And finally, Azure is done!
“Look at it, it must have cost you a hundred, a thousand, a gazillion lien!”
Name
Age
Race
Nationality
Physical Description
Characterization
Backstory
Semblance
Weapon & Fighting Style
Starsweeper
A weapon that comes in three different forms, Starsweeper was made by Azure with some assistance from her mentor, Cleaver. It was made to be fairly simple yet adaptable, able to be switched up to be useful in a wide variety of scenarios, as well as to be useful both with and without the addition of dust. Stylistically, Azure generally prefers to be at close to medium range with her opponents and to strike with rapid movement, unafraid of leaping straight at them if the situation provides her the opportunity to do so, but able at firing from range, too.
The first form of Starsweeper is it's sword form, which also serves as it's idle form and the form which Azure will be carrying it around in either on her back or on her side. In this form, it does not have any ranged capabilities and serves as a melee weapon, although it's blade has longer reach than the other two forms and so is more suited to melee attacks than the other two forms.
The second form serves as almost an intermediate form between the first and third. It's form is still mostly swordlike, and capable of serving as a shortsword compared to the longsword structure of the first form. It's blade, however, is slightly wider than the longsword form and is split down the middle, leaving a gap for the firing mechanism so that it can start engaging targets at range, even whilst keeping it's close-range capabilities.
The third and final form of Starsweeper extends the hilt and lowers an internal frame, turning the hilt into a stock, and lowers the crossguard into a magazine-like position. This essentially makes the third form of Starsweeper a gun, and the most suited form to engaging targets at range. The blade of the weapon is still sharp, however, so can still be used to attack targets at close range, however in more of a bayonet fashion than that of a sword.
Starsweeper is also capable of utilising dust. The dust is stored in the crossguard/magazine section of the weapon, room for six dust cartridges of any combination. The dust is utilised in two different ways; The first way is through the blade itself, allowing the blade to carry the effect of the dust that is currently selected. The markings on the weapon glow with the colour of the dust type that is currently selected. The other way for the dust to be utilised is through the firing mechanism of the weapon, and serving as it's ranged attack ammunition. It is capable of firing a slug of the selected dust type at a target. If the weapon doesn't have dust, it isn't able to use its ranged attack functions.
Intangibles
Azure Kintredsten
Age
16 years of age.
Race
Azure is a Faunus with fox ears.
Nationality
Mistrali
Physical Description
Azure stands at a height of 5'2 and has a weight of 108lbs. She has a slim, ectomorphic build as well a below-average bust. She has a pair of light blue eyes, and has light azure coloured hair that flows down to her lower back. Her hair is straight, and often hung free and brushed rather than tied up. Additionally, Azure also has a pair of fox ears atop her head, which have fur coloured the same as her hair.
Stature-wise, she often carries herself with an enthusiastic expression and big smile on her face, with the most distinguishing part of her appearance is how animated she can be. She can be found hopping around on the spot, waving her arms in the air with excitement, and performing other such acts to express her glee at whatever is taking her fancy.
Apparel-wise, her typical casual outfit will be bright and blue in colour, and her outdoor clothing is that of which is pictured above. She isn't particularly picky however, and can wear something else if her typical outfit isn't available. She has a spiritual belief in wearing pyjamas to relax, however.
Stature-wise, she often carries herself with an enthusiastic expression and big smile on her face, with the most distinguishing part of her appearance is how animated she can be. She can be found hopping around on the spot, waving her arms in the air with excitement, and performing other such acts to express her glee at whatever is taking her fancy.
Apparel-wise, her typical casual outfit will be bright and blue in colour, and her outdoor clothing is that of which is pictured above. She isn't particularly picky however, and can wear something else if her typical outfit isn't available. She has a spiritual belief in wearing pyjamas to relax, however.
Characterization
Lost Azure in a crowd? Locate the nearest confectionary stand, and take peace in the fact that you have found her. Many things can be used to describe Azure, but most people default to describing her as someone with childish glee, someone endlessly excitable, someone preciously naïve. She enjoys all of the wonders that life has to give, and isn't usually against going out with her friends to enjoy the outdoors. Azure tends to show her high spirits with both vocal and physical expressions, and paired with her often hyper mannerisms, can result in her hopping about and needing to be told to calm down a bit. It can often act as a visual marker for her mood, too; It's easy to tell when she isn't quite feeling at her best, unless she is using her Semblance, False Advertisment, to suppress this.
Her almost childlike, excitable demeanour can often result in her being underestimated in ability by those before her. Due to her time in Kuchinashi, Azure doesn't falter when it comes to tough situations. She isn't unaccustomed to scary situations; A horrifying environment with blood on the walls isn't likely to faze her much, but a murderer in her face, ready to strike, will worry her. It's what'll happen to her, and her friends, that actually concerns her more than terror itself. Despite this, she can still hold up in combat, and is typically a steady individual to have in a fight.
Her almost childlike, excitable demeanour can often result in her being underestimated in ability by those before her. Due to her time in Kuchinashi, Azure doesn't falter when it comes to tough situations. She isn't unaccustomed to scary situations; A horrifying environment with blood on the walls isn't likely to faze her much, but a murderer in her face, ready to strike, will worry her. It's what'll happen to her, and her friends, that actually concerns her more than terror itself. Despite this, she can still hold up in combat, and is typically a steady individual to have in a fight.
Backstory
The city of Kuchinashi was a terrible one to grow up in for a child. Almost everyone in the city had not-so-good intentions or connections to the criminal underworld, with very few exceptions. Some of those exceptions came in the form of huntsmen, who only came by to snatch someone of an adequate-enough bounty to take away to the proper authorities. Young Azure Kintredsten saw the Huntsmen as powerful people, ones who were able to prevent themselves from being caught by the various criminals that tried to stop them, mostly lower gang affiliates trying to stop the kidnappings and captures of their leaders.
However, at the same time, Azure saw them as the enemy. Some of the people that they injured during their acts were her friends, and thanks to the propaganda that she was receiving, she saw them as the ones on the bad side. Her father was the leader of a gang named the Last Ones Out, and from his 'education' of her, as well as the almost entirely corrupt schooling of Kuchinashi, she saw the good people as the bad people. Her mother was but a pawn of her father, following his every whim and call, and was not very diverse in her beliefs, mostly sticking to Azure's father's words.
This heavy type of upbringing was pivotal in how she decided to lead her life. With what she was going through, and the glum streets of Kuchinashi, she looked for fun wherever she could find it. She was slightly unusual in that she was smiling a lot, quite bright compared to the constant grey that the locals were telling themselves they were in. In truth, that was only partially thanks to her upbringing. She had discovered her semblance, False Advertisement, in trying to fake cheerfulness. Not being sure how to adjust it's emotion-adapting form, she soon took the persona of being cheerful and let it be her front.
However, her life wasn't directing her to anything cheerful. She grew up to be a vigilante, though not so much one that fought against evil but one that fought specifically against the huntsmen. To her, she wasn't a criminal, a brawler. She was a defender of the people that she grew up with. Obviously, young Azure was not going to be able to fight Huntsmen as she was, however as what she was doing got around and other criminal gangs heard about it, she gained even more support, in turn growing the influence of the Last Ones Out due to her familial heritage - those gangs would want protection against the huntsmen, too, and some even went so far as to sponsor her, to offer training.
It was a man named Cleaver that changed that mindset. He was one of the ones training her to be the vigilante that she wanted to be, however over time, he managed to talk to her about how she felt, to test her emotions and opinions alongside testing and improving her combat capabilities. As time went on, Cleaver went from one of the trainers to the trainer, as he seemed to have more of understanding of how she felt, and he was very competent and able in his teachings. As the years passed, Azure no longer saw the huntsmen as the evil that she once thought they were. She saw them as warriors, and that being a huntsman wasn't an indication if you were good or bad, but it was an indication that you were skilled, and that you were capable. And she wanted to be one of them, to become licenced in order to show that she was strong, too. Azure expressed this to Cleaver, who seemed unsurprised at this. He was, however, impressed with how much she had grown during the time that he had been teaching her, in both a social aspect as well as in her combat capabilities. It was because of this that he offered her a chance to go to Haven Academy, in order to work on becoming a Huntress, alongside getting some more formal education, under the condition that she kept him up to date with how things were going. He told her he had methods to get her in alongside the students, to learn just like them. Azure agreed.
And so, Azure was sent packing to go to Haven Academy. The age waiver was accepted by Haven due to the letter of recommendation that Haven received from a Huntsman known as Garnet 'Cleaver' Percival, a huntsman working undercover for Haven authorities in order to investigate the actions of the criminal gang known as the Last Ones Out as well as criminal activities in Kuchinashi. He described her as a strong, capable individual that was able to learn, and able to adapt in the adrenaline of the moment.
However, at the same time, Azure saw them as the enemy. Some of the people that they injured during their acts were her friends, and thanks to the propaganda that she was receiving, she saw them as the ones on the bad side. Her father was the leader of a gang named the Last Ones Out, and from his 'education' of her, as well as the almost entirely corrupt schooling of Kuchinashi, she saw the good people as the bad people. Her mother was but a pawn of her father, following his every whim and call, and was not very diverse in her beliefs, mostly sticking to Azure's father's words.
This heavy type of upbringing was pivotal in how she decided to lead her life. With what she was going through, and the glum streets of Kuchinashi, she looked for fun wherever she could find it. She was slightly unusual in that she was smiling a lot, quite bright compared to the constant grey that the locals were telling themselves they were in. In truth, that was only partially thanks to her upbringing. She had discovered her semblance, False Advertisement, in trying to fake cheerfulness. Not being sure how to adjust it's emotion-adapting form, she soon took the persona of being cheerful and let it be her front.
However, her life wasn't directing her to anything cheerful. She grew up to be a vigilante, though not so much one that fought against evil but one that fought specifically against the huntsmen. To her, she wasn't a criminal, a brawler. She was a defender of the people that she grew up with. Obviously, young Azure was not going to be able to fight Huntsmen as she was, however as what she was doing got around and other criminal gangs heard about it, she gained even more support, in turn growing the influence of the Last Ones Out due to her familial heritage - those gangs would want protection against the huntsmen, too, and some even went so far as to sponsor her, to offer training.
It was a man named Cleaver that changed that mindset. He was one of the ones training her to be the vigilante that she wanted to be, however over time, he managed to talk to her about how she felt, to test her emotions and opinions alongside testing and improving her combat capabilities. As time went on, Cleaver went from one of the trainers to the trainer, as he seemed to have more of understanding of how she felt, and he was very competent and able in his teachings. As the years passed, Azure no longer saw the huntsmen as the evil that she once thought they were. She saw them as warriors, and that being a huntsman wasn't an indication if you were good or bad, but it was an indication that you were skilled, and that you were capable. And she wanted to be one of them, to become licenced in order to show that she was strong, too. Azure expressed this to Cleaver, who seemed unsurprised at this. He was, however, impressed with how much she had grown during the time that he had been teaching her, in both a social aspect as well as in her combat capabilities. It was because of this that he offered her a chance to go to Haven Academy, in order to work on becoming a Huntress, alongside getting some more formal education, under the condition that she kept him up to date with how things were going. He told her he had methods to get her in alongside the students, to learn just like them. Azure agreed.
And so, Azure was sent packing to go to Haven Academy. The age waiver was accepted by Haven due to the letter of recommendation that Haven received from a Huntsman known as Garnet 'Cleaver' Percival, a huntsman working undercover for Haven authorities in order to investigate the actions of the criminal gang known as the Last Ones Out as well as criminal activities in Kuchinashi. He described her as a strong, capable individual that was able to learn, and able to adapt in the adrenaline of the moment.
Semblance
False Advertisement
Revealing and utilising things that weren't in the original product description.
The simplest form of False Advertisement is that Azure is able to portray a personality that is completely fictitious. She is able to portray herself as a confident hero, a terrified bystander, or anything else that she finds to suit the present situation. By doing this, Azure is able to conceal her true emotions, giving her an advantage in scenarios which require a particular type of emotion to be emanated, such as lanyard-and-clipboard type situations or situations where showing a certain type of emotion would be a disadvantage.
False Advertisement does not stop at just emotions, however. Azure is able to create decoys of herself, which are physical and able to be touched physically, though attacks from them do not harm their targets, and they are able to speak and communicate. However, as per the name of the semblance, those decoys are false, and aren't an entirely accurate facade to the original. A decoy that is created could differ from the original in any random way; It could have a different personality, a slightly different appearance, different weapon. It's mostly useful against mindless Grimm, who don't have too much care for the differences of a decoy, and with some luck can be used against Human opponents if the decoys are not too obviously decoys. Azure is able to direct a decoy, telling it what to do, however she cannot tell it how to do it.
Over time, Azure wishes to hone her practice with False Advertisement. Whilst she is confident with it, she wishes to find more uses for it and become better with it, such as being able to adjust the traits of a decoy in order to make it more accurate and better at fooling non-Grimm opponents. She also wants to attempt creating large amounts of decoys at the same time in order to make a crowd, and make it a lot harder to pick out the original even if there is a wide variety of randomness within each decoy.
Revealing and utilising things that weren't in the original product description.
The simplest form of False Advertisement is that Azure is able to portray a personality that is completely fictitious. She is able to portray herself as a confident hero, a terrified bystander, or anything else that she finds to suit the present situation. By doing this, Azure is able to conceal her true emotions, giving her an advantage in scenarios which require a particular type of emotion to be emanated, such as lanyard-and-clipboard type situations or situations where showing a certain type of emotion would be a disadvantage.
False Advertisement does not stop at just emotions, however. Azure is able to create decoys of herself, which are physical and able to be touched physically, though attacks from them do not harm their targets, and they are able to speak and communicate. However, as per the name of the semblance, those decoys are false, and aren't an entirely accurate facade to the original. A decoy that is created could differ from the original in any random way; It could have a different personality, a slightly different appearance, different weapon. It's mostly useful against mindless Grimm, who don't have too much care for the differences of a decoy, and with some luck can be used against Human opponents if the decoys are not too obviously decoys. Azure is able to direct a decoy, telling it what to do, however she cannot tell it how to do it.
Over time, Azure wishes to hone her practice with False Advertisement. Whilst she is confident with it, she wishes to find more uses for it and become better with it, such as being able to adjust the traits of a decoy in order to make it more accurate and better at fooling non-Grimm opponents. She also wants to attempt creating large amounts of decoys at the same time in order to make a crowd, and make it a lot harder to pick out the original even if there is a wide variety of randomness within each decoy.
Weapon & Fighting Style
Starsweeper
A weapon that comes in three different forms, Starsweeper was made by Azure with some assistance from her mentor, Cleaver. It was made to be fairly simple yet adaptable, able to be switched up to be useful in a wide variety of scenarios, as well as to be useful both with and without the addition of dust. Stylistically, Azure generally prefers to be at close to medium range with her opponents and to strike with rapid movement, unafraid of leaping straight at them if the situation provides her the opportunity to do so, but able at firing from range, too.
The first form of Starsweeper is it's sword form, which also serves as it's idle form and the form which Azure will be carrying it around in either on her back or on her side. In this form, it does not have any ranged capabilities and serves as a melee weapon, although it's blade has longer reach than the other two forms and so is more suited to melee attacks than the other two forms.
The second form serves as almost an intermediate form between the first and third. It's form is still mostly swordlike, and capable of serving as a shortsword compared to the longsword structure of the first form. It's blade, however, is slightly wider than the longsword form and is split down the middle, leaving a gap for the firing mechanism so that it can start engaging targets at range, even whilst keeping it's close-range capabilities.
The third and final form of Starsweeper extends the hilt and lowers an internal frame, turning the hilt into a stock, and lowers the crossguard into a magazine-like position. This essentially makes the third form of Starsweeper a gun, and the most suited form to engaging targets at range. The blade of the weapon is still sharp, however, so can still be used to attack targets at close range, however in more of a bayonet fashion than that of a sword.
Starsweeper is also capable of utilising dust. The dust is stored in the crossguard/magazine section of the weapon, room for six dust cartridges of any combination. The dust is utilised in two different ways; The first way is through the blade itself, allowing the blade to carry the effect of the dust that is currently selected. The markings on the weapon glow with the colour of the dust type that is currently selected. The other way for the dust to be utilised is through the firing mechanism of the weapon, and serving as it's ranged attack ammunition. It is capable of firing a slug of the selected dust type at a target. If the weapon doesn't have dust, it isn't able to use its ranged attack functions.
Intangibles
Azure is a skilled combatant, one who is competent and capable whilst she is serving on the field of battle, and good enough to be admitted into Haven Academy without having gone through a combat school first, albeit with the added recommendation of a Huntsman that had been mentoring her. She has a good head on her shoulders, able to both be adaptable as well as being a good learner and recipient of information. On the other hand, whilst she is good at receiving the information, she doesn't have too much of it in her head in the first place. Azure is naive, and for most of her life the teachings that she received was almost akin to propaganda, prepping her to be the next best criminal of the Last Ones Out gang, and to serve under her father in the gang's activities. She was shielded from a lot of the proper education that she should have been receiving, only getting some of it by her mentor in the beginning of her teenage years, and so can often be less knowledgeable than her peers.
What she had been learning in the past about the world was completely different to what she learned closer to the present. As she learned, Azure's morals changed from the path of crime and darkness to that of light and good intentions. She is, however, still quite troubled about the path that she could have gone on, and that what she had known in the past was almost completely wrong.
What she had been learning in the past about the world was completely different to what she learned closer to the present. As she learned, Azure's morals changed from the path of crime and darkness to that of light and good intentions. She is, however, still quite troubled about the path that she could have gone on, and that what she had known in the past was almost completely wrong.