Alright, here is my character! I will be making an introductory post shortly. Hope you all like your new spook edition!
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Name:
Alison Walker(?)
Age:
35
Country on Earth:
United States of America
Appearance:
Stands around 5'8, lean build. Typically, she keeps her hair in a messy ponytail as pictured. She is perpetually tired and unkempt due to constantly flying around the world and the nature of her job.
Personality:
Alison Walker is a ruthless operative in the CIA, known for her pragmatic approach and willingness to bend ethical rules to achieve her objectives. Confident and assertive, she commands authority in high-stakes situations and operates in morally ambiguous territory. Her methods can be harsh, but she also shows a protective side toward her team, balancing strategic calculation with a sense of responsibility. Ultimately, Alison believes in going to any lengths to protect the ideals, goals, and achievements her country strives for, even if she must do so outside the very rule of law she seeks to preserve.
Brief Backstory:
Alison Walker grew up in a modest, working-class neighborhood in the city of Norfolk, Virginia. Her father was a dock worker, and her mother was a nurse, both instilling in her a strong work ethic and a sense of determination. Her parents were of Polish descent, and made sure to instill in her the value of their new homeland, and how important it was to participate and give back to the nation. Needless to say, civil service was a given for her future. After high school, Alison took on various jobs to support her family and pay for college, where she studied criminal justice.
After graduating, she began to work with civilian law enforcement but increasingly became frustrated, never losing the feeling that they were merely reactive at worse, and at best, treading water to keep from drowning in the ever-escalating violence of the drug trade. This drove her into contact with people outside of the Department of Justice, and she soon transferred to the DOD as an "intelligence analysis advisor". Despite the mundane name, she became increasingly involved in the nation's more clandestine operations to combat the rise of the cartels across the border, and other key international drug operations abroad. This time further hardened Alison into what she is today, seeing the kind of monsters she had to take down.
Drives in unmarked SUVs, hours watching drone footage, hostage taking, and so on became a regular part of Alison's life. Through successful operations she garnered a reliable, if controversial, reputation in her department, soon running her ops and taking the lead. She was no full-on door kicker, she had a team for that. Her job was to get her superiors results, put bad guys in the ground, and create a semblance of control over a rapidly deteriorating security environment. It was finally the sort of freedom she wanted to go after the people who threatened the country she loved so dearly.
And so it went, thousands of miles traveled, takedowns planned, raids executed, and until one fateful day. Of all things to bring her down, to remove her from the mortal realm, it was not a gunman's bullet, a car bomb, or anything exciting like that. No much like the rest of us, it was painfully mundane. She would pass after getting into a serious car accident on the way home one night.
Adventurer Class:
Rogue
Starting Common Gear:
Crossbow, a quill of bolts, a dagger, padded leather, cloak, thieves tools, spyglass, and a scarf. Various poisons and potions.
Special item:
A cloak of invisibility. A magical item that blends light to blend the wearer into their surroundings.
Notable skills or abilities:
While fairly capable in a fight, Alison's true strengths lie in her previous job. She possesses in-depth knowledge of how asymmetric warfare works, and how a state can be torn apart from the inside. She knows which bones to crack to get you to talk, or if a more psychological attack will be more effective to get the intel that she needs. This is further enhanced by the world she now finds herself in, with the imbued skills of her class providing the talents of lockpicking, thieves cant, and more. An operator, intelligence gatherer, and analyst who can help put together a strategy to truly defeat an enemy.
-
Name:
Alison Walker(?)
Age:
35
Country on Earth:
United States of America
Appearance:
Stands around 5'8, lean build. Typically, she keeps her hair in a messy ponytail as pictured. She is perpetually tired and unkempt due to constantly flying around the world and the nature of her job.
Personality:
Alison Walker is a ruthless operative in the CIA, known for her pragmatic approach and willingness to bend ethical rules to achieve her objectives. Confident and assertive, she commands authority in high-stakes situations and operates in morally ambiguous territory. Her methods can be harsh, but she also shows a protective side toward her team, balancing strategic calculation with a sense of responsibility. Ultimately, Alison believes in going to any lengths to protect the ideals, goals, and achievements her country strives for, even if she must do so outside the very rule of law she seeks to preserve.
Brief Backstory:
Alison Walker grew up in a modest, working-class neighborhood in the city of Norfolk, Virginia. Her father was a dock worker, and her mother was a nurse, both instilling in her a strong work ethic and a sense of determination. Her parents were of Polish descent, and made sure to instill in her the value of their new homeland, and how important it was to participate and give back to the nation. Needless to say, civil service was a given for her future. After high school, Alison took on various jobs to support her family and pay for college, where she studied criminal justice.
After graduating, she began to work with civilian law enforcement but increasingly became frustrated, never losing the feeling that they were merely reactive at worse, and at best, treading water to keep from drowning in the ever-escalating violence of the drug trade. This drove her into contact with people outside of the Department of Justice, and she soon transferred to the DOD as an "intelligence analysis advisor". Despite the mundane name, she became increasingly involved in the nation's more clandestine operations to combat the rise of the cartels across the border, and other key international drug operations abroad. This time further hardened Alison into what she is today, seeing the kind of monsters she had to take down.
Drives in unmarked SUVs, hours watching drone footage, hostage taking, and so on became a regular part of Alison's life. Through successful operations she garnered a reliable, if controversial, reputation in her department, soon running her ops and taking the lead. She was no full-on door kicker, she had a team for that. Her job was to get her superiors results, put bad guys in the ground, and create a semblance of control over a rapidly deteriorating security environment. It was finally the sort of freedom she wanted to go after the people who threatened the country she loved so dearly.
And so it went, thousands of miles traveled, takedowns planned, raids executed, and until one fateful day. Of all things to bring her down, to remove her from the mortal realm, it was not a gunman's bullet, a car bomb, or anything exciting like that. No much like the rest of us, it was painfully mundane. She would pass after getting into a serious car accident on the way home one night.
Adventurer Class:
Rogue
Starting Common Gear:
Crossbow, a quill of bolts, a dagger, padded leather, cloak, thieves tools, spyglass, and a scarf. Various poisons and potions.
Special item:
A cloak of invisibility. A magical item that blends light to blend the wearer into their surroundings.
Notable skills or abilities:
While fairly capable in a fight, Alison's true strengths lie in her previous job. She possesses in-depth knowledge of how asymmetric warfare works, and how a state can be torn apart from the inside. She knows which bones to crack to get you to talk, or if a more psychological attack will be more effective to get the intel that she needs. This is further enhanced by the world she now finds herself in, with the imbued skills of her class providing the talents of lockpicking, thieves cant, and more. An operator, intelligence gatherer, and analyst who can help put together a strategy to truly defeat an enemy.