Avatar of BrokenPromise

Status

Recent Statuses

7 days ago
Current I think to sell someone on an interest check, it's really important to seem enthusiastic about your own idea. That means writing more than a single sentence to attract potential players.
14 likes
1 yr ago
The virgin "My post was so bad it killed the RP!" VS the chad "My post was so good it concluded the RP."
16 likes

Bio


W I T H R I G H T E O U S H A N D S





Did you know that Dante's inferno is called a divine comedy because things work out for the protagonist? Back in the day, the only two genres were comedy and drama. The only difference was that in a comedy, the protagonist is better off at the end, and a drama is the opposite. So that's why a story about going through hell can still be considered a comedy, even if it's not funny.

Name:
Broken Promise, BP, Boss

Age:
Old enough to know better, too young to care. (that is to say 30's)

Preferred RPs:
I Prefer to make my own, but will occasionally join something if it looks interesting. I'll join just about anything so long as it isn’t overly edgy/sweet, though it's rare for me to do. I don't do 1x1s too often either.

Preferred Roles:
I tend to play adorable characters everyone wants to befriend or proper assholes everyone wants to stay away from. I try not to play moral paragons or prime evils.

RP Conquests:
I've completed quite a few RP's off site, but most of them are on private forums or have simply been lost to the ravages of server crashes. As for stuff here, I'm sure everyone who sees me post in the off topic sections has seen me find an excuse to talk about Danganronpa: Tower of Carnage. It's a project that took over 4 years to complete and I feel pride not only for myself but all the wonderful people who helped make it enjoyable during its run. Re: Zero: The High Council Is technically my first, but it was just something I kind of took over and ended up ending the story after just six months. It finished, but eh...

Last RP I finished was Symphony of Espers which turned out pretty good.

RP's in progress:
For some reason I can't seem to stay away from Ari's magical girl RP, even if I'm not sure why I'm still in it.

As for my own projects, I'm doing Symphony on High to continue the gigachad adventures of the espers in Pax Septimus.

RP Graveyard:
I've been pretty fortunate on this forum. I think I joined one when I first came on the site that didn't really do anything, and there are a few 1x1 things that didn't go anywhere. It's disappointing when an RP ends before it can be finished, but I've come to look at them as learning experiences.

And then there's that london magical girl RP, and that dark magical girl RP. I think I'm done joining magical girl RPs for a while.

Other interests:
Videos
I watch a lot of educational videos on youtube. Usually as research for something I’m writing or purely because a topic interests me. I like channels like Tier Zoo and Daryl Talks Games, and I’ll also watch things like Critical Drinker or Literature Devil to deepen my understanding of story telling. Though I also like memes and jokes, to which I’ll find myself watching stuff like Sseth, but usually find myself surfing through meme videos. I gotta work on that.

Games
I have a rather long history of playing virtually every platformer to come into existence during the indie boom, as well as quite a few other indie games. I’ve played Meatboy, Binding of Issac, Gunvolt, Cuphead, Princess Remedy in a World of Hurt, Classic Metroid, Warcraft 3, Final Fantasy 7,8, and 14, Left 4 Dead, Shantae, Celeste, Danganronpa, God Eater, the list goes on. What I’ve played is kind of all over the place. I don’t play many games these days, I tend to pick things that look interesting and go on a decent steam sale.

Painting Minis
I do this in moderation. Otherwise, it's a pretty expensive hobby to start...

Music
I listen to everything, save most country/rap songs. I have too many favorites to name.

Personality:
Not one to take life or the internet too seriously. Is only serious about writing well and having a good time.

People to Insult:
Dalton is a Dingus.

Most Recent Posts

Ghosting is pretty prevalent in the hobby, but if you stick with it long enough you're sure to find folks you click with.

Welcome aboard! Never thought of using Omegle to find people to RP with.
Answering questions sounds fun. For reference though, I don't do a lot of worldbuilding based around civilizations and such. Or maybe I should say that when I do, I usually use an existing ones as a sort of template.

>First and foremost, how do you build a fictional economy and do you even need to?


As with all things, it's only important if it's a part of the story.

Making them is pretty simple though. If you have a medieval town located in the woods, something was there that caused a settlement to form. Maybe the wood is of good quality, or the nearby river has lots of beavers to skin for hats. So you have a lumber yard/skinning hut that exports its goods to bring wealth into the town. If there are enough people doing it, other people move in to provide services to the workers, such as the town doctor. Boom, basic economy.

>Second, do you need to create conlangs or can you just reference the fact that a character is speaking X language and leave it at that?


If language barriers are not a part of your world, you don't need to address them. Otherwise, I usually say that someone is speaking in a foreign tongue. Sometimes I'll use brackets to make it apparent someone's not speaking the protag's language if I want the reader to know what's being said. But that is a stylistic choice and not the only solution.

>Third, is it possible to worldbuild a faction or civilization that has no culture? If so, what would that look like?


What's your definition of no culture? The closest examples I can think of would be a melting pot where there are so many cultures they all sort of blend together, or a society without traditions and standards of any kind. Maybe very early cavemen didn't have culture? I would think that any group of people are going to form their own beliefs about how things should be done and a culture is going to come out of that.

>Fourth, if your factions are run by gods then do you even need to go into depth on anything but the deity in question? And by deity I mean the omnipotent, can do anything that it pleases, kind. Not the Greek or Roman kind.


Yes, because followers of said deity seldom share the exact same mindset. Maybe if said god is a wicked creature that uses their subjects as an extension of their will, but even the Ossiarch Bonereapers in age of sigmar, skeletons that are an extention of Nagash's will, have their own history and culture apart from the necromancer that's brainwashed them all.

>Fifth, do you start fleshing out the world itself first, timeline of events, or both?


I usually world build to add depth to a story I want to tell. So I usually figure out details about the world before working on the timeline that created that world. I think it depends on what interests you more.

@LeeRoy People have a pretty good shot at getting their bans lifted when they talk to the mods/admin. Not that I'm really sure why you'd even want to be on the guild discord. I can't find anyone that likes being on there.

Oh! And how did your fighting tourney go? I was hoping to see some of the fights but it looks like only one got posted on the guild. Did one get posted to the guild? It was a while ago.
Suspension of Disbelief

Has this happened to you before?

You’re enjoying something with a story. Things are getting tense, things could go either way, things have you glued to this story and you must know what happens. But when something happens you’re left aghast. Strange things have happened before, but this feels absurd. You’re no longer enjoying the story after that. Instead, you’re trying to make sense of it. But all you come up with are more questions. You’re not as invested in things moving forward.

Suspension of disbelief is the magic that lets readers enjoy stories, especially ones that could never happen in reality. A reader that is suspending their disbelief has faith that a writer’s post makes sense. They may not fully understand the world or how a character’s powers work, but they can overlook a lot of smaller details without having them explained to them. They will not question how someone can launch a fireball from their hands without getting burned, nor will they question why the trained henchmen have such terrible aim compared to the heroes. When a reader’s suspension of disbelief is pushed too far, it will break, and the reader will actively disbelieve the post. They will become much more critical of details that they wouldn’t have otherwise addressed.

It’s clear that maintaining suspension of disbelief is important. It’s how a GM can craft a world that players can feel a part of, and how player characters can use their powers without it coming across as power gaming.

But how do we create this magnificent effect?

We don’t have to! Barring those that dislike fiction, readers will start suspending their disbelief the second they start reading a story. They want to enjoy what they are reading and end up doing this subconsciously. It’s your job as a writer to maintain the faith they have in you.

Maintaining suspension of disbelief is simple to explain. For starters, you want to be consistent. If your world behaves in a consistent, familiar manner, readers will have no reason to disbelieve anything.

To break it down further, everything you write should “agree” with at least one of the three types of consistency. These consistencies are as follows:

-External Consistency:This is everything that the reader understands outside of your story. We know that cars can drive faster than people can run, gravity exists, and bagels are a great breakfast food. For the most part, anything that behaves in reality as a reader understands it falls under external consistency.

-Genre Consistency: Readers often become familiar with genres and the tropes associated with them. If they participate in a magical girl RP, they would not be surprised to see a highschool girl bench press a semi. Nor would a fan of eighties action movies wonder how a single commando could win a firefight against a hundred trained soldiers. It should be noted that not everyone has extensive experience in the genre of your story, so it may be desirable to partially explain some of these details away. The commando’s experience could be highlighted among other factors.

-Internal Consistency: This pertains to everything exclusively in your story/posts. If my character has five grenades, they can’t throw six of them. If they struggle to cast fireballs quickly, they can’t cast a stronger spell even faster. If they are shy, they can’t also be outgoing and charismatic. Not without reason at least.


You likely realized there’s a sort of hierarchy with these consistencies. External consistency can be overridden by genre consistency, which in turn takes a back seat to internal consistency.

Suspension of disbelief may seem simple to maintain, but it’s a frail thing. Forgetting that two characters have prior knowledge of one another or mixing up the location of a key item can be all it takes for a reader’s suspension of disbelief to crack. Though the most common ruiner of stories has to be the Deus Ex Machina, or “God on a Crane” for those that don’t speak latin. The name refers to a crane that was used during Greek plays to lower gods onto the stage, often to fix whatever was happening in the moment. There are countless examples of this, but I’m going to grab one of my own to use as an example.

Once I had a chance encounter with an editor from Marvel. His name was Eliot R. Brown. He was a lot friendlier than what I pictured an editor being, and he would talk to me about all kinds of stuff. During one discussion he told me that manga was a fad, and would go away in a few years. That bit of advice didn’t age too well, but what he had to say about storycraft has molded me into the writer I am today.

He offered to look over one of my stories. Naturally, I showed him part of a story that I was pretty sure would make me a household name. It involved a fight between a half-demon-half angel-dual scythe-wielding-guy called Gail and a thirty foot tall vampire/gargoyle called Stormcrow. The story opened with them fighting each other. Before a decisive blow could be struck, a third party instantly teleported Gail to safety by way of a mysterious teleportation device they had on a big airship.

There was a lot of cringe stuff in that fight. Lots of bad one liners and other things. It was bad even by the standards of fanfiction.net. But out of everything I had written, the one thing he took the most offense to was the teleporter. He claimed its very existence was problematic. I tried to assure him that the teleporter was not problematic, and that a lot of people used them. And that was when he hit me with a question so powerful it forced me to scrap the entire opening of my story.

“If the teleporter can instantly transport things to and from the ship, what’s stopping them from teleporting an anvil thrice blessed right on top of Stormcrow’s head?”

The teleporter had broken Eliot’s suspension of disbelief, and for good reason. It had no clear weaknesses and was too easy to abuse. You could instantly save anyone or teleport blessed anvils wherever you wanted. It made the idea of fighting dangerous targets like Stormcrow seem silly when you could just kill everything with the teleporter. Its existence not only invalidated the fight, but the entire story. So long as the teleporter existed, you couldn’t have any kind of stakes.

That’s not to say that the teleporter couldn’t have stayed. What it needed were clear limitations in how it could be used. Maybe instead of Gail getting suprise rescued, he could have used a cell phone to let his partner know he needed a lift. Then he’d be instructed that he needed to stay perfectly still in a specific spot in order to get rescued. All while in the presence of a thirty foot vampire gargoyle with four arms. He might also have needed to be in a spot where he was clearly visible to the ship. There might also be a possibility that if things were handled poorly, Stormcrow could be teleported along with him, which would be game over for everyone. Stuff like that would have made the teleporter much riskier to use and not invalidate the rest of the story. Though better than that would have been to introduce the teleporter later where it could have its functions better explained during a low risk event.

I could give more examples, but that covers the basics for suspension of disbelief. It’s obviously important for a GM, but even players need to keep it in mind. Your character’s behavior and abilities should be consistent. Characters are allowed to grow and change over time, but it’s not something that should be happening scene to scene. So strive to be consistent with your writing, and those that read your posts will never struggle to suspend their disbelief.
What is Storycraft?

Storycraft is a catch all term for everything that goes into making a story. Naturally, “Storycraft for Roleplayers” concerns itself with roleplaying. Regardless of medium, storycraft is about appealing to the broadest audience you can.

Critical roleplayers are more sensitive to plot holes while non-critical ones are more tolerant of them. One who practices storycraft will ensure they have no plot holes to make sure everyone can enjoy their posts.

Critical roleplayers have robust vocabularies and do not mind reading stories filled with big complicated words. However, your non-critical roleplayers will become frustrated if they encounter too many words they don’t understand. One who knows storycraft will use complex words only on occasion, as critical roleplayers don’t mind simplistic vocabulary.

Put simply, storycraft is about writing as well as you possibly can.
STORYCRAFT
For Roleplayers


TABLE OF CONTENTS

What is Storycraft?

Suspension of Disbelief
Three Rules for Creating Believable Dialog
Mary Sues, God Modding, and the quest for a cool character: Part One
Mary Sues, God Modding, and the quest for a cool character: Part Two
Round VS Flat, Static VS Dynamic: Is a Character Arc Always Necessary?
Relationships, and why Characters aren't People
Collaborating Like a Total Boss

Some notes:

The articles will be posted in whatever order I feel like writing at the time, but they will be organized here for easier navigation. All finished articles should have a clickable hyperlink that takes you directly to that article. There may be more articles in the future that haven’t been listed here yet.

You may post here if it pleases you. I’m not against discourse, just keep it as professional as you can.

This series is inspired by Matthew Kadish’s Storycraft articles. If you'd like something that pertains more to general writing and is more in depth than what's offered here, his articles are excellent.
Been a bit since there's been any real discussion in here huh?

I hadn't mentioned anything about the new point system. Now that I've seen it in action, I'd like to comment on it.

I think it's great, really. It makes you feel like you accomplished something regardless of how many votes you get. To increase the variety of the entries, you could also create a list of say, ten extra elements and only award points for using up to a certain number of them. The idea is that you can grab extra points from extras, but because not everyone is using the same three their posts will be a lot different.

The point system also allows for a lot of crazy contest combinations. There's been some debate in the past if we should have judges or votes, but now you can have both. Judges can award points to each entry based on how good they thought it was and voters can still drop by to award 2-3 points to one entry or another.

What I'm getting at is I think points are the future, @Calle


”Reinhardt you sussy baka!”

— Luana Roycroft


@Rune_Alchemist@Crimson Paladin@Guy0fV4lor

”Okay.” Luana checked to make sure they were truly alone before looking back at Reinhardt. ”So for starters, I'd like to apologize. I'm not usually like this. I've grown quite comfortable fending for myself, but now I need to be on the same level as a frozen knight, you, and even the queen.” She coughed into her hand before averting her eyes. Just for a moment. ”That and her majesty doesn't have any issue telling me how to do my job in front of everyone. You can understand what that does to a proud hunter. Haha! But um, yea...” She squared up her shoulders and folded her arms. ”At the end of the day, we're both on the same side and swore an oath to the same queen. I may be new and a little irritable on my first day but that doesn't mean you have to distrust me. Sorcha gave me a task she wants finished, and if you want to help her, you need to help me.” Luana was a tall woman, but even she had to look up at Reinhardt. ”Now that it's just us, what really happened when that lizard burned you?”

@TGM I'm not one of those oafs that spams the magnifying glass emote every time the goalie botches a save. I'm not opposed to playing with you even if you're a little rusty. I recently purchased the new characters and I wanna test them out. But I get it, you wanna do your best and not humiliate yourself in front of your secret senpai. You will never escape your tsundere past.
@BrokenPromise

I'm cancer inkarnate, so Luna. I tend to play either goalie or support-forward.


Those do tend to be the roles she fills best. I think you're going to like the changes they made to her. Luna's rockets don't go all the way across the map anymore (without the proper gear) but her nuke is more spammable.

If you want a buddy, you can add "BreakOmega" as a friend. They have party chat in the lobby so we can get the other particulars sorted out in game. I should be pretty free Sunday.
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