to use the map in the OP, when the world map is updated I want everyone to use the one from the characters page.

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Hidden 9 yrs ago Post by POOHEAD189
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POOHEAD189 The Abmin

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Hmmm, I'll decide on the morrow if I shall be Dwarves or not. I think probably not just because of the land claim, but perhaps.
Hidden 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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Hmmm, I'll decide on the morrow if I shall be Dwarves or not. I think probably not just because of the land claim, but perhaps.
You can always modify your claim to fit whatever you want.
I am sure we'd have elven nations and knowing them they'd want foresty areas for sure. Not pressuring you, though. There are more than enough "forests lands" for the others.
Just saying you don't need to be bound by what land you claimed. You can change it whenever so long it doesn't clash with others (and even then you can discuss it with them).

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Hidden 9 yrs ago 9 yrs ago Post by Nerevarine
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Nerevarine Frá hvem rinnur þú? - ᚠᚱᚬ᛫ᚼᚢᛅᛁᛘ᛫ᚱᛁᚾᛅᛦ᛫ᚦᚢ

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Hidden 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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My main idea is an orcish nomad empire similar to the Golden Horde of the Mongols.
They'd occupy the center of the main continent and would form a very important trade system through it. Think of this world's equivalent of the Silk Road.
Managed by orcs.
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Hidden 9 yrs ago Post by Hyperdrive
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<Snipped quote by Hyperdrive>I can't see any borders. Do you intend to claim the entire forest area? It's a bit unclear.

Anyways, while I said to use the map in the OP, when the world map is updated I want everyone to use the one from the characters page.


Sorry, here's my updated claim. Gonna post the WIP NS in a few.

Hidden 9 yrs ago 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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People should use colors other than red.
Sure, red is likely the most visible on an almost completely green terrain but still.
At this rate we could get confused so easily.

Oh well, everyone. Since it appears I'll be bringing together the maps anyways just choose a color and I'll draw your borders with that.
Since we have no less than 23 potential players I suggest using the color pallette and posting me what you chose as a colored text.
Hidden 9 yrs ago Post by Hyperdrive
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My faction's color palette mostly consists of red, so I guess I'm gonna call dibs on red for the text color.
Hidden 9 yrs ago Post by Isotope
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A map claim:

i.imgur.com/VTY2gcX.jpg

It'll be a VERY odd nation compared to most, think zero civil development and a race alien to most.
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Hidden 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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A map claim:

i.imgur.com/VTY2gcX.jpg

It'll be a VERY odd nation compared to most, think zero civil development and a race alien to most.
Would you be a Beduin-like nomadic nation which might occasionally trade with neighbors but otherwise inhabit the no man's land?

Hidden 9 yrs ago 9 yrs ago Post by Natsucooldude
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Can i claim a chunk of that black island in the northwest corner? On phone right now, but wanted that little bit for DA ORKS.

Edit: worked out a rough nation idea. Anyone have objections against an alliance of traditional "monster" races such as orks, kobolds, goblins, etc.

Edit2: I see willy has orcs he wants to play as well. I'll send you a rough draft we can collaborate on somewhere today.
Hidden 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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Can i claim a chunk of that black island in the northwest corner? On phone right now, but wanted that little bit for DA ORKS.

Edit: worked out a rough nation idea. Anyone have objections against an alliance of traditional "monster" races such as orks, kobolds, goblins, etc.
If I go ahead with my nation Orcs would be the equivalent of Mongols here.
I even "made" their flag here:


Anyways, why would anyone object you to not using humans, dwarves, elves but orcs and other greenskins who are usually the villains?
You are free to use any race so long you don't go overboard.

Hidden 9 yrs ago Post by Natsucooldude
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So, no GM opposition? Alright, I'll get my flagmaking friend on the case.
Hidden 9 yrs ago Post by Isotope
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<Snipped quote by Isotope>Would you be a Beduin-like nomadic nation which might occasionally trade with neighbors but otherwise inhabit the no man's land?


Eh, not so much.
Hidden 9 yrs ago 9 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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I plan on claiming a good chunk of the archipelago to the east. I'll bounce a couple of ideas off of you guys:

•Tribes of barabaric beastmen/werebeasts with an environmental kick. Captain Planet meets RULES OF NATURE. Shamanistic, a lot of fantasy monsters, more magical than most. Lots of FIRE and BLOOD in their motifs.

•Far-east styled bugpeople. Different islands are home to a different vaguely-racist ripoff caste of bugperson, that live in a sort of federation of mutual convenience. Expect "FLITHY MAMMAL GAIJIN, CHITIN SWORD FOLDED THOUSAND TIMES FAR SUPERIOR."
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