Avatar of Dead Cruiser

Status

Recent Statuses

2 yrs ago
Current It's too late. Always has been. Always will be.
2 yrs ago
Life is just death in drag.
4 yrs ago
He has no friends, but he gets a lot of mail. I'll bet he spent a little time in jail.
4 yrs ago
jesse i have no money for fuckijg bills and steam sales
4 yrs ago
DO NOT REINCARNATE

Bio

User has no bio, yet

Most Recent Posts

Well, we dead?
I really like where your character is going @Rapid Reader

For everyone else, let me know if there's anything I can help with in drafting up characters. It's not in the CS yet, but if you start thinking about/include a section about what their skills and abilities besides their superpowers are, that would be very helpful as well.

Also, do we have any requests for a locale? If we're local heroes, that'll probably be pretty important.
Brandon Rivers was a long way from home. The gentle pastures and clear, blue rivers of Cormyr were many leagues and many years behind him, and sandy dunes and an endless, shimmering horizon had taken their place. The locale was really the only thing that seemed to change, at least in any worthwhile sense. People were people no matter where you traveled, and a few things would always ring true. Money talked, no matter what language was spoken, and nothing was free. Growing up in a monastery, it had taken Brandon some time to get used to the accommodations typically afforded to "adventurers," a demographic which Brandon would only admit he now belonged to under pain of death. If he wanted someplace to sleep, he needed coin, and to get coin, he had to work for it. It was degrading, being reduced to a mercenary after years of loyal and pious service to the realm, but at least he had escaped Cormyr with his life. Others, such as the skull dangling at his hip, had been less lucky.

Still, he had to work if he wanted to eat or sleep, and so Brandon found himself following dubious leads and cavorting with unscrupulous characters. As far as mercenary work went, Brandon was quite discriminating; he was not an assassin, he would not kill individuals for money. Combat in the field was an entirely different story, as was bodyguard work, both of which he had dabbled in. His bread and butter so to speak involved the extermination of fiends and undead, which Brandon was more that proficient in, and he enjoyed work that still felt like providing a service to the public. He had become adept at navigating tombs, crypts, caves, and other dark places beneath the earth, as these were where evil beings most commonly congregated. With that in mind, when Brandon saw a missive advertising a foray into a lost ruin, he considered that it might be a task worthy of his skills and experience.

That all led him before this man, Jakeem Kalil, and in the presence of a handful of other eccentric strangers. Brandon preferred to work alone if he could, so that he wouldn't have to split the payment, but for now he would wait and see what these others brought to the table. After their prospective employer addressed them, guards at the ready, Brandon stepped forward. He was barefoot, his draconian talons clicking against the cool stone of the marble floor, and carried his halberd pointed straight up, like a loyal and dutiful sentry. His armor was dirty, tarnished, rusted in places, shot through with holes, and its heraldry had been blasted off by the sun and blowing sand, making him a less than resplendent figure. However, he was easily the largest person in the room, standing a foot taller than the most robust of Kalil's guards.

"I am Sir Brandon Rivers, Knight of Cormyr, of the Order of Lathander." He adressed Kalil in his scratchy Dragonborn voice, banging his scaly fist against his breastplate in salute. He didn't kneel, or bow, as Brandon reserved such acts of supplication for his king, and this man was surely no king.
This is a simple CS to get us started, the final CS when the OOC goes up may be altered slightly.

Hi, just dropping in quickly to say that I may be interested. This seems to be mostly a discord affair?
If and when I get around to a character sheet (my weekend just filled up with bullshit) I want to make the mysterious tenkousei who had to transfer schools after almost killing someone in a fight.
I'll get working on a CS template.

The "dots" thing basically works like this. Pick the powers you want, add a description of about what they do for your character, and then you're going to allocate 1-5 dots in each power you picked. Each dot represents basically just a level of mechanical commitment to that power, and every successive dot makes that power one order of magnitude stronger. It's meant to be an at-a-glance way of measuring the strength of your character's abilities.

1) Just wanna say I'm still here, sorry for the bout of radio silence there.

2) I'd like a CS too, I'm raring to go and I think I can crank out my tread-head (great word-play by the way) with some powers.

3) So if we don't take any Quantum powers will our characters not generate flux? Ex: a guy just takes some Nova-attributes and no Quantum powers?

4) Are we allowed to start with some Transcendence drawbacks from the beginning? I'd like my rubber-man to be stuck in tire-mode 24/7 but I'm cool if it needs to stay a turn on/off power.


3: This actually will cut down your potential for gaining Flux considerably, but will also gimp your character somewhat. Quantum Powers are the most powertful expressions of your characters' abilities. Additionally, if you never "max out" your powers by overclocking them with Quantum, they will never get stronger. Your powers are like muscles, for them to become stronger you have to strain them.

4: You can start with some low and mid-level mutations, but power lock is a high-level transformation. Once you reach that point, the train has kind of gone off the rails for retaining anything resembling a human appearance or mindset.
I am interested in join in. I have a idea for a Elite merc with electric powers.


I don't think we'll be playing as Elites in this campaign.

@Dead Cruiser
I'm still playing around with a character who has awareness abilities. I like the idea of a detective character whose capable of understanding things beyond themselves, but I'm not sure how to add an offensive edge.

I got your offensive edge right here.

In seriousness, your character does not need to have a power to cover every eventuality; we're working as a team after all.

Also, for allocating powers 12-13 "dots" is about normal for an average, perhaps inexperienced Nova. Power also increases exponentially with dots, not linearly, so keep that in mind.
© 2007-2024
BBCode Cheatsheet