Avatar of BurningDaisies
  • Last Seen: 7 mos ago
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    1. BurningDaisies 10 yrs ago

Status

Recent Statuses

4 yrs ago
I'm taking a break from RpG for awhile. Apologies to all my roleplay partners.
6 yrs ago
Never.
7 yrs ago
School starts later this month, so I may randomly not respond for a couple days at a time after that
7 yrs ago
Sorry for the delay mein fruends, I'll be sending out replies this weekend sometime
7 yrs ago
I have a 60 hr week ahead of me. Replies will be sparse~

Bio

Daisy here!

Thanks for stopping by.

Most Recent Posts

Bump!
[CLOSED] - Character Reviews underway until 05/04 12:00pm EST
[CLOSED] - Sign-ups Open until 05/03 12:00pm EST
Player Limit: 8




✩ Character Reference ✩

@Aqua Regis - Orion [ Enki Rigel ] - Orion is a charming Ki bounty hunter who races from his past
@EnterTheHero - Therion Rayse [ Firebrand ] - Therion is a Shuran mercenary who burns with regret
@Dark Light - Ohl’en [ VasSeer, Digger ] - Ohl’en is a dedicated Vaskian relic hunter who sees beyond
@This Girlie - Maddy [ LoveBot, Fuzzer ] - Maddy is a brave Neoco Tabi Recon Operative who interfaces with machines
@Faerrin - Nidia Ciosa [ Deviant ] - Nidia is an impish Sirpetes bounty hunter with an acidic smile
@Dead Cruiser - Ryo [ Auvam Ryongi-ten-Mathengi ] - "Ryo" is a wandering Yisu warrior-monk, in search of his missing rival: his brother
@Drache - Durzi [ Durzagenevorscalivarix, the Astral Wyrm ] - "Durzi" is a sawbones Drakothar exobiologist who practices medicine with magic
@Versa - Coh il Milad [ White Noise ] - "Coh" is a Vaskian information broker who hates socializing
✩ The Story So Far ✩

Verse I - So many moons away



✩ Notable Locations ✩

The Istio System


@This Girlie
Of course it is! :)
Welcome to the Starlight Brigade!



✩ Lore ✩

The Bones of Civilization

The civilizations that exist now have been around for tens of thousands of years, but they are just small footnotes in the galactic history. The real Goliaths have already come and gone. The galaxy is quite old, and though the Talim Empire is the first in its era to claim an entire sector, it isn't the first galaxy-spanning civilization.

No one knows what the first civilization even was like, but their ancient presence litters the galaxy. In fact, the Talim Empire owes much of its progress to alien artifacts found on their home world, which improved their technology by leaps and bounds. The best dating techniques the Talim have indicate many of these artifacts are millions of years old. A notable few are even older, estimated to have been made over billion years ago.

Their continued search for more of these artifacts led them to the discovery of the first star drive, and the Galactic Leylines which power them. Often referred to as 'the veins of the galaxy', the leylines are streams of phantom energy that circulate across the galaxy. Star drives harness the exotic energy of the leylines to travel faster than light. No one really understands how exactly they work, but a handful of clever engineers quickly put the discovery to good use. The Galactic Leylines are now used as an FTL highway, and there are no other known methods of crossing vast stellar distances without them.

Despite the difficulty in finding them, ancient technology and alien ruins are quite common. Many star-faring societies, even outside the Talim Empire, were built on the bones of a previous one. The trash of one civilization became the treasure of another.

Despite alien junk being quite common, it's rare to find one in good working condition, and rarer still to find someone who can repair it. Many of these lesser artifacts, also known as a Cyphers, circulate the trading stations. Cyphers can be anything: a crystal wire, a ball of condensed sound, a metal slate covered in odd symbols, a silver disc with a button on it. Cyphers can create a wide variety of effects, but often break or become inert after 1 or 2 uses.


Small Omens

Nanos are perhaps more of a mystery than star drives. Often manifesting as small creatures made of hardened light, these fairy-like beings tend to appear wherever an powerful artifact or leyline nexus is found. Unsurprisingly, many see them as a sign of good fortune and luck in many space-faring societies.

However, they possess abilities which are barely understood by even the most dedicated researchers. Nanos can meld into ancient technology like electric ghosts, and control them freely. Also like ghosts, Nanos exist in whatever dimensions or number of dimensions they choose, and can change how they manifest on a whim. Despite repeated attempts, they cannot be captured, bound, or destroyed. They just come and go as they please.

Most Nanos do not speak, or even acknowledge the existence of most creatures. The ones that do, spout glitchy gibberish not even the best translator A.I. can comprehend. There are rumors that being near a leyline nexus makes them easier to understand, but no such research has ever been made public.


Life in the Empire

The Talim Empire has its flaws and detractors, but for the most part the royal family is content to let the many worlds under its dominion maintain whatever beliefs and practices they want. As long as they pay taxes and don't participate in rebellions, the Talim don't seem to care.

The reality is that despite their claims they don't have the resources to police every world or system. The Talim Royal Navy mainly polices the trade stations and leyline gates. In particular, the Navy operates a citadel-style battle station adjacent to every leyline nexus in Talim Space. The Royal Navy does not take kindly to insurrection or smuggling, and they police traffic near any nexus with impunity. Several well-known attacks have tried and failed to take down the citadels, and their infamy has even coined the phrase 'bombing the citadel', which generally means some idiot is pursuing a lost cause and will probably get himself killed.

In frontier space, life is very different. The long arm of Talim Imperial Law can't stretch the vastness of space, so the outer worlds, far from the loyal colonies, play by their own rules. Many systems are too remote to even collect taxes from. Governance and cultures vary wildly the farther one travels from the leylines.

The Istio system, in particular, is a known stomping ground of many exiles, navy deserters, refugees, smugglers, traders, pirates, and adventurers. Every station and colony in the Istio system is a melting pot of different cultures and alien species, and each one is starkly different from the next.

One might think this chaotic experiment in alien cohabitation would fail miserably, but it didn't. Istio thrives. In fact, it is the most prosperous trading outpost outside of the inner worlds (mostly off the books of course).


Sun Eaters


"This is Marzia Satauros captain of the Halcyon, a frigate of the Talim Imperial Navy.

If you're receiving this message, then we're already dead.

What it's important now is that you listen and spread the word.

We rode the leyline to the Theurge's Nexus to trade food and supplies, but when we arrived there was nothing. The station was gone. The planets were gone. Even Theurge's Eye, a red giant, one of the few left in the sector, was gone. We only found bits of debris floating around in the void.

At first we thought it was fluke. We thought the star charts were wrong at first, but they weren't. My navigator was able to analyze and update our charts. But... our high-energy scans attracted... them.

The Eminent.

My navigator thinks they've been mining nearby systems for at least the past decade, but no one noticed them until they came to harvest Theurge's Eye. The debris field we found earlier was what remained of the trading stations in orbit around the Eye. The best data we have suggests they've been targeting resource-rich systems and plundering them to the last atom, which means the Talim Sector is in danger.

The Eminent are real, and they are coming."

--The last transmission of the Halcyon

Echoes from the Void

"In the worlds of Talim Empire, Theurge's Nexus could be seen easily in the night sky. The nebula with its colorful palette of gold and blue stood out among the stars. Theurge's Eye was at its center, a red gem studding the starry canvas. It's been gone for thirty years now. It disappeared over the course of ten days, slowly fading into the pale white backdrop of more distant stars.

The Eminent were only rumors when I was a young boy, the kind of thing the old veteran merchants and traders told stories about after one too many shots of Istian Firebrew. We weren't blind. We all knew the legends. We all saw the stars fading... We just didn't want to believe it. Sun eaters? It sounded impossible.

The SOS message from the Halcyon was received by every station and scrap hauler from the Eos nexus to Istio.

Learning the true fate of the Halcyon and Theurge's Nexus made the nightmares real."

--Edel Thane, Comms Engineer aboard the Ymeria


✩ Getting Started ✩



✩ Rules and Expectations ✩



Ever since that thread got deleted, the latest status for the Roleplaying Discussion forum hasn't been updating.

I already tried clearing my browser cache, etc. just in case it was me.

Is it stuck like that until someone updates a thread in that forum?
In Ask an Admin, v2. 5 yrs ago Forum: News
@Lady Absinthia@j8cob

Let's take a trip down the rabbit hole:


If the site staff are having trouble enforcing rules fairly, what can be changed to fix it?

Do you change the rules themselves?
Let's assume 'yes', and continue.


What can the mods do about it?
Well...The way this typically gets solved in real life is by having some 'common law' that is updated slowly over time based on feedback from the community. Except, the rules we have now were created from basically the same process.

It's not a simple problem to solve nor is it a trivial amount of work to review and update the rules. The US has a whole civil court dedicated to exactly this job.
I'm not saying it shouldn't be done, but that people should realize all this tedious work will be done by volunteers and it will take time to implement.

If anyone knows of a better method, I'm happy to go learn about it.


Who decides how the rules should be interpreted?
Normally that would that would be the site staff.
In addition, since Mahz owns the site, he has to abide by any legal regulations too, but we'll leave aside for now.

More troubling is this:
An individual's interpretation of the rules can be different than the staff's interpretation of the rules, and both of those could be different than the LEGAL interpretation.

tl;dr It's complicated.

Also, even if there is a better way to handle it, what does that even look like?


Things that could help:
  • Having the site earn more money to fund new projects and contractors
  • Improving the UI for staff so managing the site is less time-consuming


Based on previous statements and my own understanding of the situation, the first could be solved technically and/or commercially, but I'm not sure what Mahz's appetite for that is. The second sounds like a technical challenge, but the staff isn't in a position to address it at the moment.

Edit; @Staff, I do not envy you guys at all
In Ask an Admin, v2. 5 yrs ago Forum: News
<Snipped quote by somnolence>

While they ignore us and continue breaking site rules?

Let's admit there absolutely is no perfect solution here because there is no automated system for it.


Seems like the operating model could use some fine-tuning, both from a technical viewpoint and a procedural one.

Is the only one who can push updates to the site, Mahz?
In Ask an Admin, v2. 5 yrs ago Forum: News
<Snipped quote by Mao Mao>

Some offered to take on the running costs and hire programmers to update some of it while leaving the Guild the Guild.

There are other programmers on site who could do it and adding a bottom screen ad might just about cover most costs iirc.


Have anyone considered setting up a patreon, so people who still love this site have way to donate and keep it running?
#ShutupAndTakeMyMoney
In Ask an Admin, v2. 5 yrs ago Forum: News
<Snipped quote by Ruby>

I agree. Which is why I didn't say that the staff didn't solicit any opinions regarding setting up the last PW. I was in the Discord until the Old Republic setting was decided on, and then I quietly bowed out when I realized it wasn't going in a direction I was personally interested in. I'm not getting it twisted and saying that the staff didn't ask for any advice or player feedback.

I'm only referring to this thread that was just deleted, which I wasn't posting in but was following semi-closely. I thought it was an interesting post-mortem, and a lot of people had some good ideas about what they might like to see in the future. I just feel like players should be able to still have those kinds of discussions, even while staff are having their own discussions parallel to ours. There's no harm in us talking.

I'm not trying to fight you on this, and I'm not accusing you guys of being tone-deaf the last go around. I just think players should be able to speak out about what might personally move the needle one side or the other for them, because in the end, they're a big part of what will make it thrive.


This.

This exactly

Yeah, I'm kind of confused why the original thread wasn't locked instead of deleted. @TicklestheClown made some solid points.
Not that I agreed with everything, but I would've liked talk it out more.

Sometimes it's not obvious what works and what doesn't until you actually try something.

Regardless of whether or not the PW continues, its worth doing some introspection.
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