@Darkmoon Angel@FalloutJack@BladeSS4Alright everyone, I'm making another change to the exhaustion formula. I haven't used it yet, but I will be using it this way from this point onward. Again, this is all back end calculations that you don't necessarily NEED to know. But I figured I'd share anyways, because it might effect your strategies a little.
From now on, exhaustion for power spent on ATTACKS will be 30%; exhaustion for power spent on SPEED will be 20%; exhaustion for power spent on DEFENSE will be 10%.
I feel that this is more realistic, because ATTACKS should take the most energy, moving faster should take up more energy than holding your ground (
but less than attacking), and DEFENDING should be the most economical way to spend your energy.
Also, I think I mentioned that if you had higher SPEED than your opponent, and you K.O.'ed them, then you wouldn't take any damage from their attacks. That is no longer the case. From now on, I will calculate damage done to both combatants fully. I will add the absolute value of the person that is furthest below zero to the health of the person that has more health remaining.
In other words, if one combatant has -20 and the other has -50. I will then add 50 back to -20, making that fighter's health actually be 30. Of course, whatever number this brings them to can't be above where their health started at before the exchange of blows.
Finally, exhaustion will be applied after all damage is calculated. This isn't new. I've already been doing this. I just wanted to point out that if you are left with 10 health (
for example), you will technically "win" the battle. But then if your exhaustion is more than 10, your character will pass out. With this in mind, you might as well go all out in these tournament matches, because you can be brought back with a senzu bean and some treatment before your next match.
BUT, once we pass this tournament, and we get into more "life-and-death" situations, you'll want to be more careful.
Again, all these calculations will be behind the scenes things, but if you have questions, let me know.