Thinking either Bahamut's "nothingness" domain or Odin's "desolation." I wanna take a superpower culturally perceived as belonging to "good guys" (in my case, healing magic) and have it operate in a mechanically brutal way with a great capacity for cruelty. (I'm basically envisioning a form of time magic, where the subject's physiological and temporal processes can be accelerated or otherwise fucked with so that they are reverted to an unharmed state..... either before they ever got injured at all or long after they've already healed, all in the blink of an eye. Kind of a darker, grittier Crazy Diamond.) Of course, this being basically some kind of "entropy power," she could also rust locked doors off their hinges, hide bodies by withering them to dust (ie. supernaturally advancing their decomposition), etc.
Dunno how "fair" or balanced the powers are gonna have to be in this game so I'm just throwing the concept out there for your quick approval before sinking real time into this ✌️
Either way, very, very cool thread, to which I wish only the best!
I'm not a GM, but that doesn't seem too crazy. It's technically a time-based mechanic, but it's essentially healing or decay, depending on the situation, right? Orihime's healing from Bleach functioned like that if I remember correctly. But of course, you'll defer to the GM, lol. And as with any power, it's all about balance and never abusing a power in a way that breaks the narrative or takes away another player's agency without permission. That's always my philosophy when it comes to powers at least *insert shrug*