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I'm somewhat interested in this idea, but I'd like to create a character that doesn't have too much overlap with the other present characters. I do like the idea of making a character that has a less than positive opinion on Octavia for some variety. Any party composition roles we're notably missing in the already submitted characters? I'm leaning towards something like either a monk, cleric, or ranger atm.


Loosely categorizing and irreverently summarizing below are my thoughts on the party, atm, so apologies to everyone in advance...

A knight/paladin fueled by fairy prophecies and currently holding a position as a guild master.

An evocation/abjuration mage, burning less cultists these days, serving as a court wizard in a big prosperous city instead of returning to magical academia and a cloistered life.

A very angry and bitter necromancer, mad at himself, mad at the rest of the party, and mad at the world for failing Octavia (letting her die). Probably doing or thinking about doing some very bad things to bring Octavia back.

A washed up (sounds like alcoholic) battle monk (who used to channel calm and monk powers in battle to strike down baddies) struggling with the trauma of war and choices she made.

A stealth archer/ranger returning to the wilds and living his best wandering life (assuming a bit here, lol).

An artificer,your friendly neighborhood Tabaxi magical inventor with a sweet metal bird and thematic bird outfit.

GM seems to be mulling a healer or barbarian.




Both of you are good, go ahead and move it over. I also wanted to get everyone's opinion, I'm remaking my character to be a barbarian. Should I make an npc healer we could all control, or do you guys think we'll be fine without one?


I think it's fine for you to write what you think is most fun.

Like Kassarock said, we aren't necessarily mechanically bound by any rules (if you really wanted I'm sure a barbarian could have a gift for healing).

Worst case I would imagine many people in the setting learn some healing if they can manage (even if they aren't experts per say, sort of like how in some professions everyone is trained in the basics of first aid and/or emergency medicine).
@Abstract Proxy I like what you've got so far, feel free to move it over to characters when you're done


Great, I'll wrap up her history this evening and then post my character sheet over.

All the bricks!

And no worries, I don't need things to be FULL SPEED all the time, I am in it the long ride.
Yeah, Cam would stay as backup and then she'd go get a drink.

She wouldn't mind if anyone else wanted to join, but I think her goal would def be to chill out a bit by drinking some cheap booze.
Forgot my text locally at home, but will toss up a wizard's wizard later this evening.

What I have so far (so WIP):



Edit: Updated
@Abstract Proxy I'm going to say no on necromancy, and summoning is fine as long as it has to do with the elements


No worries, I wasn't really planning on either, more just sort of curious how people view magic in the setting (e.g., is magic so common/normal that outside of truly "bad" stuff like necromancy your average NPC isn't going to care or are mages viewed with some suspicion?).

It's a bit outside of what I normally write (I tend to avoid traditional battlemaging), but I think I may be just roll up a evocation/abjuration wizard (very much in the style of sword/shield of spellslinging).
Makes sense, those are usually things I avoid (all those are a bit hard to work with a collaborative endeavor).

Are there any mores against things like conjuration (summoning creatures from other planes) or necromancy?
Might be a bit late to the party, but I'd like to pitch a wizard's wizard (leaning towards an elf atm).

The character, a recluse scholar by nature, ended up joining the party, got swept up in the heroics, and then found that she couldn't just return to her books.

I'd imagine she spent some time adventuring and then found a political posting advising some noble type.




Related, I'm curious about what examples of Eldritch, Chaos, and Dark arts magic would be?

No issues sticking to less taboo magic (whatever that specifically means for this setting).

Usually I just kind of crib from DnD for inspiration in terms of spells and schools.

Cam


Although stranger had made no move to attack them after splattering the ringmaster across the stge, Cam felt every cell that she commanded and those buried far beneath her awareness bristling with fear. Roqe. Whoever...whatever she was, was something else. Power practically poured off of her. And death lurked behind every movement, forestalled only by the strange motivations of the monster that stood in front of them.

Roqe. Whatever she was. She certainly didn't seem human. Her scent was different. Sweet, so sickly sweet that Cam felt a fresh wave of nausea rolling over her. It was wrong, very wrong, and Cam could almost taste the corruption. Plant like, a great sapling of evil, Cam thought with a shudder, sheathing her claws with a frown.

Curiosity had killed the cat, Cam had been told, more than once, but she couldn't resist asking a question as she remained a respectable distance from strange, powerful creature that had robbed them of their prey,"You know, Mel?"
Imare

Inside of the The Dancing Donkey Inn, Anvil

The screams sounded so far away. Imare knew she had to move. She knew she had to act. But she could not. She was trapped in a slowly unfolding nightmare. She felt weary, frozen to her core, and the sinister fog seemed to be everywhere. The cold grave approached, threatening to swallow her whole and pull her beneath the earth. But she was so tired. What could she do? What hope did she have? Around her people were dying. Painfully. Hopelessly. No matter their skill with arms and no matter their strengths. Fangs, sharp fangs that seemed to beckon despite the bloody end they promised and red eyes that glowed in the darkness.

She could try to escape. She could try to run. Unfamiliar despair weighed heavily down on her, filling her blood with ice. Perhaps the creature that stood in front of her was right. The situation was hopeless. Surrender offered more moments. A chance to be spared. Suffering was tolerable if it meant living, if it meant seeing another sunrise. Imare shivered as gloom overtook her. It would be so easy to give up. She almost wanted to. She was tired. Tired of running. Tired of trying to forget.

The flames Uriel had breathed to life with candle and spouted spirits brought Imare out of her daze. Her mind raced with freshly kindled embers of willpower and she reached into her traveling satchel, drawing her sharpened shears. A sad weapon, but far more likely to cut than the small knife she carried on her hip.

Imare did not have to be a Vigilant of Stendarr to know that it was a vampire smoldering in front of her. She had come across mentions of vampires in her studies at the Arcane University, but she was no necromancer. She did her best to avoid the undead. She recalled little. Cryptic mentions in the ancient tomes of learned masters. Scattered papers on vampirism and the alchemical uses of vampire dust. Half-mad ramblings scribbled in diaries. She wished she had a flask of alchemist's fire with her. The sticky, adhesive fluid would ignite when the exposed to air, such as when a bottle shattered. The undead feared fire, mindless loathed it instinctively, and recoiled from it. Silver and fire, the two great weaknesses of the undead, Imare recalled in between panicked breathes.

None of this was supposed to be happening. She wasn't even supposed to be there. She should have been deep in the woods, gathering herbs, enjoying the quiet of the forest. Strange dreams had drawn her to Anvil. Dark dreams had invaded her resting hours, shadowy nightmares that filled her with uncertain dread. Far worse was the binds she had felt tightening around her, pulling her unwaveringly towards Anvil. They were just dreams, she had told herself. She did not believe in prophecy. She did not listen to the whispers of the Daedra or the dead. She was no hero. No great paladin sworn to defend the weak from horrors beyond the grave. She wasn't supposed to be facing monsters leaping out of the dark night to claim her blood...and likely worse.

"Outside, away from the fire!" Imare said, grabbing hold of Andel's hand and pulling him towards the door . There was no time to talk. No time to plan. They had to move. They had to get out of the burning building. Gesturing towards the Imperial that had protected her, Imare felt the panic growing in her voice. "We can't stay here! The fire will only draw more of these creatures, even if it doesn't burn down the inn."
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