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I have these questions:
1.how can I create golden age pastiches of timely/marvel comics,dc/all-american/national comics/archie/mlj comics,Nedor,fawcett comics/quality comics,and fox feature syndicate using the four color heroics role-playing game core rulebook and compendium?
2.how can I use the four color heroics role playing game core rulebook and compendium,to create a golden age multiverse similar to Jason greenfield’s fox multiverse,and populate it with the published public domain and non-public domain golden age super heroes?
3.how can I create my very own fan-made four color heroics role playing game adventure modules?
4.how can I create fictional golden age super hero comic book publishers,and base them on the real-life comic book publishers,using the four color heroics core rulebook and compendium?
5.how can I create,using the four color heroics role playing game core rulebook and compendium,from spectrum games,my own fictional pulp magazine publishers,my own fictional 1940s radio networks,my own 1940s movie and movie serial production companies,and my own 1940s television networks?
Okay,thanks for the advice
How can I create a paper age/golden age/silver age super hero rpg timeline,world,and setting for the four color heroics role playing game from spectrum games?
Moved to appropriate section.

Thanks for the advice
Place the setting in 1930s-1950s America, tell stories that lean heavy towards the optimism of the American Dream and "freedom for all," and use villains whose primary motivators are petty revenge (Penguin's gonna get Batman this time!), megalomaniacal desire for power (Hydra wants to win WW3), or vast amounts of non-liquid wealth (aka, Lex Luthor stealing all the gold from Fort Knox, brainwashing all the rare animals in a jungle sanctuary, etc).

Limit sci-fi tech and related concepts to that era's understanding (radiation doesn't make you sick, it gives you superpowers; a society of ice-men lives around the frozen core beneath the waves of Neptune) and take things at face value, with a positive spin, as if shaking a man's hand is just as good as a legally binding contract. Heroes always maintain moral high grounds within the eyes of the law and society, villains are all cowards at heart.

Do not think deeply about anything. Pretend as if the stories you tell are being told for the absolute first time; no one's had enough experience with them to start trying to deconstruct them.


cool,man,thanks for the advice
How can I create a golden age super hero role playing game campaign?
<Snipped quote by B8>

The thread has been dead for eight years.


Okay,thank you for telling me this
Cool,man,tell me how I can create characters
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