As the others talked, Nylah did her best to get down more of the hot food she had so she could get some more. It seemed Sorcha, despite having said she'd cook for herself and Leuca, was still very hungry indeed. It was simply a hearty simple meal she'd prepared, really, but it seemed to be enough for those in the room in general. It made her somewhat happy in a certain regard, that others could enjoy a meal she'd made. Especially with the cold outside to boot. That made a hot meal and the crackling fire that much more appealing regardless, she supposed.
Yet her mind ultimately was more focused on the matter at hand, even as she got her second bowl and sat down, as both Sorcha and Eirhild had made a good point about the different angles from which they could approach things. At least in her own mind.
“Find a nearby village and ask around.” Sorcha responded simply. “Easiest way to gather information is from the people themselves. They’d have no reason to be hostile to either of you three initially.”
It was easy enough a solution, at least if the locals weren't somehow against them or didn't attack them on sight. Also if they were willing to talk, etc. Though whether they'd be able to talk to Mie in her camp as well after that would be a question, among others, if they even got the chance. It would certainly be more useful in obtaining information from the non-Mie side of things.
And yet...
“We waste time with that though, this Mie lass might be caught between a cave wall and a crystal eater nest.” Eirhild grunted. “Could be best to just go straight there. We know what we gotta do so we don’t need to know much more, do we? Dunno what’s going on here, but we don’t even know if that blizzard even reached the Yaga or Krysa that much, do we?”
The straightforward approach was perhaps the most valuable in regards to time. How much food and supplies Mie and her people had, versus the Krysa and Yaga's own supplies, was something serious. Haruno had fought tooth and nail to get to the village to try to send over help. It was a desperate situation that was only going to get worse. One of the few silver linings to her, off the cuff at least, would be if Mie and her people were more well-prepared than their foes. Then again potentially a far more horrible situation otherwise if the opposite was true, and thus leaned in favor of the Krysa and Yaga.
Hmm...
"...With all of this in mind, I believe it could be best to go there as soon as we can whilst being as prepared as we can. S-Such are my own thoughts at the very least...but in the end we can't be ready for both scenarios completely, and surprises are likely to abound both there and along the way. Yet with the desperation that helped drive Haruno to come here and seek help, and what she endured to do so, it is most clear that things must be bad enough for Mie and her people and frankly everyone over there as it is.
If we wish to intervene and try to save some lives, or even get to the truth of this situation before it solves itself, then I believe we must get moving as soon as we can. That much I feel is imperative enough at this time, alongside a generally cautious approach once we'd get there."
The Mothraki ran a hand through her own hair, before letting her hands rest around her bowl of food once more. She would pause, cooling off and taking a bite using her spoon before looking back up at the others at the table once more.
"With this all in mind I would not think to ask you to leave your charge, Miss Sorcha. But Lissa, Miss Eirhild...would you be willing to come along with me? With the three of us at least, we could scout out things if nothing else.
Whatever we end up doing, I must bring something to my Mother and go see her before we could go though, in such a case as you'd agree to such as request as this one. But I could see if Miss Calra has anything to spare before we leave as well as seek out any spare rations or food we could carry. Then we could meet back here and set out before it gets dark, and make some progress and time while we still can."
It was an idea of sorts. Albeit a tad rushed. But they hadn't the time to ponder for days on end, now when this was all going down. Not when this could be used, in her own theory, to help the village itself and save more lives in the process. Whether the others thought it was a good plan/idea, however, was not something for her to decide. Neither did she want to even try to drag Sorcha away from her charge, especially after that long trip of theirs to get to Dawn in the first place. Miss Eirhild had been with them as well to boot.
Yet...all she knew is that she felt they needed to go as soon as they could at this venture, and between her thoughts and gut instincts it all seemed to be in agreement on it all. Now it was just up to hearing the others' thoughts on it all, etc. If it even was a good plan of action in the first place that she'd just suggested...
((Oh no. The cute gift dolphin plush was animated and swam off. It was time to think of another strategy indeed...))
-Herbs/Herbalism Knowledge:
***Kyr Reed acted as a sort of coagulant as well as sedative. Made people calmer…not particularly useful for treating frostbite on its own, but it was useful for staunching bleeding or injuries. Could be crushed into a paste with a variety of other things to achieve various effects. Wind-Leaf acted as more of a stimulant. When properly mixed with Kyr Reed it made salves and healing poultices good for bolstering the immune system and promoting natural healing. Coral Moss and Slug mucus were a bit harder to find, since the slugs only could be found in shallow water during the day, with Coral Moss being found in damp sea caves off the coast near the Goddess Spear. Slug Mucus was good for making topical salves for alleviating pain, while Coral Moss, when exposed to certain other substances actually heated itself to temperatures good for gentle rewarming of frost-bitten areas.
***Making anesthetics and preparing healing potions and salves.
It’d be easy enough to prepare both of those things especially with the things she had on hand. Fresh water for a base, crush the ingredients, then boil it to a broth. Simple enough, they didn’t have time to refine it. The Salves could be made by taking the same ingredients and crushing them into a paste without the water. Better for topical use on flesh wounds.
***
***
-{Enthralling Dust} (Racial): Mothraki produce a potent pollen like dust upon their wings. Merely by existing they spread this where they go, though it's mostly harmless if not inhaled in large quantities. Causes hallucinations and dulls one's senses. As one may expect, people tend to frown upon this sort of thing.
-{Journeyman Light Magic}: A magic encompassing pure light and illumination, ranging from harmless orbs to light up one’s path all the way up to rays/beams of light as attacks to even light barriers and other light constructs such as swords and spears and shields and so forth. A versatile magic that does not call upon the fire of the sun, but does have its myriad uses and capabilities.
-{Novice Herbalist}: Non-magical practices of a healer, ranging from identifying or figuring out the use of new herbs and recognizing familiar ones, to making things like certain poultices and healing-based alchemy/potion-making, to how to handle wounds/injuries and such using these things.
-{Herbalist's Bag}: A simple leather bag with a well-built shoulder strap, that is filled with a good number of many types of herbs, a good amount of bandages, and finally tools to make tonics, poultices, and potions alongside a scare few pre-prepared ones that are within the bag itself. She usually wears it around most of the time. (EDIT: Has refilled her supplies, with three total healing pots remaining now. Also now has four vials of baby-chameleon-thing poison.)
-{Small Knife}: A gift from her mother, made with a smoothed-out bone handle and treated with certain oils, mainly used to help cut things like vines and plants when out collecting herbs and so forth. Also a very niche emergency self-defense tool.
-{Food}: A small pouch sitting on her opposite hip that contains a few strips of preserved game meat and a few dried edible herbs from the local area. Not much in amount, since it was meant to be snacks for heading into the woods to gather herbs before 'that' happened.
-{Wristband}: A simple little bracelet made of pretty stones dyed in various colors, carefully having had a hole made through each, sitting on a band made of twisted and treated leather strips. Worn on her left wrist and given as a gift to her by her mother. How long it took to acquire or even make is unknown.
-{Cuteness}: She is a definitely cute moth girl. This is inherent to her existence. Yes.
Gender (Before Magical Girl): Fragment Of The Fearsome Greater Horror "Soth", Which Was Recycled Purified Into A Female Magical Girl
Appearance:
Old Untransformed Pic was deleted and got lost, so idk what it was. (@_@)
Specialization: Time
Weapon: Hands of Compassion – A silver knife, with a tough black-colored gem embedded in its hilt, that is usually kept sheathed on her outer thigh or is simply summoned into her hand for use. Though small, it has a fine sharp edge, and can be readily magically multiplied/duplicated at will into many knives as part of it's base functions (and very cheaply too). Duplicates can also be duplicated as well. The original and any duplicates can also be recalled to her hands at will, and can be used as a means to cast her magic over long distance, acting as a ‘receiver’ for it and acting as catalysts for it.
Power: Tentacles - She can generate silvery tentacles on various surfaces. They have simple minds of their own, with a general sense of what she wants them to do. Can act on their own with very little direction from Serenity herself, though she can take exacting control over one of them directly to do things such as use them like how Indiana Jones would use a whip to jump over a chasm or such. Can dismiss them at will. They give no tactile feedback, but she always knows their location in relation to herself and her own body.
They can also be formed on surfaces which her weapon, or its duplicates, are in contact with (or stabbed into). This allows them to even be made at a longer distance, and makes especially good use of the Dual Weapon aspect of her weapon and its duplicates in channeling her magic.
Perks:
-Dual Weapon: Her weapon and it's duplicates are now capable of conducting her magic and acting as 'receivers' for it at even extremes distances away from her. Her weapon, and it's duplicates by extension, is/are even now embedded with a magical gem visible in its hilt as an aesthetic physical representation of this. A very useful aspect for up to very long-range remote magic use, at least, though the knife and its duplicates cannot fire a 'weak magic blast' or anything.
-Sorcery: Rune Magic (Removed the long ramble, simplified it to just what it is like it is a certain other magical boy's app {aka: Alex}. Yay Runes! Only notable thing to mention is she can, as I'd assume anyone can, use her magical energy to etch and form them as well as any sort of physical means like her weapon or the like.)
-Environmental Sealing: At least general ambient environmental threats, like being underwater or such, aren't going to be a problem anymore.
-Patron Interference: "I've decided! We're going to hang out and be super-best besties for, like, ever! Pleeeeease~?"; Cthulhu, a powerful Greater Horror, will be trying to convince her to sign up with her, ranging from running gag type antics to actual serious things in trying to help and convince her. The only downside is that Cthulhu will never be fully dissuaded now due to this perk...she's made her decision to try. Even if told no a million times over, she'll keep coming back again and again, with an eternity-long persistence. "Please! Alicia, Rachel, somebody...make the noise stop." DX
-Oujou-Sama: (See the "Meido" hider for the appearance pic and details.)
-Sapphire Coin Perk: "Free tuition to the Overcity College of Magic, allowing a pursuit of arcane scholarship or training for a magical profession." In particular she is pursuing a proper arcane scholarship for Advanced Image Magic, aka the realm of magic encompassing Runes, Sigils, Heiroglyphs, and other Pictrogram-based magic symbols. Basically something to take her Sorcery and make those skills exceptionally stronger and far better in the end. Anything that needs to be done for this education is basically done off-screen, and she's a studious student to be sure when it comes to this. (Idk how long it will take to complete this arcane education, but still thought it'd be relevant to her to choose this option.)
Yet oddly, the Sapphire coin also caused changes in her Untransformed state when it was used. Something to do with her being somewhat abnormal as a magical girl, perhaps?
Patron: The Beacon
Patron Benefits:
-Perfect Life: The Beacon will ensure she has a place to stay, friends, and a surrogate family. (Gains the Fake Parents perk for free). Any close friends and family she has will fall under the Beacon’s aegis and be protected from monster attacks.
-Shinespark: The spark has always been a powerful thing, but as times move forward even the strongest things can be beaten. This was Beacons answer to all those that were finding ways to subvert the Spark defenses.
Alongside it's normal benefits, this upgraded Spark grants immunity to any attempt to forcibly change or control Serenity's mind, and rather than being a gentle shield it is capable of retaliating with force against the would be assailants.
(Copied and edited to fit Serenity properly, because I forgot to add it in the other RP when she and others gained Shinesparks during the trial years ago irl.)
-Mystic Might (her 1 free Universal Perk): Her magical prowess is stronger as a magical girl.
(If for some reason she ever got kicked from Beacon it would remain as the one thing she basically keeps, if nothing else was allowed for some reason.)
Patron Drawbacks: (Shifted the Vow a bit to make more sense with her condition/situation and more so the event that created her, mostly just to neaten things up after I made a mess of her app back in college.)
-Vow: The Vow of Humanity. A rather 'unique' vow of sorts, as rather than a personal vow she made it is more a very much permanent condition enforced upon her by agreeing to be reincarnated into a human being and made a magical girl. She cannot abandon her own newly-gained humanity under any circumstances, even if Beacon were to force her out or a black coin used on her. Indeed she is by far no longer anything of “that Horror” in personality or will or self, save for having its memories and knowledge and such lingering things that she can never ever hope to forget.
-Excommunication
Fighting Style: She can fight up close and personal with her weapon at base, and can multiply her weapon as part of its function to make use of multiple knives at once. She can also throw her knife and/or its duplicates, using them as ranged receptors to enact her magic within a limited range of them at even very long distances. She can also makes ready use of her weapon's duplication capability, which extends to the duplicates of it in turn, in tandem with her time magic to unleash relatively cheap but punishing waves of 'bullet-hell'-type attacks.
She can also make herself move faster and such by accelerating the flow of time within herself, albeit to varying degrees to which she can do this, and even slow her own time to various degrees to do something like avoid an attack or slow her own falling speed to avoid getting hurt. These acceleration of time or slowing of time effects can also be applied to allies or even enemies, albeit fellow magical girls can resist this better than monsters can in the usual manner, to affect foes. Likewise the acceleration or slowing of time can be applied to her weapon and its duplicates, allowing her to create those 'bullet hell'-type waves of duplicates knives as attacks as well as doing something like imbuing weapon attacks with greater force and speed by accelerating the flow of time for/within them specifically. She can even freeze time for specific objects/non-living targets, unless a willing and open living subject volunteered for it for some reason, to use things like her weapon's duplicates as stairs or falling objects as stepping stones or the like to get to places usually out of reach.
It is a highly versatile fighting style that tries to compensate for her lower strength as a magical girl, as well as her spec's lack of easy brute offensive spell potential when compared to something like a Fire Spec, but in the process it makes her a threat for both singular and numerous enemies alike. A flexible fighter who can adapt to what is needed, either in close or at long range. Not some perfect and unbeatable fighting style, however, as it doesn't really specialize strongly in either close or ranged combat in return for high flexibility and the use of magical augmentations to compensate. Her monstrous MAG stat helps this at the very least.
An initially somewhat timid and nervous person in social situations, a guilty-feeling individual and a person who has yet to truly immerse herself in the world and “become someone”. In part she fears for her life, not wanting to just die and die again. One could call her intelligent with ease in all mundane subjects, however, which was achieved by her possessing her old self’s untold levels of knowledge that was translated over. Her memory is perfectly photographic, the kind some people in the world might have...but emphasized much more so as part of her penance. For some reason she also has a strong enjoyment of spicy foods, which make her rather happy when eating them. But in the end, she does wish to be truly ‘human’ when it comes down to it.
However, her magical girl alias was merely chosen based on an manga that came to her mind as she was reincarnated and awash in all of her memories. To this end, she is a bit embarrassed...but still confident enough to keep the name at least.
A girl who was once more timid and nervous person in social situations, but who is notably less so by this point in time after the little journey she's been on whilst taken away from Penrose. Indeed, she has become more accustomed to her own humanity and its value, though even then she feels a sense of deeply-cutting guilt that she clings onto about a number of things. The fear for her life has generally given way to a greater sobriety, a greater acceptance to look the idea of her own death in the eye and accept that sort of thing. Due to 'what' she once was, and the knowledge and memories of 'that' being transferred to her as she was reincarnated into a human being and then made a magical girl, she possesses both a (eerie if not creepy as to how well it works) perfect photographic memory as well as a vast and incredible intelligence in regards to mundane and magical subjects alike. Even things humans could not process can be handled by her mind...though in this sense she's inevitably unique 'aberration' who can process these sorts of things and perspectives and so forth where others simply just can't. Similarly, she is lesser-so but still peculiar in the sense that large events like wars and the like aren't so shocking and surprising to her...whereas little things about those closest to her are much more shocking revelations in turn.
She's come to better embrace her passion for spicy foods, though the extent to which she can tolerate spicy heat would make most people near her sweat nervously by mere proximity. Likewise, when it comes to types of food she is generally a fan of 'American faire', though don't expect her to not have strange ideas about what to put on such foods or make them out of. With how her body burns fat, especially after her reroll, the gaining of weight has remained a foreign concept to her body despite her still understanding it and so forth. Yet at the same time she doesn't try to be a glutton. She also still won't admit that her magical girl alias based on a manga that came to her mind as she was reincarnated, all as her mind was running through all of those memories and the knowledge being reincarnated with her. Yet at the same time she sees her appearance as not just some copy anymore...it's her. She is herself, and it's how she looks. She is herself. To this end, she feels more secure in how she looks than she once did...even after the reroll. Yet despite this, the burdens and weight on her, and that sense of personal guilt, isn't suddenly overcome by this. But she has come to cope with being human, at least, and this is what she sees as a step 'in the right direction' if nothing else.
History:
Once upon a time, a Greater Horror feared across the cosmos shed a part of itself as a scapegoat to pay for its sins. A cruel betrayal, an evil but universal entity on both sides, but even so this fragment was butchered by a blade that sought to devour all. It was smitten to pieces, and as it consciousness lingered at the end it asked “What did I do wrong? I merely wanted to see as humans do!”. It had no the capability to understand, too long a lifespan and lack of certain mortal imperfections to be able to do this.
Then came a light. A brilliant light that seemed to shine over so much, and offered it a chance for penance: “You are an evil being, that which should be smitten into nothingness. But for you inability to ever understand, in this one case I shall offer you compassion this day.
Let your mind be shaped by mine, let your will be forged by my own. I shall reincarnate you into a human, but you shall live as a magical girl for all eternity. My spark shall glow brightly within with great light, but in return you cannot escape those memories you bear nor knowledge of your many sins and deeds.”
The fragment, brought down to mortality, accepted this bargain. It was reincarnated into a human girl named Serenity Gates, and she was made a magical girl. She gained family, and friends, and was placed in a good home. It was nothing her former self deserved, she knew it to her core. But with this new life, new chance of hers, might come the chance to truly be as “human” as her former self once desired to be.
I have written this out at least twice, only to lose progress by accident despite making careful saves. So it's going to be as much a long-winded summary of things as I can manage. Cause my brain can't anymore.
Recalled to Beacon HQ on a missive to meet a Council of Cardinals for investigation, Serenity was blindfolded and escorted by several armed guards as she was taken to HQ so she'd be unable to determine where it actually was along the trip there. With all the information about Penrose events was streaming back to the higher-ups, especially events regarding everyone's disappearance to Dan's dimension and events since the Inquisition's arrival, things had become a bit jumbled. So naturally, especially with any events involving the Cardinal sent to Penrose having gone on, suspicions of foul play from the one magical girl who got supposedly created from a horror was among the top issues that HQ sought to investigate by bringing her in and interrogating her. Likewise the idea of a greater horror of notable reputation having potentially placed a spy within their ranks was something that was feared by some as well (among other things). Despite this, the intention on bringing her in was basically to talk to her, and her willingness to cooperate was at least a potential good sign. Maybe.
Higher-ups in the Inquisition met her on arrival, however, before dragging her off to a nearby facility separate from HQ proper. Here she basically lived for two weeks in a dark cell, with meager meals and being forced to clean the place as she was put through invasive and even painful session with Psychic girls tearing into her mind to reap her knowledge and memories and anything they could glean about what had gone on. She was treated basically like an animal, her Soul Gem used as collateral in case she 'tried anything', all in a place that held many dangerous things which shouldn't see the light of day that the Inquisition was either holding for purification or imprisoning for containment or the like. At the end of those two weeks, everything suddenly stopped. She was left alone for two days, before an actual Cardinal came down to her cell with an obscured letter in hand that bore a mysterious seal upon it. Said Cardinal then escorted her quietly out of the facility and back to Beacon HQ, where she was settled in far nicer quarters and doctored up and fed better and the like.
Two more days later, she was brought before a council of a number of Cardinals, only for the one who had escorted her out to read aloud the letter that she hadn't been able to see before. In the same language as whatever being or such had contacted her and reincarnated her before contracting her to Beacon, the letter read with disappointment in the particular facility officials who had her taken to that facility instead of bringing her to the Council as the assembled Cardinals had been instructed to. Thus the message had been sent to ensure she was freed, cared for, and treated well before the proper procedures could begin. Likewise the letter vouched for her personally on behalf of the one who had it sent, alongside describing her encounter and purification and reincarnation, which apparently was enough. From here, Serenity's memories of her transformation and reincarnation would be played out before the Cardinals, supporting the letter's depiction of things town to a 'T' and a number of surprised and solemn reactions among whatever Cardinals had been assembled to investigate her. After this, she'd be sent back to her quarters and ultimately be declared innocent the very next day by the assembled council.
Once this was done, she would be cared for until she could recover alongside being assigned 'remediation classes' to try to help her adjust to being human and so forth. In this time period she would make a few new acquaintances and minor friends, as well as be allowed to roam the HQ grounds and generally be around others. People began to talk to her. People began to treat her well. Like a person. It was painful before, but at this stage was a bit eye-opening for her. It gave her time to reflect and such as well. Even time to grow a little bit. Eventually she would also be gifted in addition with both a captured Red Coin as well as a new Sapphire coin as presents during her stay. She would use these gifted coins in turn, though whilst the odd side effect of her untransformed appearance changing was one things, and her changes overall brought some familiar 'trouble' her way, she felt satisfied enough by the time she was sent back to Penrose to join the other members of her Chapter once more.
...Having been away for a good time, however, it will be up to her comrades in arms and others to give her news of what's been going on. She's barely gotten back the prior night, late, before zonking out in her bed. As of her first post, she'll be stepping into things proper once more.
Incantation: (Also just neatened up Post-Reforging because it was oddly worded.)
“As I of Sacred Light descend, now evil’s time is at its end!”
Coins:
Aighosrt-Related Event Base Payout: 1 gold, 2 silver
((Note: Coins that are not noted as being 'non-character creation' ones are just the coins from character creation.))
(Reason: Death, +1 silver)
(Age – rolled 18, 18-10+8= 14, new age is 14) (Red Coin Reroll: Age - rolled 10, 10+6 is 16, new age is 16)
(Body – rolled 1, Underdeveloped +1 [LCK] or MAG, also applies out of costume) (Red Coin Reroll: rolled 20, Overdeveloped +1 AGI or [VIT], also applies out of costume.)
(r perk: rolled 8, Get Out of Jail) (Red Coin Reroll: rolled 7, Environmental Sealing +1 [VIT])
(r perk 2: rolled 17, Soul Jar) (Red Coin Reroll: rolled 2, Shifted to the Red Table for free as noted in the Red Coin stuff, Patron Interference +1 [LCK])
(final perk: rolled 1, +1 Weapon Stat, Dual Weapon - {Second Weapon Type: Mystic, +1 [MAG]}) (Red Coin Reroll, can choose from either table and even the Red Perk Table: 10, Oujou-sama +1 Any = +1 [MAG])
(free perk [from patron]: Fake Parents)
Stats (Untransformed): These start at 3. CYOA options indicate if they apply out of costume as well. STR: 3 AGI: 3 VIT: 3 ([+1 [body]) = 4 MAG: 3 (+1 [sorcery]) = 4 LCK: 3
(-1 Red Coin, used to Reforge her. Rerolled and chose the original or new roll for: Age, Body, Outfit, Power, and all perks but Sorcery. Did not refund any coins.)
(1 non-character creation gold coin used for +1 [VIT])
((Cleaned up errors and such in her app.))
(-1 Sapphire Coin, used for: Free tuition to the Overcity College of Magic, allowing a pursuit of arcane scholarship or training for a magical profession: She is pursuing a proper arcane scholarship for Advanced Image Magic, aka the realm of magic encompassing Runes, Sigils, Heiroglyphs, and other Pictrogram-based magic symbols. Anything that needs to be done for this education is basically done off-screen, and she's a studious student to be sure when it comes to this.)
Vivanne
Vivianne, or Vivi as she only lets her close friends or mistress call her, is the go-to magical maid who is ready to do her very best! Cooking, cleaning, sewing, anything her mistress could need is within her skillset! Er, just not fighting things. She's only human, even if magical, not a magical girl! She can appear and disappear in the blink of an eye where and when she's called upon or needed, at least, and somehow she gets her hands on the food and materials and so forth she needs for her work.
Since she's tied to her mistress, she'll be around as long as she is! The eternally respawning thing is pretty cool, all part of this neat 'forever job' she has. A really long time, to be honest, but at least there'll be no old age wrinkles!
Perfect Life, Shinespark, Mystic Might | Vow of Humanity, Excommunication
STR: 3 | AGI: 3 | VIT: 4 | MAG: 4 | LCK: 3
STR: 5 | AGI: 10 | VIT: 9 | MAG: 23 | LCK: 7
Coins: 2 silver
You Rang, New Besties?
Type: Horror (Greater Horror)
Name: Cthulhu
Personality: Untold millennia of knowledge and understanding, maddening levels of raw magical power that makes even other Greater Horrors quake in fear, and a legend that even among humans is better known than many…all wrapped up in the body and personality of a friendly, super humanophile, happy, annoying, and ditzy party girl. She is happy to help her friends, enjoys finding and making new 'besties', loves to party and play about like a wild child, and beyond terrible spending habits and annoying behavior isn't honestly a threat to humanity at large.
Though while this is her up front, do not be fooled...she may walk among mortals, she may sound like an idiot party girl, but when she gets truly serious or angry she is very far from something to ever want to mess with. It is there that those unfortunate will witness the true might of the lord of The Sunken City, the wrath a true eldritch horror from beyond reason, and the ire of an abomination beyond anything mortals can comprehend. Beware, beware, the might of the dread lord Cthulhu!
History: An ancient being originating from an ancient and powerful race from far beyond the stars, a malignant Greater Horror of solar scale that in its youth sought to seize the Earth in particular and create a civilization in its own image upon the land and waters. It fought off other Horrors seeking to pierce into its territory on the then-prehistoric Earth, took on the Gods, and founded the ancient city of R’lyeh from which it began to build its own civilization in prehistoric times. Despite its war against a large assembly of Deities, and in the final struggle an alien deity descended upon her as the great meteor that destroyed the dinosaurs.
The end result was not the Horror’s death, but rather her main body being put into a hibernation-like sleep before being interred within R’lyeh and sunk deep underwater/underground beneath what is now in modern times the South China Sea. Down there her lingering people slithered, at least the scant remnants of what once a people, along with other strange creatures, some early 'prehistoric humans', and even some aliens that had migrated to worship her with great reverence.
From beneath the waves Cthulhu slept, though far from ‘actually dead’ Cthulhu's mind began to wander about and examine the planet as it changed. She became ever the more curious about humans, proper ones especially, as they rose up and dominated the planet by modern times. She even over the years visited some humans in their dreams to speak to them, and talk to them to try to understand them. Her curiosity in time grew into affection, and from an affection into a deep-seated and genuine love of humanity and its civilization upon the face of the Earth.
Though among those she talked to was included a ‘certain dreamer’, who took what he’d learned about Cthulhu’s ‘embarrassing edgy teen years’...and then published it with some twists, removals, and embellishments to become a famous author. The Greater Horror was an amount offended by this, especially as it began to cause a rise in 'crazy cultists', but also ultimately decided that she had to step in more directly. To better ‘be’ among humans and appreciate them, she projected her mind and had it take on a human-shaped avatar/container! Though despite becoming a sort of caring patron of humanity, even if from the sidelines on occasion, she also ended up a rampant humanophile and ditzy ‘party girl’ who’d help magical girls and even other groups like the deities she once fought so long ago.
What a twist.
Resources: Being a Greater Horror and the legendary Cthulhu, she had continued to accrue a wealth of resources that she is capable of providing or drawing upon. This includes an immense amount of wealth, magical girls/boys, magical coins, genuinely good followers, spawn, and other such general resources. Though this also does in the end include ‘pesky pseudo cultists’ who arose due to the work that ‘certain dreamer’ and one or two other ‘crazy a-holes’ whom she holds a very special loathing for even now.
Additional Info:
-She still talks to properly sane humans, having connections in the mortal world, and even has some legitimate worshippers out there she does give some guidance to in order to keep them from ‘acting like lunatics’. The Sunken City itself is also a magical hub of activity for many of those who work for her or as her magical girls/boys especially. It is ultimately a full-fledged city down there, of course, though there is a solid party culture that rises up when Cthulhu herself visits with her avatar.
-She 'allows' many other patrons to help her ‘clean up the crazies’ (as she puts it), those crazy cultists who use the knowledge 'a certain author' learned from her and used for his own stories, as they pop up. Because after a long time of trying to suppress them (with great exasperation at the task), ultimately, is a task that became too bothersome. These only also ever increase her irritation with 'that dreamer' who she holds 'slandered her and created stupid cultists who make my life hard and make me look bad' with his writing work in the end. Yet she still does perform ‘cleanup work’ from time to time, naturally, as a way of trying to keep things semi-orderly....unlike when she's goofing off and doing things anywhere else in the world otherwise.
It's safe to say her name and existence are a controversial matter as a result of both her past and all of these things on top of that.
-She has also worked with the local Beacon Branch in Hawaii a few times, which is considered the one 'unofficial' way she's worked with Beacon at all, though if anyone at the branch is asked about her or the “Honolulu Beach Vacation Party Incident” one will mostly get empty stares and long sighs among other such responses.
It goes without saying, though, that Cthulhu is banned from Beacon HQ in general (regardless of this incident or not, even well before it).
-Her avatar's presence is not itself actually maddening or harmful to others, but even “The Infinite Abyss” has been annoyed to death by her to the point of considering her becoming literal ‘anathema’ to it.
The time has come. Days and days of work, setbacks and accidental progress loss, and a gamble in the form of her rerolls. All completed! Finally.
Behold, Serenity's app with the rerolls, fixes, neatening up, and other janitorial work done to get it ready for resubmission! :3
Serenity Gates
"MEIDO INAH HEAVAHN!!!"
Name: Serenity Gates, aka “Maid in Heaven”
Age (Magical Girl): 16
Age (Before Magical Girl): [REDACTED]
Gender: Female
Gender (Before Magical Girl): Fragment Of The Fearsome Greater Horror "Soth", Which Was Recycled Purified Into A Female Magical Girl
Appearance:
Old Untransformed Pic was deleted and got lost, so idk what it was. (@_@)
Specialization: Time
Weapon: Hands of Compassion – A silver knife, with a tough black-colored gem embedded in its hilt, that is usually kept sheathed on her outer thigh or is simply summoned into her hand for use. Though small, it has a fine sharp edge, and can be readily magically multiplied/duplicated at will into many knives as part of it's base functions (and very cheaply too). Duplicates can also be duplicated as well. The original and any duplicates can also be recalled to her hands at will, and can be used as a means to cast her magic over long distance, acting as a ‘receiver’ for it and acting as catalysts for it.
Power: Tentacles - She can generate silvery tentacles on various surfaces. They have simple minds of their own, with a general sense of what she wants them to do. Can act on their own with very little direction from Serenity herself, though she can take exacting control over one of them directly to do things such as use them like how Indiana Jones would use a whip to jump over a chasm or such. Can dismiss them at will. They give no tactile feedback, but she always knows their location in relation to herself and her own body.
They can also be formed on surfaces which her weapon, or its duplicates, are in contact with (or stabbed into). This allows them to even be made at a longer distance, and makes especially good use of the Dual Weapon aspect of her weapon and its duplicates in channeling her magic.
Perks:
-Dual Weapon: Her weapon and it's duplicates are now capable of conducting her magic and acting as 'receivers' for it at even extremes distances away from her. Her weapon, and it's duplicates by extension, is/are even now embedded with a magical gem visible in its hilt as an aesthetic physical representation of this. A very useful aspect for up to very long-range remote magic use, at least, though the knife and its duplicates cannot fire a 'weak magic blast' or anything.
-Sorcery: Rune Magic (Removed the long ramble, simplified it to just what it is like it is a certain other magical boy's app {aka: Alex}. Yay Runes! Only notable thing to mention is she can, as I'd assume anyone can, use her magical energy to etch and form them as well as any sort of physical means like her weapon or the like.)
-Environmental Sealing: At least general ambient environmental threats, like being underwater or such, aren't going to be a problem anymore.
-Patron Interference: "I've decided! We're going to hang out and be super-best besties for, like, ever! Pleeeeease~?"; Cthulhu, a powerful Greater Horror, will be trying to convince her to sign up with her, ranging from running gag type antics to actual serious things in trying to help and convince her. The only downside is that Cthulhu will never be fully dissuaded now due to this perk...she's made her decision to try. Even if told no a million times over, she'll keep coming back again and again, with an eternity-long persistence. "Please! Alicia, Rachel, somebody...make the noise stop." DX
-Oujou-Sama: (See the "Meido" hider for the appearance pic and details.)
-Sapphire Coin Perk: "Free tuition to the Overcity College of Magic, allowing a pursuit of arcane scholarship or training for a magical profession." In particular she is pursuing a proper arcane scholarship for Advanced Image Magic, aka the realm of magic encompassing Runes, Sigils, Heiroglyphs, and other Pictrogram-based magic symbols. Basically something to take her Sorcery and make those skills exceptionally stronger and far better in the end. Anything that needs to be done for this education is basically done off-screen, and she's a studious student to be sure when it comes to this. (Idk how long it will take to complete this arcane education, but still thought it'd be relevant to her to choose this option.)
Yet oddly, the Sapphire coin also caused changes in her Untransformed state when it was used. Something to do with her being somewhat abnormal as a magical girl, perhaps?
Patron: The Beacon
Patron Benefits:
-Perfect Life: The Beacon will ensure she has a place to stay, friends, and a surrogate family. (Gains the Fake Parents perk for free). Any close friends and family she has will fall under the Beacon’s aegis and be protected from monster attacks.
-Shinespark: The spark has always been a powerful thing, but as times move forward even the strongest things can be beaten. This was Beacons answer to all those that were finding ways to subvert the Spark defenses.
Alongside it's normal benefits, this upgraded Spark grants immunity to any attempt to forcibly change or control Serenity's mind, and rather than being a gentle shield it is capable of retaliating with force against the would be assailants.
(Copied and edited to fit Serenity properly, because I forgot to add it in the other RP when she and others gained Shinesparks during the trial years ago irl.)
-Mystic Might (her 1 free Universal Perk): Her magical prowess is stronger as a magical girl.
(If for some reason she ever got kicked from Beacon it would remain as the one thing she basically keeps, if nothing else was allowed for some reason.)
Patron Drawbacks: (Shifted the Vow a bit to make more sense with her condition/situation and more so the event that created her, mostly just to neaten things up after I made a mess of her app back in college.)
-Vow: The Vow of Humanity. A rather 'unique' vow of sorts, as rather than a personal vow she made it is more a very much permanent condition enforced upon her by agreeing to be reincarnated into a human being and made a magical girl. She cannot abandon her own newly-gained humanity under any circumstances, even if Beacon were to force her out or a black coin used on her. Indeed she is by far no longer anything of “that Horror” in personality or will or self, save for having its memories and knowledge and such lingering things that she can never ever hope to forget.
-Excommunication
Fighting Style: She can fight up close and personal with her weapon at base, and can multiply her weapon as part of its function to make use of multiple knives at once. She can also throw her knife and/or its duplicates, using them as ranged receptors to enact her magic within a limited range of them at even very long distances. She can also makes ready use of her weapon's duplication capability, which extends to the duplicates of it in turn, in tandem with her time magic to unleash relatively cheap but punishing waves of 'bullet-hell'-type attacks.
She can also make herself move faster and such by accelerating the flow of time within herself, albeit to varying degrees to which she can do this, and even slow her own time to various degrees to do something like avoid an attack or slow her own falling speed to avoid getting hurt. These acceleration of time or slowing of time effects can also be applied to allies or even enemies, albeit fellow magical girls can resist this better than monsters can in the usual manner, to affect foes. Likewise the acceleration or slowing of time can be applied to her weapon and its duplicates, allowing her to create those 'bullet hell'-type waves of duplicates knives as attacks as well as doing something like imbuing weapon attacks with greater force and speed by accelerating the flow of time for/within them specifically. She can even freeze time for specific objects/non-living targets, unless a willing and open living subject volunteered for it for some reason, to use things like her weapon's duplicates as stairs or falling objects as stepping stones or the like to get to places usually out of reach.
It is a highly versatile fighting style that tries to compensate for her lower strength as a magical girl, as well as her spec's lack of easy brute offensive spell potential when compared to something like a Fire Spec, but in the process it makes her a threat for both singular and numerous enemies alike. A flexible fighter who can adapt to what is needed, either in close or at long range. Not some perfect and unbeatable fighting style, however, as it doesn't really specialize strongly in either close or ranged combat in return for high flexibility and the use of magical augmentations to compensate. Her monstrous MAG stat helps this at the very least.
An initially somewhat timid and nervous person in social situations, a guilty-feeling individual and a person who has yet to truly immerse herself in the world and “become someone”. In part she fears for her life, not wanting to just die and die again. One could call her intelligent with ease in all mundane subjects, however, which was achieved by her possessing her old self’s untold levels of knowledge that was translated over. Her memory is perfectly photographic, the kind some people in the world might have...but emphasized much more so as part of her penance. For some reason she also has a strong enjoyment of spicy foods, which make her rather happy when eating them. But in the end, she does wish to be truly ‘human’ when it comes down to it.
However, her magical girl alias was merely chosen based on an manga that came to her mind as she was reincarnated and awash in all of her memories. To this end, she is a bit embarrassed...but still confident enough to keep the name at least.
A girl who was once more timid and nervous person in social situations, but who is notably less so by this point in time after the little journey she's been on whilst taken away from Penrose. Indeed, she has become more accustomed to her own humanity and its value, though even then she feels a sense of deeply-cutting guilt that she clings onto about a number of things. The fear for her life has generally given way to a greater sobriety, a greater acceptance to look the idea of her own death in the eye and accept that sort of thing. Due to 'what' she once was, and the knowledge and memories of 'that' being transferred to her as she was reincarnated into a human being and then made a magical girl, she possesses both a (eerie if not creepy as to how well it works) perfect photographic memory as well as a vast and incredible intelligence in regards to mundane and magical subjects alike. Even things humans could not process can be handled by her mind...though in this sense she's inevitably unique 'aberration' who can process these sorts of things and perspectives and so forth where others simply just can't. Similarly, she is lesser-so but still peculiar in the sense that large events like wars and the like aren't so shocking and surprising to her...whereas little things about those closest to her are much more shocking revelations in turn.
She's come to better embrace her passion for spicy foods, though the extent to which she can tolerate spicy heat would make most people near her sweat nervously by mere proximity. Likewise, when it comes to types of food she is generally a fan of 'American faire', though don't expect her to not have strange ideas about what to put on such foods or make them out of. With how her body burns fat, especially after her reroll, the gaining of weight has remained a foreign concept to her body despite her still understanding it and so forth. Yet at the same time she doesn't try to be a glutton. She also still won't admit that her magical girl alias based on a manga that came to her mind as she was reincarnated, all as her mind was running through all of those memories and the knowledge being reincarnated with her. Yet at the same time she sees her appearance as not just some copy anymore...it's her. She is herself, and it's how she looks. She is herself. To this end, she feels more secure in how she looks than she once did...even after the reroll. Yet despite this, the burdens and weight on her, and that sense of personal guilt, isn't suddenly overcome by this. But she has come to cope with being human, at least, and this is what she sees as a step 'in the right direction' if nothing else.
History:
Once upon a time, a Greater Horror feared across the cosmos shed a part of itself as a scapegoat to pay for its sins. A cruel betrayal, an evil but universal entity on both sides, but even so this fragment was butchered by a blade that sought to devour all. It was smitten to pieces, and as it consciousness lingered at the end it asked “What did I do wrong? I merely wanted to see as humans do!”. It had no the capability to understand, too long a lifespan and lack of certain mortal imperfections to be able to do this.
Then came a light. A brilliant light that seemed to shine over so much, and offered it a chance for penance: “You are an evil being, that which should be smitten into nothingness. But for you inability to ever understand, in this one case I shall offer you compassion this day.
Let your mind be shaped by mine, let your will be forged by my own. I shall reincarnate you into a human, but you shall live as a magical girl for all eternity. My spark shall glow brightly within with great light, but in return you cannot escape those memories you bear nor knowledge of your many sins and deeds.”
The fragment, brought down to mortality, accepted this bargain. It was reincarnated into a human girl named Serenity Gates, and she was made a magical girl. She gained family, and friends, and was placed in a good home. It was nothing her former self deserved, she knew it to her core. But with this new life, new chance of hers, might come the chance to truly be as “human” as her former self once desired to be.
I have written this out at least twice, only to lose progress by accident despite making careful saves. So it's going to be as much a long-winded summary of things as I can manage. Cause my brain can't anymore.
Recalled to Beacon HQ on a missive to meet a Council of Cardinals for investigation, Serenity was blindfolded and escorted by several armed guards as she was taken to HQ so she'd be unable to determine where it actually was along the trip there. With all the information about Penrose events was streaming back to the higher-ups, especially events regarding everyone's disappearance to Dan's dimension and events since the Inquisition's arrival, things had become a bit jumbled. So naturally, especially with any events involving the Cardinal sent to Penrose having gone on, suspicions of foul play from the one magical girl who got supposedly created from a horror was among the top issues that HQ sought to investigate by bringing her in and interrogating her. Likewise the idea of a greater horror of notable reputation having potentially placed a spy within their ranks was something that was feared by some as well (among other things). Despite this, the intention on bringing her in was basically to talk to her, and her willingness to cooperate was at least a potential good sign. Maybe.
Higher-ups in the Inquisition met her on arrival, however, before dragging her off to a nearby facility separate from HQ proper. Here she basically lived for two weeks in a dark cell, with meager meals and being forced to clean the place as she was put through invasive and even painful session with Psychic girls tearing into her mind to reap her knowledge and memories and anything they could glean about what had gone on. She was treated basically like an animal, her Soul Gem used as collateral in case she 'tried anything', all in a place that held many dangerous things which shouldn't see the light of day that the Inquisition was either holding for purification or imprisoning for containment or the like. At the end of those two weeks, everything suddenly stopped. She was left alone for two days, before an actual Cardinal came down to her cell with an obscured letter in hand that bore a mysterious seal upon it. Said Cardinal then escorted her quietly out of the facility and back to Beacon HQ, where she was settled in far nicer quarters and doctored up and fed better and the like.
Two more days later, she was brought before a council of a number of Cardinals, only for the one who had escorted her out to read aloud the letter that she hadn't been able to see before. In the same language as whatever being or such had contacted her and reincarnated her before contracting her to Beacon, the letter read with disappointment in the particular facility officials who had her taken to that facility instead of bringing her to the Council as the assembled Cardinals had been instructed to. Thus the message had been sent to ensure she was freed, cared for, and treated well before the proper procedures could begin. Likewise the letter vouched for her personally on behalf of the one who had it sent, alongside describing her encounter and purification and reincarnation, which apparently was enough. From here, Serenity's memories of her transformation and reincarnation would be played out before the Cardinals, supporting the letter's depiction of things town to a 'T' and a number of surprised and solemn reactions among whatever Cardinals had been assembled to investigate her. After this, she'd be sent back to her quarters and ultimately be declared innocent the very next day by the assembled council.
Once this was done, she would be cared for until she could recover alongside being assigned 'remediation classes' to try to help her adjust to being human and so forth. In this time period she would make a few new acquaintances and minor friends, as well as be allowed to roam the HQ grounds and generally be around others. People began to talk to her. People began to treat her well. Like a person. It was painful before, but at this stage was a bit eye-opening for her. It gave her time to reflect and such as well. Even time to grow a little bit. Eventually she would also be gifted in addition with both a captured Red Coin as well as a new Sapphire coin as presents during her stay. She would use these gifted coins in turn, though whilst the odd side effect of her untransformed appearance changing was one things, and her changes overall brought some familiar 'trouble' her way, she felt satisfied enough by the time she was sent back to Penrose to join the other members of her Chapter once more.
...Having been away for a good time, however, it will be up to her comrades in arms and others to give her news of what's been going on. She's barely gotten back the prior night, late, before zonking out in her bed. As of her first post, she'll be stepping into things proper once more.
Incantation: (Also just neatened up Post-Reforging because it was oddly worded.)
“As I of Sacred Light descend, now evil’s time is at its end!”
Coins:
Aighosrt-Related Event Base Payout: 1 gold, 2 silver
((Note: Coins that are not noted as being 'non-character creation' ones are just the coins from character creation.))
(Reason: Death, +1 silver)
(Age – rolled 18, 18-10+8= 14, new age is 14) (Red Coin Reroll: Age - rolled 10, 10+6 is 16, new age is 16)
(Body – rolled 1, Underdeveloped +1 [LCK] or MAG, also applies out of costume) (Red Coin Reroll: rolled 20, Overdeveloped +1 AGI or [VIT], also applies out of costume.)
(r perk: rolled 8, Get Out of Jail) (Red Coin Reroll: rolled 7, Environmental Sealing +1 [VIT])
(r perk 2: rolled 17, Soul Jar) (Red Coin Reroll: rolled 2, Shifted to the Red Table for free as noted in the Red Coin stuff, Patron Interference +1 [LCK])
(final perk: rolled 1, +1 Weapon Stat, Dual Weapon - {Second Weapon Type: Mystic, +1 [MAG]}) (Red Coin Reroll, can choose from either table and even the Red Perk Table: 10, Oujou-sama +1 Any = +1 [MAG])
(free perk [from patron]: Fake Parents)
Stats (Untransformed): These start at 3. CYOA options indicate if they apply out of costume as well. STR: 3 AGI: 3 VIT: 3 ([+1 [body]) = 4 MAG: 3 (+1 [sorcery]) = 4 LCK: 3
(-1 Red Coin, used to Reforge her. Rerolled and chose the original or new roll for: Age, Body, Outfit, Power, and all perks but Sorcery. Did not refund any coins.)
(1 non-character creation gold coin used for +1 [VIT])
((Cleaned up errors and such in her app.))
(-1 Sapphire Coin, used for: Free tuition to the Overcity College of Magic, allowing a pursuit of arcane scholarship or training for a magical profession: She is pursuing a proper arcane scholarship for Advanced Image Magic, aka the realm of magic encompassing Runes, Sigils, Heiroglyphs, and other Pictrogram-based magic symbols. Anything that needs to be done for this education is basically done off-screen, and she's a studious student to be sure when it comes to this.)
Vivanne
Vivianne, or Vivi as she only lets her close friends or mistress call her, is the go-to magical maid who is ready to do her very best! Cooking, cleaning, sewing, anything her mistress could need is within her skillset! Er, just not fighting things. She's only human, even if magical, not a magical girl! She can appear and disappear in the blink of an eye where and when she's called upon or needed, at least, and somehow she gets her hands on the food and materials and so forth she needs for her work.
Since she's tied to her mistress, she'll be around as long as she is! The eternally respawning thing is pretty cool, all part of this neat 'forever job' she has. A really long time, to be honest, but at least there'll be no old age wrinkles!
Perfect Life, Shinespark, Mystic Might | Vow of Humanity, Excommunication
STR: 3 | AGI: 3 | VIT: 4 | MAG: 4 | LCK: 3
STR: 5 | AGI: 10 | VIT: 9 | MAG: 23 | LCK: 7
Coins: 2 silver
You Rang, New Besties?
Type: Horror (Greater Horror)
Name: Cthulhu
Personality: Untold millennia of knowledge and understanding, maddening levels of raw magical power that makes even other Greater Horrors quake in fear, and a legend that even among humans is better known than many…all wrapped up in the body and personality of a friendly, super humanophile, happy, annoying, and ditzy party girl. She is happy to help her friends, enjoys finding and making new 'besties', loves to party and play about like a wild child, and beyond terrible spending habits and annoying behavior isn't honestly a threat to humanity at large.
Though while this is her up front, do not be fooled...she may walk among mortals, she may sound like an idiot party girl, but when she gets truly serious or angry she is very far from something to ever want to mess with. It is there that those unfortunate will witness the true might of the lord of The Sunken City, the wrath a true eldritch horror from beyond reason, and the ire of an abomination beyond anything mortals can comprehend. Beware, beware, the might of the dread lord Cthulhu!
History: An ancient being originating from an ancient and powerful race from far beyond the stars, a malignant Greater Horror of solar scale that in its youth sought to seize the Earth in particular and create a civilization in its own image upon the land and waters. It fought off other Horrors seeking to pierce into its territory on the then-prehistoric Earth, took on the Gods, and founded the ancient city of R’lyeh from which it began to build its own civilization in prehistoric times. Despite its war against a large assembly of Deities, and in the final struggle an alien deity descended upon her as the great meteor that destroyed the dinosaurs.
The end result was not the Horror’s death, but rather her main body being put into a hibernation-like sleep before being interred within R’lyeh and sunk deep underwater/underground beneath what is now in modern times the South China Sea. Down there her lingering people slithered, at least the scant remnants of what once a people, along with other strange creatures, some early 'prehistoric humans', and even some aliens that had migrated to worship her with great reverence.
From beneath the waves Cthulhu slept, though far from ‘actually dead’ Cthulhu's mind began to wander about and examine the planet as it changed. She became ever the more curious about humans, proper ones especially, as they rose up and dominated the planet by modern times. She even over the years visited some humans in their dreams to speak to them, and talk to them to try to understand them. Her curiosity in time grew into affection, and from an affection into a deep-seated and genuine love of humanity and its civilization upon the face of the Earth.
Though among those she talked to was included a ‘certain dreamer’, who took what he’d learned about Cthulhu’s ‘embarrassing edgy teen years’...and then published it with some twists, removals, and embellishments to become a famous author. The Greater Horror was an amount offended by this, especially as it began to cause a rise in 'crazy cultists', but also ultimately decided that she had to step in more directly. To better ‘be’ among humans and appreciate them, she projected her mind and had it take on a human-shaped avatar/container! Though despite becoming a sort of caring patron of humanity, even if from the sidelines on occasion, she also ended up a rampant humanophile and ditzy ‘party girl’ who’d help magical girls and even other groups like the deities she once fought so long ago.
What a twist.
Resources: Being a Greater Horror and the legendary Cthulhu, she had continued to accrue a wealth of resources that she is capable of providing or drawing upon. This includes an immense amount of wealth, magical girls/boys, magical coins, genuinely good followers, spawn, and other such general resources. Though this also does in the end include ‘pesky pseudo cultists’ who arose due to the work that ‘certain dreamer’ and one or two other ‘crazy a-holes’ whom she holds a very special loathing for even now.
Additional Info:
-She still talks to properly sane humans, having connections in the mortal world, and even has some legitimate worshippers out there she does give some guidance to in order to keep them from ‘acting like lunatics’. The Sunken City itself is also a magical hub of activity for many of those who work for her or as her magical girls/boys especially. It is ultimately a full-fledged city down there, of course, though there is a solid party culture that rises up when Cthulhu herself visits with her avatar.
-She 'allows' many other patrons to help her ‘clean up the crazies’ (as she puts it), those crazy cultists who use the knowledge 'a certain author' learned from her and used for his own stories, as they pop up. Because after a long time of trying to suppress them (with great exasperation at the task), ultimately, is a task that became too bothersome. These only also ever increase her irritation with 'that dreamer' who she holds 'slandered her and created stupid cultists who make my life hard and make me look bad' with his writing work in the end. Yet she still does perform ‘cleanup work’ from time to time, naturally, as a way of trying to keep things semi-orderly....unlike when she's goofing off and doing things anywhere else in the world otherwise.
It's safe to say her name and existence are a controversial matter as a result of both her past and all of these things on top of that.
-She has also worked with the local Beacon Branch in Hawaii a few times, which is considered the one 'unofficial' way she's worked with Beacon at all, though if anyone at the branch is asked about her or the “Honolulu Beach Vacation Party Incident” one will mostly get empty stares and long sighs among other such responses.
It goes without saying, though, that Cthulhu is banned from Beacon HQ in general (regardless of this incident or not, even well before it).
-Her avatar's presence is not itself actually maddening or harmful to others, but even “The Infinite Abyss” has been annoyed to death by her to the point of considering her becoming literal ‘anathema’ to it.
She almost flinched at Sorcha's sudden cutting in, save for having tried to mentally prepare herself for it since the woman was standing there and listening to what she'd been saying. She could tell that much....or rather, no, she felt like such a thing was natural for a person such as Sorcha to do anyway. Always an ear to the ground, and somehow familiar in that sense. At the same time, though, the dwarven woman's words were somewhat of a comfort, only to be followed up with Lissa's own input after having helped the Mothraki girl cook the food and get things going. A welcome bit of help, but ultimately this was all small pickings compared to the task ahead.
In the meantime, Nylah took a couple bites of soup as she finally got to sit down herself after the food was finally completed. She did lightly fidget with her fingers as Lissa called her more of an 'expert' of the area than she was. Which was perhaps true, but...eh. Nevermind.
She lightly shook her head to clear the potentially distracting thoughts, before her eyes scanned over the others in the room. Nylah then seemed to focus back on the fire, after looking about to the others, going back into her own train of thought about the matter. Not being ignorant of what was going on around her, but more just seeming to be that sort of 'well focused and pondering something' once more.
"I agree that scouting the situation out would be best, Lissa, giving us a chance to learn how dire things are and what is truly going on. Yet with no idea on how things will be, I feel we must be prepared to act either way to flee or assist as we scout things out as well. With how much time has passed, we could find ourselves or others in deeper trouble than we came prepared for if we do not think ahead somewhat more."
The Mothraki took another bite of soup, though without thinking too hard on what was in front of her the spoon brought some far-too-hot contents straight into her mouth. Snapping out of things, Nylah lightly panicked and dropped her spoon back into the bowl with a small splash...a little soup on her good clothes too. Drat.
After recomposing herself, eventually, she would turn to look at the others again. Albeit somewhat embarrassed, that much was visible, but trying to focus back on the topic at hand.
"A-At any rate...out there, we should be going with a proper and constant sense of caution, I believe, considering both this situation and what we ran into in the woods some days ago.
Whether the Krysa and Yaga are desperate enough to go after us upon making contact is one matter, but the predators in the woods have been driven to come further out to try to find food. That much I think has become clear enough to myself and Lissa at least, for what I can actually speak about. Even the wolves are more than desperate due to hunger, willing to face down well-armed people simply to try to get a meal.
Further, I've no idea of any of the kin of the passing Elder Beast have remained, or if all we might see elsewise is the Kyrinth's deer...which we must leave alone if we are to not anger our own local Elder Beast here."
***Kyr Reed acted as a sort of coagulant as well as sedative. Made people calmer…not particularly useful for treating frostbite on its own, but it was useful for staunching bleeding or injuries. Could be crushed into a paste with a variety of other things to achieve various effects. Wind-Leaf acted as more of a stimulant. When properly mixed with Kyr Reed it made salves and healing poultices good for bolstering the immune system and promoting natural healing. Coral Moss and Slug mucus were a bit harder to find, since the slugs only could be found in shallow water during the day, with Coral Moss being found in damp sea caves off the coast near the Goddess Spear. Slug Mucus was good for making topical salves for alleviating pain, while Coral Moss, when exposed to certain other substances actually heated itself to temperatures good for gentle rewarming of frost-bitten areas.
***Making anesthetics and preparing healing potions and salves.
It’d be easy enough to prepare both of those things especially with the things she had on hand. Fresh water for a base, crush the ingredients, then boil it to a broth. Simple enough, they didn’t have time to refine it. The Salves could be made by taking the same ingredients and crushing them into a paste without the water. Better for topical use on flesh wounds.
***
***
-{Enthralling Dust} (Racial): Mothraki produce a potent pollen like dust upon their wings. Merely by existing they spread this where they go, though it's mostly harmless if not inhaled in large quantities. Causes hallucinations and dulls one's senses. As one may expect, people tend to frown upon this sort of thing.
-{Journeyman Light Magic}: A magic encompassing pure light and illumination, ranging from harmless orbs to light up one’s path all the way up to rays/beams of light as attacks to even light barriers and other light constructs such as swords and spears and shields and so forth. A versatile magic that does not call upon the fire of the sun, but does have its myriad uses and capabilities.
-{Novice Herbalist}: Non-magical practices of a healer, ranging from identifying or figuring out the use of new herbs and recognizing familiar ones, to making things like certain poultices and healing-based alchemy/potion-making, to how to handle wounds/injuries and such using these things.
-{Herbalist's Bag}: A simple leather bag with a well-built shoulder strap, that is filled with a good number of many types of herbs, a good amount of bandages, and finally tools to make tonics, poultices, and potions alongside a scare few pre-prepared ones that are within the bag itself. She usually wears it around most of the time. (EDIT: Has refilled her supplies, with three total healing pots remaining now. Also now has four vials of baby-chameleon-thing poison.)
-{Small Knife}: A gift from her mother, made with a smoothed-out bone handle and treated with certain oils, mainly used to help cut things like vines and plants when out collecting herbs and so forth. Also a very niche emergency self-defense tool.
-{Food}: A small pouch sitting on her opposite hip that contains a few strips of preserved game meat and a few dried edible herbs from the local area. Not much in amount, since it was meant to be snacks for heading into the woods to gather herbs before 'that' happened.
-{Wristband}: A simple little bracelet made of pretty stones dyed in various colors, carefully having had a hole made through each, sitting on a band made of twisted and treated leather strips. Worn on her left wrist and given as a gift to her by her mother. How long it took to acquire or even make is unknown.
-{Cuteness}: She is a definitely cute moth girl. This is inherent to her existence. Yes.
Reasonable, Minions, Mana Font, Retrieval, Transportation | Insomnia, Quick Tempered, Health Sapping, Fearsome Reputation
STR: 03 | AGI: 03 | VIT: 04 | MAG: 04 | LCK: 03
STR: 3 | AGI: 3 | VIT: 6 | MAG: 20 | LCK: 9
Coins: None
Kiyome
Age: 16 | Gender: Female | Time, Space Underdeveloped | Focused Assault, Regeneration | Horror (Thos) Precognition, Monstrous Metamorphosis, Big Damn Hero, Enhanced Weapon, Immortality
Reasonable, Marked, Mana Font, Minions, Retrieval, Magical Overload | Insomnia, Quick Tempered, Health Sapping, Fearsome Reputation, Monstrous Form Thick Skin, Second Specialization (Oddball: Space)| Hoarder, Broken Reincarnation
STR: 3 | AGI: 2 | VIT: 3 | MAG: 4 | LCK: 3
STR: 6 | AGI: 2 | VIT: 16 | MAG: 12 | LCK: 6
Coins: None
Thundering explosions and the cracking of bullets but through the formerly peaceful and calm air, and even some distance from Bolorton itself the sounds of what was undoubtedly a battle of larger scale were very much audible. Indeed, before the draconic swordswoman had any clue, her compatriot had begun to pick up on things before she could. A curiosity from the so-called "Cosmic Gypsy" had ultimately turned into more than this as the duo had gotten close, the rising smoke and so forth striking up a notable sense of alarm. Curiosity thus became concern, and as the duo made their approach the haste in which they made their approach had become even greater.
Still...
"Lady Eliana!"
The swordswoman's hand shot out as they ran through the open field, grabbing the wrist of her compatriot before she could run any closer. As the other girl's head shot back to look at her, the swordswoman's eyes could not help but glance up at the rising plumes of smoke before looking back down at Eliana's eyes once more. She could see the danger, see it all too clearly, and yet her charge did not seem to care nor hesitate regardless. Even those deep green eyes reflected her compatriot's feelings without any sort of hesitation nor remorse.
She had to at least try, for Thos' sake!
"Mi'lady, we cannot simply charge into this situation! I understand your concern, but if we barge into some uninvolved situation on this scale I worry for your safety. Stirring up any local magical forces would be inadvisable at best, especially since we've yet to reach our destination as Lord Thos commanded."
The other girl returned her words with a silent pout.
"We can't simply leave the people in that village to die! We simply can't! Even if we can only save a few lives...you know how I feel about these things, Kiyome.
Even if we must take a neutral stance, the innocent...we can't just leave them..."
The pleasing in those eyes. The big, soft, bubbly heart no even hiding its presence on her sleeve. That childish pout even. The swordswoman's grip tightened on Eliana's wrist, but at the same time she found herself gritting her own teeth. Again. Again and again and again, and just like that person never a willingness to...no. She came by it honest. So very honest. It was nostalgic in a sense, even now.
It reminded her...
...Crap. Screw it. She'd have to transform, bind her up, and carry her on her back to make it work out like she felt was best, and that would only make things worse.
Kiyome's grip lightened on the other girl's wrist, before letting out a small but defeated sigh. Eliana, on the other hand, simply beamed back victoriously in return before grabbing the swordswoman's own wrist in return and immediately dragging the disguised monster girl off n thhe direction of Bolorton.
"Waaaaaaaaaaaaaaaaaaiiiiiiiiiiiiiiiiiiiiiiiiiit a miiiiiiiiiiiiiiiinute, I wasn't finiiiiiiiiiiiiished yeeeeeeeeeeeeeeeeet!!!"
The protest was of no use.
"Come on! Let's see what we can do! We can talk once we get there!"
Toxic spores, nightmarish creatures and suffering cries, fire, it was nothing short of insanity. Soldiers being cut down left and right, magical girls and monsters scrambling to do anything, and yet the duo had their particular way to go about things. Not that one of them liked it, but the alternative was much worse. So it had been a compromise.
A notable compromise that kept the mistress happy enough at least.
Penny and Mayra both saw as three tanks, escorted by two dozen soldiers, rolled over the distant hill, their cannons targeted at them. Even with their speed, it would take two rounds to reach the tanks.
For a certain swordswoman, that distant hill was not so distant anymore. In fact, she'd transformed and set her sights on the first target to ambush.
In a heartbeat a draconic swordswoman appeared out of seemingly thin air, standing atop the body of the tank next to the turret, a Focused strike from her blade launched at blinding speed as space and time warped themselves. The superbly long sword cleft through at an angle, slicing the barrel and down into the tank itself. A cry of surprise, the 'thunk' of at least one or two somethings inside of the tank, and the gurgling of blood alongside shouting from inside came soon after...as well as most of the tank's barrel landing on its front with a loud THUD at that. A deadly blow indeed, dealing damage to the turret leaving it unable to turn and cutting deep into the cramped tank and striking likely most of the crew inside in the process.
However...
"Hmpf. You see something you like?
You really are fools to get on the striking end of my blade. But let's make this entertaining, shall we?"
...the element of surprise was gone, so she'd have to work for the next attack like that. A punishing, draining blow that for her vast mana pool was generally acceptable.
"The hell-?!"
"Hostile on top of us, open fire!"
Soldiers around the affected tank turned and tried to open fire on her, but in a heartbeat their target disappeared once more. Even so, the cooled air and and dread originating from the Mark of Thos the swordswoman permeated the air, sending a sudden chill down the spines of the shocked soldiers.
"Use extreme caution, hostile is capa- jlghajdlgajkdg!"
'SHUNK'
A thrust of that sword this time that went through the speaking man's chest and right through the chest of the guy next to him, blood rushing up into his throat and out of his mouth, before the blade was swung and the bodies of the two were cleft through like a hot knife through butter. Rifle fire would turn toward the swordswoman once more, all as she grabbed the severed upper torso of one soldier and used it as a shield to rush two of the soldiers now firing directly on her.
She had to admit, though, it was not going to be a boring day. And with her mistress in a safer spot than this...heh. She could go ham without as much worry. Not that the worry would ever go away. It was enough to very briefly bring a smile to her face for a moment.
"Well...looks like this won't be a total waste of my precious time after all!"
If she got close enough she'd toss the torso at them as a distraction and then use her spec to teleport behind them to try to cleave them both in two with a mighty horizontal strike. Depending on how things went, of course.
Eliana herself would ultimately sneak as best she could and head to the western row, trying to evacuate out anyone she could find. Or at least get them out and in a safe spot for the moment being. She'd promised her ally that much, to try to stay off of the front lines as best as she could. She had no idea if or what anyone else was doing around the village, or if more soldiers and such would pop around the corner, but she was doing her best regardless to get people and keep them safe in case anyone came storming in. Her sensory skills made it a simpler task than most as well...but at the same time the nature of those she was trying to help was eerily consistent. Magically so.
"What is going on here?" she softly said to herself, lips pursing in concern as she left a house with one unconscious child in her arms, "Magically asleep...? Could it be-?"
((OOC: Basically here's room for Lily to run into her, or someone else helping in that area, etc.
Couldn't think of much than a starter here to try to get help Eliana involved. Apologies.))
“Well, seems like you and Lissa here had the same thought. We were just about to come visit ya.”
"Y-Yes!"
As much as she was glad the other two had been about to look for her in turn, she just hoped things would go well over some hot food and trying to talk out a potential plan. At least with Lissa, if not the dwarven woman depending on what could be managed. In that vein the Mothraki was generally silent as she led the other two back to her abode, taking the same route she had with Sorcha and Leuca before the familiar door and walls and such were once again in sight.
Yet upon entering, and grabbing a little clean top-layer snow along the way, it seemed Sorcha was already standing guard over the spare room when they got back. Nylah felt a light burning in her cheeks, the embarrassment of her actions prior to heading out to look for the dwarf woman and Lissa still fresh enough in her mind that she was almost afraid to say any more. She was visibly a bit more nervous then, at least, but seemed to be trying to keep her cool. Or at least push back on the feeling of impending doom Sorcha's deadly stare and curt manner felt like they communicated. Blargh.
But perhaps the child was able to try to get some rest, at least. That and a hot meal were good to have, especially in cold weather like this.
Still, after entering the house with the other two the Mothraki put the clean snow in the pot and began to grab some supplies to try to make up a simple soup or stew using what supplies she could quickly get from the storeroom. Yet as she was trying to get the main room fire and such going to get things ready-
“Busy day, huh. So, you wanted to speak earlier? It’s not about Mie and the little trip I want to take, is it?”
-...Nylah briefly paused at the question, almost like a deer in the headlights, but ultimately looked over to Lissa and gave a small nod of acknowledgement all the same. It did take a small bit of pressure off of her shoulders, at least, to get that much out in the open. Not that she'd had a chance to state the intention.
"Yes, actually.... I was having a similar if not same idea of my own, Lissa, and wished to speak with you about it. Preferably whilst trying to make everyone something hot to eat, where we have some space and can be a little more at east than standing in the temple or the cold otherwise."
A look of realization dawned on her eyes. She'd forgotten to invite them to sit down and rest as she got food ready! Drat.
"A-Ah! Do come into the main room and make yourselves comfortable, to that end, in the meantime! There should be some space to set down your things, if you wish, as well. And let me pull some chairs over as well so you can warm up as the food cooks! S-S-Sorry!"
After getting the fire started, as well as the clean snow and simple preserved or salted other ingredients and herbs in the pot, Nylah would hurry over somewhat quickly, pulling three chairs over so Lissa and Eirhild could sit down proper. She wasn't sure if Sorcha would want to, so the third chair would be hers if no one else used it. She then walked back to the fire pit itself, putting the lid on to try to get things boiling as she fretted about almost like some kind of housewife trying to best care for her guests. Albeit with one of them having a very potent death glare she could make use of, to say the least..
Then, once her two newest guests would hopefully get comfortable and sit down, Nylah would try to collect herself once more and speak again as she stood over the fire and cared for the pot of food she was trying to prepare. Albeit her starting with a small sigh was perhaps not the most confident, or unique, thing to do. But all the same it was a habit, perhaps, and it was maybe a habit of hers in particular? Something of the sort.
"So...we've no real idea of the situation between Mie's Caravan as well as the Yaga and Krysa acting so out of sorts. It could be they were hit badly by the passing of the Elder Beast through our area. Likewise, all that Haruno knows is what she's been through or told, and it seems Mie's situation might be very dire indeed.
Originally I though that we could perhaps help Mie, and....shamefully....that b-by helping her in particular give us some leverage for trade until we can get better resources or goods to trade with her and she and her people are able to recover. But more than that something else came to mind.
Something feels...off to me. About all of this. And I cannot put a finger on it. It has me suspicious at best of what's really happening, of the greater situation as a whole and how things got so bad. Perhaps I am thinking too hard on these things, but I wished to see what you think on the matter and your ideas for some kind of plan."
The Mothraki's eyes looked back up at Lissa and Eirhild here and there as she did her work over the food and fire, nervousness in her tone eventually giving way to a renewed sense of focus as she finally spoke her thoughts on things without holding them back. Her lips would purse some as she spoke as well, even if briefly, before giving way to the same more focused look in the end respectively. A bit of a shift, but somewhat similar and definitely reminiscent of how she'd been when focused on providing initial care for and then protecting her patient from the wolves a few nights ago in the forest perhaps?
((A gigantic plushie dolphin is dropped on the tiny moon goddess. It is gigantic, but very soft and plushy.))
-Herbs/Herbalism Knowledge:
***Kyr Reed acted as a sort of coagulant as well as sedative. Made people calmer…not particularly useful for treating frostbite on its own, but it was useful for staunching bleeding or injuries. Could be crushed into a paste with a variety of other things to achieve various effects. Wind-Leaf acted as more of a stimulant. When properly mixed with Kyr Reed it made salves and healing poultices good for bolstering the immune system and promoting natural healing. Coral Moss and Slug mucus were a bit harder to find, since the slugs only could be found in shallow water during the day, with Coral Moss being found in damp sea caves off the coast near the Goddess Spear. Slug Mucus was good for making topical salves for alleviating pain, while Coral Moss, when exposed to certain other substances actually heated itself to temperatures good for gentle rewarming of frost-bitten areas.
***Making anesthetics and preparing healing potions and salves.
It’d be easy enough to prepare both of those things especially with the things she had on hand. Fresh water for a base, crush the ingredients, then boil it to a broth. Simple enough, they didn’t have time to refine it. The Salves could be made by taking the same ingredients and crushing them into a paste without the water. Better for topical use on flesh wounds.
***
***
-{Enthralling Dust} (Racial): Mothraki produce a potent pollen like dust upon their wings. Merely by existing they spread this where they go, though it's mostly harmless if not inhaled in large quantities. Causes hallucinations and dulls one's senses. As one may expect, people tend to frown upon this sort of thing.
-{Journeyman Light Magic}: A magic encompassing pure light and illumination, ranging from harmless orbs to light up one’s path all the way up to rays/beams of light as attacks to even light barriers and other light constructs such as swords and spears and shields and so forth. A versatile magic that does not call upon the fire of the sun, but does have its myriad uses and capabilities.
-{Novice Herbalist}: Non-magical practices of a healer, ranging from identifying or figuring out the use of new herbs and recognizing familiar ones, to making things like certain poultices and healing-based alchemy/potion-making, to how to handle wounds/injuries and such using these things.
-{Herbalist's Bag}: A simple leather bag with a well-built shoulder strap, that is filled with a good number of many types of herbs, a good amount of bandages, and finally tools to make tonics, poultices, and potions alongside a scare few pre-prepared ones that are within the bag itself. She usually wears it around most of the time. (EDIT: Has refilled her supplies, with three total healing pots remaining now. Also now has four vials of baby-chameleon-thing poison.)
-{Small Knife}: A gift from her mother, made with a smoothed-out bone handle and treated with certain oils, mainly used to help cut things like vines and plants when out collecting herbs and so forth. Also a very niche emergency self-defense tool.
-{Food}: A small pouch sitting on her opposite hip that contains a few strips of preserved game meat and a few dried edible herbs from the local area. Not much in amount, since it was meant to be snacks for heading into the woods to gather herbs before 'that' happened.
-{Wristband}: A simple little bracelet made of pretty stones dyed in various colors, carefully having had a hole made through each, sitting on a band made of twisted and treated leather strips. Worn on her left wrist and given as a gift to her by her mother. How long it took to acquire or even make is unknown.
-{Cuteness}: She is a definitely cute moth girl. This is inherent to her existence. Yes.
Specialization: Cosmic - A magic related to the planets, stars, space, and universe in general. A mostly offensive spec with supporting capabilities of some sort. Attacks take the form of things such as (but not limited to): Meteor-shower like AoE spells, guided (for some more sustained mana) or unguided attacks, comet-like icy projectile spells, ‘magic missile’ style projectile attacks that look like stars, dark energy-based spells and attacks, attacks and spells based on planets, and conjuring solar winds to try to sear away at enemies (pretty limited sun stuff compared to a Sun spec proper). Secondarily possesses the use of astrological and divination magics, including luck/probability altering magic, and guidance-related magical spells used to find things/places/etc and even guide one’s or allies’ attacks or redirect enemy attacks by channeling some more sustained mana on the caster’s end.
Out of Costume: Cosmic-spec girls retain a certain sense of cosmic mystical-ness about them (AKA: +1 MAG is retained out of costume), and can easily locate and recognize constellations in the/a starry sky.
Weapon: A floating orb of inky darkness, filled with what looks like galactic clouds and glittering, twinkling stars fixed in its artificial firmament. It passively follows her around, acting as a catalyst for her magic, a means for her patron to rapidly communicate with her, and being able to fire a magical blast as an attack of sorts.
Power: Third Eye.
Perks:
***Disguise Artifact - Often lent to her Ally, or used personally if she is sneaking about or doing something in secret or needs to hide otherwise.
***Enhanced Weapon - Her weapon is a notably more efficient catalyst, as well as now firing off a magical blast of standard/average magical potency blast rather than a weak one.
***Interdimensional Tourist - A most inauspicious fate indeed, for someone to get pulled into the world of magic…or so at least were the thoughts of the interdimensional traveler who by chance was passing by on the way to a job as she made a contract with her patron. Glorg’bah, the traveler in question, felt bad enough for the new magical girl that she (and eventually her compatriot as an extension) were allowed to crash at her place at will. No more guests than that though! Sheesh. Job to job only pays so much, even for an interdimensional traveler.
***Absolute Direction
***Ally - A spatial swordswoman and greedy dragon whose aim is to serve her, and the two have traveled together for some time. They met amidst a battle and the latter swore her service to her after she had saved her life. Strange and oddly dedicated, but a welcome ally by her side all the same. (This is Dragon Monster Girl who is my second character, who herself is just simply counted as this Ally.)
***Awareness - Rounding out her great sense of direction and potent Third Eye power, her senses are likewise even more keen. It is hard to hide things from her indeed…
***Watcher - Thos has taken a special interest in her, ranging from bringing her into contact with her current compatriot to providing transportation to ever, in this perk’s case, ensuring she is watched over carefully. Is her bloodline truly seen as that valuable in its eyes?
Patron: Thos
Patron Benefits:
***Reasonable - Thos does not seek the destruction of all. Quite the opposite, actually, as infinite growth is seemingly its goal. At least within the realm of what mortals can actually glean from their interactions with it. This does not mean destruction and such cannot or does not occur from its actions, as humans are so tiny compared to something on its own scale (like a human vs an ant), but it isn’t utterly unreasonable either.
***Minions - Fragments shed from that which has no end, used as servitors and existing simply as a byproduct of Thos’ existence. Disposable minions that take on various shapes and sizes and so forth, their standout traits of being regenerating in nature but still only as stronger than humans and inferior/weak compared to magical girls/boys.
***Mana Font - She has much more mana than normal, given access to the vast stores of magical energy from her patron to a certain extent. It doesn’t mean she can’t run out, of course, but it does support her potent MAG stat and solid personal mana reserves.
***Retrieval - The patron will take her back in if she is in a dire enough condition, and she will be returned when healed up and able once more.
***Transportation - In her case, her contract with Thos has led her to be given various forms of transport to be able to get her to battlefields and elsewhere she needs to be. She is allowed to use these at her discretion, and as such she usually takes her compatriot along with her using these.
Patron Drawbacks:
***Insomnia - A result of information from a being one cannot grasp leaking over into the minds of those serving it, a source of nightmares and confusing warped dreams that whispers in one’s mind. During active hours it can generally be ignored by this point as ‘background noise’ in favor of active things going on, yet at night it is far worse. Sleep is never easy, and even if she gets sleep it usually is not restful.
Uses sleep medication provided on the side to help this slightly. But in truth there is no escape from it. It is an inevitable bleed-over effect of contracting with Thos.
***Fearsome Reputation - The name of Thos is widely known, if not just as much so as that horror from which it originated and against which it has been set to eternally battle in an endless stalemate. Of course this means its more Reasonable side is also just as well-known.
***Health Sapping - For this power she was granted, her health took a bit of a toll. She came out better-off than her compatriot did for sure, though she didn’t request the kind of power that comes with becoming a monster girl either.
***Quick Tempered - Thos is generally a cool and calm patron most of the time, but when Soth or Soth’s ilk roll around its temper is bound to more easily go off indeed. It is in this time the anger of Thos is much more present, most poignant and palpable, and even if aimed at the situation and not its own servants it will be felt anyway by anyone close enough to hear or witness said anger. Ouch.
Fighting Style: With her very high MAG stat, combined with her Mana Font benefit, she has a rather large mana pool and uses this to spam out offensive and other spells during the course of a battle. High-firepower big-brained spell-flinging is the name of the game when it comes to her fighting style in battle, usually supported by her ally and/or summoned fodder Minions to assist her (depending on the situation).
Likewise her augmented senses are, collectively, something of great note as well in a battle. Awareness, Third Eye, Absolute Direction, and divination or guidance related spells from her spec make her hard to sneak up on, and with her able to toss spells with great destructive power from a distance she can wheel about and fire on those who might think themselves sneaky enough to get behind her.
In this overall manner she is a glass cannon of sorts, relying on raw magic and chaff minions and collectively enhanced senses to handle things. Despite the rather straightforward nature of her fighting style, though, one cannot deny the notable dangers of facing such a hard-hitting magic spammer…
Stats (Untransformed):
STR: 3
AGI: 3
VIT: 4
MAG: 4
LCK: 3
Stats (Transformed):
STR: 3
AGI: 3
VIT: 6
MAG: 20
LCK: 9
20,12,18,14,14,15,8,3,1,10,14
Reason: Bloodline (choose spec)
1 (0 currently) gold, 3 (0) silver, 4 (0) bronze
Age: 16
Average (+1 AGI or VIT)
(choose) Oddball (Cosmic) (+2 MAG, +1 LCK) ((A magic related to the planets, stars, space, and universe in general. A mostly offensive spec with supporting capabilities of some sort. Attacks take the form of things such as (but not limited to): Meteor-shower like AoE spells, guided (for some more sustained mana) or unguided attacks, comet-like icy projectile spells, ‘magic missile’ style projectile attacks that look like stars, dark energy-based spells and attacks, attacks and spells based on planets, and conjuring solar winds to try to sear away at enemies (pretty limited sun stuff compared to a Sun spec proper). Secondarily possesses the use of astrological and divination magics, including luck/probability altering magic, and guidance-related magical spells used to find things/places/etc and even guide one’s or allies’ attacks or redirect enemy attacks by channeling some more sustained mana on the caster’s end.
Out of Costume: Cosmic-spec girls retain a certain sense of cosmic mystical-ness about them (AKA: +1 MAG is retained out of costume), and can easily locate and recognize constellations in the/a starry sky.))
Mystic (+1 MAG)
Elaborate (+1 MAG)
Third Eye
Disguise Artifact (+1 VIT)
Enhanced Weapon (+1 MAG)
Interdimensional Tourist (+1 LCK)
Absolute Direction (+1 LCK)
+1 Any, Ally (+1 MAG) (The Dragon-themed Monster Girl second character is considered this for simplicity’s sake.)
Personality: A kind and sincere sort of person at her very core as a magical girl, the kind of person who would see a kitten stuck in a tree and try to climb and try to get it without thinking after seeing the crying little girl who needed help getting it down. The kind of person to pick up trash in the park, or try to talk things out, and believes in working toward the best even if it hurts herself to do so. A person who passionately enjoys cooking as a hobby, though even before she became a magical girl it was seen as ‘professional-level’ by others about her for good reason indeed. A heroine who seeks to do her best no matter what happens, and seeks to be there for those she cares about. In short, someone very peculiar to have working for a Horror of all things, especially in a place such as Penrose beyond this. Though given her horror’s seeming desires, and what it is opposed to, it's at least not impossible to think there’s some reason out there that they are in agreement with each other.
Even so, there is more to her than the happy, friendly, kind heart that she seeks to be to the best of her ability. She can be rather stubborn at times in her decisions, taking either her patron, companion, or another close person to dissuade her away from this in certain cases where she’s stuck her mind to something and intends to do it. Likewise, whilst she has passion and the desire to talk things out with others if she thinks it is possible….the monsters and such she fights do not get such luxury. Those who harm people, who breed conflict and misery and woe, those shall find her cosmic wrath unleashed upon them without hesitation and with all soberness Indeed she can be decisive, even if it sometimes takes a moment, but once she’s put her mind to something that old stubbornness and her rather admirable hard work ethic kick in without a doubt. So too is her wrath great in its fury and passion, if it is prodded and provoked and pulled out kicking and screaming in most cases that is, and even her compatriot is made to take a serious and perhaps frightened pause when it emerges.
History: A child who was gifted in cooking, but sought it only as a hobby despite attempts by family to push it into a lifelong career. Professional classes, featuring on a kids cooking show on TV three times over, and even being gifted cook books and instructional videos, her talent and skill and passion for the art made her incredible but her true desire was to work in something else: Helping people. As much as her childhood was rife with rough and tumble moments, and the struggle was real for her and her family before things got better, she didn’t want to forget that. Rather, she’d seen and experienced and been rocked to the core by such things to the point she couldn’t forget either. Whilst her wishes were seen as good and part of her ‘admirable nature’, they were not frankly respected by those about her as they sought to push her to heights to rise as far from ‘those days’ as could ever be rendered possible. Indeed, her home life became more and more conflicted over the years due to this. To say the least, it caused a rift in things that only ever grew.
Upon reaching the age of eighteen, she cut herself off as an adult and left to go to college by working her way through. Social work was the aim of her degree, she worked at a local soup kitchen in the city her college was in, and she further worked myriad hours at a local campus eatery that rose from a ‘nearly unknown local eatery’ to ‘notably famous diner across the state and somewhat beyond’ during her employment there in its kitchen. All part of her work to simply help make end’s meet and get that degree she was both fighting for and studying hard to acquire. It was at this time she was approached by a certain horror, one who made contact with her. Her bloodline was one that had unique talents, talents that were of interest to the horror who saw them as rare and valuable.
It would be a chance to help people. To save them. To work hard, for as long as possible, without the frailties of old age and the issues of finances eating away at her. It also meant giving a lot up, and dealing with the effects of what she was to become. A lot could go right. A lot could go wrong.
Ultimately, however, she accepted the deal.
Incantation: “By the guidance of the stars, I shall smite all evil!”
Additional Info:
***Can tolerate, and enjoys, incredibly spicy food. Among a myriad of other things. Not a picky eater.
***Greatly dislikes, but won't kill on sight, seagulls. Claims it due to some family beach trips when she was younger and not a magical girl. Still likes the beach though.
***If you ask her to cook food for you, and she agrees, be prepared for a veritable if not literal feast coming your way. She doesn't skimp on the food...nor does she gain weight funny enough. Then again her horror is known to absorb such stuff. Eww. Just eww.
Reasonable, Minions, Mana Font, Retrieval, Transportation | Insomnia, Quick Tempered, Health Sapping, Fearsome Reputation
STR: 03 | AGI: 03 | VIT: 04 | MAG: 04 | LCK: 03
STR: 3 | AGI: 3 | VIT: 6 | MAG: 20 | LCK: 9
Coins: None
Kiyome
Name: Kiyome
Age (Magical Girl): 16
Age (Before Magical Girl): 39
Gender: Female
Gender (Before Magical Girl): Male
Appearance: A monster girl whose body is thin and her health generally of the sickly sort, coughing and seeming to be in pain (among other things) often. This despite her ability to throw up a mask. Likewise, to the eyes of others she seems to be relatively or generally frail or delicate in nature. This is all notably even more pronounced in her Disguise state, reflecting what would have been her Untransformed state had she not gone for the power of becoming a monster girl.
1 ) Time (Out of Costume: Always aware what time it is and how much time has passed. Also aware of gravitic distortions, as they distort time.)
2 ) Space (Out of Costume: “Internal Compass” - One with this spec gains an internal compass effect, so they always know where the cardinal directions are.)
Weapon: An elongated eight-foot-long odachi/nodachi she can wield with one or two hands comfortably, having used it as a “Washing Pole” to dry clothes or such things a few times when on the road. Despite this, it is an invincible magical girl weapon that can impale and even better so cut targets before it to ribbons. Combined with her fighting style, it gives her solid reach. Is not so good in overly close quarters due to its length though.
Power:
1 ) Focused Assault
2 ) Regeneration
Perks:
***Precognition - She possesses a mild sense of clairvoyance, though without Scrying nor a Mystic Artifact it is mostly just limited to being a passive clairvoyant ‘sixth sense’ applicable in and out of battle (is how I flavored it at least). The sort of clairvoyant sense that gives insight into things like an opponent or target’s next move, or being able to detect if something is going to happen to herself out of left field like a surprise attack or ambush or so forth. In this sense, it is really just a personally-applied perk for the most part due to how mild and weak it is. Cannot be applied to allies or others in general, and it doesn’t mean she can dodge everything either. Maybe brace herself to soak a blow she can’t avoid?
With enough focus, meaning outside of battle only of course, she can actually use this precognition of hers to have a limited vision of the future, which can be targeted at herself, a target, a goal, or someone like her mistress. (This would be used by asking the GMs for the contents of said vision basically, to keep things balanced.)
***Monstrous Metamorphosis - When it kicks in, her draconic features heighten and warp and twist. Her teeth become sharpened like the predatory teeth and fangs of a dragon, her eyes become entirely black with slitted golden pupils, scales grow much more all over her skin save for the face,
***Big Damn Hero - (A skill with obvious CYOA-described uses, there is some chance for her Precognition to detect right before a token will go off {albeit not a 100 percent chance either, and left to the GMs’ discretions} to give her somewhat better leeway to get there in the nick of time on-time!)
***Enhanced Weapon - Her sword has a very fine cutting edge, its quality noticeably high in general.
***Immortality - (Using some edits and other text ripped from Penny’s description of it to try to stay consistent with this perk’s description and use. Not top copy it 1-1 though, as Penny’s situation is also different to hers) For whatever reason, whether it is her potent regeneration, her stubborn sense of duty to serve her mistress, raw will, or some other unexplained aspect of her being, Kiyome is very hard to kill indeed. She is capable of continuing to function and frankly fight well past the point where others would have fallen, and just keeps standing back up beyond the point that she should be able to.
Whilst not having things to the same extent of this perk as applied to a certain “Queen” in Penrose, because she is still composed of flesh and bone, she is definitely up there in raw toughness and resilience when combining this with her Regeneration power.
Patron: Thos
Patron Benefits:
***Reasonable - Thos does not seek the destruction of all. Quite the opposite, actually, as infinite growth is seemingly its goal. At least within the realm of what mortals can actually glean from their interactions with it. This does not mean destruction and such cannot or does not occur from its actions, as humans are so tiny compared to something on its own scale (like a human vs an ant), but it isn’t utterly unreasonable either.
***Marked - Thos’ mark burns on her skin, sitting just below her collarbone and above her chest in the center. A sigil that remains hidden under her clothes, but which blurs and never looks quite clear when others look upon it. A mark of her service and a mark in particular of her gift of power to become a monster girl. Monsters can sense it clearly, however, and lesser monsters as even other horror minions inherently fear her due to it. Even if this spot on her body is cut up or off, the mark lingers as part of her being as more than just as physical marking. It is part of her.
***Mana Font - She has much more mana than normal, given access to the vast stores of magical energy from her patron to a certain extent. It doesn’t mean she can’t run out, but what she has is far more than the normal with this added on top of her VIT and MAG stats.
***Minions - Fragments shed from that which has no end, used as servitors and existing simply as a byproduct of Thos’ existence. Disposable minions that take on various shapes and sizes and so forth, their standout traits of being regenerating in nature but still only as stronger than humans and inferior/weak compared to magical girls/boys.
***Retrieval - The patron will take her back in if she is in a dire enough condition, and she will be returned when healed up and able once more.
***Magical Overload - She desired power, greater power, and for this was given boon when she became a magical girl. She is a monster girl due to this, though it came at the cost of her health (Underdeveloped and Health Sapping taken into account as this) in return for that power. A price she will always have to live with, but not looked back from since.
Patron Drawbacks:
***Insomnia - A result of information from a being one cannot grasp leaking over into the minds of those serving it, a source of nightmares and confusing warped dreams that whispers in one’s mind. During active hours it can generally be ignored by this point as ‘background noise’ in favor of active things going on, yet at night it is far worse. Sleep is never easy, and even if she gets sleep it usually is not restful.
Uses sleep medication on the side to help this slightly. But in truth there is no escape from it. It is an inevitable bleed-over effect of contracting with Thos.
***Fearsome Reputation - The name of Thos is widely known, if not just as much so as that horror from which it originated and against which it has been set to eternally battle in an endless stalemate. Of course this means its more Reasonable side is also just as well-known.
***Health Sapping - For this power she was granted, her health took a toll. Sickly and thin and frail-looking even as a magical girl, her disguise form likewise reflects the true ill nature of her soul in the flesh. Be careful what you wish for.
***Quick Tempered - Thos is generally a cool and calm patron most of the time, but when Soth or Soth’s ilk roll around its temper is bound to more easily go off indeed. It is in this time the anger of Thos is much more present, most poignant and palpable, and even if aimed at the situation and not its own servants it will be felt anyway by anyone close enough to hear or frankly witness said anger. Ouch.
***Monstrous Form - (See “Magical Overload”. I felt the text works well for both of these. XD)
Fighting Style:
Her fighting style relies on spamming her time/space specializations to compensate fully for her pathetic AGI stat, darting in and out like a teleporting blur and striking foes with the long reach of her weapon. Sometimes even deals multiple hits by using her specs to unleash a flurry of blows in the span of one attack. In this vein she is great at cutting down swaths of lesser enemies whilst embodying the concept of ‘death by a thousand cuts’ as she chips apart larger foes. Focused Assault is employed to hit foes she uses it on with far more punishing and mighty blows than her STR would lead anyone to believe, making prodigious use of her powerful and high overall mana reserves to hit like a top-speed bullet train and such when she wants to. This is ultimately only surprising to those who don’t know her well enough, and those who otherwise underestimate her consciously or unconsciously so.
She likewise acts as a tank, soaking up damage using her higher VIT and overall potent survival/regeneration capabilities and taking blows. Her patron’s minions might potentially be summoned in battle if she needs chaff fodder for something at best.
Overall it is a powerful fighting style in its own ways, compensating for general weaknesses with strength, but like any other fighting style it is not perfect and has its inherent weaknesses. Among these, to make a note, is the fact that her movement speed without the use of spec magic is slower than the average human due to her sickly nature.
As for ‘signature moves’, she has two that are based on the exertion of her two specs in combination with Focused Assault:
***Three Branches - Three attacks, three slashes, performed against the target whilst channeling the focused mana to warp time and space so all three attacks occur simultaneously. The attacks are placed at three different angles about the target, aiming to try to prevent escape. A technique that originated from a supernatural swordswoman in Japan, who developed and practiced with it by slaying swallows mid-flight before eventually dying to the cheap tricks of a rival of his (and becoming considered as nothing but a legend by the mundane world at that).
A moderately taxing move that can be used several times, though it is usually reserved for tough, strong, or frankly fast/dodgy enough opponents to try to get a guaranteed hit and powerful blows in on them when they are within striking distance of her long blade. Not something to be spammed every battle all the time, by any means or stretch of the imagination, but a serious move to use when needed or seemingly necessary.
***Nine Petals - The blooming flower of battle, the peak of her fighting style. A Focused Assault move which pushes her mana and spec magics and Focused Assault power to their furthest within her capabilities. It is a move that isn’t a single-blow Killing Blow, but instead takes all her power and mana and channels it into nine blows aimed at nine separate lethal locations on the target’s body. Nine attacks. Nine petals. In short, a move meant to try to exterminate the target in one fell swoop at the cost of everything they have in them. Is it a guaranteed kill? I mean, it depends on the target. It isn't a Killing Blow power, this move is based in Focused Assault. I'll leave to GM discretion there. XD
Just like with the “Three Branches”, the move warps time and space to where all blows occur simultaneously upon execution of the move. However, the cost is very high indeed and comes with very major ramifications of raw physical strain, mana drain, and mental exertion in general. A move that will leave the user wiped out and weak in the aftermath without a doubt.
This is the reason why this move of hers is only ever saved for those things and beings and the like she sees as a terrible and incredible enough threat. Even the thought of using it arising only usually comes in notably dire enough straits or against a strong enough enemy/opponent/foe/target. Also a move that can only be used when she is within actual striking distance of a target with her long-reaching sword.
Stats (Disguise):
STR: 3
AGI: 2
VIT: 3
MAG: 4
LCK: 3
Stats (Transformed):
STR: 6
AGI: 2
VIT: 16
MAG: 12
LCK: 6
Stats (Monstrous Metamorphosis):
STR: 8
AGI: 4
VIT: 18
MAG: 12
LCK: 6
10,5,8,1,10,7,13,15,9,3,6
Reason: Death (+1 silver)
1 (0) gold, 4 (0) silver, 4 (0) bronze
Age: 16
Underdeveloped (+1 MAG or LCK)
Lightning - (-1 bronze for -1 to roll) - 7 - Time (+1 AGI or VIT, +2 LCK) ((Out of Costume: Always aware what time it is and how much time has passed. Also aware of gravitic distortions, as they distort time.))
Melee (+1 STR, +1 VIT)
Flowing (+1 STR)
Focused Assault - (-1 gold to also get a SECOND power) - Regeneration
Healing Artifact - (-1 bronze to flip) - Precognition (+1 MAG or LCK) (
Monstrous Metamorphosis (When entering this state, +2 STR, AGI, and VIT, but lose rational thought beyond the desire to fight or flee the focus of this state/what caused it.)
Personality: A sober, stoic, and serious servant who takes her devotion to her mistress very professionally and more so seriously, pushing herself to serve to her wholehearted best. She is likewise unabashed, blunt, and frankly even sometimes a strict protector, overall making her seem like a sort of high-discipline personal guard for a higher-up in effect. Her sense of stalwart self-discipline, a feature alongside her usually cooler head, seems to stem from a more professional and drilled angle rather than alluding to being some general civilian magical girl.
During her time ‘off’, however, she can be more or less a rather relaxed and even laid-back person in contrast to when she is ‘on the job’. Even then she is still not very expressive, but it is a break from her nature otherwise. However, even then she is loath to talk about her own past in any way or shape or form. Indeed, she seems to get agitated if the matter is pressed badly enough. The only other time one might see her get truly visibly angry or agitated is if her mistress is hurt badly enough, or the matter of her past is pressed too far, which is where one can likewise find her being at her most ferocious and frankly venomous and even cruel. Indeed, it is because her mistress and what she cares about is her treasure, her “Hoard”(ing), and she will devote herself to it and fight for it to the very bitter end.
History: To say the least, Kiyome’s past has mostly been cloaked in secrecy and tight lips on her own part, with all of it only being known by the patron who took her on. In that sense she’s been tight-lipped indeed. Yet until or unless she ever speaks of the matter in full, laying it out at some point, the full truth of her past will remain in shadow.
What is known is that she was involved in the death of a magical girl/boy of Thos, and that Thos took her on in service as recompense afterward. She was paired with another magical girl in her patron’s service, and has been her protector and dedicated servant for a long time.
Now coming to Penrose, it is only a matter of time to see what will become of her and her compatriot here. Change? Growth? More of the same? Only time will tell.
Incantation: “Rend the whole Heavens. Shatter the whole of the Earth. Fear the Dragon’s Wrath!”
Additional Info:
***Enjoys sweet foods more than she lets on actively, and far more than she ever wants to let on for that matter. Especially chocolate. Not that it couldn’t come out of the woodwork and from behind her self-discipline under the right conditions.
***Her backstory and such could be revealed as part of some story point or such as things go along with character growth.
I had the idea she was part of an “M.I.B.” type organization, mundane one that is part of the US Government, which sought to study magical things and had Puchuu contacts and some enchanted weapons to try to deal with magical threats on an as-needed basis to avoid major open conflict with the magical world. Then one mission killed either the wrong magical girl/boy or a loved one who had become a magical girl/boy, then got recruited and dedicated herself to the new role/job as a means of atonement/repentance.
Still, I leave it as potential RP material and stuff. Yay.
***Likes all sorts of carnivorous plants. Also hates the Gympie-Gympie stinging bush with a ferocious passion as another matter entirely.
Nada, not as of yet.
Kiyome
Age: 16 | Gender: Female | Time, Space Underdeveloped | Focused Assault, Regeneration | Horror (Thos) Precognition, Monstrous Metamorphosis, Big Damn Hero, Enhanced Weapon, Immortality
Reasonable, Marked, Mana Font, Minions, Retrieval, Magical Overload | Insomnia, Quick Tempered, Health Sapping, Fearsome Reputation, Monstrous Form Thick Skin, Second Specialization (Oddball: Space)| Hoarder, Broken Reincarnation
STR: 3 | AGI: 2 | VIT: 3 | MAG: 4 | LCK: 3
STR: 6 | AGI: 2 | VIT: 16 | MAG: 12 | LCK: 6
Coins: None
Type: Horror
Name: Thos, aka: The “Left Eye from the Abyss”, the “Malignancy of Eternity/Eternal Malignance”, “The Endless Empyrean”, and “The Unending One”
Personality:
A usually calm, cool, and collected Horror, something that exists well beyond the scope of mortal perception that it has no need to be angry about most things done for it in the mortal realm. It enjoys success, but failure is always offset by the eternal long-term wherein there is always another chance. Or at least this is how it has taken to things when it comes to magical girls/boys and their work, its own efforts among mortals, etc. A calculating being that usually tries to work things out to its own maximal benefit, and places value in those pawns and minions and such that it sees as ‘valuable’ for one mysterious/known reason or another. On certain occasion its orders might not make any sense, like getting a taco at the local stand at exactly 5pm, but will still align properly with what it wants to do and looks into somehow all the same. Go wonder.
At the same time, Thos’ anger is something almighty to behold and only ever emerges as a quick temper when a certain being or its minions or influences come into play: Soth. Thos’ origin, its existential and conceptual and literal opposition that it equally counters in turn, whatever one wants to call that other highly infamous horror it is Thos’ most despised opponent all the same. Failure? Success? Either way it will rage about Soth, revile the being, and those close enough to hear or witness its rage aimed at its opponent will feel its shockesaves and then some by mere proximity…
History:
The infamous “Left Eye from the Abyss”, the “Malignancy of Eternity/Eternal Malignance”, and the “Unending One” are among the titles by which it has been called by mortals in the past. It is that which has no beginning and no end, embodying infinity. Infinity cannot be ended, nor killed, nor be stopped. It is, and it continues on endlessly. Tirelessly. In this manner Thos is the quite literal polar opposite to the Void it emerged from by its sheer nature and concept alone. From its body dark energy and eldritch power seeps and leaks like a trickling, never-ending wellspring to boot. The stars in the skies, scattered throughout universes and parallel worlds without end, are used like eyes to watch all that is and was and shall ever be. Its breath generates cosmic winds, and for it a ‘where’ is always a ‘when’ and ‘how’ is always ‘why’ in stark contrast to many other beings. In short, an inconceivable higher dimensional being that exists as a paradox that shouldn’t be and yet is.
Thos is one of two horrors that spawned from the origin point of a certain horror known infamously as “The Emptiness of the Void”, a being that had plans in Penrose before and led to a climactic battle to prevent it spawning a part of itself into the waking world. Both its twin and Thos itself are thus effectively what in mortal terms would be called “top-tier blue-blooded royalty”. Even so, simply because “that horror” was what they originated from did not mean they were allies or the like. Whilst Thos itself would come to remain in neutrality with its twin, and come to blows with other horrors and forces in the usual turmoil, it is also Soth’s greatest enemy without a doubt. Neither can overcome the other in the long term, as endless void cannot overcome infinity nor vice-versa, but their battles have been fierce when they do manifest.
Resources:
A Patron with plenty of resources both personal and acquired/accrued over the eons, Thos is a sizable powerful patron measuring up to the horror it originated from indeed. Coins, cars, flesh, bones, one can acquire quite a lot by working for Thos proper, and indeed if one can accept the risks and work set before then to slay monsters and cull that which they are sent after then it is a very good means of magical employment indeed.
Yet in the face of “that one horror”, that being who is the one thing Thos is most deeply opposed to at its core, then a hard conflict with it is frankly going to be inevitable. Better try to be prepared with all of those resources in that case.
Additional Info:
***Considering the actions of Soth in Penrose, it makes only logical sense that Thos would eventually find its way to the area in turn. Perhaps drawn to it? Though why it has come now in particular is a mystery, as Soth has been long gone from the area for some time now…right?
***Those monsters and such that are slayed by those in its employ are absorbed into itself, becoming one with that which has no end and no beginning. In this vein it has accrued a great amount of resources, and has come to use those in its employ and its own resources to generate more from there.
***The crow/raven/horror minion “Nevermore”, once present in Penrose as a now long-dead magical girl’s familiar, was actually once a creature taken from the realm of Thos’ twin and warped by Soth’s influence to serve a needed role. However…after Soth’s leave of Penrose it disappeared entirely. It wasn’t dead at the scene of the ritual, nor has it been seen anywhere in a long time since then. Where did it go after the death of its master, and abandonment by Soth in the cold streets of the city? Is this one of the reasons Thos has sent two of its magical girls to Penrose?
***”Nothing Gold Can Stay”? Perhaps for mortals, but the brilliance of eternity incarnate is nothing to underestimate. Funny enough, though, Thos at the same time does enjoy that particular poem by Robert Frost all the same. Never explains, or bothers to explain, why it does so.
Sheer dramatic theatrics aside, spent a heck of a time trying to get the code right and get things worked out good for the apps themselves. So if I need to fix something just let me know and I'll fix it! Hopefully not much will need to be fixed...but still. (@_@)
Specialization: Cosmic - A magic related to the planets, stars, space, and universe in general. A mostly offensive spec with supporting capabilities of some sort. Attacks take the form of things such as (but not limited to): Meteor-shower like AoE spells, guided (for some more sustained mana) or unguided attacks, comet-like icy projectile spells, ‘magic missile’ style projectile attacks that look like stars, dark energy-based spells and attacks, attacks and spells based on planets, and conjuring solar winds to try to sear away at enemies (pretty limited sun stuff compared to a Sun spec proper). Secondarily possesses the use of astrological and divination magics, including luck/probability altering magic, and guidance-related magical spells used to find things/places/etc and even guide one’s or allies’ attacks or redirect enemy attacks by channeling some more sustained mana on the caster’s end.
Out of Costume: Cosmic-spec girls retain a certain sense of cosmic mystical-ness about them (AKA: +1 MAG is retained out of costume), and can easily locate and recognize constellations in the/a starry sky.
Weapon: A floating orb of inky darkness, filled with what looks like galactic clouds and glittering, twinkling stars fixed in its artificial firmament. It passively follows her around, acting as a catalyst for her magic, a means for her patron to rapidly communicate with her, and being able to fire a magical blast as an attack of sorts.
Power: Third Eye.
Perks:
***Disguise Artifact - Often lent to her Ally, or used personally if she is sneaking about or doing something in secret or needs to hide otherwise.
***Enhanced Weapon - Her weapon is a notably more efficient catalyst, as well as now firing off a magical blast of standard/average magical potency blast rather than a weak one.
***Interdimensional Tourist - A most inauspicious fate indeed, for someone to get pulled into the world of magic…or so at least were the thoughts of the interdimensional traveler who by chance was passing by on the way to a job as she made a contract with her patron. Glorg’bah, the traveler in question, felt bad enough for the new magical girl that she (and eventually her compatriot as an extension) were allowed to crash at her place at will. No more guests than that though! Sheesh. Job to job only pays so much, even for an interdimensional traveler.
***Absolute Direction
***Ally - A spatial swordswoman and greedy dragon whose aim is to serve her, and the two have traveled together for some time. They met amidst a battle and the latter swore her service to her after she had saved her life. Strange and oddly dedicated, but a welcome ally by her side all the same. (This is Dragon Monster Girl who is my second character, who herself is just simply counted as this Ally.)
***Awareness - Rounding out her great sense of direction and potent Third Eye power, her senses are likewise even more keen. It is hard to hide things from her indeed…
***Watcher - Thos has taken a special interest in her, ranging from bringing her into contact with her current compatriot to providing transportation to ever, in this perk’s case, ensuring she is watched over carefully. Is her bloodline truly seen as that valuable in its eyes?
Patron: Thos
Patron Benefits:
***Reasonable - Thos does not seek the destruction of all. Quite the opposite, actually, as infinite growth is seemingly its goal. At least within the realm of what mortals can actually glean from their interactions with it. This does not mean destruction and such cannot or does not occur from its actions, as humans are so tiny compared to something on its own scale (like a human vs an ant), but it isn’t utterly unreasonable either.
***Minions - Fragments shed from that which has no end, used as servitors and existing simply as a byproduct of Thos’ existence. Disposable minions that take on various shapes and sizes and so forth, their standout traits of being regenerating in nature but still only as stronger than humans and inferior/weak compared to magical girls/boys.
***Mana Font - She has much more mana than normal, given access to the vast stores of magical energy from her patron to a certain extent. It doesn’t mean she can’t run out, of course, but it does support her potent MAG stat and solid personal mana reserves.
***Retrieval - The patron will take her back in if she is in a dire enough condition, and she will be returned when healed up and able once more.
***Transportation - In her case, her contract with Thos has led her to be given various forms of transport to be able to get her to battlefields and elsewhere she needs to be. She is allowed to use these at her discretion, and as such she usually takes her compatriot along with her using these.
Patron Drawbacks:
***Insomnia - A result of information from a being one cannot grasp leaking over into the minds of those serving it, a source of nightmares and confusing warped dreams that whispers in one’s mind. During active hours it can generally be ignored by this point as ‘background noise’ in favor of active things going on, yet at night it is far worse. Sleep is never easy, and even if she gets sleep it usually is not restful.
Uses sleep medication provided on the side to help this slightly. But in truth there is no escape from it. It is an inevitable bleed-over effect of contracting with Thos.
***Fearsome Reputation - The name of Thos is widely known, if not just as much so as that horror from which it originated and against which it has been set to eternally battle in an endless stalemate. Of course this means its more Reasonable side is also just as well-known.
***Health Sapping - For this power she was granted, her health took a bit of a toll. She came out better-off than her compatriot did for sure, though she didn’t request the kind of power that comes with becoming a monster girl either.
***Quick Tempered - Thos is generally a cool and calm patron most of the time, but when Soth or Soth’s ilk roll around its temper is bound to more easily go off indeed. It is in this time the anger of Thos is much more present, most poignant and palpable, and even if aimed at the situation and not its own servants it will be felt anyway by anyone close enough to hear or witness said anger. Ouch.
Fighting Style: With her very high MAG stat, combined with her Mana Font benefit, she has a rather large mana pool and uses this to spam out offensive and other spells during the course of a battle. High-firepower big-brained spell-flinging is the name of the game when it comes to her fighting style in battle, usually supported by her ally and/or summoned fodder Minions to assist her (depending on the situation).
Likewise her augmented senses are, collectively, something of great note as well in a battle. Awareness, Third Eye, Absolute Direction, and divination or guidance related spells from her spec make her hard to sneak up on, and with her able to toss spells with great destructive power from a distance she can wheel about and fire on those who might think themselves sneaky enough to get behind her.
In this overall manner she is a glass cannon of sorts, relying on raw magic and chaff minions and collectively enhanced senses to handle things. Despite the rather straightforward nature of her fighting style, though, one cannot deny the notable dangers of facing such a hard-hitting magic spammer…
Stats (Untransformed):
STR: 3
AGI: 3
VIT: 4
MAG: 4
LCK: 3
Stats (Transformed):
STR: 3
AGI: 3
VIT: 6
MAG: 20
LCK: 9
20,12,18,14,14,15,8,3,1,10,14
Reason: Bloodline (choose spec)
1 (0 currently) gold, 3 (0) silver, 4 (0) bronze
Age: 16
Average (+1 AGI or VIT)
(choose) Oddball (Cosmic) (+2 MAG, +1 LCK) ((A magic related to the planets, stars, space, and universe in general. A mostly offensive spec with supporting capabilities of some sort. Attacks take the form of things such as (but not limited to): Meteor-shower like AoE spells, guided (for some more sustained mana) or unguided attacks, comet-like icy projectile spells, ‘magic missile’ style projectile attacks that look like stars, dark energy-based spells and attacks, attacks and spells based on planets, and conjuring solar winds to try to sear away at enemies (pretty limited sun stuff compared to a Sun spec proper). Secondarily possesses the use of astrological and divination magics, including luck/probability altering magic, and guidance-related magical spells used to find things/places/etc and even guide one’s or allies’ attacks or redirect enemy attacks by channeling some more sustained mana on the caster’s end.
Out of Costume: Cosmic-spec girls retain a certain sense of cosmic mystical-ness about them (AKA: +1 MAG is retained out of costume), and can easily locate and recognize constellations in the/a starry sky.))
Mystic (+1 MAG)
Elaborate (+1 MAG)
Third Eye
Disguise Artifact (+1 VIT)
Enhanced Weapon (+1 MAG)
Interdimensional Tourist (+1 LCK)
Absolute Direction (+1 LCK)
+1 Any, Ally (+1 MAG) (The Dragon-themed Monster Girl second character is considered this for simplicity’s sake.)
Personality: A kind and sincere sort of person at her very core as a magical girl, the kind of person who would see a kitten stuck in a tree and try to climb and try to get it without thinking after seeing the crying little girl who needed help getting it down. The kind of person to pick up trash in the park, or try to talk things out, and believes in working toward the best even if it hurts herself to do so. A person who passionately enjoys cooking as a hobby, though even before she became a magical girl it was seen as ‘professional-level’ by others about her for good reason indeed. A heroine who seeks to do her best no matter what happens, and seeks to be there for those she cares about. In short, someone very peculiar to have working for a Horror of all things, especially in a place such as Penrose beyond this. Though given her horror’s seeming desires, and what it is opposed to, it's at least not impossible to think there’s some reason out there that they are in agreement with each other.
Even so, there is more to her than the happy, friendly, kind heart that she seeks to be to the best of her ability. She can be rather stubborn at times in her decisions, taking either her patron, companion, or another close person to dissuade her away from this in certain cases where she’s stuck her mind to something and intends to do it. Likewise, whilst she has passion and the desire to talk things out with others if she thinks it is possible….the monsters and such she fights do not get such luxury. Those who harm people, who breed conflict and misery and woe, those shall find her cosmic wrath unleashed upon them without hesitation and with all soberness Indeed she can be decisive, even if it sometimes takes a moment, but once she’s put her mind to something that old stubbornness and her rather admirable hard work ethic kick in without a doubt. So too is her wrath great in its fury and passion, if it is prodded and provoked and pulled out kicking and screaming in most cases that is, and even her compatriot is made to take a serious and perhaps frightened pause when it emerges.
History: A child who was gifted in cooking, but sought it only as a hobby despite attempts by family to push it into a lifelong career. Professional classes, featuring on a kids cooking show on TV three times over, and even being gifted cook books and instructional videos, her talent and skill and passion for the art made her incredible but her true desire was to work in something else: Helping people. As much as her childhood was rife with rough and tumble moments, and the struggle was real for her and her family before things got better, she didn’t want to forget that. Rather, she’d seen and experienced and been rocked to the core by such things to the point she couldn’t forget either. Whilst her wishes were seen as good and part of her ‘admirable nature’, they were not frankly respected by those about her as they sought to push her to heights to rise as far from ‘those days’ as could ever be rendered possible. Indeed, her home life became more and more conflicted over the years due to this. To say the least, it caused a rift in things that only ever grew.
Upon reaching the age of eighteen, she cut herself off as an adult and left to go to college by working her way through. Social work was the aim of her degree, she worked at a local soup kitchen in the city her college was in, and she further worked myriad hours at a local campus eatery that rose from a ‘nearly unknown local eatery’ to ‘notably famous diner across the state and somewhat beyond’ during her employment there in its kitchen. All part of her work to simply help make end’s meet and get that degree she was both fighting for and studying hard to acquire. It was at this time she was approached by a certain horror, one who made contact with her. Her bloodline was one that had unique talents, talents that were of interest to the horror who saw them as rare and valuable.
It would be a chance to help people. To save them. To work hard, for as long as possible, without the frailties of old age and the issues of finances eating away at her. It also meant giving a lot up, and dealing with the effects of what she was to become. A lot could go right. A lot could go wrong.
Ultimately, however, she accepted the deal.
Incantation: “By the guidance of the stars, I shall smite all evil!”
Additional Info:
***Can tolerate, and enjoys, incredibly spicy food. Among a myriad of other things. Not a picky eater.
***Greatly dislikes, but won't kill on sight, seagulls. Claims it due to some family beach trips when she was younger and not a magical girl. Still likes the beach though.
***If you ask her to cook food for you, and she agrees, be prepared for a veritable if not literal feast coming your way. She doesn't skimp on the food...nor does she gain weight funny enough. Then again her horror is known to absorb such stuff. Eww. Just eww.
Reasonable, Minions, Mana Font, Retrieval, Transportation | Insomnia, Quick Tempered, Health Sapping, Fearsome Reputation
STR: 03 | AGI: 03 | VIT: 04 | MAG: 04 | LCK: 03
STR: 3 | AGI: 3 | VIT: 6 | MAG: 20 | LCK: 9
Coins: None
Name: Kiyome
Age (Magical Girl): 16
Age (Before Magical Girl): 39
Gender: Female
Gender (Before Magical Girl): Male
Appearance: A monster girl whose body is thin and her health generally of the sickly sort, coughing and seeming to be in pain (among other things) often. This despite her ability to throw up a mask. Likewise, to the eyes of others she seems to be relatively or generally frail or delicate in nature. This is all notably even more pronounced in her Disguise state, reflecting what would have been her Untransformed state had she not gone for the power of becoming a monster girl.
1 ) Time (Out of Costume: Always aware what time it is and how much time has passed. Also aware of gravitic distortions, as they distort time.)
2 ) Space (Out of Costume: “Internal Compass” - One with this spec gains an internal compass effect, so they always know where the cardinal directions are.)
Weapon: An elongated eight-foot-long odachi/nodachi she can wield with one or two hands comfortably, having used it as a “Washing Pole” to dry clothes or such things a few times when on the road. Despite this, it is an invincible magical girl weapon that can impale and even better so cut targets before it to ribbons. Combined with her fighting style, it gives her solid reach. Is not so good in overly close quarters due to its length though.
Power:
1 ) Focused Assault
2 ) Regeneration
Perks:
***Precognition - She possesses a mild sense of clairvoyance, though without Scrying nor a Mystic Artifact it is mostly just limited to being a passive clairvoyant ‘sixth sense’ applicable in and out of battle (is how I flavored it at least). The sort of clairvoyant sense that gives insight into things like an opponent or target’s next move, or being able to detect if something is going to happen to herself out of left field like a surprise attack or ambush or so forth. In this sense, it is really just a personally-applied perk for the most part due to how mild and weak it is. Cannot be applied to allies or others in general, and it doesn’t mean she can dodge everything either. Maybe brace herself to soak a blow she can’t avoid?
With enough focus, meaning outside of battle only of course, she can actually use this precognition of hers to have a limited vision of the future, which can be targeted at herself, a target, a goal, or someone like her mistress. (This would be used by asking the GMs for the contents of said vision basically, to keep things balanced.)
***Monstrous Metamorphosis - When it kicks in, her draconic features heighten and warp and twist. Her teeth become sharpened like the predatory teeth and fangs of a dragon, her eyes become entirely black with slitted golden pupils, scales grow much more all over her skin save for the face,
***Big Damn Hero - (A skill with obvious CYOA-described uses, there is some chance for her Precognition to detect right before a token will go off {albeit not a 100 percent chance either, and left to the GMs’ discretions} to give her somewhat better leeway to get there in the nick of time on-time!)
***Enhanced Weapon - Her sword has a very fine cutting edge, its quality noticeably high in general.
***Immortality - (Using some edits and other text ripped from Penny’s description of it to try to stay consistent with this perk’s description and use. Not top copy it 1-1 though, as Penny’s situation is also different to hers) For whatever reason, whether it is her potent regeneration, her stubborn sense of duty to serve her mistress, raw will, or some other unexplained aspect of her being, Kiyome is very hard to kill indeed. She is capable of continuing to function and frankly fight well past the point where others would have fallen, and just keeps standing back up beyond the point that she should be able to.
Whilst not having things to the same extent of this perk as applied to a certain “Queen” in Penrose, because she is still composed of flesh and bone, she is definitely up there in raw toughness and resilience when combining this with her Regeneration power.
Patron: Thos
Patron Benefits:
***Reasonable - Thos does not seek the destruction of all. Quite the opposite, actually, as infinite growth is seemingly its goal. At least within the realm of what mortals can actually glean from their interactions with it. This does not mean destruction and such cannot or does not occur from its actions, as humans are so tiny compared to something on its own scale (like a human vs an ant), but it isn’t utterly unreasonable either.
***Marked - Thos’ mark burns on her skin, sitting just below her collarbone and above her chest in the center. A sigil that remains hidden under her clothes, but which blurs and never looks quite clear when others look upon it. A mark of her service and a mark in particular of her gift of power to become a monster girl. Monsters can sense it clearly, however, and lesser monsters as even other horror minions inherently fear her due to it. Even if this spot on her body is cut up or off, the mark lingers as part of her being as more than just as physical marking. It is part of her.
***Mana Font - She has much more mana than normal, given access to the vast stores of magical energy from her patron to a certain extent. It doesn’t mean she can’t run out, but what she has is far more than the normal with this added on top of her VIT and MAG stats.
***Minions - Fragments shed from that which has no end, used as servitors and existing simply as a byproduct of Thos’ existence. Disposable minions that take on various shapes and sizes and so forth, their standout traits of being regenerating in nature but still only as stronger than humans and inferior/weak compared to magical girls/boys.
***Retrieval - The patron will take her back in if she is in a dire enough condition, and she will be returned when healed up and able once more.
***Magical Overload - She desired power, greater power, and for this was given boon when she became a magical girl. She is a monster girl due to this, though it came at the cost of her health (Underdeveloped and Health Sapping taken into account as this) in return for that power. A price she will always have to live with, but not looked back from since.
Patron Drawbacks:
***Insomnia - A result of information from a being one cannot grasp leaking over into the minds of those serving it, a source of nightmares and confusing warped dreams that whispers in one’s mind. During active hours it can generally be ignored by this point as ‘background noise’ in favor of active things going on, yet at night it is far worse. Sleep is never easy, and even if she gets sleep it usually is not restful.
Uses sleep medication on the side to help this slightly. But in truth there is no escape from it. It is an inevitable bleed-over effect of contracting with Thos.
***Fearsome Reputation - The name of Thos is widely known, if not just as much so as that horror from which it originated and against which it has been set to eternally battle in an endless stalemate. Of course this means its more Reasonable side is also just as well-known.
***Health Sapping - For this power she was granted, her health took a toll. Sickly and thin and frail-looking even as a magical girl, her disguise form likewise reflects the true ill nature of her soul in the flesh. Be careful what you wish for.
***Quick Tempered - Thos is generally a cool and calm patron most of the time, but when Soth or Soth’s ilk roll around its temper is bound to more easily go off indeed. It is in this time the anger of Thos is much more present, most poignant and palpable, and even if aimed at the situation and not its own servants it will be felt anyway by anyone close enough to hear or frankly witness said anger. Ouch.
***Monstrous Form - (See “Magical Overload”. I felt the text works well for both of these. XD)
Fighting Style:
Her fighting style relies on spamming her time/space specializations to compensate fully for her pathetic AGI stat, darting in and out like a teleporting blur and striking foes with the long reach of her weapon. Sometimes even deals multiple hits by using her specs to unleash a flurry of blows in the span of one attack. In this vein she is great at cutting down swaths of lesser enemies whilst embodying the concept of ‘death by a thousand cuts’ as she chips apart larger foes. Focused Assault is employed to hit foes she uses it on with far more punishing and mighty blows than her STR would lead anyone to believe, making prodigious use of her powerful and high overall mana reserves to hit like a top-speed bullet train and such when she wants to. This is ultimately only surprising to those who don’t know her well enough, and those who otherwise underestimate her consciously or unconsciously so.
She likewise acts as a tank, soaking up damage using her higher VIT and overall potent survival/regeneration capabilities and taking blows. Her patron’s minions might potentially be summoned in battle if she needs chaff fodder for something at best.
Overall it is a powerful fighting style in its own ways, compensating for general weaknesses with strength, but like any other fighting style it is not perfect and has its inherent weaknesses. Among these, to make a note, is the fact that her movement speed without the use of spec magic is slower than the average human due to her sickly nature.
As for ‘signature moves’, she has two that are based on the exertion of her two specs in combination with Focused Assault:
***Three Branches - Three attacks, three slashes, performed against the target whilst channeling the focused mana to warp time and space so all three attacks occur simultaneously. The attacks are placed at three different angles about the target, aiming to try to prevent escape. A technique that originated from a supernatural swordswoman in Japan, who developed and practiced with it by slaying swallows mid-flight before eventually dying to the cheap tricks of a rival of his (and becoming considered as nothing but a legend by the mundane world at that).
A moderately taxing move that can be used several times, though it is usually reserved for tough, strong, or frankly fast/dodgy enough opponents to try to get a guaranteed hit and powerful blows in on them when they are within striking distance of her long blade. Not something to be spammed every battle all the time, by any means or stretch of the imagination, but a serious move to use when needed or seemingly necessary.
***Nine Petals - The blooming flower of battle, the peak of her fighting style. A Focused Assault move which pushes her mana and spec magics and Focused Assault power to their furthest within her capabilities. It is a move that isn’t a single-blow Killing Blow, but instead takes all her power and mana and channels it into nine blows aimed at nine separate lethal locations on the target’s body. Nine attacks. Nine petals. In short, a move meant to try to exterminate the target in one fell swoop at the cost of everything they have in them. Is it a guaranteed kill? I mean, it depends on the target. It isn't a Killing Blow power, this move is based in Focused Assault. I'll leave to GM discretion there. XD
Just like with the “Three Branches”, the move warps time and space to where all blows occur simultaneously upon execution of the move. However, the cost is very high indeed and comes with very major ramifications of raw physical strain, mana drain, and mental exertion in general. A move that will leave the user wiped out and weak in the aftermath without a doubt.
This is the reason why this move of hers is only ever saved for those things and beings and the like she sees as a terrible and incredible enough threat. Even the thought of using it arising only usually comes in notably dire enough straits or against a strong enough enemy/opponent/foe/target. Also a move that can only be used when she is within actual striking distance of a target with her long-reaching sword.
Stats (Disguise):
STR: 3
AGI: 2
VIT: 3
MAG: 4
LCK: 3
Stats (Transformed):
STR: 6
AGI: 2
VIT: 16
MAG: 12
LCK: 6
Stats (Monstrous Metamorphosis):
STR: 8
AGI: 4
VIT: 18
MAG: 12
LCK: 6
10,5,8,1,10,7,13,15,9,3,6
Reason: Death (+1 silver)
1 (0) gold, 4 (0) silver, 4 (0) bronze
Age: 16
Underdeveloped (+1 MAG or LCK)
Lightning - (-1 bronze for -1 to roll) - 7 - Time (+1 AGI or VIT, +2 LCK) ((Out of Costume: Always aware what time it is and how much time has passed. Also aware of gravitic distortions, as they distort time.))
Melee (+1 STR, +1 VIT)
Flowing (+1 STR)
Focused Assault - (-1 gold to also get a SECOND power) - Regeneration
Healing Artifact - (-1 bronze to flip) - Precognition (+1 MAG or LCK) (
Monstrous Metamorphosis (When entering this state, +2 STR, AGI, and VIT, but lose rational thought beyond the desire to fight or flee the focus of this state/what caused it.)
Personality: A sober, stoic, and serious servant who takes her devotion to her mistress very professionally and more so seriously, pushing herself to serve to her wholehearted best. She is likewise unabashed, blunt, and frankly even sometimes a strict protector, overall making her seem like a sort of high-discipline personal guard for a higher-up in effect. Her sense of stalwart self-discipline, a feature alongside her usually cooler head, seems to stem from a more professional and drilled angle rather than alluding to being some general civilian magical girl.
During her time ‘off’, however, she can be more or less a rather relaxed and even laid-back person in contrast to when she is ‘on the job’. Even then she is still not very expressive, but it is a break from her nature otherwise. However, even then she is loath to talk about her own past in any way or shape or form. Indeed, she seems to get agitated if the matter is pressed badly enough. The only other time one might see her get truly visibly angry or agitated is if her mistress is hurt badly enough, or the matter of her past is pressed too far, which is where one can likewise find her being at her most ferocious and frankly venomous and even cruel. Indeed, it is because her mistress and what she cares about is her treasure, her “Hoard”(ing), and she will devote herself to it and fight for it to the very bitter end.
History: To say the least, Kiyome’s past has mostly been cloaked in secrecy and tight lips on her own part, with all of it only being known by the patron who took her on. In that sense she’s been tight-lipped indeed. Yet until or unless she ever speaks of the matter in full, laying it out at some point, the full truth of her past will remain in shadow.
What is known is that she was involved in the death of a magical girl/boy of Thos, and that Thos took her on in service as recompense afterward. She was paired with another magical girl in her patron’s service, and has been her protector and dedicated servant for a long time.
Now coming to Penrose, it is only a matter of time to see what will become of her and her compatriot here. Change? Growth? More of the same? Only time will tell.
Incantation: “Rend the whole Heavens. Shatter the whole of the Earth. Fear the Dragon’s Wrath!”
Additional Info:
***Enjoys sweet foods more than she lets on actively, and far more than she ever wants to let on for that matter. Especially chocolate. Not that it couldn’t come out of the woodwork and from behind her self-discipline under the right conditions.
***Her backstory and such could be revealed as part of some story point or such as things go along with character growth.
I had the idea she was part of an “M.I.B.” type organization, mundane one that is part of the US Government, which sought to study magical things and had Puchuu contacts and some enchanted weapons to try to deal with magical threats on an as-needed basis to avoid major open conflict with the magical world. Then one mission killed either the wrong magical girl/boy or a loved one who had become a magical girl/boy, then got recruited and dedicated herself to the new role/job as a means of atonement/repentance.
Still, I leave it as potential RP material and stuff. Yay.
***Likes all sorts of carnivorous plants. Also hates the Gympie-Gympie stinging bush with a ferocious passion as another matter entirely.
Nada, not as of yet.
Kiyome
Age: 16 | Gender: Female | Time, Space Underdeveloped | Focused Assault, Regeneration | Horror (Thos) Precognition, Monstrous Metamorphosis, Big Damn Hero, Enhanced Weapon, Immortality
Reasonable, Marked, Mana Font, Minions, Retrieval, Magical Overload | Insomnia, Quick Tempered, Health Sapping, Fearsome Reputation, Monstrous Form Thick Skin, Second Specialization (Oddball: Space)| Hoarder, Broken Reincarnation
STR: 3 | AGI: 2 | VIT: 3 | MAG: 4 | LCK: 3
STR: 6 | AGI: 2 | VIT: 16 | MAG: 12 | LCK: 6
Coins: None
Type: Horror
Name: Thos, aka: The “Left Eye from the Abyss”, the “Malignancy of Eternity/Eternal Malignance”, “The Endless Empyrean”, and “The Unending One”
Personality:
A usually calm, cool, and collected Horror, something that exists well beyond the scope of mortal perception that it has no need to be angry about most things done for it in the mortal realm. It enjoys success, but failure is always offset by the eternal long-term wherein there is always another chance. Or at least this is how it has taken to things when it comes to magical girls/boys and their work, its own efforts among mortals, etc. A calculating being that usually tries to work things out to its own maximal benefit, and places value in those pawns and minions and such that it sees as ‘valuable’ for one mysterious/known reason or another. On certain occasion its orders might not make any sense, like getting a taco at the local stand at exactly 5pm, but will still align properly with what it wants to do and looks into somehow all the same. Go wonder.
At the same time, Thos’ anger is something almighty to behold and only ever emerges as a quick temper when a certain being or its minions or influences come into play: Soth. Thos’ origin, its existential and conceptual and literal opposition that it equally counters in turn, whatever one wants to call that other highly infamous horror it is Thos’ most despised opponent all the same. Failure? Success? Either way it will rage about Soth, revile the being, and those close enough to hear or witness its rage aimed at its opponent will feel its shockesaves and then some by mere proximity…
History:
The infamous “Left Eye from the Abyss”, the “Malignancy of Eternity/Eternal Malignance”, and the “Unending One” are among the titles by which it has been called by mortals in the past. It is that which has no beginning and no end, embodying infinity. Infinity cannot be ended, nor killed, nor be stopped. It is, and it continues on endlessly. Tirelessly. In this manner Thos is the quite literal polar opposite to the Void it emerged from by its sheer nature and concept alone. From its body dark energy and eldritch power seeps and leaks like a trickling, never-ending wellspring to boot. The stars in the skies, scattered throughout universes and parallel worlds without end, are used like eyes to watch all that is and was and shall ever be. Its breath generates cosmic winds, and for it a ‘where’ is always a ‘when’ and ‘how’ is always ‘why’ in stark contrast to many other beings. In short, an inconceivable higher dimensional being that exists as a paradox that shouldn’t be and yet is.
Thos is one of two horrors that spawned from the origin point of a certain horror known infamously as “The Emptiness of the Void”, a being that had plans in Penrose before and led to a climactic battle to prevent it spawning a part of itself into the waking world. Both its twin and Thos itself are thus effectively what in mortal terms would be called “top-tier blue-blooded royalty”. Even so, simply because “that horror” was what they originated from did not mean they were allies or the like. Whilst Thos itself would come to remain in neutrality with its twin, and come to blows with other horrors and forces in the usual turmoil, it is also Soth’s greatest enemy without a doubt. Neither can overcome the other in the long term, as endless void cannot overcome infinity nor vice-versa, but their battles have been fierce when they do manifest.
Resources:
A Patron with plenty of resources both personal and acquired/accrued over the eons, Thos is a sizable powerful patron measuring up to the horror it originated from indeed. Coins, cars, flesh, bones, one can acquire quite a lot by working for Thos proper, and indeed if one can accept the risks and work set before then to slay monsters and cull that which they are sent after then it is a very good means of magical employment indeed.
Yet in the face of “that one horror”, that being who is the one thing Thos is most deeply opposed to at its core, then a hard conflict with it is frankly going to be inevitable. Better try to be prepared with all of those resources in that case.
Additional Info:
***Considering the actions of Soth in Penrose, it makes only logical sense that Thos would eventually find its way to the area in turn. Perhaps drawn to it? Though why it has come now in particular is a mystery, as Soth has been long gone from the area for some time now…right?
***Those monsters and such that are slayed by those in its employ are absorbed into itself, becoming one with that which has no end and no beginning. In this vein it has accrued a great amount of resources, and has come to use those in its employ and its own resources to generate more from there.
***The crow/raven/horror minion “Nevermore”, once present in Penrose as a now long-dead magical girl’s familiar, was actually once a creature taken from the realm of Thos’ twin and warped by Soth’s influence to serve a needed role. However…after Soth’s leave of Penrose it disappeared entirely. It wasn’t dead at the scene of the ritual, nor has it been seen anywhere in a long time since then. Where did it go after the death of its master, and abandonment by Soth in the cold streets of the city? Is this one of the reasons Thos has sent two of its magical girls to Penrose?
***”Nothing Gold Can Stay”? Perhaps for mortals, but the brilliance of eternity incarnate is nothing to underestimate. Funny enough, though, Thos at the same time does enjoy that particular poem by Robert Frost all the same. Never explains, or bothers to explain, why it does so.
...Whilst it wasn't intentional, the Mothraki could not help but overhear what was going on as she'd gotten things prepared for the food and fire. Even a year ago it would have still pulled at her heartstrings, hearing a child having to ask such a question at all, and yet within the last few weeks alone she'd learned things. Things...er...she was unsure how to word it. Things she'd never really questioned since being raised in the village itself. And then, before any more could be talked about the matter, the blizzard and all sorts of things had broken loose onto the village and her mother was bedridden.
So many dead. So much gone. Mother had ben cautious well enough indeed, but since then she'd done her best to help care for her alongside Akala's efforts and so forth. Bringing hot meals from time to time, coming to check in on her every day and before heading out of the village for anything. Etc.
And yet, thinking back on those revelations of the past she couldn't help but feel something rather vaguely familiar as she'd overheard the two. Not much, but a spark of something. Mmm.
She would continue her preparations, though she had visibly taken some pause briefly in the middle when hearing Leuca speak, but had refrained from looking back or making comment. Then, finally returning her attention to her guests properly, she found herself looking at Sorcha seeming to be back to she'd been since they'd met not long ago. Like a switch had flipped back and forth simply talking to the young one.
“Thank you for the consideration, but I’ll prepare our meals myself.”
“If there will be nothing else then, we’ve had a long day and I would very much appreciate some rest.”
Nylah gave a small, acknowledging nod to the woman before her whilst trying to not look at Leuca for fear of triggering some reaction in Sorcha herself. Even so, she tried to not get lost in her own reminiscence again. Tried to at least.
"Of course, take you time. Hopefully once Enli is ready I can bring him here or at least help you get to speak with him. Though whenever you run out of food, please let me know so I can get some more from the storeroom. Likewise if I step out of the village for any time, I shall let you know when about I should be returning as a matter for formality at least."
The Mothraki let out a small sigh, as if the anticipation of the work ahead was already taking its toll. Even so, she seemed to go into thought somewhat afterward. As if trying to-, ah!
After a moment she seemed to perk up before digging in her satchel and pulling out a single healing potion and handing it out to Sorcha. Were the woman to not accept it, she'd set it simply by the edge of the doorframe where it could be easily seen and reached.
"An herbal healing potion of sorts, even if a basic one. In case either of you sustained any sort of simpler injuries on your travel here. You need not use if it you've any worries, we have just met each other after all, but it is an offer all the same.
In the meantime, I will go back to look Lissa and your other former traveling companion. In truth I've business of my own, so I hope to return again soon, but if I return with them I will head to the main room to ensure you both are left alone to rest at least."
With that, the Mothraki gave a small bow to the duo, before doing a quick visual check to ensure she brought the right things in and starting to head out of the room. Situation or not going on with these new arrivals, she needed to talk to Lissa. Perhaps even the dwarven woman. Oh...what was her name again? Drat. She would have to ask again Yet if there was a chance to relieve Mie and have her maybe in the debt of the village in some capacity, or something of the sort, then perhaps the village...could...
...
Crap.
A nagging feeling was latching onto her, digging its claws in when she tried to leave. A thing she felt like she needed to do.
But why? It made no logical sense in some ways, and yet it was enough that Nylah briefly paused before she'd fully left the room.
She then eventually let out a quiet sigh of defeat, before looking back briefly again in at her two guests.
"My apologies if this seems a bit too much to add...but...you seem more than capable, Miss Sorcha, but should the worst ever happen whilst I am gone there is a hidden space. There's a small wooden trapdoor hidden as part of the floor underneath the wood pile in the back. It is a smaller space down there, but enough to hide in...in truth, after this house was built my Mother made it herself to hide me when I was younger. Just in case the worst should ever happen whilst I was home in those first years were were living here.
Because...sometimes people do not seemingly have a reason for saying or doing some horrible, horrible things. Perhaps, even in hindsight, we still can't fathom some of those things...or help but worry about them...but even so we can only go about our lives one day at a time regardless. One thing at a time, focusing on the next step ahead of us."
Advice from Mother, once again coming back into her mind. It felt so silly and out of place to say it all she felt like she could die of embarrassment alone, interjecting like this, and yet once she was done she would quickly nod again in a hurried manner.
"N-Now th-then, I'll leave you both be to r-rest. S-S-Sorry..."
With that, Nylah quickly left the room and made her way to leave the house in a hurry. No looking back. Perhaps she was a fool, a soft idiot talking like this to these strangers. It was so very foolish. Nothing like Mother. Nothing like how her mother was strong, powerful, determined, beautiful, and so many admirable things. Yet at the same time, she'd done things Nylah herself couldn't imagine. Shocking things. Painful things.
...Why did she save her that night? Why that night, and not some other child before then? Why? Why so much slaughter? Why were the Mothraki and Bastelians even doing these things to each other? She didn't even have an idea of what her own people were like. Her own race. She hadn't been able to get more answers after that night of truths being revealed to her. She'd been afraid to even ask, not wanting to change things even more so, though she didn't shy away from the only parent she'd ever known either.
Blargh. All thinking about it did was just make her feel...bad. Strange. She couldn't put a pin on just what it all was or meant, but she knew one thing for sure in the end: She needed to help her Mother get well again. No matter what.
...
...
...
Eventually Nylah would make her way back, and upon seeing Lissa and the dwarven woman still around she waved at them as she jogged over. Something in her eyes seemed more tired than usual, though the nerves about what she wanted to ask Lissa about were coming back gradually as her focus returned to the original matter at hand.
A rescue mission, or something like that, being discussed.
"There you both are! I was worried you'd be standing in the cold too long. Sorcha and Leuca have been settled in, but I'd hoped you both would come along as well. I can at least get a warm meal going in the Main Room for you both before we chat more, if that would be acceptable."
((Sticking a tongue out? The little purple dress looked nice, but...so mean. She'd just wanted to kindly imagine a nice cute dress on her to help after the mini-goddess' other clothes had been burnt off. To try to be nice to her...))
-Herbs/Herbalism Knowledge:
***Kyr Reed acted as a sort of coagulant as well as sedative. Made people calmer…not particularly useful for treating frostbite on its own, but it was useful for staunching bleeding or injuries. Could be crushed into a paste with a variety of other things to achieve various effects. Wind-Leaf acted as more of a stimulant. When properly mixed with Kyr Reed it made salves and healing poultices good for bolstering the immune system and promoting natural healing. Coral Moss and Slug mucus were a bit harder to find, since the slugs only could be found in shallow water during the day, with Coral Moss being found in damp sea caves off the coast near the Goddess Spear. Slug Mucus was good for making topical salves for alleviating pain, while Coral Moss, when exposed to certain other substances actually heated itself to temperatures good for gentle rewarming of frost-bitten areas.
***Making anesthetics and preparing healing potions and salves.
It’d be easy enough to prepare both of those things especially with the things she had on hand. Fresh water for a base, crush the ingredients, then boil it to a broth. Simple enough, they didn’t have time to refine it. The Salves could be made by taking the same ingredients and crushing them into a paste without the water. Better for topical use on flesh wounds.
***
***
-{Enthralling Dust} (Racial): Mothraki produce a potent pollen like dust upon their wings. Merely by existing they spread this where they go, though it's mostly harmless if not inhaled in large quantities. Causes hallucinations and dulls one's senses. As one may expect, people tend to frown upon this sort of thing.
-{Journeyman Light Magic}: A magic encompassing pure light and illumination, ranging from harmless orbs to light up one’s path all the way up to rays/beams of light as attacks to even light barriers and other light constructs such as swords and spears and shields and so forth. A versatile magic that does not call upon the fire of the sun, but does have its myriad uses and capabilities.
-{Novice Herbalist}: Non-magical practices of a healer, ranging from identifying or figuring out the use of new herbs and recognizing familiar ones, to making things like certain poultices and healing-based alchemy/potion-making, to how to handle wounds/injuries and such using these things.
-{Herbalist's Bag}: A simple leather bag with a well-built shoulder strap, that is filled with a good number of many types of herbs, a good amount of bandages, and finally tools to make tonics, poultices, and potions alongside a scare few pre-prepared ones that are within the bag itself. She usually wears it around most of the time. (EDIT: Has refilled her supplies, with three total healing pots remaining now. Also now has four vials of baby-chameleon-thing poison.)
-{Small Knife}: A gift from her mother, made with a smoothed-out bone handle and treated with certain oils, mainly used to help cut things like vines and plants when out collecting herbs and so forth. Also a very niche emergency self-defense tool.
-{Food}: A small pouch sitting on her opposite hip that contains a few strips of preserved game meat and a few dried edible herbs from the local area. Not much in amount, since it was meant to be snacks for heading into the woods to gather herbs before 'that' happened.
-{Wristband}: A simple little bracelet made of pretty stones dyed in various colors, carefully having had a hole made through each, sitting on a band made of twisted and treated leather strips. Worn on her left wrist and given as a gift to her by her mother. How long it took to acquire or even make is unknown.
-{Cuteness}: She is a definitely cute moth girl. This is inherent to her existence. Yes.
Sorcha seemed to be a woman not afraid to speak her mind, that much was for sure, though the comments about the poor state of the village were as redundant as anything. They'd weathered the passage of a proper Elder Beast through their area, and the fact the deaths had been limited to what they were felt like a miracle. Yet in contrast, Leuca seemed to be as eager and bright and hopeful as anything. A clear contrast to, and somewhat a relief from the comments of, Sorcha herself. If naught else, though, the visage of her home was something that brought a sense of some small relief to the Mothraki.
A lovely house near the sea, built well and cozy with tall ceilings and a lot of space to move. Carpets and mother's weapons, icons of the goddess Kythet and a large fire pit, the works. She'd never thought to ask her mother if it had been made to resemble designs of her old homeland, but in truth she'd not needed to ask such things. She'd been content to learn, to grow, to...to live with Mother around and to try to make her proud. By the time such questions became apparent, the Elder Beast had arrived after and things had become a mess. A grand mess.
“I am surprised to see a Mothraki living in a house with holy symbols and icons of the Bastelians. I take it this ‘mother’ you spoke of is a Bastelian, then?”
Was it so odd? Then again, Mother had acquired her in not the best of circumstances. Not all details had come out, but she had figured that time to talk more about it would come. That they'd be able to sit down more, all before that illness had stricken the only parent she knew down and left her bedridden. Ill.
"Ah...y-yes. Mother is a Bastelian, and the only mother I've ever known. In truth, I've no real memory of living anywhere else but here in the village either."
Not far from the main room with the fire pit and such, and across from her own room, Nylah would guide the duo to the spare room she'd mentioned prior.
A large and open spare room, of the same style as the rest of the house, filled with spots on the floor for extra bedding that was piled up in the corner along with some wood and tinder and other very simple supplies. Enough of a place to host a guest, or a few guests when Mother had kept some hunters over a few times before the night before a big hunt in particular in the past. The room likewise had a smaller fire pit in the center of it, one that was surrounded with stone and ventilated out of the ceiling. Even so, no wood currently sat in the pit that had gone unused since before the Elder Beast's arrival.
Decorations were scarce, but some hide carpets and such did provide a certain sense of 'home-i-ness' when it came to the local tastes of the village. At least it didn't look so empty, if nothing else.
After entering the room proper with her guests, the Mothraki would quietly walk over to the stacked wood and bedding were and work on pulling some bedding down for the duo to make use of. She would keep it close together, as she figured Sorcha would prefer most likely, and would begin to perform the process of stacking some tinder and wood and getting a fire going with a flint and small bit of metal to strike with left sitting by the smaller fire pit's edge. Not that there was must left to make use of at this stage, compared to their stock prior to the blizzard, but she'd managed to get some help once or twice restocking some after events. Somewhat. Truth be told she'd had to make do herself with most of the work, even if it was a struggle, and that had been after providing mutual assistance to those who'd helped her.
And, somewhat ashamedly in her mind, some of the unusable housing and other ruins left in the initial wake of things had been scavenged by herself and others a bit for useable wood and materials. All out of desperation.
Pursing her lips as she focused, eyes unwavering from the task in front of her hands despite the somewhat far-looking glaze that had formed in her eyes somewhat, Nylah would eventually get the sparks going as Mother had taught her. She almost didn't need to think about it at this point, as starting the fire and keeping one had been a chore for so long it had become second nature to her. So natural and basic, and yet...something so vital to survival all the same. Like breathing air.
"Whew...well, there's some bedding and a fire at least! If you need more, there's more bedding here in the corner as well as more wood to keep the fire in here for warmth. I'll go to the storage and see what to get simmering in the pot over the main fire pit, though Mother was very insistent we keep things that would preserve and last before the blizzard hit."
Perhaps...once she and Mother were through the nightmare things had become, once she found a way to make Mother well again, then she could make her a hearty and piping hot dinner again as well. Something to bring back something of better days. Even if just a bit. Even if just for one evening.
Still, once food got going well enough she could perhaps even go back for a moment to get Lissa and the other newcomer. She'd hoped they would come along with her and the others, but they had apparently stuck back behind to talk. Hmm. She'd wanted to talk to Lissa about going to to assist Mie and her group, even if it meant sneaking in to provide medical assistance or something, but she didn't want to simply up and walk away from her guests either.
(("Alas, with the mini-goddess re-clothing herself Nylah hadn't the chance to imagine her a cute little dress. Though the fact the mini-goddess had lost clothing from that little event was a small shock to her indeed."))
-Herbs/Herbalism Knowledge:
***Kyr Reed acted as a sort of coagulant as well as sedative. Made people calmer…not particularly useful for treating frostbite on its own, but it was useful for staunching bleeding or injuries. Could be crushed into a paste with a variety of other things to achieve various effects. Wind-Leaf acted as more of a stimulant. When properly mixed with Kyr Reed it made salves and healing poultices good for bolstering the immune system and promoting natural healing. Coral Moss and Slug mucus were a bit harder to find, since the slugs only could be found in shallow water during the day, with Coral Moss being found in damp sea caves off the coast near the Goddess Spear. Slug Mucus was good for making topical salves for alleviating pain, while Coral Moss, when exposed to certain other substances actually heated itself to temperatures good for gentle rewarming of frost-bitten areas.
***Making anesthetics and preparing healing potions and salves.
It’d be easy enough to prepare both of those things especially with the things she had on hand. Fresh water for a base, crush the ingredients, then boil it to a broth. Simple enough, they didn’t have time to refine it. The Salves could be made by taking the same ingredients and crushing them into a paste without the water. Better for topical use on flesh wounds.
***
***
-{Enthralling Dust} (Racial): Mothraki produce a potent pollen like dust upon their wings. Merely by existing they spread this where they go, though it's mostly harmless if not inhaled in large quantities. Causes hallucinations and dulls one's senses. As one may expect, people tend to frown upon this sort of thing.
-{Journeyman Light Magic}: A magic encompassing pure light and illumination, ranging from harmless orbs to light up one’s path all the way up to rays/beams of light as attacks to even light barriers and other light constructs such as swords and spears and shields and so forth. A versatile magic that does not call upon the fire of the sun, but does have its myriad uses and capabilities.
-{Novice Herbalist}: Non-magical practices of a healer, ranging from identifying or figuring out the use of new herbs and recognizing familiar ones, to making things like certain poultices and healing-based alchemy/potion-making, to how to handle wounds/injuries and such using these things.
-{Herbalist's Bag}: A simple leather bag with a well-built shoulder strap, that is filled with a good number of many types of herbs, a good amount of bandages, and finally tools to make tonics, poultices, and potions alongside a scare few pre-prepared ones that are within the bag itself. She usually wears it around most of the time. (EDIT: Has refilled her supplies. Also now has two vials of baby-chameleon-thing poison.)
-{Small Knife}: A gift from her mother, made with a smoothed-out bone handle and treated with certain oils, mainly used to help cut things like vines and plants when out collecting herbs and so forth. Also a very niche emergency self-defense tool.
-{Food}: A small pouch sitting on her opposite hip that contains a few strips of preserved game meat and a few dried edible herbs from the local area. Not much in amount, since it was meant to be snacks for heading into the woods to gather herbs before 'that' happened.
-{Wristband}: A simple little bracelet made of pretty stones dyed in various colors, carefully having had a hole made through each, sitting on a band made of twisted and treated leather strips. Worn on her left wrist and given as a gift to her by her mother. How long it took to acquire or even make is unknown.
-{Cuteness}: She is a definitely cute moth girl. This is inherent to her existence. Yes.