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9 yrs ago
Sometimes, even an adventurer needs a backrub.
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Hey, I wanna try my hand at writing a Servant. Gimme about 30 minutes, 'kay?

Name: Erasmus Tormod
Gender: Male
Age: 55
Height: 5'10"
Weight: 180 lbs
Blood Type: AB
Birthday: 12/6
Nationality: Norwegian

Magecraft: Rune Magic (Viking Tradition)

Abilities: Erasmus's family has been practicing Rune Magic since the days of the Vikings. He has a large number of mid-level magic circuits, meaning he can cast spells in rapid succession. As such, he knows how to draw the runes from memory and is capable of doing so in the heat of battle. Of course, one of the main issues with using Rune Magic in combat is finding a way around the range problem... which he claims to have done with help from his grandkids.


Skills: While Erasmus is in far better shape than he has any right to be at his age, he's still a 55 year old man and tires out quickly. However, he's also a SCA enthusiast, wielding swords and bows with ease as part of his regular Renaissance Fair attendance. He's handled his own finances for nearly 30 years, cooks and cleans his own place, and is a skinflint beyond compare.

Appearance: Hrmph.

Personality: Erasmus is a (formerly) traditionalist mage who's coming to terms with the idea of his own mortality after the death of his wife of thirty years in a car accident. As such, he's decided to make the best of the time he has left, spending as much of it as he can with his grandkids and trying new things. He's gotten a crash course in the modern world, always trying to get more time for his grandkids and hobbies. As he likes to say: "50 is the new 30."

History: Again, born to a long line of Runic mages dating back to the Vikings, Erasmus was raised in the traditions of magecraft. Eventually, he married, had kids, and then they had grandkids. His wife was killed returning from the airport to drop the children off for summer camp, which lead Erasmus to worry about what would happen to his grandchildren when he was gone. His plan is to use the Grail for something most Mages would find insultingly mundane- to ensure his grandchildren will be secure long after he passes.

He has journeyed from his hometown in Norway to participate in the war, though he was unable to acquire any of the catalysts he desired- the coin from Beowulf's horde was lost in the basement, the scales he'd acquired from the lair of Jormangundr got swept up by the maid, the Ring of the Rheingold forged by the dwarf Alberich was lost to history, the temple of Hercules the Olive Seller was closed during his layover in Greece, and he doesn't have time to plot a daring theft of Oda Nobunaga's armor before the war begins. Thus, he's stuck with whatever Servant comes up.

Mystic Code: A hammer and chisel covered in runes. These tools date back to the time before the fall of Yggdrasil and birth of the modern world. Indestructible themselves, they are able to carve runes into any substance- from paper to steel, from diamond to water, nothing is beyond these mighty implements.

Other:
Name: Erasmus Tormod
Age: 55
Gender: Male
Appearance: Hrmph.

Personality: Erasmus is a traditionalist mage who's coming to terms with the idea of his own mortality after the death of his wife of thirty years in a car accident. As such, he's decided to make the best of the time he has left, spending as much of it as he can with his grandkids and trying new things. He's gotten a crash course in the modern world, always trying to get more time for his grandkids and hobbies. As he likes to say: "50 is the new 30."

Skills: While Erasmus is in far better shape than he has any right to be at his age, he's still a 55 year old man and tires out quickly. However, he's also a SCA enthusiast, wielding swords, bows, and rapiers with ease as part of his regular Renaissance Fair attendance.

Abilities: Erasmus's family has been practicing Rune Magic since the days of the Vikings. He has a large number of mid-level magic circuits, meaning he can cast spells in rapid succession. As such, he knows how to draw the runes from memory and is capable of doing so in the heat of battle. Of course, one of the main issues with using Rune Magic in combat is finding a way around the time it takes to draw the runes... which he claims to have done with help from his grandkids.

Brief Backstory: Again, born to a long line of Runic mages dating back to the Vikings, Erasmus was raised in the traditions of magecraft. Eventually, he married, had kids, and then they had grandkids. His wife was killed returning from the airport to drop the children off for summer camp, which lead Erasmus to worry about what would happen to his grandchildren when he was gone. His plan is to use the Grail for something most Mages would find insultingly mundane- to ensure his grandchildren will be secure long after he passes.
Ultraman Hikari, as well as the entirety of the Ultra Science Corps, are Blue Ultras.

I'm not much better- I mean, I've watched Ultra Q and a good chunk of Ultraman, finished out Mebius and Ginga/Ginga S, and seen a lot of Dyna and Tiga.
Most Ultraman kaiju aren't sentient. For Godzillas, look up "Gomess" or "Astron." Aside from the fact that most Ultraman (and indeed Godzilla) Kaiju aren't sentient, there's ALSO the fact the two don't share a universe. So it'd be kind of like asking to play Super Mario in a Walking Dead RP.
Well, the red and silver bits ARE the Ultra. It's their skin and face. Essentially, ignore the Manga, it does a loooot of weird things.
Honestly, some Ultras have shown the ability to manifest at a humanoid size. The one that springs to mind is Ultraman Hikari, though Tiga also did it a few times. Then again, Tiga's weird. To be completed tomorrow.

Ultraman Name - Ultraman Cross
Ultraman Age - 900
Host Alias - Captain Cross
Host Age - 850
Special Powers -
* Lootorium Beam/Barrage/Broadside: Cross's energy attack, Lootorium looks like some sort of gaseous gold. Charging energy on his right arm, he thrusts it out to the side before forming a -| shape with his arms. The beam isn't as powerful as it should be, due to the absence of his left arm. To make up for this, he created the Lootorium Barrage and Lootorium Broadside. The Lootorium Barrage coats his arms and legs in energy, allowing him to fling it off with attacks, effectively punching, kicking, and slashing at range. Infinitely more powerful is the Lootorium Broadside, his ultimate technique- in which he uses the entire right half of his body to charge and fire Lootorium.
* Treasure Sense- An ability valuable to any pirate, Cross knows which items in a pile are most valuable and goes for them immediately.
* Barabas Claw- a claw taken from a monster that lopped off his arm while searching for buried treasure, this hook hand is nearly indestructible.
* The Titan's Rest- Cross's pirate ship, a tremendous battle cruiser with a captain's chair large enough to seat an Ultra. He's left it parked in the desert while his crew's on shore leave.
* While the Ultras trained in the military practice a distinct martial art, Cross's fighting style is one honed in boarding parties and barfights. He fights dirty, using every available advantage to gain the upper hand.

Personality - [This would be for both Ultra/host]
Appearance - I got a picture but I'm gonna scan it tomorrow. The important part is that his head crest naturally forms a pirate hat, he's missing his left arm, and he's got a huge X-shaped scar on his chest.
BRIEF Backstory - Formerly a petty thug, Ultraman Cross got his name after taking two cutter attacks from other Ultras straight to the chest, leaving him with an X-shaped scar below his color timer. Banished from the Land of Light for his crimes 950 years ago, he's spent the better part of the last millennium becoming a pirate king. Turning his back on the Ultramen, he's fully embraced his status as a pirate- even carving his color timer into the shape of a skull. His "Host" is actually an artificial form he assumes.
Notes - [Any additional info you feel is important to the character]
With a hefty swing, Chupacabra was all set to take out one of the cats... but sadly missed the mark.



GONNA TAKE YOU BABY TAKE ME HIGHER

Um, yes, interest, probably as a Space Pirate Ultraman joining up because the villain's hurting his profit margins.
Something these trapped chests always overlook: it's not the opening of the lid that sets it off, it's the snapping of the string. The simplest way is just to untie the trap.

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