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@Theyra I’m willing to if you need it, I was honestly working on building up the courage to do my own Shadowrun roleplay on the guild too.

@Abstract Proxy the only warning I have for you is that Shadowrunners and SINners are pretty much opposite sides of the magnet depending on the chosen climate of the roleplay; in oldschool, punk, neo-anarchist, or Hooder vibes it tends to be a ‘great, once a corp rat always a corp rat’ brand and a huge shadow of doubt put onto someone. This is NOT me telling you to NOT do this; exiled corpos are a great source of alternate perspective, and what you’ve described is perfectly valid as the origins of a Runner. It just means you’ve got an uphill reputation battle if anyone finds out about your SIN, and some people may basically treat you like a walking potential Great Betrayal waiting to go off.

That being said, a good modern representation of this is Takemura from Cyberpunk 2077; at the beginning of the game he gets burned in a similar method to what you describe, and his only choice is to work with the scum mercenaries he used to fight. It’s a GREAT trope and storyline and I support it, I just wanted you to have a bit of the shadowrun culture around the SIN without bogging you down with the other risks like ‘suddenly you have a potentially secondary corp looking into your actions’

On the topic of the discrete upgrades, synthetic and bio ‘wares are very ideal for the corporate suit high end security. Unobtrusive limbs that don’t look dangerous at first blush, organs souped up to the nines, and headware to make a decker blush, are all very corpo appropriate vibes for a ‘Samurai’ archetype.

Something important for everyone to keep in mind is Shadowrun hyper-emphasizes the loss of ‘Essence’, or soul/humanity, that cybernetics entails. People who mod a lot of chrome on eventually approach the ‘Uncanny Valley’, make people uncomfortable, lose social graces and emotional empathy, etc. Synthetic rather than hard chrome can supplement this somewhat, but heavy Bio is the ‘best’ way to represent someone with access to very high end resources. Obvious Chrome is for power, Synthetic is for trying to hide that power and sacrificing some potential power for that attempt to disguise it, bio is for subtlety and surprise but the benefits aren’t as extreme.


Thank you for that great reply!

I saw a bit about Corporate Born SINs being both a blessing (and a curse if the character starts running), but your elaboration was super helpful. I definitely like the RP potential it offers and the potential consequences. I think the character would be very "the feeling is mutual" in terms of any negative responses should her corpo background come up (or out).

Her original corporation starting to look into her runs and potentially getting involved would be amazing down the line.

I'm definitely getting a feeling that bioware/synthetics is what I'll lean into, just going through the lengthy list now of options. I really like the idea of some corporate VIPs insisting they have bodyguards that don't ruin the vibe at some social event by looking like walking murder.
I’ve been dabbling for like a decade or so, and been specifically faffing with 5e for a long time. I have a very broad and situationally deep knowledge of the setting and will gladly help anyone who needs info :)


I'm powering through the various 5E information (it was the easiest edition to find), but my concept so far is a "washed up corporate bodyguard, an elf cast out for failing to keep her charge alive, and now looking for any job to get back on her feet".

I sort of imagined some discreet cyberware/bioware (that makes sense for a bodyguard that needs to be unobtrusive, but still be able to tango when things go bad), probably a Corporate Born SIN (why they'd be trusted in the first place and be able to advance up the corporate ladder).

Any thoughts appreciated here or in my inbox.
I'm just here for a fistful of nu.


Finally have some time, so will drop a post in the next day or two so Vaelyn.

Given her proclivities, Vaelyn will no doubt head towards the music.
Hopefully we, as a party, will be less willing to sell out a beloved party member.




Zarathia


Necromancer.

The word cut Thia deeply with unintended and unknown accusation. The halberd resting lazily against her chest, burned in right hand, her fingers squeezing the cold metal until her knuckles turned a pale white. Gazing into the distance, from where the sobbing stranger had come, she saw smoke slowly beginning to rise on the horizon. There had been no small amount of violence committed, but there could always be more.

Too late, she thought, her anger fading as she drank slowly from the waterskin she held in her left hand. Her deliberations shifting to the doom that the villager was mournfully recollecting.

Who was there to save? The dead were dead. The undead were undead. The unfortunate souls ensnared by the foul magic of a necromancer could not be saved, they could only be freed, delivered to their deserved rest.

She could have kept going. She had no need to follow the road. She had not particular place to go. She did not believe in any destiny save that of the grave. She sighed and remained on the rock on which she was perched, studying the wretched, bloodied man in front of her with a look that revealed moderate irritation. She felt no pity, merely anger. It was always the same. Begging. Wailing. Desperate calls for help. The horror no longer moved her. It no longer touched her. She saw little more than weakness, cast in a painfully common pattern. Everyone expected to be saved. Everyone was waiting for a hero.

There was a hum, the rhythmic pulsing of power, a infernal orchestra that seemed to echo through the air. It pulled at her. It called to her. The feeling was familiar, a sensation that tugged at her buried memories, and filled her with a most unwelcome feeling. Longing colored by hatred, most desperately invoked, sent a shiver rising up her neck. She had no interest in encountering any reminders of her past. The Lady of Death had been right about one thing, the dead had no place in the world of the living, not even as specters.

Replacing the stopper in her waterskin and tying it to her belt, Thia rose from the moss covered stone, shifting her halberd until it loomed in front of her, ready to strike with the smallest of motions. With her free hand she brushed the dust off her robes, faded gray reappearing from underneath shades of brownish dirt with each motion. Her armor offered welcome resistance beneath the thick cloth. And her helm clattered mutely from where it hung slung over her shoulder.

The corner of her lips shifted into a lazy smile that never traveled close to her eyes, "Coin. How much? How much are you willing to pay? How much can you pay?"

The words tasted wrong, sharp barbs that cut the inside of her mouth, leaving her mouth swirling with a metallic flavor, like blood. And still she swallowed, accepting the bitterness, heedless anger driving her forwards. The Fates might have trapped her. The three witches might have ensnared her with their dark magic, but she would not work for free. She was no servant. She was no guileless believer. And she was no hero. Not by any measure.
Just pure dedication to dispensing justice.
WIP, will wrap up the personality and background a bit later.






Name: Vaelyn Silverstride
Ancestry: Human
Heritage: Aiuvarin (Elven)
Class: Bard
Subclass: Multifarious Muse (Maestro / Enigma)

Personality:

Appearance:

Vaelyn's Character Sheet

Thanks to @Euphoria for generating an image for me!
Nice to see the OOC, no triggers on my end, I'll try to wrap up my character sheet tonight.

I am the most fickle person ever so swapped divine to wild and went with a druid bard.
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