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Hell yeah!

I've got my character pretty written out (vat born psy in a robe, let's go), still contemplating the exact mech (but prob just gonna go psy heavy for that sweet trance pilot RP).

Vera



~8AM | MT ARAPILES | Punks Wall



"You catch, I bat," Vera said, in what passed for a modestly accented English as she nodded at Aron. She had been practicing. In between drinking at the F Club, conveniently resurrected in Decibitus and haunted by dead rockers. Punk and Goth. Goth and Punk. Vera didn't really need much else when it came to music. One day she would figure out what the F stood for, but she had some ideas.

Looking ahead at the oncoming train wreck, Vera felt a smile tugging at her lips. She didn't mind a brawl. She minded boredom. If the wisp wanted to fight, all the better. No wasted time. No pointless running. Dry cleaning was an obvious business expense. She wasn't worried.

"Dream of the gallows," Vera hissed, as her sword appeared in her hand in a rush of midnight. Kicking a squarish rock the size of a bowling straight at the furry creature, the orange orangutan monster, Vera moved to close the distance at a brisk jog.

Cut. Stab. Chains. Chains. Stab. Cut. It was all the same to her. Dead was dead. Or at least it was supposed to be.

Head in the bag, that's what the boss wanted.

Remains for the kiln.

No trouble.
I'm working on a character that is a mixture of what I found interesting about cybernewtypes from Gundam (admittedly not a ton), Clanners from BattleTech (less the society obsessed with bad tactics and more a upbringing in a very rigid caste system), the Bene Tleilax from Dune (more the whole Ghola / vat born created from centuries old genes vibes than shapeshifting peeps) and tossing in some sweet Undertail psy vibes.
All about the lore in this pitch, so very interested!
Ziska


"High alert this, high alert that, and not even so much as a brawl," Ziska fumed from a corner of the cavern. Crouched over battered set of heatsinks, she presided over a fresh bottle of vodka and several small glasses filled to the brim. Gathered around her sat an obviously bored Astech Sunther and an uncomfortable looking Astech Minhas.

"Perhaps, you would let us return to our work," Sunther began.

"No, drink."

"B- but Ziska, we've already had-" Minhas began, her cheeks flush with fresh color.

"Drink," Ziska said, her eyes staying coldly on the two intruders. Intruders was the right word. Business proposals were well and good, but Ziska had begun to despair at the influx of uninvited guests, however well intentions they might have been. It was becoming a pattern. A new pattern Ziska did not like. And a pattern she considered might have to be resolved with the correct application of deadly violence.

Picking one of the shot glass up with her left hand, Ziska offered quick nod to her Astechs before swallowing the burning liquid in a fell swoop. Sunther managed only a slight cough, burying his mouth in the crook of his arm, and Minhas to her credit, made only a very pained expression as she drank the fiery spirit. As if reading her thoughts, Minhas looked warily at the pistol laying within easy reach of Ziska's right hand. The safety was off and Ziska flashed the smallest of smiles at the young Astech. Periphery knew Periphery. Pirate knew pirate. Minhas, kind, blissfully sheltered Minhas, knew better than most how Ziska perceived problems, and how she preferred to solve them.

The suit dressed out of a magazine didn't interest Ziska. Money was money. She didn't care much as long as the c-bills arrived in a timely and discreet fashion. The man she had brought with her did. He looked capable. He walked like a soldier. He smelled like a mercenary. MechWarrior, maybe, Ziska thought, summoning a brief flame of interest. She was bored, but there were ways to deal with that.

Running a hand over the fresh layer of bandages that covered Doctor Yuri's clever work, Ziska almost forgot that she had recently smashed her head against unwavering metal. Nakajima was good, better than good even. She owed her a drink. Something tasteful. Something from her festive stock.

Standing, Ziska walked leisurely towards the two strangers and crowd of Green Knights pretending not to be eavesdropping on the conversation unfolding in the makeshift hangar. She spotted one of Dalton's finest fiddling with a pack of cigarettes and snatched them from his hands before the man had a chance to react. Dancing just out of range, she shot the annoyed looking soldier a sly smile, as she faded to the edge of the crowed. Stealing a lighter from a nearby Astech, Ziska pulled a cigarette out of the pack.

Lighting the cigarette, Ziska took a closer look at Cassandra. She talked the talk and Ziska wasn't inclined to doubt that she walked the walk. She'd pay them, probably, and she was only lying as much as could be expected from a corporate executive. Better a new employer than no employer at any rate. And Ziska had never liked the late Governor Xiu very much. Ziska had no patience for incompetence. Morality was no concern to Ziska. She knew how to forget and shift her perspective easily enough. Being alive was more important than being right. Dead was dead. Incompetence killed. Losing control was fatal. Flinching, flinching for even a moment was deadly.

Water, Ziska thought, puffing out a lazy cloud of smoke. Water was everything.

Water was the first thing needed to fight a war. Water on a planet like Espia was power. The Aqua Vitae Corporation, this Jeong standing in front of them, interviewing them, controlled the water, on paper if not in reality. They would have information. They would have resources. A way to keep fighting. A way off the planet, maybe. And a way to leave the Crimson Fists dying slowly if it came to that. Planet and civilian population be damned.

Smiling at the fighting man standing casually next to Cassandra, Ziska pocketed the pack of cigarettes. Nothing was free. Nothing was free when you came uninvited.

Vera



~8AM | MT ARAPILES | CAMP GROUND



"It is as good of place to start as any," Vera agreed with a shrug, throwing a glance at Catherine and trying to discreetly catch her eyes. She was fond of the nun. For all their differences. From one thief to another, was a thought she seldom voiced.

Squatting low, Vera ran a hand through the grass below her, grasping dirt between her fingers, as she waited. Some of the magic of traveling was lost in the supernatural way the Reapers were transported to the realm of the living. Vera missed trains. She missed the grimy metro stations. She missed the old Soviet art. She missed the ugliness that had seeped through the cracks. She missed Moscow.

Memories, rarely welcome memories threatened her thoughts. Frowning Vera stood up, fishing out a fresh pack of cigarettes and her battered lighter. She looked around, fingers moving thoughtlessly. Australia. She had never been to Australia. Too far. Too warm. Too clean. She had always wanted to see a kangaroo. Maybe there would be time, but somehow she doubted it. Covering the flame of her lighter with a hand as she lit the cigarette, Vera studied the other reapers.

A strange mix, but not a bad one. She had known many people in her life like Amelia, adrenaline junkies, degenerate gamblers, and thrill seekers with a death wish. She did not mind. Such people were useful, so long as they were pointed in the right direction. And so long as you were not to close to them when they race out of control. Death had mollified many of her concerns. What was death to a reaper, other than a familiar condition?

There was something familiar about Ogawa. She did not know him well, but she felt she might understand him. They were the same. She thought she saw it in his eyes. She recognized the gaze, the watchfulness. She appreciated the suits. In life, they might have been cautious enemies, but in death, they were simply reapers.

Lena was a mystery. She was a social creature Vera knew. She had been to several of her work functions. Mixers as the motherly reaper liked to call them. There was a warmth to her that Vera found pleasant. And an excuse to drink was always welcome. Even in death, Vera found vodka loosened her tongue, and made her smile.

The nun amused her. Catherine was not what Vera had expected. The sisters of mercy she had known in her life were older, less pretty, and far less fun. She didn't pry. She didn't bother Catherine about her past. Some questions were best unasked. Some things were best unspoken. Midnight philosophy was a safe topic. Religion an oddly shared interest. Superstition came easy to thieves. Religion was not far from superstition, she had often thought.

The green of the landscape had faded into the burnt colors of fall, the shrubbery matching the color of the rock formation that loomed in the distance. Vera didn't get it. Rocks. Rocks didn't interest her. Climbing big piles of rocks smashed together across the eons didn't appeal to her. She preferred the seaside. She preferred the city. Covering the flame with a hand as she lit the cigarette, Vera relished the fire that burned her lungs. Tabachnaya Fabrika No.1 Leningrad had been a good place. A good time. Not better. Maybe simpler. The sides were clear. The stakes were obvious. Or so she liked to think. The old timers knew better, but she had found few of them in Decibitus.

Pulling on the cigarette and exhaling smoke Vera felt relaxed again. Fond of generosity, she held out the cigarette pack to the other four reapers and offered each a cigarette with a nod. There was no reason to be unkind. There was no reason not to share. They were comrades. Comrades of a sort. Trapped, perhaps by choice, perhaps not. Tied together by the strange gems they carried and common purpose. And death, always Death, Vera could feel the unmistakable hands of Miss Death conducting the symphony from afar.

Turning towards, Catherine, Vera offered a smile,"Shall we pray before we hunt down this wayward wisp, Sister?"

@Yankee@Lasrever@King Cosmos@canaryrose
@Abstract Proxy - These are looking much better! I just have to be obnoxious and nitpicky for a wee bit.

For Globus invulnerabilitatis, while I don't mind if a shield is able to defend against both physical and magical aspects, I'd like if, for the spoken version, a shield was more specialized toward one or the other per cast. I don't expect that a little rock tossed by a squirrel would break a magic-oriented shield, of course.

And for Frigore Pyramdem, I would be a bit more comfortable without the "freezing creatures solid" measure, and focusing a little more on the other aspects of movement restriction. Other than that, this seems good!

And for Imprisonment, I'll give the same heads up as I gave to Pigeon that all spells do have a lifespan and will fade if not recast/reapplied once the magic in it wears out. Again, I'm not expecting that you were thinking "and the target is bound in perpetuity", I have to give the heads up so there are no surprises.

Once those get fixed up, Vera should be good to go into the character tab!


Perfect, thanks!

Updated as per Discord.

Also, you say that about squirrels hurling rocks, but that would unironically be amazing. :D
Will be rolling things out gradually, but...

@Abstract Proxy For Vera's spells, it'd be best if you just specified what Vera herself can currently accomplish with her spells, rather than the entirety of a spell's capabilities and intricacies. For Symbol, the way the magic system here works is that a written spell needs to be completed in whole; you won't be able to later on add an extra bit of script onto a pre-existing written spell to turn it into a trap. For Shield, both spoken and written spells are a one-and-done sort of thing, so you wouldn't be able to pump more magical juice into a Shield that's already completed in order to bolster it enough to block attacks that are tougher than they appeared.


Thanks!

Here is a more curated version of her spells (feedback is once again appreciated!).

TL;DR: Added some terrible Latin, simplified Dispel Magic, swapped out shield for a sphere (laying out some clear limitations), dropped Symbols (felt too prepared for Vera) / replaced it with a movement restricting form of cone of cold (thx, DnD), and finally simplified imprisonment a bunch.

Adding a bit of IC stuff, but mostly done (but obviously, everything is fair game to be changed as needed if anything is off or too silly).

Edit 1: Added IC stuff for some sweet text, random editing throughout because I can't spell (I'll probably do some looking again at my CS tomorrow).

Edit 2: Random Editing for style and because I can't spell.

Edit 3: Tweaked spells a bit more.

Edit 4: Edited based on GM feedback and posted to CS tab!

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