@Aqua Regis - Orion [ Enki Rigel ] - Orion is a charming Ki bounty hunter who races from his past @EnterTheHero - Therion Rayse [ Firebrand ] - Therion is a Shuran mercenary who burns with regret @Dark Light - Ohl’en [ VasSeer, Digger ] - Ohl’en is a dedicated Vaskian relic hunter who sees beyond @This Girlie - Maddy [ LoveBot, Fuzzer ] - Maddy is a brave Neoco Tabi Recon Operative who interfaces with machines @Faerrin - Nidia Ciosa [ Deviant ] - Nidia is an impish Sirpetes bounty hunter with an acidic smile @Dead Cruiser - Ryo [ Auvam Ryongi-ten-Mathengi ] - "Ryo" is a wandering Yisu warrior-monk, in search of his missing rival: his brother @Drache - Durzi [ Durzagenevorscalivarix, the Astral Wyrm ] - "Durzi" is a sawbones Drakothar exobiologist who practices medicine with magic @Versa - Coh il Milad [ White Noise ] - "Coh" is a Vaskian information broker who hates socializing
✩ The Story So Far ✩
Verse I - So many moons away
The Hook
The disappearance of Theurge's Nexus was one of the greatest mysteries of the last few decades. It became the cornerstone of ghost stories among spacers for years to come. No one has ever encountered the Eminent and lived to tell the tale, until now.
Even traveling at light speed the Halcyon's SOS message took more than 30 years to reach Istio. Being one of the few systems in the frontier with the tech needed to relay broadcasts through the leylines, the news of the Halcyon has spread like wildfire through all the nearby systems and beyond.
It's been one week since the Halcyon's broadcast was received, and the firestorm of gossip rages on. Many new faces have drifted into the system for one reason or another. Istio's backwater planets are deep in the Imperial frontier and comfortably far from Naval patrols. It's always been the place to go to escape your troubles, but that's now changing.
Once the news hit the leylines, every citadel in Talim could trace the rumors back to Istio. No one knows what will happen next, and it's set many residents on edge.
Whether your character just arrived seeking the latest news, has been here for while enjoying the lively debates, or is planning an inconspicuous escape, your character will start in Istio.
✩ Notable Locations ✩
The Istio System
Odyssey Station
A Nexus may be an intersection of leylines, but Odyssey Station is an intersection of everything else. It's the most densely populated space station in the entire system with more than half a million residents, making it larger than some lunar colonies. Culture, commerce, cuisine, Odyssey station has it all. It is the stomping ground of many residents within the Istio system, not for it's size, but simple because it's the place to be. Numerous factions and syndicates have laid claim to parts of the station over the years, and these groups have took on the responsibility of policing themselves for the most part.
Among all the Talim Empire, the Odyssey is unique in that the maintenance of the entire station is managed by a single Nano. O'ona, has many long-time residents call it, is a slang term that derives from the Vaskian translation of 'Empress'. It often manifests as a floating mote of light which hums whatever popular song is playing on the markets at the time. From air purifiers to force field generators to power conduits, O'ona has melded with every piece of technology inside the station, ancient or not, and controls all of them.
Violence and crime does happen, but they aren't rampant. Any significant damage to the station O'ona treats as an attack, and more than a few thoughtless idiots have been unceremoniously ejected into space, devoured by the nanite swarms that normally recycle waste, or in one bizarre case exploded. If there is a fight among the locals, its usually settled 'outside' the station.
The civilizations that exist now have been around for tens of thousands of years, but they are just small footnotes in the galactic history. The real Goliaths have already come and gone. The galaxy is quite old, and though the Talim Empire is the first in its era to claim an entire sector, it isn't the first galaxy-spanning civilization.
No one knows what the first civilization even was like, but their ancient presence litters the galaxy. In fact, the Talim Empire owes much of its progress to alien artifacts found on their home world, which improved their technology by leaps and bounds. The best dating techniques the Talim have indicate many of these artifacts are millions of years old. A notable few are even older, estimated to have been made over billion years ago.
Their continued search for more of these artifacts led them to the discovery of the first star drive, and the Galactic Leylines which power them. Often referred to as 'the veins of the galaxy', the leylines are streams of phantom energy that circulate across the galaxy. Star drives harness the exotic energy of the leylines to travel faster than light. No one really understands how exactly they work, but a handful of clever engineers quickly put the discovery to good use. The Galactic Leylines are now used as an FTL highway, and there are no other known methods of crossing vast stellar distances without them.
Despite the difficulty in finding them, ancient technology and alien ruins are quite common. Many star-faring societies, even outside the Talim Empire, were built on the bones of a previous one. The trash of one civilization became the treasure of another.
Despite alien junk being quite common, it's rare to find one in good working condition, and rarer still to find someone who can repair it. Many of these lesser artifacts, also known as a Cyphers, circulate the trading stations. Cyphers can be anything: a crystal wire, a ball of condensed sound, a metal slate covered in odd symbols, a silver disc with a button on it. Cyphers can create a wide variety of effects, but often break or become inert after 1 or 2 uses.
Small Omens
Nanos are perhaps more of a mystery than star drives. Often manifesting as small creatures made of hardened light, these fairy-like beings tend to appear wherever an powerful artifact or leyline nexus is found. Unsurprisingly, many see them as a sign of good fortune and luck in many space-faring societies.
However, they possess abilities which are barely understood by even the most dedicated researchers. Nanos can meld into ancient technology like electric ghosts, and control them freely. Also like ghosts, Nanos exist in whatever dimensions or number of dimensions they choose, and can change how they manifest on a whim. Despite repeated attempts, they cannot be captured, bound, or destroyed. They just come and go as they please.
Most Nanos do not speak, or even acknowledge the existence of most creatures. The ones that do, spout glitchy gibberish not even the best translator A.I. can comprehend. There are rumors that being near a leyline nexus makes them easier to understand, but no such research has ever been made public.
Life in the Empire
The Talim Empire has its flaws and detractors, but for the most part the royal family is content to let the many worlds under its dominion maintain whatever beliefs and practices they want. As long as they pay taxes and don't participate in rebellions, the Talim don't seem to care.
The reality is that despite their claims they don't have the resources to police every world or system. The Talim Royal Navy mainly polices the trade stations and leyline gates. In particular, the Navy operates a citadel-style battle station adjacent to every leyline nexus in Talim Space. The Royal Navy does not take kindly to insurrection or smuggling, and they police traffic near any nexus with impunity. Several well-known attacks have tried and failed to take down the citadels, and their infamy has even coined the phrase 'bombing the citadel', which generally means some idiot is pursuing a lost cause and will probably get himself killed.
In frontier space, life is very different. The long arm of Talim Imperial Law can't stretch the vastness of space, so the outer worlds, far from the loyal colonies, play by their own rules. Many systems are too remote to even collect taxes from. Governance and cultures vary wildly the farther one travels from the leylines.
The Istio system, in particular, is a known stomping ground of many exiles, navy deserters, refugees, smugglers, traders, pirates, and adventurers. Every station and colony in the Istio system is a melting pot of different cultures and alien species, and each one is starkly different from the next.
One might think this chaotic experiment in alien cohabitation would fail miserably, but it didn't. Istio thrives. In fact, it is the most prosperous trading outpost outside of the inner worlds (mostly off the books of course).
Sun Eaters
"This is Marzia Satauros captain of the Halcyon, a frigate of the Talim Imperial Navy.
If you're receiving this message, then we're already dead.
What it's important now is that you listen and spread the word.
We rode the leyline to the Theurge's Nexus to trade food and supplies, but when we arrived there was nothing. The station was gone. The planets were gone. Even Theurge's Eye, a red giant, one of the few left in the sector, was gone. We only found bits of debris floating around in the void.
At first we thought it was fluke. We thought the star charts were wrong at first, but they weren't. My navigator was able to analyze and update our charts. But... our high-energy scans attracted... them.
The Eminent.
My navigator thinks they've been mining nearby systems for at least the past decade, but no one noticed them until they came to harvest Theurge's Eye. The debris field we found earlier was what remained of the trading stations in orbit around the Eye. The best data we have suggests they've been targeting resource-rich systems and plundering them to the last atom, which means the Talim Sector is in danger.
The Eminent are real, and they are coming."
--The last transmission of the Halcyon
Echoes from the Void
"In the worlds of Talim Empire, Theurge's Nexus could be seen easily in the night sky. The nebula with its colorful palette of gold and blue stood out among the stars. Theurge's Eye was at its center, a red gem studding the starry canvas. It's been gone for thirty years now. It disappeared over the course of ten days, slowly fading into the pale white backdrop of more distant stars.
The Eminent were only rumors when I was a young boy, the kind of thing the old veteran merchants and traders told stories about after one too many shots of Istian Firebrew. We weren't blind. We all knew the legends. We all saw the stars fading... We just didn't want to believe it. Sun eaters? It sounded impossible.
The SOS message from the Halcyon was received by every station and scrap hauler from the Eos nexus to Istio.
Learning the true fate of the Halcyon and Theurge's Nexus made the nightmares real."
--Edel Thane, Comms Engineer aboard the Ymeria
✩ Getting Started ✩
Describe your character in one line~!
Digging through hundreds or thousands of lines of text, when I just need a quick reference is really frustrating sometimes. I have a limited amount of time to work on the RP, so streamlining things helps a lot.
So... in additional to the normal, long form character sheet, I challenge you guys to write a one-liner! Haha! xD
Don't panic though! I got tips for ya <3
Here's how it should look
Name is a(n) adjectivespeciesprofession who focus
Examples: Vosk is a brawny Killorian fighter pilot who howls at the moon Mei Fang is a brave Talim swordswoman who wields phantom blades Skreed is a witty Tusker rogue who cuts with words Xit'hachek is a strange Orvon mystic who listens to the void L'Arachel is a short-tempered Myrrian scholar who steps through time Thyrboss is a lucky Ulimari crafter who talks to machines
Adjective - This can be anything really, but must represent your character's most obvious, and/or strongest attribute. It represents the first thing that comes to mind when someone else hears your character's name.
Species - Super simple! What species are you? Are you a human? Or a sentient plant monster? Vote on your phones now! Oh, and... Every last one of the alien species mentioned I made up on the spot, so there is no lore for them. You're welcome to make your own though! ;)
Profession - Pretty straight forward here. Pick a skilled profession and put it here.
Focus - This should be the one thing that makes your character stand out in this wild alien society. It should be a brief phrase that describes what your character does best. They could be good at other things, and they may not be as skilled or talented as someone else. Still, this is what you're character is best at.
Alternatively, it could also be purely thematic. Someone who 'howls at the moon' could be a space werewolf, or follow a strange moon-worshiping cult. Both work.
Remember! It doesn't have to be perfect, it just needs to fit the character.
Character Sheet Breakdown
Name:
Aliases: (if any)
Species: You can play any crazy species you want as long as you can meet a few vague criteria: 1) The species can communicate effectively with the other characters. 2) Their language/culture/personal beliefs does not prevent them from allying with other characters in-game. It's expected that you guys will be teaming up. 3) The species has a way to fit into normal sized ships & vessels 4) The species has a way to physically interact with their surroundings (sentient gas clouds can only go so far!)
Homeworld: You can make up your own world, use someone else's, one I've mentioned, or a random one. If none of that really suits you, just put 'Spacer' to indicate you were born and raised in the void. ;) Age: Tell me what age group your character belongs in for their particular species! Pick one of the following categories: * Juvenile * Adult * Middle-aged * Old * Very Old * Ancient
For humanoid species, I'm allowing juveniles (i.e. underaged) characters because this isn't smut, and it makes sense for the genre. However, I don't need to tell you what the forum rules are, so please do me a favor exercise good judgement. If it seems questionable, you probably shouldn't do it, okay? (e.g. no romancing lolis, etc).
You can add numbers of years if you want to, but I don't require them.
Gender: OPTIONAL Some species don't have genders, y'know? Jot it down, if it makes sense for your character to have one.
Appearance: In keeping with the original music video, I'd prefer anime-esque art or digital art if you use images from the web. Aside from that... pictures, written descriptions, whatever. I like 'em all. Go nuts.
Personality: Put the usual here. You know what to do~
Background: You can write a couple of brief paragraphs, or you can write a life story, if that's your jam. Both are fine. However, I need everyone to at least answer these questions: * How did you end up in the Istio system? * How did you character earn the focus they have? (a.k.a. why does your short-form description make sense?)
If you get stuck, need more context, or just have a few questions... join the discord! I'll help you figure it out, and I'm sure others would probably be happy to help as well.
Talents Pick three.
'Talents' can be can be skills your character has worked hard to master (crafting, larceny, stealth, piloting gunfighting, close combat), a strange ability, a special trait unique to your species, influence or renown with a specific group, or something else entirely. In any case, these should represent the cool things your character can do. You get bonus points, if your focus in the one-line description hints at them (not a requirement though).
They are NOT a license to make up cheatsy-doodle abilities that break the game, however~ You've been warned!
Protips:
At least one talent should be kind of useful for badass space adventures. ;3
At least one talent should relate to the focus/theme in your one-liner
Not being talented in something doesn't mean you suck at it. You're average at doing things by default.
Cyphers: Leave this blank for now.
Each accepted character will have one of these to start, which I may randomly generate.... Mwahaha!
If someone has a compelling/cool reason they should have one, we can work that out.
[u][b]Talents[/b][/u] [list] [*] Name - Description [*] Name - Description [*] Name - Description [/list] [u][b]Cyphers[/b][/u]:
✩ Rules and Expectations ✩
What I expect of you:
Behavior - Whether or not you are a legal adult, I expect you to act like one. Treat people with respect, avoid petty squabbles, and take responsibility for your actions. Being toxic will get you banned from my games.
Giving Criticism - One of my biggest pet peeves is people who dish out criticisms that aren't also prescriptive. That means if you see a problem with a player or character and you want to call it out, you MUST provide a thoughtful solution for how to solve the problem. If you can't do that, don't post it.
Taking Criticism - Another one of my pet peeves are people who can't accept good advice even when its presented to them on a silver platter. Keep an open mind and stow your ego. Criticism isn't always an attack. It has many legitimate purposes, and chief among them are maintaining continuity in the game and challenging other roleplayers to improve. If you don't know how to put good advice to use, there's no shame in that. You don't know what you don't know, right? Ask me or another player for help. There's an entire RP community here for you.
Quality - This isn't the Free section. We don't do one-liners here. You should be able to write at least one paragraph that meaningfully contributes to the current scene. On the flip side, this also isn't Advanced. I'm not huge fan of hundreds of lines of text that don't have any real substance either. So, I challenge you as a writer to find a good balance between those extremes.
What you can expect from me:
Deep Narratives - A well-structured plot helps keep the story cohesive, so I have the plot outlined ahead of time and a few scenarios (somewhat) pre-written. Additionally, every character will share some common goal or struggle, especially during sandbox-style parts of the story.
Character-focused Storytelling - The best stories are ones where you're really invested in your character, and I want to honor that by investing in making sure your character has an impact on the story. Your character should matter, and the decisions they make should have an impact. Oh! And... Simple stereotypes don't sit well with me, so I put a lot of effort into making my characters and NPCs as engaging and interesting as possible.
Quality - I've been writing since middle school, and I've been running games (tabletop, PbP, or otherwise) for well over a decade. I've screwed up more times than I can count and I've learned a lot along the way. It's hugely important to me that my writing captures the essence of a scene or character, and drives the story forward without adding unnecessary baggage. That said, prepare for emotional gut punches. I've been told I'm good at those. >.>;
The GM Hotline - PM me if you're having trouble with the RP. Shit happens: IRL gets in the way, writer's block, other players disappearing, someone stole your pudding, etc. I get it. Shoot me a PM or message me on Discord. Let's work something out. If you need to vent, I'm here for that too. ;)
Rules:
Rule Zero - The GM has final say on everything.
Standard Stuff - No god-modding, puppeting, or wish-fulfillment bullshit like Mary Sue characters.
Posting Rate - Players must make at least one IC post per week.
'Ghosting' policy - After 14 days of inactivity in the IC thread, and no communication whatsoever, you will get you booted from the RP.
If 14 days go by and I haven't heard from you at all, even a simple OoC post or Discord message like 'Hey, IRL sucks right now', I assume you've dropped, intentionally or unintentionally.
No questions asked.
You're character will be blinked out of existence.
Is it fair to you and your unique circumstances?
Maybe not, but I'm responsible for running the game and keeping players engaged. If there's ever choice between a single inactive player and the group, I choose the group.
Sexual themes - The story may be mature in many ways, and I don't have a problem with romance at all, but if there are two characters about to engage in sex, the scene should fade to black. If the its continued in PMs, I don't really care. Just not in this thread.
Premeditated PvP Only - If PvP happens at all, it must be planned. This RP wasn't intended for it, so players involved must decide the general outcome of the fight before the PvP fight even starts. Also, message me what the plan is as a courtesy. Preesh <3
List of Nope for Characters - There are a few things that really don't fit into the kind of story I want to tell here.
Evil/Amoral Characters - Every character should have some kind of guiding principles or moral grounding, even if it is very different from human morals. Sure, this game was inspired by space cowboys, which is more morally gray, but this game was never intended to accommodate blatant malice by a player character.
Super Grimdark Characters - Looking at you WH40K >.> Anyway, I like the Warhammer franchise, but this isn't the RP for it. Edgy characters with dark pasts are still fine within reason.
Reliable and Precise Mind Powers - Specifically things like non-consentual mind-reading, psychometry, precognition, etc. If the ability is both reliable and precise, then I'm not likely to allow it. Telepathy and telekinesis are fine within reason. If you're not sure whether an ability meets these criteria, ask.
Horror-themed characters - I love the horror genre, but horror aspects will be reserved for the antagonists. Players should avoid this. Space Vampires, and mad scientists are still allowed, but there is a line. Again if you need more clarity, ask me about it.
If the site staff are having trouble enforcing rules fairly, what can be changed to fix it?
Do you change the rules themselves?
Let's assume 'yes', and continue.
What can the mods do about it?
Well...The way this typically gets solved in real life is by having some 'common law' that is updated slowly over time based on feedback from the community. Except, the rules we have now were created from basically the same process.
It's not a simple problem to solve nor is it a trivial amount of work to review and update the rules. The US has a whole civil court dedicated to exactly this job. I'm not saying it shouldn't be done, but that people should realize all this tedious work will be done by volunteers and it will take time to implement.
If anyone knows of a better method, I'm happy to go learn about it.
Who decides how the rules should be interpreted?
Normally that would that would be the site staff. In addition, since Mahz owns the site, he has to abide by any legal regulations too, but we'll leave aside for now.
More troubling is this: An individual's interpretation of the rules can be different than the staff's interpretation of the rules, and both of those could be different than the LEGAL interpretation.
tl;dr It's complicated.
Also, even if there is a better way to handle it, what does that even look like?
Things that could help:
Having the site earn more money to fund new projects and contractors
Improving the UI for staff so managing the site is less time-consuming
Based on previous statements and my own understanding of the situation, the first could be solved technically and/or commercially, but I'm not sure what Mahz's appetite for that is. The second sounds like a technical challenge, but the staff isn't in a position to address it at the moment.
I agree. Which is why I didn't say that the staff didn't solicit any opinions regarding setting up the last PW. I was in the Discord until the Old Republic setting was decided on, and then I quietly bowed out when I realized it wasn't going in a direction I was personally interested in. I'm not getting it twisted and saying that the staff didn't ask for any advice or player feedback.
I'm only referring to this thread that was just deleted, which I wasn't posting in but was following semi-closely. I thought it was an interesting post-mortem, and a lot of people had some good ideas about what they might like to see in the future. I just feel like players should be able to still have those kinds of discussions, even while staff are having their own discussions parallel to ours. There's no harm in us talking.
I'm not trying to fight you on this, and I'm not accusing you guys of being tone-deaf the last go around. I just think players should be able to speak out about what might personally move the needle one side or the other for them, because in the end, they're a big part of what will make it thrive.
This.
This exactly
Yeah, I'm kind of confused why the original thread wasn't locked instead of deleted. @TicklestheClown made some solid points. Not that I agreed with everything, but I would've liked talk it out more.
Sometimes it's not obvious what works and what doesn't until you actually try something.
Regardless of whether or not the PW continues, its worth doing some introspection.